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@@ -131,7 +131,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
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//maximum compatibility, renderbuffer and RGBA shadow
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glGenRenderbuffers(1, &shadow_atlas->depth);
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- glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth);
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+ glBindRenderbuffer(GL_RENDERBUFFER, shadow_atlas->depth);
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glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth);
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@@ -3769,6 +3769,10 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
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glEnable(GL_SCISSOR_TEST);
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glClearDepth(1.0f);
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glClear(GL_DEPTH_BUFFER_BIT);
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+ if (storage->config.use_rgba_3d_shadows) {
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+ glClearColor(1.0, 1.0, 1.0, 1.0);
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+ glClear(GL_COLOR_BUFFER_BIT);
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+ }
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glDisable(GL_SCISSOR_TEST);
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if (light->reverse_cull) {
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