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Unify naming of blendshape / morphtarget into just "Blend Shape"

Juan Linietsky 8 年之前
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35b404ba08

+ 2 - 2
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -1251,9 +1251,9 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e) {
 
 			RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
 
-			if (s->morph_targets.size() && e->instance->morph_values.size()) {
+			if (s->blend_shapes.size() && e->instance->blend_values.size()) {
 				//blend shapes, use transform feedback
-				storage->mesh_render_blend_shapes(s,e->instance->morph_values.ptr());
+				storage->mesh_render_blend_shapes(s,e->instance->blend_values.ptr());
 				//rebind shader
 				state.scene_shader.bind();
 			} else {

+ 21 - 21
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -2480,7 +2480,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 	}
 
 
-	bool has_morph = p_blend_shapes.size();
+	//bool has_morph = p_blend_shapes.size();
 
 	Surface::Attrib attribs[VS::ARRAY_MAX];
 
@@ -2702,7 +2702,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 
 	ERR_FAIL_COND(p_index_array.size()!=index_array_size);
 
-	ERR_FAIL_COND(p_blend_shapes.size()!=mesh->morph_target_count);
+	ERR_FAIL_COND(p_blend_shapes.size()!=mesh->blend_shape_count);
 
 	for(int i=0;i<p_blend_shapes.size();i++) {
 		ERR_FAIL_COND(p_blend_shapes[i].size()!=array_size);
@@ -2807,7 +2807,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 
 		for(int i=0;i<p_blend_shapes.size();i++) {
 
-			Surface::MorphTarget mt;
+			Surface::BlendShape mt;
 
 			PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
 
@@ -2837,7 +2837,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 			glBindVertexArray(0);
 			glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
 
-			surface->morph_targets.push_back(mt);
+			surface->blend_shapes.push_back(mt);
 
 		}
 	}
@@ -2846,7 +2846,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 	mesh->instance_change_notify();
 }
 
-void RasterizerStorageGLES3::mesh_set_morph_target_count(RID p_mesh,int p_amount){
+void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh,int p_amount){
 
 	Mesh *mesh = mesh_owner.getornull(p_mesh);
 	ERR_FAIL_COND(!mesh);
@@ -2855,32 +2855,32 @@ void RasterizerStorageGLES3::mesh_set_morph_target_count(RID p_mesh,int p_amount
 	ERR_FAIL_COND(mesh->surfaces.size()!=0);
 	ERR_FAIL_COND(p_amount<0);
 
-	mesh->morph_target_count=p_amount;
+	mesh->blend_shape_count=p_amount;
 
 }
-int RasterizerStorageGLES3::mesh_get_morph_target_count(RID p_mesh) const{
+int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const{
 
 	const Mesh *mesh = mesh_owner.getornull(p_mesh);
 	ERR_FAIL_COND_V(!mesh,0);
 
-	return mesh->morph_target_count;
+	return mesh->blend_shape_count;
 }
 
 
-void RasterizerStorageGLES3::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode){
+void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode){
 
 	Mesh *mesh = mesh_owner.getornull(p_mesh);
 	ERR_FAIL_COND(!mesh);
 
-	mesh->morph_target_mode=p_mode;
+	mesh->blend_shape_mode=p_mode;
 
 }
-VS::MorphTargetMode RasterizerStorageGLES3::mesh_get_morph_target_mode(RID p_mesh) const{
+VS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const{
 
 	const Mesh *mesh = mesh_owner.getornull(p_mesh);
-	ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED);
+	ERR_FAIL_COND_V(!mesh,VS::BLEND_SHAPE_MODE_NORMALIZED);
 
-	return mesh->morph_target_mode;
+	return mesh->blend_shape_mode;
 }
 
 void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material){
@@ -3027,9 +3027,9 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
 
 	Vector<PoolVector<uint8_t> > bsarr;
 
-	for(int i=0;i<mesh->surfaces[p_surface]->morph_targets.size();i++) {
+	for(int i=0;i<mesh->surfaces[p_surface]->blend_shapes.size();i++) {
 
-		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->morph_targets[i].vertex_id);
+		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
 		void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,mesh->surfaces[p_surface]->array_byte_size,GL_MAP_READ_BIT);
 
 		ERR_FAIL_COND_V(!data,Vector<PoolVector<uint8_t> >());
@@ -3081,10 +3081,10 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface){
 
 	glDeleteVertexArrays(1,&surface->array_id);
 
-	for(int i=0;i<surface->morph_targets.size();i++) {
+	for(int i=0;i<surface->blend_shapes.size();i++) {
 
-		glDeleteBuffers(1,&surface->morph_targets[i].vertex_id);
-		glDeleteVertexArrays(1,&surface->morph_targets[i].array_id);
+		glDeleteBuffers(1,&surface->blend_shapes[i].vertex_id);
+		glDeleteVertexArrays(1,&surface->blend_shapes[i].array_id);
 	}
 
 	mesh->instance_material_change_notify();
@@ -3290,9 +3290,9 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
 	//copy all first
 	float base_weight=1.0;
 
-	int mtc = s->morph_targets.size();
+	int mtc = s->blend_shapes.size();
 
-	if (s->mesh->morph_target_mode==VS::MORPH_MODE_NORMALIZED) {
+	if (s->mesh->blend_shape_mode==VS::BLEND_SHAPE_MODE_NORMALIZED) {
 
 		for(int i=0;i<mtc;i++) {
 			base_weight-=p_weights[i];
@@ -3324,7 +3324,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, float *p_weigh
 		if (weight<0.001) //not bother with this one
 			continue;
 
-		glBindVertexArray(s->morph_targets[ti].array_id);
+		glBindVertexArray(s->blend_shapes[ti].array_id);
 		glBindBuffer(GL_ARRAY_BUFFER, resources.transform_feedback_buffers[0]);
 		glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, resources.transform_feedback_buffers[1]);
 

+ 10 - 10
drivers/gles3/rasterizer_storage_gles3.h

@@ -531,12 +531,12 @@ public:
 
 		//bool packed;
 
-		struct MorphTarget {
+		struct BlendShape {
 			GLuint vertex_id;
 			GLuint array_id;
 		};
 
-		Vector<MorphTarget> morph_targets;
+		Vector<BlendShape> blend_shapes;
 
 		Rect3 aabb;
 
@@ -583,13 +583,13 @@ public:
 
 		bool active;
 		Vector<Surface*> surfaces;
-		int morph_target_count;
-		VS::MorphTargetMode morph_target_mode;
+		int blend_shape_count;
+		VS::BlendShapeMode blend_shape_mode;
 		Rect3 custom_aabb;
 		mutable uint64_t last_pass;
 		Mesh() {
-			morph_target_mode=VS::MORPH_MODE_NORMALIZED;
-			morph_target_count=0;
+			blend_shape_mode=VS::BLEND_SHAPE_MODE_NORMALIZED;
+			blend_shape_count=0;
 			last_pass=0;
 			active=false;
 		}
@@ -601,12 +601,12 @@ public:
 
 	virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>());
 
-	virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
-	virtual int mesh_get_morph_target_count(RID p_mesh) const;
+	virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount);
+	virtual int mesh_get_blend_shape_count(RID p_mesh) const;
 
 
-	virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode);
-	virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const;
+	virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode);
+	virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
 
 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;

+ 8 - 8
scene/3d/mesh_instance.cpp

@@ -42,10 +42,10 @@ bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
 		return false;
 
 
-	Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name);
+	Map<StringName,BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
 	if (E) {
 		E->get().value=p_value;
-		VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value);
+		VisualServer::get_singleton()->instance_set_blend_shape_weight(get_instance(),E->get().idx,E->get().value);
 		return true;
 	}
 
@@ -67,7 +67,7 @@ bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
 	if (!get_instance().is_valid())
 		return false;
 
-	const Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name);
+	const Map<StringName,BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
 	if (E) {
 		r_ret = E->get().value;
 		return true;
@@ -86,7 +86,7 @@ bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const {
 void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const {
 
 	List<String> ls;
-	for(const Map<StringName,MorphTrack>::Element *E=morph_tracks.front();E;E=E->next()) {
+	for(const Map<StringName,BlendShapeTrack>::Element *E=blend_shape_tracks.front();E;E=E->next()) {
 
 		ls.push_back(E->key());
 	}
@@ -119,16 +119,16 @@ void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) {
 
 	mesh=p_mesh;
 
-	morph_tracks.clear();
+	blend_shape_tracks.clear();
 	if (mesh.is_valid()) {
 
 
-		for(int i=0;i<mesh->get_morph_target_count();i++) {
+		for(int i=0;i<mesh->get_blend_shape_count();i++) {
 
-			MorphTrack mt;
+			BlendShapeTrack mt;
 			mt.idx=i;
 			mt.value=0;
-			morph_tracks["morph/"+String(mesh->get_morph_target_name(i))]=mt;
+			blend_shape_tracks["blend_shapes/"+String(mesh->get_blend_shape_name(i))]=mt;
 		}
 
 		mesh->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed);

+ 3 - 3
scene/3d/mesh_instance.h

@@ -42,14 +42,14 @@ class MeshInstance : public GeometryInstance {
 	Ref<Mesh> mesh;
 	NodePath skeleton_path;
 
-	struct MorphTrack {
+	struct BlendShapeTrack {
 
 		int idx;
 		float value;
-		MorphTrack() { idx=0; value=0; }
+		BlendShapeTrack() { idx=0; value=0; }
 	};
 
-	Map<StringName,MorphTrack> morph_tracks;
+	Map<StringName,BlendShapeTrack> blend_shape_tracks;
 	Vector<Ref<Material> > materials;
 
 	void _mesh_changed();

+ 50 - 50
scene/resources/mesh.cpp

@@ -77,19 +77,19 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
 
 	String sname=p_name;
 
-	if (p_name=="morph_target/names") {
+	if (p_name=="blend_shape/names") {
 
 		PoolVector<String> sk=p_value;
 		int sz = sk.size();
 		PoolVector<String>::Read r = sk.read();
 		for(int i=0;i<sz;i++)
-			add_morph_target(r[i]);
+			add_blend_shape(r[i]);
 		return true;
 	}
 
-	if (p_name=="morph_target/mode") {
+	if (p_name=="blend_shape/mode") {
 
-		set_morph_target_mode(MorphTargetMode(int(p_value)));
+		set_blend_shape_mode(BlendShapeMode(int(p_value)));
 		return true;
 	}
 
@@ -128,8 +128,8 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
 
 		if (d.has("arrays")) {
 			//old format
-			ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
-			add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"]);
+			ERR_FAIL_COND_V(!d.has("blend_shape_arrays"),false);
+			add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["blend_shape_arrays"]);
 
 		} else if (d.has("array_data")) {
 
@@ -151,13 +151,13 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
 			if (d.has("index_count"))
 				index_count=d["index_count"];
 
-			Vector< PoolVector<uint8_t> > morphs;
+			Vector< PoolVector<uint8_t> > blend_shapes;
 
-			if (d.has("morph_data")) {
-				Array morph_data=d["morph_data"];
-				for(int i=0;i<morph_data.size();i++) {
-					PoolVector<uint8_t> morph = morph_data[i];
-					morphs.push_back(morph_data[i]);
+			if (d.has("blend_shape_data")) {
+				Array blend_shape_data=d["blend_shape_data"];
+				for(int i=0;i<blend_shape_data.size();i++) {
+					PoolVector<uint8_t> shape = blend_shape_data[i];
+					blend_shapes.push_back(shape);
 				}
 			}
 
@@ -174,7 +174,7 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
 				}
 			}
 
-			add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,morphs,bone_aabb);
+			add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,blend_shapes,bone_aabb);
 		} else {
 			ERR_FAIL_V(false);
 		}
@@ -199,16 +199,16 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
 
 	String sname=p_name;
 
-	if (p_name=="morph_target/names") {
+	if (p_name=="blend_shape/names") {
 
 		PoolVector<String> sk;
-		for(int i=0;i<morph_targets.size();i++)
-			sk.push_back(morph_targets[i]);
+		for(int i=0;i<blend_shapes.size();i++)
+			sk.push_back(blend_shapes[i]);
 		r_ret=sk;
 		return true;
-	} else if (p_name=="morph_target/mode") {
+	} else if (p_name=="blend_shape/mode") {
 
-		r_ret = get_morph_target_mode();
+		r_ret = get_blend_shape_mode();
 		return true;
 	} else if (sname.begins_with("surface_")) {
 
@@ -251,14 +251,14 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
 	}
 	d["skeleton_aabb"]=arr;
 
-	Vector< PoolVector<uint8_t> > morph_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
+	Vector< PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
 
 	Array md;
-	for(int i=0;i<morph_data.size();i++) {
-		md.push_back(morph_data[i]);
+	for(int i=0;i<blend_shape_data.size();i++) {
+		md.push_back(blend_shape_data[i]);
 	}
 
-	d["morph_data"]=md;
+	d["blend_shape_data"]=md;
 
 	Ref<Material> m = surface_get_material(idx);
 	if (m.is_valid())
@@ -274,9 +274,9 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
 
 void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
 
-	if (morph_targets.size()) {
-		p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
-		p_list->push_back(PropertyInfo(Variant::INT,"morph_target/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
+	if (blend_shapes.size()) {
+		p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"blend_shape/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
+		p_list->push_back(PropertyInfo(Variant::INT,"blend_shape/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
 	}
 
 	for (int i=0;i<surfaces.size();i++) {
@@ -364,7 +364,7 @@ Array Mesh::surface_get_arrays(int p_surface) const {
 	return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh,p_surface);
 
 }
-Array Mesh::surface_get_morph_arrays(int p_surface) const {
+Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
 
 	ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
 	return Array();
@@ -379,7 +379,7 @@ int Mesh::get_surface_count() const {
 	return surfaces.size();
 }
 
-void Mesh::add_morph_target(const StringName& p_name) {
+void Mesh::add_blend_shape(const StringName& p_name) {
 
 	if (surfaces.size()) {
 		ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
@@ -388,49 +388,49 @@ void Mesh::add_morph_target(const StringName& p_name) {
 
 	StringName name=p_name;
 
-	if (morph_targets.find(name)!=-1 ) {
+	if (blend_shapes.find(name)!=-1 ) {
 
 		int count=2;
 		do {
 
 			name = String(p_name) + " " + itos(count);
 			count++;
-		} while(morph_targets.find(name)!=-1);
+		} while(blend_shapes.find(name)!=-1);
 	}
 
-	morph_targets.push_back(name);
-	VS::get_singleton()->mesh_set_morph_target_count(mesh,morph_targets.size());
+	blend_shapes.push_back(name);
+	VS::get_singleton()->mesh_set_blend_shape_count(mesh,blend_shapes.size());
 
 }
 
 
-int Mesh::get_morph_target_count() const {
+int Mesh::get_blend_shape_count() const {
 
-	return morph_targets.size();
+	return blend_shapes.size();
 }
-StringName Mesh::get_morph_target_name(int p_index) const {
-	ERR_FAIL_INDEX_V( p_index, morph_targets.size(),StringName() );
-	return morph_targets[p_index];
+StringName Mesh::get_blend_shape_name(int p_index) const {
+	ERR_FAIL_INDEX_V( p_index, blend_shapes.size(),StringName() );
+	return blend_shapes[p_index];
 }
-void Mesh::clear_morph_targets() {
+void Mesh::clear_blend_shapes() {
 
 	if (surfaces.size()) {
 		ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
 		ERR_FAIL_COND(surfaces.size());
 	}
 
-	morph_targets.clear();
+	blend_shapes.clear();
 }
 
-void Mesh::set_morph_target_mode(MorphTargetMode p_mode) {
+void Mesh::set_blend_shape_mode(BlendShapeMode p_mode) {
 
-	morph_target_mode=p_mode;
-	VS::get_singleton()->mesh_set_morph_target_mode(mesh,(VS::MorphTargetMode)p_mode);
+	blend_shape_mode=p_mode;
+	VS::get_singleton()->mesh_set_blend_shape_mode(mesh,(VS::BlendShapeMode)p_mode);
 }
 
-Mesh::MorphTargetMode Mesh::get_morph_target_mode() const {
+Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const {
 
-	return morph_target_mode;
+	return blend_shape_mode;
 }
 
 
@@ -1019,12 +1019,12 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
 
 void Mesh::_bind_methods() {
 
-	ClassDB::bind_method(_MD("add_morph_target","name"),&Mesh::add_morph_target);
-	ClassDB::bind_method(_MD("get_morph_target_count"),&Mesh::get_morph_target_count);
-	ClassDB::bind_method(_MD("get_morph_target_name","index"),&Mesh::get_morph_target_name);
-	ClassDB::bind_method(_MD("clear_morph_targets"),&Mesh::clear_morph_targets);
-	ClassDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode);
-	ClassDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode);
+	ClassDB::bind_method(_MD("add_blend_shape","name"),&Mesh::add_blend_shape);
+	ClassDB::bind_method(_MD("get_blend_shape_count"),&Mesh::get_blend_shape_count);
+	ClassDB::bind_method(_MD("get_blend_shape_name","index"),&Mesh::get_blend_shape_name);
+	ClassDB::bind_method(_MD("clear_blend_shapes"),&Mesh::clear_blend_shapes);
+	ClassDB::bind_method(_MD("set_blend_shape_mode","mode"),&Mesh::set_blend_shape_mode);
+	ClassDB::bind_method(_MD("get_blend_shape_mode"),&Mesh::get_blend_shape_mode);
 
 	ClassDB::bind_method(_MD("add_surface_from_arrays","primitive","arrays","blend_shapes","compress_flags"),&Mesh::add_surface_from_arrays,DEFVAL(Array()),DEFVAL(ARRAY_COMPRESS_DEFAULT));
 	ClassDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
@@ -1084,7 +1084,7 @@ void Mesh::_bind_methods() {
 Mesh::Mesh() {
 
 	mesh=VisualServer::get_singleton()->mesh_create();
-	morph_target_mode=MORPH_MODE_RELATIVE;
+	blend_shape_mode=BLEND_SHAPE_MODE_RELATIVE;
 
 }
 

+ 13 - 13
scene/resources/mesh.h

@@ -105,10 +105,10 @@ public:
 		PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN,
 	};
 
-	enum MorphTargetMode {
+	enum BlendShapeMode {
 
-		MORPH_MODE_NORMALIZED=VS::MORPH_MODE_NORMALIZED,
-		MORPH_MODE_RELATIVE=VS::MORPH_MODE_RELATIVE,
+		BLEND_SHAPE_MODE_NORMALIZED=VS::BLEND_SHAPE_MODE_NORMALIZED,
+		BLEND_SHAPE_MODE_RELATIVE=VS::BLEND_SHAPE_MODE_RELATIVE,
 	};
 
 private:
@@ -120,8 +120,8 @@ private:
 	Vector<Surface> surfaces;
 	RID mesh;
 	Rect3 aabb;
-	MorphTargetMode morph_target_mode;
-	Vector<StringName> morph_targets;
+	BlendShapeMode blend_shape_mode;
+	Vector<StringName> blend_shapes;
 	Rect3 custom_aabb;
 
 	mutable Ref<TriangleMesh> triangle_mesh;
@@ -142,15 +142,15 @@ public:
 	void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>());
 
 	Array surface_get_arrays(int p_surface) const;
-	virtual Array surface_get_morph_arrays(int p_surface) const;
+	virtual Array surface_get_blend_shape_arrays(int p_surface) const;
 
-	void add_morph_target(const StringName& p_name);
-	int get_morph_target_count() const;
-	StringName get_morph_target_name(int p_index) const;
-	void clear_morph_targets();
+	void add_blend_shape(const StringName& p_name);
+	int get_blend_shape_count() const;
+	StringName get_blend_shape_name(int p_index) const;
+	void clear_blend_shapes();
 
-	void set_morph_target_mode(MorphTargetMode p_mode);
-	MorphTargetMode get_morph_target_mode() const;
+	void set_blend_shape_mode(BlendShapeMode p_mode);
+	BlendShapeMode get_blend_shape_mode() const;
 
 	int get_surface_count() const;
 	void surface_remove(int p_idx);
@@ -196,6 +196,6 @@ public:
 
 VARIANT_ENUM_CAST( Mesh::ArrayType );
 VARIANT_ENUM_CAST( Mesh::PrimitiveType );
-VARIANT_ENUM_CAST( Mesh::MorphTargetMode );
+VARIANT_ENUM_CAST( Mesh::BlendShapeMode );
 
 #endif

+ 5 - 5
servers/visual/rasterizer.h

@@ -93,7 +93,7 @@ public:
 		Vector<RID> reflection_probe_instances;
 		Vector<RID> gi_probe_instances;
 
-		Vector<float> morph_values;
+		Vector<float> blend_values;
 
 		//BakedLightData *baked_light;
 		VS::ShadowCastingSetting cast_shadows;
@@ -244,12 +244,12 @@ public:
 
 	virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
 
-	virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
-	virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
+	virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
+	virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
 
 
-	virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0;
-	virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
+	virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)=0;
+	virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
 
 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;

+ 5 - 5
servers/visual/visual_server_raster.h

@@ -673,12 +673,12 @@ public:
 
 	BIND10(mesh_add_surface,RID,uint32_t,PrimitiveType,const PoolVector<uint8_t>&,int ,const PoolVector<uint8_t>& ,int ,const Rect3&,const Vector<PoolVector<uint8_t> >&,const Vector<Rect3>& )
 
-	BIND2(mesh_set_morph_target_count,RID,int)
-	BIND1RC(int,mesh_get_morph_target_count,RID)
+	BIND2(mesh_set_blend_shape_count,RID,int)
+	BIND1RC(int,mesh_get_blend_shape_count,RID)
 
 
-	BIND2(mesh_set_morph_target_mode,RID,MorphTargetMode)
-	BIND1RC(MorphTargetMode, mesh_get_morph_target_mode,RID )
+	BIND2(mesh_set_blend_shape_mode,RID,BlendShapeMode)
+	BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode,RID )
 
 	BIND3(mesh_surface_set_material,RID, int , RID )
 	BIND2RC(RID,mesh_surface_get_material,RID, int )
@@ -976,7 +976,7 @@ public:
 	BIND2(instance_set_layer_mask,RID, uint32_t )
 	BIND2(instance_set_transform,RID, const Transform& )
 	BIND2(instance_attach_object_instance_ID,RID,ObjectID )
-	BIND3(instance_set_morph_target_weight,RID,int , float )
+	BIND3(instance_set_blend_shape_weight,RID,int , float )
 	BIND3(instance_set_surface_material,RID,int , RID )
 	BIND2(instance_set_visible,RID ,bool)
 

+ 9 - 9
servers/visual/visual_server_scene.cpp

@@ -470,7 +470,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
 			instance->base_data=NULL;
 		}
 
-		instance->morph_values.clear();
+		instance->blend_values.clear();
 
 		for(int i=0;i<instance->materials.size();i++) {
 			if (instance->materials[i].is_valid()) {
@@ -829,7 +829,7 @@ void VisualServerScene::instance_attach_object_instance_ID(RID p_instance,Object
 	instance->object_ID=p_ID;
 
 }
-void VisualServerScene::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight){
+void VisualServerScene::instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight){
 
 	Instance *instance = instance_owner.get( p_instance );
 	ERR_FAIL_COND( !instance );
@@ -838,8 +838,8 @@ void VisualServerScene::instance_set_morph_target_weight(RID p_instance,int p_sh
 		_update_dirty_instance(instance);
 	}
 
-	ERR_FAIL_INDEX(p_shape,instance->morph_values.size());
-	instance->morph_values[p_shape]=p_weight;
+	ERR_FAIL_INDEX(p_shape,instance->blend_values.size());
+	instance->blend_values[p_shape]=p_weight;
 }
 
 void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surface, RID p_material){
@@ -3409,11 +3409,11 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
 			}
 			p_instance->materials.resize(new_mat_count);
 
-			int new_morph_count = VSG::storage->mesh_get_morph_target_count(p_instance->base);
-			if (new_morph_count!=p_instance->morph_values.size()) {
-				p_instance->morph_values.resize(new_morph_count);
-				for(int i=0;i<new_morph_count;i++) {
-					p_instance->morph_values[i]=0;
+			int new_blend_shape_count = VSG::storage->mesh_get_blend_shape_count(p_instance->base);
+			if (new_blend_shape_count!=p_instance->blend_values.size()) {
+				p_instance->blend_values.resize(new_blend_shape_count);
+				for(int i=0;i<new_blend_shape_count;i++) {
+					p_instance->blend_values[i]=0;
 				}
 			}
 		}

+ 1 - 1
servers/visual/visual_server_scene.h

@@ -491,7 +491,7 @@ public:
 	virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
 	virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
 	virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID);
-	virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight);
+	virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight);
 	virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material);
 	virtual void instance_set_visible(RID p_instance,bool p_visible);
 

+ 8 - 8
servers/visual_server.h

@@ -246,16 +246,16 @@ public:
 	virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT);
 	virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
 
-	virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
-	virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
+	virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
+	virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
 
-	enum MorphTargetMode {
-		MORPH_MODE_NORMALIZED,
-		MORPH_MODE_RELATIVE,
+	enum BlendShapeMode {
+		BLEND_SHAPE_MODE_NORMALIZED,
+		BLEND_SHAPE_MODE_RELATIVE,
 	};
 
-	virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)=0;
-	virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
+	virtual void mesh_set_blend_shape_mode(RID p_mesh,BlendShapeMode p_mode)=0;
+	virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
 
 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
@@ -714,7 +714,7 @@ public:
 	virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0;
 	virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
 	virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0;
-	virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
+	virtual void instance_set_blend_shape_weight(RID p_instance,int p_shape, float p_weight)=0;
 	virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0;
 	virtual void instance_set_visible(RID p_instance,bool p_visible)=0;
 

+ 3 - 3
tools/editor/io_plugins/editor_import_collada.cpp

@@ -624,12 +624,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
 			ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA );
 			String name = collada.state.mesh_data_map[target].name;
 
-			p_mesh->add_morph_target(name);
+			p_mesh->add_blend_shape(name);
 		}
 		if (p_morph_data->mode=="RELATIVE")
-			p_mesh->set_morph_target_mode(Mesh::MORPH_MODE_RELATIVE);
+			p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
 		else if (p_morph_data->mode=="NORMALIZED")
-			p_mesh->set_morph_target_mode(Mesh::MORPH_MODE_NORMALIZED);
+			p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
 	}