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Fixed deletion of nodes with exported node paths

Marcus Brummer 4 anos atrás
pai
commit
3629651ef8
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      editor/scene_tree_dock.cpp

+ 2 - 2
editor/scene_tree_dock.cpp

@@ -1348,8 +1348,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
 							break;
 						}
 
-						// update if the node itself moved up/down the tree hirarchy
-						if (root_path == F->get().first) {
+						// update the node itself if it has a valid node path and has not been deleted
+						if (root_path == F->get().first && p != NodePath() && F->get().second != NodePath()) {
 							NodePath abs_path = NodePath(String(root_path).plus_file(p)).simplified();
 							NodePath rel_path_new = F->get().second.rel_path_to(abs_path);