Browse Source

Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96(#39363).

unknown 5 years ago
parent
commit
365c35f30e
1 changed files with 0 additions and 3 deletions
  1. 0 3
      modules/assimp/editor_scene_importer_assimp.cpp

+ 0 - 3
modules/assimp/editor_scene_importer_assimp.cpp

@@ -44,7 +44,6 @@
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/LogStream.hpp>
-#include <string>
 
 // move into assimp
 aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
@@ -102,8 +101,6 @@ void EditorSceneImporterAssimp::_bind_methods() {
 Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
 		List<String> *r_missing_deps, Error *r_err) {
 	Assimp::Importer importer;
-	std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str();
-	std::string s_path(w_path.begin(), w_path.end());
 	importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
 	// Cannot remove pivot points because the static mesh will be in the wrong place
 	importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);