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@@ -32,8 +32,38 @@
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#include "core/config/engine.h"
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#include "physics_body_2d.h"
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+#include "scene/scene_string_names.h"
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#include "servers/physics_server_2d.h"
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+void Joint2D::_disconnect_signals() {
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+ Node *node_a = get_node_or_null(a);
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+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
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+ if (body_a) {
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+ body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
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+ }
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+
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+ Node *node_b = get_node_or_null(b);
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+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
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+ if (body_b) {
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+ body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
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+ }
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+}
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+
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+void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
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+ _disconnect_signals();
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+ Object *object = ObjectDB::get_instance(p_body_id);
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+ PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
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+ ERR_FAIL_NULL(body);
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+ RID body_rid = body->get_rid();
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+ if (ba == body_rid) {
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+ a = NodePath();
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+ }
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+ if (bb == body_rid) {
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+ b = NodePath();
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+ }
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+ _update_joint();
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+}
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+
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void Joint2D::_update_joint(bool p_only_free) {
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if (joint.is_valid()) {
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if (ba.is_valid() && bb.is_valid() && exclude_from_collision) {
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@@ -51,8 +81,8 @@ void Joint2D::_update_joint(bool p_only_free) {
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return;
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}
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- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
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- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
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+ Node *node_a = get_node_or_null(a);
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+ Node *node_b = get_node_or_null(b);
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PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
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PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
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@@ -107,6 +137,9 @@ void Joint2D::_update_joint(bool p_only_free) {
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ba = body_a->get_rid();
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bb = body_b->get_rid();
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+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id()));
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+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id()));
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+
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PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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@@ -115,6 +148,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
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return;
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}
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+ if (joint.is_valid()) {
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+ _disconnect_signals();
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+ }
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+
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a = p_node_a;
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_update_joint();
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}
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@@ -127,6 +164,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
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if (b == p_node_b) {
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return;
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}
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+
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+ if (joint.is_valid()) {
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+ _disconnect_signals();
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+ }
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+
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b = p_node_b;
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_update_joint();
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}
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@@ -142,6 +184,7 @@ void Joint2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (joint.is_valid()) {
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+ _disconnect_signals();
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_update_joint(true);
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}
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} break;
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