Bladeren bron

Merge pull request #59994 from dsnopek/webxr-standard-mapping

Rémi Verschelde 3 jaren geleden
bovenliggende
commit
36dbcae2c7

+ 7 - 0
modules/webxr/doc_classes/WebXRInterface.xml

@@ -22,6 +22,9 @@
 
 		    webxr_interface = ARVRServer.find_interface("WebXR")
 		    if webxr_interface:
+		        # Map to the standard button/axis ids when possible.
+		        webxr_interface.xr_standard_mapping = true
+
 		        # WebXR uses a lot of asynchronous callbacks, so we connect to various
 		        # signals in order to receive them.
 		        webxr_interface.connect("session_supported", self, "_webxr_session_supported")
@@ -164,6 +167,10 @@
 			Indicates if the WebXR session's imagery is visible to the user.
 			Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRVisibilityState]WebXR's XRVisibilityState[/url], including [code]"hidden"[/code], [code]"visible"[/code], and [code]"visible-blurred"[/code].
 		</member>
+		<member name="xr_standard_mapping" type="bool" setter="set_xr_standard_mapping" getter="get_xr_standard_mapping">
+			If set to true, the button and axes ids will be converted to match the standard ids used by other AR/VR interfaces, when possible.
+			Otherwise, the ids will be passed through unaltered from WebXR.
+		</member>
 	</members>
 	<signals>
 		<signal name="reference_space_reset">

+ 2 - 2
modules/webxr/godot_webxr.h

@@ -80,8 +80,8 @@ extern void godot_webxr_sample_controller_data();
 extern int godot_webxr_get_controller_count();
 extern int godot_webxr_is_controller_connected(int p_controller);
 extern float *godot_webxr_get_controller_transform(int p_controller);
-extern int *godot_webxr_get_controller_buttons(int p_controller);
-extern int *godot_webxr_get_controller_axes(int p_controller);
+extern int *godot_webxr_get_controller_buttons(int p_controller, bool p_xr_standard_mapping);
+extern int *godot_webxr_get_controller_axes(int p_controller, bool p_xr_standard_mapping);
 extern int godot_webxr_get_controller_target_ray_mode(int p_controller);
 
 extern char *godot_webxr_get_visibility_state();

+ 77 - 18
modules/webxr/native/library_godot_webxr.js

@@ -524,8 +524,8 @@ const GodotWebXR = {
 	},
 
 	godot_webxr_get_controller_buttons__proxy: 'sync',
-	godot_webxr_get_controller_buttons__sig: 'ii',
-	godot_webxr_get_controller_buttons: function (p_controller) {
+	godot_webxr_get_controller_buttons__sig: 'iii',
+	godot_webxr_get_controller_buttons: function (p_controller, p_xr_standard_mapping) {
 		if (GodotWebXR.controllers.length === 0) {
 			return 0;
 		}
@@ -535,19 +535,55 @@ const GodotWebXR = {
 			return 0;
 		}
 
-		const button_count = controller.gamepad.buttons.length;
+		let buttons = controller.gamepad.buttons;
+		if (controller.gamepad.mapping === 'xr-standard' && p_xr_standard_mapping) {
+			buttons = [
+				// 0 = unused,
+				0,
+				// 1 = B/Y
+				buttons[5],
+				// 2 = Grip
+				buttons[1],
+				// 3
+				buttons[3],
+				// 4
+				buttons[6],
+				// 5
+				buttons[7],
+				// 6
+				buttons[8],
+				// 7 = A/X
+				buttons[4],
+				// 8
+				buttons[9],
+				// 9
+				buttons[10],
+				// 10
+				buttons[11],
+				// 11
+				buttons[12],
+				// 12
+				buttons[13],
+				// 13
+				buttons[14],
+				// 14 = Pad
+				buttons[2],
+				// 15 = Trigger
+				buttons[0],
+			];
+		}
 
-		const buf = GodotRuntime.malloc((button_count + 1) * 4);
-		GodotRuntime.setHeapValue(buf, button_count, 'i32');
-		for (let i = 0; i < button_count; i++) {
-			GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float');
+		const buf = GodotRuntime.malloc((buttons.length + 1) * 4);
+		GodotRuntime.setHeapValue(buf, buttons.length, 'i32');
+		for (let i = 0; i < buttons.length; i++) {
+			GodotRuntime.setHeapValue(buf + 4 + (i * 4), (buttons[i] ? buttons[i].value : 0.0), 'float');
 		}
 		return buf;
 	},
 
 	godot_webxr_get_controller_axes__proxy: 'sync',
-	godot_webxr_get_controller_axes__sig: 'ii',
-	godot_webxr_get_controller_axes: function (p_controller) {
+	godot_webxr_get_controller_axes__sig: 'iii',
+	godot_webxr_get_controller_axes: function (p_controller, p_xr_standard_mapping) {
 		if (GodotWebXR.controllers.length === 0) {
 			return 0;
 		}
@@ -557,18 +593,41 @@ const GodotWebXR = {
 			return 0;
 		}
 
-		const axes_count = controller.gamepad.axes.length;
-
-		const buf = GodotRuntime.malloc((axes_count + 1) * 4);
-		GodotRuntime.setHeapValue(buf, axes_count, 'i32');
-		for (let i = 0; i < axes_count; i++) {
-			let value = controller.gamepad.axes[i];
-			if (i === 1 || i === 3) {
+		let axes = controller.gamepad.axes;
+		if (controller.gamepad.mapping === 'xr-standard') {
+			if (p_xr_standard_mapping) {
+				const trigger_axis = controller.gamepad.buttons[0].value;
+				const grip_axis = controller.gamepad.buttons[1].value;
+				axes = [
+					// 0 = Thumbstick X
+					axes[2],
+					// 1 = Thumbstick Y
+					axes[3] * -1.0,
+					// 2 = Trigger
+					trigger_axis,
+					// 3 = Grip (to match mistake in Oculus mobile plugin).
+					grip_axis,
+					// 4 = Grip
+					grip_axis,
+					// 5 = unused
+					0,
+					// 6 = Trackpad X
+					axes[0],
+					// 7 = Trackpad Y
+					axes[1] * -1.0,
+				];
+			} else {
 				// Invert the Y-axis on thumbsticks and trackpads, in order to
 				// match OpenXR and other XR platform SDKs.
-				value *= -1.0;
+				axes[1] *= -1.0;
+				axes[3] *= -1.0;
 			}
-			GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
+		}
+
+		const buf = GodotRuntime.malloc((axes.length + 1) * 4);
+		GodotRuntime.setHeapValue(buf, axes.length, 'i32');
+		for (let i = 0; i < axes.length; i++) {
+			GodotRuntime.setHeapValue(buf + 4 + (i * 4), axes[i], 'float');
 		}
 		return buf;
 	},

+ 3 - 0
modules/webxr/webxr_interface.cpp

@@ -46,6 +46,8 @@ void WebXRInterface::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_controller_target_ray_mode", "controller_id"), &WebXRInterface::get_controller_target_ray_mode);
 	ClassDB::bind_method(D_METHOD("get_visibility_state"), &WebXRInterface::get_visibility_state);
 	ClassDB::bind_method(D_METHOD("get_bounds_geometry"), &WebXRInterface::get_bounds_geometry);
+	ClassDB::bind_method(D_METHOD("set_xr_standard_mapping"), &WebXRInterface::set_xr_standard_mapping);
+	ClassDB::bind_method(D_METHOD("get_xr_standard_mapping"), &WebXRInterface::get_xr_standard_mapping);
 
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "session_mode", PROPERTY_HINT_NONE), "set_session_mode", "get_session_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "required_features", PROPERTY_HINT_NONE), "set_required_features", "get_required_features");
@@ -54,6 +56,7 @@ void WebXRInterface::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "reference_space_type", PROPERTY_HINT_NONE), "", "get_reference_space_type");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "visibility_state", PROPERTY_HINT_NONE), "", "get_visibility_state");
 	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "bounds_geometry", PROPERTY_HINT_NONE), "", "get_bounds_geometry");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr_standard_mapping", PROPERTY_HINT_NONE), "set_xr_standard_mapping", "get_xr_standard_mapping");
 
 	ADD_SIGNAL(MethodInfo("session_supported", PropertyInfo(Variant::STRING, "session_mode"), PropertyInfo(Variant::BOOL, "supported")));
 	ADD_SIGNAL(MethodInfo("session_started"));

+ 2 - 0
modules/webxr/webxr_interface.h

@@ -68,6 +68,8 @@ public:
 	virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const = 0;
 	virtual String get_visibility_state() const = 0;
 	virtual PoolVector3Array get_bounds_geometry() const = 0;
+	virtual void set_xr_standard_mapping(bool p_xr_standard_mapping) = 0;
+	virtual bool get_xr_standard_mapping() const = 0;
 };
 
 VARIANT_ENUM_CAST(WebXRInterface::TargetRayMode);

+ 13 - 5
modules/webxr/webxr_interface_js.cpp

@@ -204,6 +204,14 @@ PoolVector3Array WebXRInterfaceJS::get_bounds_geometry() const {
 	return ret;
 }
 
+void WebXRInterfaceJS::set_xr_standard_mapping(bool p_xr_standard_mapping) {
+	xr_standard_mapping = p_xr_standard_mapping;
+}
+
+bool WebXRInterfaceJS::get_xr_standard_mapping() const {
+	return xr_standard_mapping;
+}
+
 StringName WebXRInterfaceJS::get_name() const {
 	return "WebXR";
 };
@@ -417,7 +425,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
 			free(tracker_matrix);
 		}
 
-		int *buttons = godot_webxr_get_controller_buttons(p_controller_id);
+		int *buttons = godot_webxr_get_controller_buttons(p_controller_id, xr_standard_mapping);
 		if (buttons) {
 			for (int i = 0; i < buttons[0]; i++) {
 				input->joy_button(joy_id, i, *((float *)buttons + (i + 1)));
@@ -425,7 +433,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
 			free(buttons);
 		}
 
-		int *axes = godot_webxr_get_controller_axes(p_controller_id);
+		int *axes = godot_webxr_get_controller_axes(p_controller_id, xr_standard_mapping);
 		if (axes) {
 			WebXRInterface::TargetRayMode target_ray_mode = (WebXRInterface::TargetRayMode)godot_webxr_get_controller_target_ray_mode(p_controller_id);
 			if (target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
@@ -481,7 +489,7 @@ void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source) {
 				touching[touch_index] = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
 			}
 
-			int *axes = godot_webxr_get_controller_axes(p_input_source);
+			int *axes = godot_webxr_get_controller_axes(p_input_source, false);
 			if (axes) {
 				Vector2 joy_vector = _get_joy_vector_from_axes(axes);
 				Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
@@ -554,8 +562,7 @@ Vector2 WebXRInterfaceJS::_get_joy_vector_from_axes(int *p_axes) {
 }
 
 Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
-	// Invert the y-axis.
-	Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((-p_joy_vector.y) + 1.0f) / 2.0f);
+	Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
 	Vector2 position = get_render_targetsize() * position_percentage;
 
 	return position;
@@ -567,6 +574,7 @@ void WebXRInterfaceJS::notification(int p_what) {
 
 WebXRInterfaceJS::WebXRInterfaceJS() {
 	initialized = false;
+	xr_standard_mapping = false;
 	session_mode = "inline";
 	requested_reference_space_types = "local";
 };

+ 3 - 0
modules/webxr/webxr_interface_js.h

@@ -46,6 +46,7 @@ class WebXRInterfaceJS : public WebXRInterface {
 
 private:
 	bool initialized;
+	bool xr_standard_mapping;
 
 	String session_mode;
 	String required_features;
@@ -80,6 +81,8 @@ public:
 	virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const;
 	virtual String get_visibility_state() const;
 	virtual PoolVector3Array get_bounds_geometry() const;
+	virtual void set_xr_standard_mapping(bool p_xr_standard_mapping);
+	virtual bool get_xr_standard_mapping() const;
 
 	virtual StringName get_name() const;
 	virtual int get_capabilities() const;