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@@ -157,7 +157,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#478cbf", "#478cbf"); // Godot Blue
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#414042", "#414042"); // Godot Gray
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- ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // Pure white
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#000000", "#bfbfbf"); // Pure black
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// Keep pure RGB colors as is, but list them for explicity.
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@@ -166,6 +165,8 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0000ff", "#0000ff"); // Pure blue
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// GUI Colors
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+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color
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+ ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fefefe", "#fefefe"); // Forced light color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#808080", "#808080"); // GUI disabled color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b3b3b3", "#363636"); // GUI disabled light color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#699ce8", "#699ce8"); // GUI highlight color
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