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Fix CPUParticles2D disappearance after amount change

floppyhammer 4 年之前
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37230dbb1f
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      servers/rendering/renderer_rd/renderer_storage_rd.cpp

+ 1 - 0
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -3453,6 +3453,7 @@ void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances
 	if (multimesh->buffer.is_valid()) {
 		RD::get_singleton()->free(multimesh->buffer);
 		multimesh->buffer = RID();
+		multimesh->uniform_set_2d = RID(); //cleared by dependency
 		multimesh->uniform_set_3d = RID(); //cleared by dependency
 	}