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Merge pull request #73524 from clayjohn/GL-occluder

Avoid unnecessary binding of occlusion polygon vertex array
Rémi Verschelde 2 年之前
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共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 2 - 1
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1951,11 +1951,12 @@ void RasterizerCanvasGLES3::occluder_polygon_set_shape(RID p_occluder, const Vec
 			glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW);
 			glBindVertexArray(0);
 		} else {
-			glBindVertexArray(oc->vertex_array);
 			glBindBuffer(GL_ARRAY_BUFFER, oc->vertex_buffer);
 			glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(float), geometry.ptr(), GL_STATIC_DRAW);
 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oc->index_buffer);
 			glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW);
+			glBindBuffer(GL_ARRAY_BUFFER, 0);
+			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 		}
 	}