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+/**************************************************************************/
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+/* test_timer.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_TIMER_H
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+#define TEST_TIMER_H
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+
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+#include "scene/main/timer.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestTimer {
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+
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+TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") {
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+ Timer *test_timer = memnew(Timer);
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+
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+ SUBCASE("[Timer] Timer set and get wait time") {
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+ // check default
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0));
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+
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+ test_timer->set_wait_time(50.0);
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0));
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+
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+ test_timer->set_wait_time(42.0);
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
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+
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+ // wait time remains unchanged if we attempt to set it negative or zero
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+ ERR_PRINT_OFF;
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+ test_timer->set_wait_time(-22.0);
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+ ERR_PRINT_ON;
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
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+
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+ ERR_PRINT_OFF;
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+ test_timer->set_wait_time(0.0);
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+ ERR_PRINT_ON;
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
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+ }
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+
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+ SUBCASE("[Timer] Timer set and get one shot") {
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+ // check default
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+ CHECK(test_timer->is_one_shot() == false);
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+
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+ test_timer->set_one_shot(true);
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+ CHECK(test_timer->is_one_shot() == true);
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+
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+ test_timer->set_one_shot(false);
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+ CHECK(test_timer->is_one_shot() == false);
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+ }
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+
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+ SUBCASE("[Timer] Timer set and get autostart") {
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+ // check default
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+ CHECK(test_timer->has_autostart() == false);
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+
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+ test_timer->set_autostart(true);
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+ CHECK(test_timer->has_autostart() == true);
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+
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+ test_timer->set_autostart(false);
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+ CHECK(test_timer->has_autostart() == false);
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+ }
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+
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+ SUBCASE("[Timer] Timer start and stop") {
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+ test_timer->set_autostart(false);
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+ }
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+
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+ SUBCASE("[Timer] Timer set and get paused") {
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+ // check default
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+ CHECK(test_timer->is_paused() == false);
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+
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+ test_timer->set_paused(true);
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+ CHECK(test_timer->is_paused() == true);
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+
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+ test_timer->set_paused(false);
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+ CHECK(test_timer->is_paused() == false);
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+ }
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+
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+ memdelete(test_timer);
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+}
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+
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+TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") {
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+ Timer *test_timer = memnew(Timer);
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+
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+ SUBCASE("[Timer] Timer start and stop") {
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+ SceneTree::get_singleton()->get_root()->add_child(test_timer);
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+
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+ test_timer->start(5.0);
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+
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
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+ CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
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+
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+ test_timer->start(-2.0);
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+
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+ // the wait time and time left remains unchanged when started with a negative start time
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+ CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
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+ CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
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+
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+ test_timer->stop();
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+ CHECK(test_timer->is_processing() == false);
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+ CHECK(test_timer->has_autostart() == false);
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+ }
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+
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+ memdelete(test_timer);
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+}
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+
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+TEST_CASE("[SceneTree][Timer] Check Timer process callback") {
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+ Timer *test_timer = memnew(Timer);
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+
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+ SUBCASE("[Timer] Timer process callback") {
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+ // check default
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+ CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
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+
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+ test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
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+ CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
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+
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+ test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
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+ CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
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+ }
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+
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+ memdelete(test_timer);
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+}
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+
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+TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") {
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+ Timer *test_timer = memnew(Timer);
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+ SceneTree::get_singleton()->get_root()->add_child(test_timer);
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+
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+ test_timer->set_process(true);
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+ test_timer->set_physics_process(true);
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+
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+ SUBCASE("[Timer] Timer process timeout signal must be emitted") {
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+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
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+ test_timer->start(0.1);
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+
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+ SceneTree::get_singleton()->process(0.2);
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+
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+ Array signal_args;
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+ signal_args.push_back(Array());
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+
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+ SIGNAL_CHECK(SNAME("timeout"), signal_args);
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+
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+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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+ }
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+
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+ SUBCASE("[Timer] Timer process timeout signal must not be emitted") {
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+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
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+ test_timer->start(0.1);
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+
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+ SceneTree::get_singleton()->process(0.05);
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+
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+ Array signal_args;
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+ signal_args.push_back(Array());
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+
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+ SIGNAL_CHECK_FALSE(SNAME("timeout"));
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+
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+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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+ }
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+
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+ test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
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+
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+ SUBCASE("[Timer] Timer physics process timeout signal must be emitted") {
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+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
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+ test_timer->start(0.1);
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+
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+ SceneTree::get_singleton()->physics_process(0.2);
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+
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+ Array signal_args;
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+ signal_args.push_back(Array());
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+
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+ SIGNAL_CHECK(SNAME("timeout"), signal_args);
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+
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+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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+ }
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+
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+ SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") {
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+ SIGNAL_WATCH(test_timer, SNAME("timeout"));
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+ test_timer->start(0.1);
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+
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+ SceneTree::get_singleton()->physics_process(0.05);
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+
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+ Array signal_args;
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+ signal_args.push_back(Array());
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+
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+ SIGNAL_CHECK_FALSE(SNAME("timeout"));
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+
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+ SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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+ }
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+
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+ memdelete(test_timer);
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+}
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+
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+} // namespace TestTimer
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+
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+#endif // TEST_TIMER_H
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