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Merge pull request #3246 from godotengine/fix-notools-build

Fix is_node_being_edited() when not building tools
Rémi Verschelde %!s(int64=9) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 4 adicións e 0 borrados
  1. 4 0
      scene/main/scene_main_loop.cpp

+ 4 - 0
scene/main/scene_main_loop.cpp

@@ -621,7 +621,11 @@ void SceneTree::set_editor_hint(bool p_enabled) {
 }
 
 bool SceneTree::is_node_being_edited(const Node* p_node) const {
+#ifdef TOOLS_ENABLED
 	return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
+#else
+	return false;
+#endif
 }
 
 bool SceneTree::is_editor_hint() const {