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@@ -103,6 +103,10 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
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}
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}
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+Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
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+ return memnew(Array(ptr->duplicate(deep)));
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+}
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+
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int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
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return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
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}
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@@ -224,6 +228,10 @@ MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key)
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return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
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}
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+Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) {
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+ return memnew(Dictionary(ptr->duplicate(deep)));
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+}
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+
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MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
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return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
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}
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@@ -284,6 +292,7 @@ void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
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mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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@@ -304,6 +313,7 @@ void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
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mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
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