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Эх сурвалжийг харах

i18n: Sync translations with Weblate

(cherry picked from commit a812779cc534784acf47ad3ed3100b045912bdbb)
Rémi Verschelde 4 жил өмнө
parent
commit
37a0f4cefb
69 өөрчлөгдсөн 13911 нэмэгдсэн , 343 устгасан
  1. 16 0
      editor/translations/af.po
  2. 16 0
      editor/translations/ar.po
  3. 16 0
      editor/translations/az.po
  4. 16 0
      editor/translations/bg.po
  5. 36 35
      editor/translations/bn.po
  6. 16 0
      editor/translations/br.po
  7. 16 0
      editor/translations/ca.po
  8. 16 0
      editor/translations/cs.po
  9. 16 0
      editor/translations/da.po
  10. 19 3
      editor/translations/de.po
  11. 16 0
      editor/translations/editor.pot
  12. 16 0
      editor/translations/el.po
  13. 16 0
      editor/translations/eo.po
  14. 20 4
      editor/translations/es.po
  15. 16 0
      editor/translations/es_AR.po
  16. 16 0
      editor/translations/et.po
  17. 53 34
      editor/translations/eu.po
  18. 16 0
      editor/translations/fa.po
  19. 16 0
      editor/translations/fi.po
  20. 50 34
      editor/translations/fil.po
  21. 16 0
      editor/translations/fr.po
  22. 16 0
      editor/translations/ga.po
  23. 16 0
      editor/translations/gl.po
  24. 16 0
      editor/translations/he.po
  25. 16 0
      editor/translations/hi.po
  26. 16 0
      editor/translations/hr.po
  27. 16 0
      editor/translations/hu.po
  28. 16 0
      editor/translations/id.po
  29. 16 0
      editor/translations/is.po
  30. 163 161
      editor/translations/it.po
  31. 16 0
      editor/translations/ja.po
  32. 16 0
      editor/translations/ka.po
  33. 16 0
      editor/translations/km.po
  34. 20 3
      editor/translations/ko.po
  35. 16 0
      editor/translations/lt.po
  36. 16 0
      editor/translations/lv.po
  37. 16 0
      editor/translations/mi.po
  38. 16 0
      editor/translations/mk.po
  39. 16 0
      editor/translations/ml.po
  40. 16 0
      editor/translations/mr.po
  41. 16 0
      editor/translations/ms.po
  42. 16 0
      editor/translations/nb.po
  43. 19 4
      editor/translations/nl.po
  44. 16 0
      editor/translations/or.po
  45. 16 0
      editor/translations/pl.po
  46. 40 25
      editor/translations/pr.po
  47. 16 0
      editor/translations/pt.po
  48. 47 33
      editor/translations/pt_BR.po
  49. 16 0
      editor/translations/ro.po
  50. 20 3
      editor/translations/ru.po
  51. 16 0
      editor/translations/si.po
  52. 16 0
      editor/translations/sk.po
  53. 16 0
      editor/translations/sl.po
  54. 16 0
      editor/translations/sq.po
  55. 16 0
      editor/translations/sr_Cyrl.po
  56. 16 0
      editor/translations/sr_Latn.po
  57. 16 0
      editor/translations/sv.po
  58. 16 0
      editor/translations/ta.po
  59. 16 0
      editor/translations/te.po
  60. 20 4
      editor/translations/th.po
  61. 16 0
      editor/translations/tr.po
  62. 12508 0
      editor/translations/tt.po
  63. 16 0
      editor/translations/tzm.po
  64. 16 0
      editor/translations/uk.po
  65. 16 0
      editor/translations/ur_PK.po
  66. 16 0
      editor/translations/vi.po
  67. 16 0
      editor/translations/zh_CN.po
  68. 16 0
      editor/translations/zh_HK.po
  69. 16 0
      editor/translations/zh_TW.po

+ 16 - 0
editor/translations/af.po

@@ -1151,6 +1151,10 @@ msgstr "Verander Woordeboek Waarde"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Dankie van die Godot gemeenskap!"
 msgstr "Dankie van die Godot gemeenskap!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Enjin bydraers"
 msgstr "Godot Enjin bydraers"
@@ -12200,10 +12204,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ar.po

@@ -1154,6 +1154,10 @@ msgstr "تغيير قيمة في القاموس"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "شكراً من مجتمع غودوت!"
 msgstr "شكراً من مجتمع غودوت!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "المسهامين في محرك غودوت"
 msgstr "المسهامين في محرك غودوت"
@@ -12203,12 +12207,24 @@ msgid ""
 msgstr ""
 msgstr ""
 "لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع."
 "لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "مُنقح أخطاء مفتاح المتجر keystore غير مُهيئ في إعدادت المُحرر أو في الإعدادات "
 "مُنقح أخطاء مفتاح المتجر keystore غير مُهيئ في إعدادت المُحرر أو في الإعدادات "
 "الموضوعة سلفاً."
 "الموضوعة سلفاً."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "تحرر مخزن المفاتيح غير مُهيئ بشكل صحيح في إعدادت المسبقة للتصدير."
 msgstr "تحرر مخزن المفاتيح غير مُهيئ بشكل صحيح في إعدادت المسبقة للتصدير."

+ 16 - 0
editor/translations/az.po

@@ -1149,6 +1149,10 @@ msgstr "Lüğət dəyərini dəyiş"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot topluluğundan təşəkkürlər!"
 msgstr "Godot topluluğundan təşəkkürlər!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot oyun motoruna töhvə verənlər"
 msgstr "Godot oyun motoruna töhvə verənlər"
@@ -11755,10 +11759,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/bg.po

@@ -1097,6 +1097,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Благодарности от общността на Godot!"
 msgstr "Благодарности от общността на Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11806,10 +11810,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 36 - 35
editor/translations/bn.po

@@ -15,8 +15,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:19+0000\n"
-"Last-Translator: Oymate <dhruboadittya96@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n"
 "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
 "godot/bn/>\n"
 "godot/bn/>\n"
 "Language: bn\n"
 "Language: bn\n"
@@ -47,7 +47,7 @@ msgstr "অবৈধ ইনপুট %i (পাস করা হয়নি) 
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
 msgid "self can't be used because instance is null (not passed)"
-msgstr "self ব্যবহার করা যাবে না কারণ instance যুক্তিযুক্ত নয়"
+msgstr "self ব্যবহার করা যাবে না কারণ instance যুক্তিযুক্ত নয় (not passed)"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
 msgid "Invalid operands to operator %s, %s and %s."
@@ -103,7 +103,7 @@ msgstr "মুক্ত করে দিন"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
-msgstr "স্থির"
+msgstr "সুষম"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Mirror"
 msgid "Mirror"
@@ -591,7 +591,7 @@ msgstr "অ্যানিমেশন (Animation) পরিচ্ছন্ন 
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Pick the node that will be animated:"
 msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "নোডটি চয়ন করুন যা অ্যানিমেটেড হবে:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Use Bezier Curves"
 msgid "Use Bezier Curves"
@@ -655,22 +655,20 @@ msgid "Copy"
 msgstr "প্রতিলিপি/কপি করুন"
 msgstr "প্রতিলিপি/কপি করুন"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Select All/None"
 msgid "Select All/None"
-msgstr "কোনোটাই নির্বাচন করবেন না"
+msgstr "কোনোটাই নির্বাচন করবেন/না"
 
 
 #: editor/animation_track_editor_plugins.cpp
 #: editor/animation_track_editor_plugins.cpp
-#, fuzzy
 msgid "Add Audio Track Clip"
 msgid "Add Audio Track Clip"
-msgstr "অডিও শ্রোতা"
+msgstr "অডিও ট্র্যাক ক্লিপ যুক্ত করুন"
 
 
 #: editor/animation_track_editor_plugins.cpp
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip Start Offset"
 msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "অডিও ট্র্যাক ক্লিপ শুরু অফসেট পরিবর্তন করুন"
 
 
 #: editor/animation_track_editor_plugins.cpp
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip End Offset"
 msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "অডিও ট্র্যাক ক্লিপ শেষ অফসেট পরিবর্তন করুন"
 
 
 #: editor/array_property_edit.cpp
 #: editor/array_property_edit.cpp
 msgid "Resize Array"
 msgid "Resize Array"
@@ -693,18 +691,16 @@ msgid "Line Number:"
 msgstr "লাইন নাম্বার:"
 msgstr "লাইন নাম্বার:"
 
 
 #: editor/code_editor.cpp
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "%d replaced."
 msgid "%d replaced."
-msgstr "প্রতিস্থাপন..."
+msgstr "%d প্রতিস্থাপন করা হয়েছে।"
 
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
 msgid "%d match."
-msgstr ""
+msgstr "% d মিল।"
 
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
 msgid "%d matches."
 msgid "%d matches."
-msgstr "কোনো মিল নেই"
+msgstr "% d টি মিলছে।"
 
 
 #: editor/code_editor.cpp editor/find_in_files.cpp
 #: editor/code_editor.cpp editor/find_in_files.cpp
 msgid "Match Case"
 msgid "Match Case"
@@ -732,9 +728,8 @@ msgid "Standard"
 msgstr "আদর্শ"
 msgstr "আদর্শ"
 
 
 #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Toggle Scripts Panel"
 msgid "Toggle Scripts Panel"
-msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন"
+msgstr "স্ক্রিপ্টস প্যানেল টগল করুন"
 
 
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
@@ -753,7 +748,6 @@ msgid "Reset Zoom"
 msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
 msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
 
 
 #: editor/code_editor.cpp
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "Warnings"
 msgid "Warnings"
 msgstr "সতর্কতা"
 msgstr "সতর্কতা"
 
 
@@ -1149,6 +1143,10 @@ msgstr "ডিকশনারি ভ্যালু  পরিবর্তন 
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot কমিউনিটি হতে আপনাকে ধন্যবাদ!"
 msgstr "Godot কমিউনিটি হতে আপনাকে ধন্যবাদ!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine কন্ট্রিবিউটরস"
 msgstr "Godot Engine কন্ট্রিবিউটরস"
@@ -2598,9 +2596,8 @@ msgid "Exit the editor?"
 msgstr "এডিটর হতে প্রস্থান করবেন?"
 msgstr "এডিটর হতে প্রস্থান করবেন?"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open Project Manager?"
 msgid "Open Project Manager?"
-msgstr "প্রকল্প ম্যানেজার"
+msgstr "Open প্রকল্প ম্যানেজার?"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 #, fuzzy
 #, fuzzy
@@ -3276,13 +3273,12 @@ msgid "Open & Run a Script"
 msgstr "একটি স্ক্রিপ্ট খুলুন এবং চালান"
 msgstr "একটি স্ক্রিপ্ট খুলুন এবং চালান"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "The following files are newer on disk.\n"
 "The following files are newer on disk.\n"
 "What action should be taken?"
 "What action should be taken?"
 msgstr ""
 msgstr ""
 "নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n"
 "নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n"
-"কোন সিধান্তটি নেয়া উচিত হবে?:"
+"কোন সিধান্তটি নেয়া উচিত হবে?"
 
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/shader_editor_plugin.cpp
 #: editor/plugins/shader_editor_plugin.cpp
@@ -3839,9 +3835,8 @@ msgid "Remove Template"
 msgstr "বস্তু অপসারণ করুন"
 msgstr "বস্তু অপসারণ করুন"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Select Template File"
 msgid "Select Template File"
-msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?"
+msgstr "টেমপ্লেট ফাইল নির্বাচন করুন"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 #, fuzzy
 #, fuzzy
@@ -4855,9 +4850,8 @@ msgstr "অ্যানিমেশনের নাম পরিবর্তন
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Animation?"
 msgid "Delete Animation?"
-msgstr "অ্যানিমেশন প্রতিলিপি করুন"
+msgstr "Delete অ্যানিমেশন?"
 
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5563,9 +5557,8 @@ msgid "Bake Lightmaps"
 msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
 msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
 
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
 msgid "Select lightmap bake file:"
 msgid "Select lightmap bake file:"
-msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?"
+msgstr "লাইটম্যাপ বেক ফাইলটি নির্বাচন করুন:"
 
 
 #: editor/plugins/camera_editor_plugin.cpp
 #: editor/plugins/camera_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -7235,11 +7228,8 @@ msgid "Clear Recent Files"
 msgstr "বোন্‌/হাড় পরিষ্কার করুন"
 msgstr "বোন্‌/হাড় পরিষ্কার করুন"
 
 
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close and save changes?"
 msgid "Close and save changes?"
-msgstr ""
-"বন্ধ এবং পরিবর্তন সংরক্ষণ করবেন?\n"
-"\""
+msgstr "বন্ধ এবং পরিবর্তন সংরক্ষণ করবেন?"
 
 
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -7740,13 +7730,12 @@ msgid "Go to Previous Breakpoint"
 msgstr "পূর্বের বিরতিবিন্দুতে যান"
 msgstr "পূর্বের বিরতিবিন্দুতে যান"
 
 
 #: editor/plugins/shader_editor_plugin.cpp
 #: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "This shader has been modified on on disk.\n"
 "This shader has been modified on on disk.\n"
 "What action should be taken?"
 "What action should be taken?"
 msgstr ""
 msgstr ""
 "নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n"
 "নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n"
-"কোন সিধান্তটি নেয়া উচিত হবে?:"
+"কোন সিধান্তটি নেয়া উচিত হবে?"
 
 
 #: editor/plugins/shader_editor_plugin.cpp
 #: editor/plugins/shader_editor_plugin.cpp
 msgid "Shader"
 msgid "Shader"
@@ -12970,10 +12959,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/br.po

@@ -1098,6 +1098,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11700,10 +11704,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ca.po

@@ -1127,6 +1127,10 @@ msgstr "Modifica Valor del Diccionari"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Gràcies de la part de la Comunitat del Godot!"
 msgstr "Gràcies de la part de la Comunitat del Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Col·laboradors de Godot Engine"
 msgstr "Col·laboradors de Godot Engine"
@@ -12567,10 +12571,22 @@ msgstr ""
 "El projecte Android no està instal·lat per a la compilació. Instal·leu-lo "
 "El projecte Android no està instal·lat per a la compilació. Instal·leu-lo "
 "des del menú Editor."
 "des del menú Editor."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/cs.po

@@ -1135,6 +1135,10 @@ msgstr "Změnit hodnotu slovníku"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Děkujeme za komunitu Godotu!"
 msgstr "Děkujeme za komunitu Godotu!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Přispěvatelé do Godot Enginu"
 msgstr "Přispěvatelé do Godot Enginu"
@@ -12152,12 +12156,24 @@ msgstr ""
 "Šablona sestavení Androidu není pro projekt nainstalována. Nainstalujte jej "
 "Šablona sestavení Androidu není pro projekt nainstalována. Nainstalujte jej "
 "z nabídky Projekt."
 "z nabídky Projekt."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Úložiště klíčů k ladění není nakonfigurováno v Nastavení editoru nebo v "
 "Úložiště klíčů k ladění není nakonfigurováno v Nastavení editoru nebo v "
 "export profilu."
 "export profilu."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/da.po

@@ -1170,6 +1170,10 @@ msgstr "Ændre Dictionary Værdi"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Tak fra Godot fællesskabet!"
 msgstr "Tak fra Godot fællesskabet!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine bidragsydere"
 msgstr "Godot Engine bidragsydere"
@@ -12484,10 +12488,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 19 - 3
editor/translations/de.po

@@ -73,8 +73,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-24 21:36+0000\n"
-"Last-Translator: Stephan Kerbl <[email protected]>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Linux User <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
 "godot/de/>\n"
 "Language: de\n"
 "Language: de\n"
@@ -1187,6 +1187,10 @@ msgstr "Wörterbuchwert ändern"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Die Godot-Gemeinschaft bedankt sich!"
 msgstr "Die Godot-Gemeinschaft bedankt sich!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Mitwirkende der Godot Engine"
 msgstr "Mitwirkende der Godot Engine"
@@ -1382,7 +1386,7 @@ msgstr "Stummschalten"
 
 
 #: editor/editor_audio_buses.cpp
 #: editor/editor_audio_buses.cpp
 msgid "Bypass"
 msgid "Bypass"
-msgstr "Brücke"
+msgstr "Überbrückung"
 
 
 #: editor/editor_audio_buses.cpp
 #: editor/editor_audio_buses.cpp
 msgid "Bus options"
 msgid "Bus options"
@@ -12321,12 +12325,24 @@ msgstr ""
 "Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann "
 "Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann "
 "im Projektmenü installiert werden."
 "im Projektmenü installiert werden."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
 "Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
 "konfiguriert."
 "konfiguriert."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/editor.pot

@@ -1076,6 +1076,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11678,10 +11682,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/el.po

@@ -1129,6 +1129,10 @@ msgstr "Αλλαγή τιμής λεξικού"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Ευχαριστίες από την κοινότητα της Godot!"
 msgstr "Ευχαριστίες από την κοινότητα της Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Συνεισφέροντες στην Godot Engine"
 msgstr "Συνεισφέροντες στην Godot Engine"
@@ -12293,12 +12297,24 @@ msgstr ""
 "Λείπει το πρότυπο δόμησης Android από το έργο. Εγκαταστήστε το από το μενού "
 "Λείπει το πρότυπο δόμησης Android από το έργο. Εγκαταστήστε το από το μενού "
 "«Έργο»."
 "«Έργο»."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Το «debug keystore» δεν έχει καθοριστεί στις Ρυθμίσεις Επεξεργαστή ή την "
 "Το «debug keystore» δεν έχει καθοριστεί στις Ρυθμίσεις Επεξεργαστή ή την "
 "διαμόρφωση."
 "διαμόρφωση."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/eo.po

@@ -1119,6 +1119,10 @@ msgstr "Ŝanĝi la vortaran valoron"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Dankon de la komunumo de Godot!"
 msgstr "Dankon de la komunumo de Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Kontribuantoj de Godot Engine"
 msgstr "Kontribuantoj de Godot Engine"
@@ -12012,10 +12016,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 20 - 4
editor/translations/es.po

@@ -63,12 +63,13 @@
 # Cam <[email protected]>, 2021.
 # Cam <[email protected]>, 2021.
 # Juan camilo <[email protected]>, 2021.
 # Juan camilo <[email protected]>, 2021.
 # Manuel González <[email protected]>, 2021.
 # Manuel González <[email protected]>, 2021.
+# softonicblip <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-29 13:49+0000\n"
-"Last-Translator: Manuel González <mgoopazo@gmail.com>\n"
+"PO-Revision-Date: 2021-06-03 22:23+0000\n"
+"Last-Translator: softonicblip <blazeawardspace@gmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "godot/es/>\n"
 "Language: es\n"
 "Language: es\n"
@@ -1185,6 +1186,10 @@ msgstr "Cambiar Valor del Diccionario"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "¡Muchas gracias de parte de la comunidad de Godot!"
 msgstr "¡Muchas gracias de parte de la comunidad de Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Contribuidores de Godot"
 msgstr "Contribuidores de Godot"
@@ -5318,11 +5323,10 @@ msgstr ""
 "están contenidos dentro de la región cuadrangular [0,0,1,0]."
 "están contenidos dentro de la región cuadrangular [0,0,1,0]."
 
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Godot editor was built without ray tracing support, lightmaps can't be baked."
 "Godot editor was built without ray tracing support, lightmaps can't be baked."
 msgstr ""
 msgstr ""
-"El editor de Godot se construyó sin soporte de trazado de rayos, los "
+"El editor de Godot se construyó sin soporte para trazado de rayos, los "
 "lightmaps no pueden ser bakeados."
 "lightmaps no pueden ser bakeados."
 
 
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -12319,11 +12323,23 @@ msgstr ""
 "La plantilla de exportación de Android no esta instalada en el proyecto. "
 "La plantilla de exportación de Android no esta instalada en el proyecto. "
 "Instalala desde el menú de Proyecto."
 "Instalala desde el menú de Proyecto."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Debug keystore no configurada en Configuración del Editor ni en el preset."
 "Debug keystore no configurada en Configuración del Editor ni en el preset."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/es_AR.po

@@ -1136,6 +1136,10 @@ msgstr "Cambiar Valor del Diccionario"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Gracias de parte de la comunidad Godot!"
 msgstr "Gracias de parte de la comunidad Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Colaboradores de Godot Engine"
 msgstr "Colaboradores de Godot Engine"
@@ -12256,11 +12260,23 @@ msgstr ""
 "La plantilla de exportación de Android no esta instalada en el proyecto. "
 "La plantilla de exportación de Android no esta instalada en el proyecto. "
 "Instalala desde el menú de Proyecto."
 "Instalala desde el menú de Proyecto."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Keystore debug no configurada en Configuración del Editor ni en el preset."
 "Keystore debug no configurada en Configuración del Editor ni en el preset."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/et.po

@@ -1091,6 +1091,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Suur tänu Godot kogukonnalt!"
 msgstr "Suur tänu Godot kogukonnalt!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot mängumootori panustajad"
 msgstr "Godot mängumootori panustajad"
@@ -11751,10 +11755,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 53 - 34
editor/translations/eu.po

@@ -4,23 +4,25 @@
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 # Julen Irazoki <[email protected]>, 2019.
 # Julen Irazoki <[email protected]>, 2019.
 # Osoitz <[email protected]>, 2019, 2020.
 # Osoitz <[email protected]>, 2019, 2020.
+# Erik Zubiria <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-06-15 01:48+0000\n"
-"Last-Translator: Osoitz <[email protected]>\n"
+"PO-Revision-Date: 2021-06-14 12:34+0000\n"
+"Last-Translator: Erik Zubiria <[email protected]>\n"
 "Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
 "godot/eu/>\n"
 "godot/eu/>\n"
 "Language: eu\n"
 "Language: eu\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
 msgid "Invalid type argument to convert(), use TYPE_* constants."
 msgstr ""
 msgstr ""
+"'convert()'-entzat argumentu baliogabea, erabil itzazu TYPE_* konstanteak."
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 msgid "Expected a string of length 1 (a character)."
 msgid "Expected a string of length 1 (a character)."
@@ -34,23 +36,24 @@ msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena."
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
 msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "%i (onartu gabea) sarrera baliogabea espresioan"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
 msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "ezin da self erabili instantzia null (pasatu gabea) delako"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "%s, %s eta %s operatzaileentzat operando baliogabeak."
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
 msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "%s tipo oinarriarentzat %s tipo adierazle baliogabea"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
 msgid "Invalid named index '%s' for base type %s"
 msgstr ""
 msgstr ""
+"'%s' izena daukan adierazleak ez dauka baliorik %s oinarri tipoarentzat"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
 msgid "Invalid arguments to construct '%s'"
@@ -130,51 +133,51 @@ msgstr "Mugitu Bezier puntuak"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
 msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Animazio giltza bikoiztuak"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Delete Keys"
 msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Animazio giltza ezabatuak"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Time"
 msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "Animazioaren giltza fotogramaren denbora aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transition"
 msgid "Anim Change Transition"
-msgstr ""
+msgstr "Animazioaren transizioa aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transform"
 msgid "Anim Change Transform"
-msgstr ""
+msgstr "Animazioaren transformazioa aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Value"
 msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "Animazioaren giltza fotogramen balioa aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Call"
 msgid "Anim Change Call"
-msgstr ""
+msgstr "Animazioaren deia aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Keyframe Time"
 msgid "Anim Multi Change Keyframe Time"
-msgstr ""
+msgstr "Fotograma anitzen animazio giltzen denbora aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Transition"
 msgid "Anim Multi Change Transition"
-msgstr ""
+msgstr "Animazio transizio anitzak aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Transform"
 msgid "Anim Multi Change Transform"
-msgstr ""
+msgstr "Animazio Transform anitz aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Keyframe Value"
 msgid "Anim Multi Change Keyframe Value"
-msgstr ""
+msgstr "Animazio anitzen giltza fotogramen balioa aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Call"
 msgid "Anim Multi Change Call"
-msgstr ""
+msgstr "Animazio dei anitz aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Length"
 msgid "Change Animation Length"
@@ -187,27 +190,27 @@ msgstr "Aldatu animazioaren begizta"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
 msgid "Property Track"
-msgstr ""
+msgstr "Propietateen pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "3D Transform Track"
 msgid "3D Transform Track"
-msgstr ""
+msgstr "3D Transformazioaren pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Call Method Track"
 msgid "Call Method Track"
-msgstr ""
+msgstr "Metodoen deiaren pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Bezier Curve Track"
 msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Bezier kurbaren pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Audio Playback Track"
 msgid "Audio Playback Track"
-msgstr ""
+msgstr "Audioaren erreprodukzio pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Animation Playback Track"
 msgid "Animation Playback Track"
-msgstr ""
+msgstr "Animazioaren erreprodukzio pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Animation length (frames)"
 msgid "Animation length (frames)"
@@ -219,40 +222,40 @@ msgstr "Animazioaren iraupena (segundoak)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Add Track"
 msgid "Add Track"
-msgstr ""
+msgstr "Gehitu pista"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Animation Looping"
 msgid "Animation Looping"
-msgstr ""
+msgstr "Animazioaren loop-a"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
 msgid "Functions:"
-msgstr ""
+msgstr "Funtzioak:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Audio Clips:"
 msgid "Audio Clips:"
-msgstr ""
+msgstr "Audio klipak:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Clips:"
 msgid "Anim Clips:"
-msgstr ""
+msgstr "Animazio klipak:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Change Track Path"
 msgid "Change Track Path"
-msgstr ""
+msgstr "Pistaren bidea aldatu"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
 msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Pista hau aktibatu/desaktibatu."
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Update Mode (How this property is set)"
 msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Eguneratze mota (Nola ezartzen da)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Interpolation Mode"
 msgid "Interpolation Mode"
-msgstr ""
+msgstr "Interpolazio mota"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
 msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -1088,6 +1091,10 @@ msgstr "Aldatu hiztegiaren balioa"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Eskerrik asko Godot komunitatearen partetik!"
 msgstr "Eskerrik asko Godot komunitatearen partetik!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11716,10 +11723,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/fa.po

@@ -1126,6 +1126,10 @@ msgstr "تغییر مقدار دیکشنری"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "با تشکر از سوی جامعه‌ی Godot!"
 msgstr "با تشکر از سوی جامعه‌ی Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "شرکت‌کنندگان در ساخت موتور Godot"
 msgstr "شرکت‌کنندگان در ساخت موتور Godot"
@@ -12331,10 +12335,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/fi.po

@@ -1118,6 +1118,10 @@ msgstr "Vaihda hakurakenteen arvoa"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Kiitos Godot-yhteisöltä!"
 msgstr "Kiitos Godot-yhteisöltä!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot moottorin kehittäjät"
 msgstr "Godot moottorin kehittäjät"
@@ -12195,11 +12199,23 @@ msgstr ""
 "Android-käännösmallia ei ole asennettu projektiin. Asenna se Projekti-"
 "Android-käännösmallia ei ole asennettu projektiin. Asenna se Projekti-"
 "valikosta."
 "valikosta."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
 "Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa."
 msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa."

+ 50 - 34
editor/translations/fil.po

@@ -6,11 +6,12 @@
 # Amado Wilkins <[email protected]>, 2019.
 # Amado Wilkins <[email protected]>, 2019.
 # Bakainkorp <[email protected]>, 2019.
 # Bakainkorp <[email protected]>, 2019.
 # Jethro Parker <[email protected]>, 2020.
 # Jethro Parker <[email protected]>, 2020.
+# Sven Sorupia <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-08-14 03:56+0000\n"
-"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Sven Sorupia <stsorupia@gmail.com>\n"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fil/>\n"
 "godot/fil/>\n"
 "Language: fil\n"
 "Language: fil\n"
@@ -18,7 +19,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -29,7 +30,7 @@ msgstr ""
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 msgid "Expected a string of length 1 (a character)."
 msgid "Expected a string of length 1 (a character)."
-msgstr "Nanghihingi ng string na may habang 1 (character)."
+msgstr "Inasahan na ang haba ng string ay 1 (isang character)."
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/mono/glue/gd_glue.cpp
@@ -98,7 +99,7 @@ msgstr "EiB"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Free"
 msgid "Free"
-msgstr "Malaya"
+msgstr "Libre"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
@@ -138,64 +139,64 @@ msgstr "Maglipat ng (mga) Bezier Point"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
 msgid "Anim Duplicate Keys"
-msgstr "I-anim ang (mga) Duplicate Key"
+msgstr "Pagduplika ng mga Animation Keys"
 
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Delete Keys"
 msgid "Anim Delete Keys"
-msgstr "I-anim ang (mga) Delete Key"
+msgstr "Pagbura ng mga Animation Key"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Time"
 msgid "Anim Change Keyframe Time"
-msgstr "I-anim ang Oras ng Pagbago ng Keyframe"
+msgstr "Pagbago ng Keyframe Time ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transition"
 msgid "Anim Change Transition"
-msgstr "I-anim ang Transition ng Pagbago"
+msgstr "Pagbago ng Transition ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transform"
 msgid "Anim Change Transform"
-msgstr "I-anim ang Pagbabago sa Transform"
+msgstr "Pagbago ng Transform ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Value"
 msgid "Anim Change Keyframe Value"
-msgstr "I-anim ang Halaga ng Keyframe na Binago"
+msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Call"
 msgid "Anim Change Call"
-msgstr ""
+msgstr "Pagbago ng Pagtawag sa Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Keyframe Time"
 msgid "Anim Multi Change Keyframe Time"
-msgstr ""
+msgstr "Pagbago ng Time ng Maraming Keyframe ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Transition"
 msgid "Anim Multi Change Transition"
-msgstr ""
+msgstr "Pagbago ng Maraming Transition ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Transform"
 msgid "Anim Multi Change Transform"
-msgstr ""
+msgstr "Pagbago ng Maraming Transform ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Keyframe Value"
 msgid "Anim Multi Change Keyframe Value"
-msgstr ""
+msgstr "Pagbago ng Nilalaman ng Maraming Keyframe ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim Multi Change Call"
 msgid "Anim Multi Change Call"
-msgstr ""
+msgstr "Pagbago ng Maraming Pagtawag ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Length"
 msgid "Change Animation Length"
-msgstr "Ibahin ang haba ng Animation"
+msgstr "Pagbago ng Haba ng Animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
 msgid "Change Animation Loop"
-msgstr "Ibahin ang ulit ng Animation"
+msgstr "Pagbago ng Animation Loop"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
 msgid "Property Track"
-msgstr ""
+msgstr "Property Track"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "3D Transform Track"
 msgid "3D Transform Track"
@@ -236,7 +237,7 @@ msgstr "Pagulit ng Animation"
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
 msgid "Functions:"
-msgstr "Functions:"
+msgstr "Mga Functions:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Audio Clips:"
 msgid "Audio Clips:"
@@ -326,7 +327,7 @@ msgstr "Kopyahin Ang (Mga) Key(s)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Delete Key(s)"
 msgid "Delete Key(s)"
-msgstr ""
+msgstr "Tanggalin Ang (Mga) Key(s)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Update Mode"
 msgid "Change Animation Update Mode"
@@ -575,11 +576,11 @@ msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Pick the node that will be animated:"
 msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Piliin ang node na i-aanimate:"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Use Bezier Curves"
 msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Gumamit ng Bezier Curves"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Anim. Optimizer"
 msgid "Anim. Optimizer"
@@ -611,11 +612,11 @@ msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clean-up all animations"
 msgid "Clean-up all animations"
-msgstr ""
+msgstr "Linisin ang lahat ng mga animation"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clean-Up Animation(s) (NO UNDO!)"
 msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Linisin ang (mga) Animation (HINDI MAIBABALIK!)"
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Clean-Up"
 msgid "Clean-Up"
@@ -627,7 +628,7 @@ msgstr ""
 
 
 #: editor/animation_track_editor.cpp
 #: editor/animation_track_editor.cpp
 msgid "Select Tracks to Copy"
 msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "Piliin ang mga Tracks na Kokopyahin"
 
 
 #: editor/animation_track_editor.cpp editor/editor_log.cpp
 #: editor/animation_track_editor.cpp editor/editor_log.cpp
 #: editor/editor_properties.cpp
 #: editor/editor_properties.cpp
@@ -656,15 +657,15 @@ msgstr ""
 
 
 #: editor/array_property_edit.cpp
 #: editor/array_property_edit.cpp
 msgid "Resize Array"
 msgid "Resize Array"
-msgstr ""
+msgstr "Baguhin ang Laki ng Array"
 
 
 #: editor/array_property_edit.cpp
 #: editor/array_property_edit.cpp
 msgid "Change Array Value Type"
 msgid "Change Array Value Type"
-msgstr ""
+msgstr "Baguhin ang Type ng Nilalaman ng Array"
 
 
 #: editor/array_property_edit.cpp
 #: editor/array_property_edit.cpp
 msgid "Change Array Value"
 msgid "Change Array Value"
-msgstr ""
+msgstr "Baguhin ang Nilalaman ng Array"
 
 
 #: editor/code_editor.cpp
 #: editor/code_editor.cpp
 msgid "Go to Line"
 msgid "Go to Line"
@@ -675,17 +676,16 @@ msgid "Line Number:"
 msgstr ""
 msgstr ""
 
 
 #: editor/code_editor.cpp
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "%d replaced."
 msgid "%d replaced."
-msgstr "Palitan"
+msgstr "%d ay pinalitan."
 
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
 msgid "%d match."
-msgstr ""
+msgstr "%d magkatugma."
 
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d matches."
 msgid "%d matches."
-msgstr ""
+msgstr "%d magkatugma."
 
 
 #: editor/code_editor.cpp editor/find_in_files.cpp
 #: editor/code_editor.cpp editor/find_in_files.cpp
 msgid "Match Case"
 msgid "Match Case"
@@ -1090,6 +1090,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11711,10 +11715,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/fr.po

@@ -1201,6 +1201,10 @@ msgstr "Modifier valeur du dictionnaire"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "La communauté Godot vous dit merci !"
 msgstr "La communauté Godot vous dit merci !"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Contributeurs de Godot Engine"
 msgstr "Contributeurs de Godot Engine"
@@ -12361,12 +12365,24 @@ msgstr ""
 "Le modèle de compilation Android n'est pas installé dans le projet. "
 "Le modèle de compilation Android n'est pas installé dans le projet. "
 "Installez-le à partir du menu Projet."
 "Installez-le à partir du menu Projet."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Le Debug keystore n'est pas configuré dans les Paramètres de l'éditeur, ni "
 "Le Debug keystore n'est pas configuré dans les Paramètres de l'éditeur, ni "
 "dans le préréglage."
 "dans le préréglage."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ga.po

@@ -1083,6 +1083,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11706,10 +11710,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/gl.po

@@ -1117,6 +1117,10 @@ msgstr "Cambiar Valor do Dicionario"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Moitas grazas de parte da comunidade de Godot!"
 msgstr "Moitas grazas de parte da comunidade de Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Colaboradores de Godot Engine"
 msgstr "Colaboradores de Godot Engine"
@@ -11999,12 +12003,24 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Non está configurado o Keystore de depuración nin na configuración do "
 "Non está configurado o Keystore de depuración nin na configuración do "
 "editor, nin nos axustes de exportación."
 "editor, nin nos axustes de exportación."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/he.po

@@ -1127,6 +1127,10 @@ msgstr "החלפת ערך מילון"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "תודה רבה מקהילת Godot!"
 msgstr "תודה רבה מקהילת Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "מתנדבי מנוע גודו"
 msgstr "מתנדבי מנוע גודו"
@@ -12227,10 +12231,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr "תבנית בנייה לאנדרואיד לא מותקנת בפרוייקט. ההתקנה היא מתפריט המיזם."
 msgstr "תבנית בנייה לאנדרואיד לא מותקנת בפרוייקט. ההתקנה היא מתפריט המיזם."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "מפתח לניפוי שגיאות לא נקבע בהגדרות העורך ולא בהגדרות הייצוא."
 msgstr "מפתח לניפוי שגיאות לא נקבע בהגדרות העורך ולא בהגדרות הייצוא."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "מפתח גירסת שיחרור נקבע באופן שגוי בהגדרות הייצוא."
 msgstr "מפתח גירסת שיחרור נקבע באופן שגוי בהגדרות הייצוא."

+ 16 - 0
editor/translations/hi.po

@@ -1116,6 +1116,10 @@ msgstr "शब्द बदलें मूल्य"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "गोडोट समुदाय से आपको धन्यवाद!"
 msgstr "गोडोट समुदाय से आपको धन्यवाद!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "गॉडोट इंजन योगदानकर्ता"
 msgstr "गॉडोट इंजन योगदानकर्ता"
@@ -11983,10 +11987,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/hr.po

@@ -1097,6 +1097,10 @@ msgstr "Promijeni vrijednost u rječniku"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Hvala od Godot zajednice!"
 msgstr "Hvala od Godot zajednice!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine suradnici"
 msgstr "Godot Engine suradnici"
@@ -11731,10 +11735,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/hu.po

@@ -1130,6 +1130,10 @@ msgstr "Szótár Érték Módosítása"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Köszönet a Godot közösségétől!"
 msgstr "Köszönet a Godot közösségétől!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine közreműködők"
 msgstr "Godot Engine közreműködők"
@@ -11916,10 +11920,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/id.po

@@ -1142,6 +1142,10 @@ msgstr "Ubah Nilai Kamus"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Terimakasih dari komunitas Godot!"
 msgstr "Terimakasih dari komunitas Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine kontributor"
 msgstr "Godot Engine kontributor"
@@ -12216,12 +12220,24 @@ msgstr ""
 "Templat build Android belum terpasang dalam proyek. Pasanglah dari menu "
 "Templat build Android belum terpasang dalam proyek. Pasanglah dari menu "
 "Proyek."
 "Proyek."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
 "Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
 "prasetel proyek."
 "prasetel proyek."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor."
 msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor."

+ 16 - 0
editor/translations/is.po

@@ -1118,6 +1118,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11834,10 +11838,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 163 - 161
editor/translations/it.po


+ 16 - 0
editor/translations/ja.po

@@ -1143,6 +1143,10 @@ msgstr "Dictionary 値の変更"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot コミュニティより感謝を!"
 msgstr "Godot コミュニティより感謝を!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot エンジンに貢献した人々"
 msgstr "Godot エンジンに貢献した人々"
@@ -12201,10 +12205,22 @@ msgstr ""
 "Android ビルド テンプレートがプロジェクトにインストールされていません。[プロ"
 "Android ビルド テンプレートがプロジェクトにインストールされていません。[プロ"
 "ジェクト] メニューからインストールします。"
 "ジェクト] メニューからインストールします。"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "デバッグキーストアがエディタ設定にもプリセットにも設定されていません。"
 msgstr "デバッグキーストアがエディタ設定にもプリセットにも設定されていません。"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "エクスポート設定にてリリース キーストアが誤って設定されています。"
 msgstr "エクスポート設定にてリリース キーストアが誤って設定されています。"

+ 16 - 0
editor/translations/ka.po

@@ -1162,6 +1162,10 @@ msgstr "ლექსიკონის მნიშვნელობის შ
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "მადლობა Godot საზოგადოებისგან!"
 msgstr "მადლობა Godot საზოგადოებისგან!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot ძრავის ხელშემწყობები"
 msgstr "Godot ძრავის ხელშემწყობები"
@@ -12072,10 +12076,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/km.po

@@ -1082,6 +1082,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11684,10 +11688,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 20 - 3
editor/translations/ko.po

@@ -22,12 +22,13 @@
 # Yongjin Jo <[email protected]>, 2020.
 # Yongjin Jo <[email protected]>, 2020.
 # Yungjoong Song <[email protected]>, 2020.
 # Yungjoong Song <[email protected]>, 2020.
 # Henry LeRoux <[email protected]>, 2021.
 # Henry LeRoux <[email protected]>, 2021.
+# Postive_ Cloud <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-19 20:16+0000\n"
-"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Postive_ Cloud <postive12@gmail.com>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "godot/ko/>\n"
 "Language: ko\n"
 "Language: ko\n"
@@ -59,7 +60,7 @@ msgstr "표현식의 입력 %i (전달되지 않음) 이(가) 올바르지 않
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
 msgid "self can't be used because instance is null (not passed)"
-msgstr "인스턴스가 null (전달되지 않음) 이므로 self 를 사용할 수 없습니다"
+msgstr "인스턴스가 null(전달되지 않음)이므로 self 명령어는 사용할 수 없습니다"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
 msgid "Invalid operands to operator %s, %s and %s."
@@ -1131,6 +1132,10 @@ msgstr "딕셔너리 값 변경"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot 커뮤니티에서 감사드립니다!"
 msgstr "Godot 커뮤니티에서 감사드립니다!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine 기여자"
 msgstr "Godot Engine 기여자"
@@ -12114,10 +12119,22 @@ msgstr ""
 "프로젝트에 Android 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설치"
 "프로젝트에 Android 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설치"
 "하세요."
 "하세요."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "Debug keystore를 편집기 설정과 프리셋에 설정하지 않았습니다."
 msgstr "Debug keystore를 편집기 설정과 프리셋에 설정하지 않았습니다."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "내보내기 프리셋에 배포 keystorke가 잘못 설정되어 있습니다."
 msgstr "내보내기 프리셋에 배포 keystorke가 잘못 설정되어 있습니다."

+ 16 - 0
editor/translations/lt.po

@@ -1123,6 +1123,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -12041,10 +12045,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/lv.po

@@ -1119,6 +1119,10 @@ msgstr "Mainīt Vārdnīcas Vērtību"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Paldies no Godot sabiedrības!"
 msgstr "Paldies no Godot sabiedrības!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Dzinēja ieguldītāji"
 msgstr "Godot Dzinēja ieguldītāji"
@@ -11845,10 +11849,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/mi.po

@@ -1074,6 +1074,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11676,10 +11680,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/mk.po

@@ -1081,6 +1081,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11683,10 +11687,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ml.po

@@ -1084,6 +1084,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11694,10 +11698,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/mr.po

@@ -1081,6 +1081,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11684,10 +11688,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ms.po

@@ -1124,6 +1124,10 @@ msgstr "Tukar Nilai Kamus"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Terima kasih dari komuniti Godot!"
 msgstr "Terima kasih dari komuniti Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Penyumbang Enjin Godot"
 msgstr "Penyumbang Enjin Godot"
@@ -12067,10 +12071,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/nb.po

@@ -1148,6 +1148,10 @@ msgstr "Endre listeverdi"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Takk fra Godot-samfunnet!"
 msgstr "Takk fra Godot-samfunnet!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine sine bidragsytere"
 msgstr "Godot Engine sine bidragsytere"
@@ -12576,10 +12580,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 19 - 4
editor/translations/nl.po

@@ -50,7 +50,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-29 13:49+0000\n"
+"PO-Revision-Date: 2021-06-05 08:32+0000\n"
 "Last-Translator: Stijn Hinlopen <[email protected]>\n"
 "Last-Translator: Stijn Hinlopen <[email protected]>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
 "nl/>\n"
@@ -1163,6 +1163,10 @@ msgstr "Waarde wijzigen"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Bedankt van de Godot gemeenschap!"
 msgstr "Bedankt van de Godot gemeenschap!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine medewerkers"
 msgstr "Godot Engine medewerkers"
@@ -10497,7 +10501,7 @@ msgstr "Plugins"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Import Defaults"
 msgid "Import Defaults"
-msgstr "Laad de standaard waarden"
+msgstr "Import"
 
 
 #: editor/property_editor.cpp
 #: editor/property_editor.cpp
 msgid "Preset..."
 msgid "Preset..."
@@ -10750,9 +10754,8 @@ msgid "Instance Child Scene"
 msgstr "Scène instantiëren"
 msgstr "Scène instantiëren"
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Can't paste root node into the same scene."
 msgid "Can't paste root node into the same scene."
-msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
+msgstr "Kan de wortelknoop niet in dezelfde scène plakken."
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
 msgid "Paste Node(s)"
 msgid "Paste Node(s)"
@@ -12258,10 +12261,22 @@ msgstr ""
 "Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het "
 "Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het "
 "projectmenu kan het geïnstalleerd worden."
 "projectmenu kan het geïnstalleerd worden."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings."
 msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen."
 msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen."

+ 16 - 0
editor/translations/or.po

@@ -1080,6 +1080,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11682,10 +11686,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/pl.po

@@ -1157,6 +1157,10 @@ msgstr "Zmień wartość słownika"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Podziękowania od społeczności Godota!"
 msgstr "Podziękowania od społeczności Godota!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Współtwórcy Godot Engine"
 msgstr "Współtwórcy Godot Engine"
@@ -12227,12 +12231,24 @@ msgstr ""
 "Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj "
 "Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj "
 "go z menu Projekt."
 "go z menu Projekt."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
 "Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
 "eksportu."
 "eksportu."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 40 - 25
editor/translations/pr.po

@@ -6,12 +6,13 @@
 # Zion Nimchuk <[email protected]>, 2016-2017.
 # Zion Nimchuk <[email protected]>, 2016-2017.
 # Allan Nordhøy <[email protected]>, 2018.
 # Allan Nordhøy <[email protected]>, 2018.
 # David Fatheree <[email protected]>, 2020.
 # David Fatheree <[email protected]>, 2020.
+# Nathan Franke <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-22 06:40+0000\n"
-"Last-Translator: David Fatheree <[email protected]>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Nathan Franke <[email protected]>\n"
 "Language-Team: Pirate <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Pirate <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pr/>\n"
 "godot/pr/>\n"
 "Language: pr\n"
 "Language: pr\n"
@@ -19,7 +20,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -30,7 +31,7 @@ msgstr ""
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 msgid "Expected a string of length 1 (a character)."
 msgid "Expected a string of length 1 (a character)."
-msgstr "Expected a strin' o' length 1 (a character)."
+msgstr "Expected a strin' o' length 1 (jus' a character)."
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/mono/glue/gd_glue.cpp
@@ -48,56 +49,55 @@ msgstr ""
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+msgstr "Yer opera'r %s be usin' th' wrong grub, %s an' %s!"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
 msgid "Invalid index of type %s for base type %s"
-msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+msgstr "Yer index type %s o' node type %s be walkin' th' plank!"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
 msgid "Invalid named index '%s' for base type %s"
 msgstr ""
 msgstr ""
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
-#, fuzzy
 msgid "Invalid arguments to construct '%s'"
 msgid "Invalid arguments to construct '%s'"
-msgstr ": Evil argument of th' type: "
+msgstr "Evil argument o' th' type '%s'"
 
 
 #: core/math/expression.cpp
 #: core/math/expression.cpp
 msgid "On call to '%s':"
 msgid "On call to '%s':"
-msgstr ""
+msgstr "O' th' call t' '%s':"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "B"
 msgid "B"
-msgstr ""
+msgstr "' Barnacles"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "KiB"
 msgid "KiB"
-msgstr ""
+msgstr "' Kilo-Barnacles"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "MiB"
 msgid "MiB"
-msgstr ""
+msgstr "' Mega-Barnacles"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "GiB"
 msgid "GiB"
-msgstr ""
+msgstr "' Giga-Barnacles"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "TiB"
 msgid "TiB"
-msgstr ""
+msgstr "' Tera-Barnacles"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "PiB"
 msgid "PiB"
-msgstr ""
+msgstr "' Peta-Barnacles"
 
 
 #: core/ustring.cpp
 #: core/ustring.cpp
 msgid "EiB"
 msgid "EiB"
-msgstr ""
+msgstr "' Exa-Barnacles"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Free"
 msgid "Free"
-msgstr ""
+msgstr "O'en"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
 msgid "Balanced"
@@ -109,11 +109,11 @@ msgstr "See'in Double"
 
 
 #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
 #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
 msgid "Time:"
 msgid "Time:"
-msgstr ""
+msgstr "Sundial:"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Value:"
 msgid "Value:"
-msgstr ""
+msgstr "Grub:"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
 msgid "Insert Key Here"
@@ -125,9 +125,8 @@ msgid "Duplicate Selected Key(s)"
 msgstr "Yar, Blow th' Selected Down!"
 msgstr "Yar, Blow th' Selected Down!"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
-#, fuzzy
 msgid "Delete Selected Key(s)"
 msgid "Delete Selected Key(s)"
-msgstr "Yar, Blow th' Selected Down!"
+msgstr "Yar, Plunder th' Selected!"
 
 
 #: editor/animation_bezier_editor.cpp
 #: editor/animation_bezier_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -1124,6 +1123,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -2137,7 +2140,7 @@ msgstr ""
 
 
 #: editor/editor_log.cpp
 #: editor/editor_log.cpp
 msgid "Output:"
 msgid "Output:"
-msgstr ""
+msgstr "Cap'n's Log:"
 
 
 #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
 #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -2156,7 +2159,7 @@ msgstr ""
 
 
 #: editor/editor_log.cpp
 #: editor/editor_log.cpp
 msgid "Clear Output"
 msgid "Clear Output"
-msgstr ""
+msgstr "Clear Cap'n's Log"
 
 
 #: editor/editor_network_profiler.cpp editor/editor_node.cpp
 #: editor/editor_network_profiler.cpp editor/editor_node.cpp
 #: editor/editor_profiler.cpp
 #: editor/editor_profiler.cpp
@@ -2781,7 +2784,7 @@ msgstr ""
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Debug"
 msgid "Debug"
-msgstr ""
+msgstr "Debuggin'"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Deploy with Remote Debug"
 msgid "Deploy with Remote Debug"
@@ -3016,7 +3019,7 @@ msgstr ""
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Output"
 msgid "Output"
-msgstr ""
+msgstr "Cap'n's Log"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Don't Save"
 msgid "Don't Save"
@@ -12123,10 +12126,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/pt.po

@@ -1130,6 +1130,10 @@ msgstr "Mudar o valor do dicionário"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Agradecimentos da Comunidade Godot!"
 msgstr "Agradecimentos da Comunidade Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Contribuidores do Godot Engine"
 msgstr "Contribuidores do Godot Engine"
@@ -12195,12 +12199,24 @@ msgstr ""
 "Modelo de compilação Android não está instalado neste projeto. Instale-o no "
 "Modelo de compilação Android não está instalado neste projeto. Instale-o no "
 "menu Projeto."
 "menu Projeto."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Keystore de depuração não configurada nas Configurações do Editor e nem na "
 "Keystore de depuração não configurada nas Configurações do Editor e nem na "
 "predefinição."
 "predefinição."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 47 - 33
editor/translations/pt_BR.po

@@ -88,7 +88,7 @@
 # Lucas Araujo <[email protected]>, 2020.
 # Lucas Araujo <[email protected]>, 2020.
 # Sr Half <[email protected]>, 2020.
 # Sr Half <[email protected]>, 2020.
 # Matheus Pesegoginski <[email protected]>, 2020.
 # Matheus Pesegoginski <[email protected]>, 2020.
-# DeeJayLSP <[email protected]>, 2020.
+# DeeJayLSP <[email protected]>, 2020, 2021.
 # Anonymous <[email protected]>, 2020.
 # Anonymous <[email protected]>, 2020.
 # André Sousa <[email protected]>, 2020.
 # André Sousa <[email protected]>, 2020.
 # Kleyton Luiz de Sousa Vieira <[email protected]>, 2020.
 # Kleyton Luiz de Sousa Vieira <[email protected]>, 2020.
@@ -101,7 +101,7 @@
 # Jairo Tuboi <[email protected]>, 2020.
 # Jairo Tuboi <[email protected]>, 2020.
 # Felipe Fetter <[email protected]>, 2020.
 # Felipe Fetter <[email protected]>, 2020.
 # Rafael Henrique Capati <[email protected]>, 2020.
 # Rafael Henrique Capati <[email protected]>, 2020.
-# NogardRyuu <[email protected]>, 2020.
+# NogardRyuu <[email protected]>, 2020, 2021.
 # Elton <[email protected]>, 2020.
 # Elton <[email protected]>, 2020.
 # ThiagoCTN <[email protected]>, 2020.
 # ThiagoCTN <[email protected]>, 2020.
 # Alec Santos <[email protected]>, 2020.
 # Alec Santos <[email protected]>, 2020.
@@ -116,12 +116,13 @@
 # Gabriel Silveira <[email protected]>, 2021.
 # Gabriel Silveira <[email protected]>, 2021.
 # Arthur Phillip D. Silva <[email protected]>, 2021.
 # Arthur Phillip D. Silva <[email protected]>, 2021.
 # Gustavo HM 102 <[email protected]>, 2021.
 # Gustavo HM 102 <[email protected]>, 2021.
+# Douglas Leão <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: 2016-05-30\n"
 "POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-05-24 21:36+0000\n"
-"Last-Translator: Gustavo HM 102 <gustavohm102@gmail.com>\n"
+"PO-Revision-Date: 2021-06-12 01:23+0000\n"
+"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_BR/>\n"
 "godot-engine/godot/pt_BR/>\n"
 "Language: pt_BR\n"
 "Language: pt_BR\n"
@@ -775,7 +776,7 @@ msgstr "Mudar Deslocamento do Início do Clip de Trilha de Audio"
 
 
 #: editor/animation_track_editor_plugins.cpp
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip End Offset"
 msgid "Change Audio Track Clip End Offset"
-msgstr "Alterar deslocamento de fim do clipe de faixa de áudio"
+msgstr "Alterar Deslocamento de Fim do Clipe de Faixa de Áudio"
 
 
 #: editor/array_property_edit.cpp
 #: editor/array_property_edit.cpp
 msgid "Resize Array"
 msgid "Resize Array"
@@ -1143,8 +1144,8 @@ msgid ""
 "You can find the removed files in the system trash to restore them."
 "You can find the removed files in the system trash to restore them."
 msgstr ""
 msgstr ""
 "Remover arquivos selecionados do projeto? (irreversível)\n"
 "Remover arquivos selecionados do projeto? (irreversível)\n"
-"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso "
-"seja necessário."
+"Você pode encontrar os arquivos removidos na lixeira do sistema para "
+"restaurá-los."
 
 
 #: editor/dependency_editor.cpp
 #: editor/dependency_editor.cpp
 msgid ""
 msgid ""
@@ -1156,8 +1157,8 @@ msgstr ""
 "Os arquivos sendo removidos são requeridos por outros recursos para que "
 "Os arquivos sendo removidos são requeridos por outros recursos para que "
 "funcionem.\n"
 "funcionem.\n"
 "Removê-los mesmo assim? (irreversível)\n"
 "Removê-los mesmo assim? (irreversível)\n"
-"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso "
-"necessário."
+"Você pode encontrar os arquivos removidos na lixeira do sistema para "
+"restaurá-los."
 
 
 #: editor/dependency_editor.cpp
 #: editor/dependency_editor.cpp
 msgid "Cannot remove:"
 msgid "Cannot remove:"
@@ -1227,6 +1228,10 @@ msgstr "Alterar Valor do Dicionário"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Agradecimentos da comunidade Godot!"
 msgstr "Agradecimentos da comunidade Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Contribuidores da Godot Engine"
 msgstr "Contribuidores da Godot Engine"
@@ -1568,7 +1573,7 @@ msgstr "Renomear Autoload"
 
 
 #: editor/editor_autoload_settings.cpp
 #: editor/editor_autoload_settings.cpp
 msgid "Toggle AutoLoad Globals"
 msgid "Toggle AutoLoad Globals"
-msgstr "Alternar Auto Carregamentos de Globais"
+msgstr "Alternar Globais de AutoLoad"
 
 
 #: editor/editor_autoload_settings.cpp
 #: editor/editor_autoload_settings.cpp
 msgid "Move Autoload"
 msgid "Move Autoload"
@@ -1722,8 +1727,8 @@ msgid ""
 "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
 "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
 "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
 "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
 msgstr ""
 msgstr ""
-"A plataforma de destino requer compactação de textura 'ETC2' ou 'PVRTC' para "
-"GLES3. Ativar 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do "
+"A plataforma de destino requer compressão de textura 'ETC2' ou 'PVRTC' para "
+"GLES3. Habilite 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do "
 "Projeto."
 "Projeto."
 
 
 #: editor/editor_export.cpp
 #: editor/editor_export.cpp
@@ -1870,7 +1875,7 @@ msgstr "Importar"
 
 
 #: editor/editor_feature_profile.cpp editor/project_export.cpp
 #: editor/editor_feature_profile.cpp editor/project_export.cpp
 msgid "Export"
 msgid "Export"
-msgstr "Exportar"
+msgstr "Exportação"
 
 
 #: editor/editor_feature_profile.cpp
 #: editor/editor_feature_profile.cpp
 msgid "Available Profiles:"
 msgid "Available Profiles:"
@@ -2073,7 +2078,7 @@ msgstr "(Re)Importando Assets"
 
 
 #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
 #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
 msgid "Top"
 msgid "Top"
-msgstr "Cima"
+msgstr "Início"
 
 
 #: editor/editor_help.cpp
 #: editor/editor_help.cpp
 msgid "Class:"
 msgid "Class:"
@@ -3103,9 +3108,8 @@ msgid "About"
 msgstr "Sobre"
 msgstr "Sobre"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Support Godot Development"
 msgid "Support Godot Development"
-msgstr "Apoie o desenvolvimento do Godot"
+msgstr "Apoie o Desenvolvimento do Godot"
 
 
 #: editor/editor_node.cpp
 #: editor/editor_node.cpp
 msgid "Play the project."
 msgid "Play the project."
@@ -3539,7 +3543,7 @@ msgstr "Não foi possível instanciar o script:"
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "Did you forget the 'tool' keyword?"
 msgid "Did you forget the 'tool' keyword?"
-msgstr "Você esqueceu da palavra-chave \"tool\"?"
+msgstr "Você esqueceu da palavra-chave 'tool'?"
 
 
 #: editor/editor_run_script.cpp
 #: editor/editor_run_script.cpp
 msgid "Couldn't run script:"
 msgid "Couldn't run script:"
@@ -5865,7 +5869,7 @@ msgstr "Máscara de Escala para inserir chaves."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert keys (based on mask)."
 msgid "Insert keys (based on mask)."
-msgstr "Inserir Chaves (baseado na máscara)"
+msgstr "Inserir Chaves (baseado na máscara)."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
 msgid ""
@@ -5875,9 +5879,9 @@ msgid ""
 "Keys must be inserted manually for the first time."
 "Keys must be inserted manually for the first time."
 msgstr ""
 msgstr ""
 "Inserir chaves automaticamente quando os objetos são transladados, "
 "Inserir chaves automaticamente quando os objetos são transladados, "
-"rotacionados ou escalados (com base na máscara). \n"
+"rotacionados ou escalados (com base na máscara).\n"
 "As chaves são adicionadas apenas às faixas existentes, nenhuma nova trilha "
 "As chaves são adicionadas apenas às faixas existentes, nenhuma nova trilha "
-"será criada. \n"
+"será criada.\n"
 "As chaves devem ser inseridas manualmente pela primeira vez."
 "As chaves devem ser inseridas manualmente pela primeira vez."
 
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6677,8 +6681,8 @@ msgid ""
 "Polygon 2D has internal vertices, so it can no longer be edited in the "
 "Polygon 2D has internal vertices, so it can no longer be edited in the "
 "viewport."
 "viewport."
 msgstr ""
 msgstr ""
-"Polygon2D tem vértices internos, portanto não pode mais ser editado no "
-"Viewport."
+"Polygon2D tem vértices internos, portanto não pode mais ser editado na "
+"viewport."
 
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Create Polygon & UV"
 msgid "Create Polygon & UV"
@@ -7023,7 +7027,7 @@ msgstr "Alternar ordenação alfabética da lista de métodos."
 
 
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Filter methods"
 msgid "Filter methods"
-msgstr "Métodos de filtragem"
+msgstr "Filtrar métodos"
 
 
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Sort"
 msgid "Sort"
@@ -7672,11 +7676,10 @@ msgid "View Rotation Locked"
 msgstr "Ver Rotação Bloqueada"
 msgstr "Ver Rotação Bloqueada"
 
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "To zoom further, change the camera's clipping planes (View -> Settings...)"
 "To zoom further, change the camera's clipping planes (View -> Settings...)"
 msgstr ""
 msgstr ""
-"Para dar mais zoom, mude os planos de clipping da câmera (Visão -> "
+"Para dar mais zoom, altere os planos de clipping da câmera (Visão -> "
 "Configurações...)"
 "Configurações...)"
 
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9838,7 +9841,7 @@ msgstr "Compilado"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Encrypted (Provide Key Below)"
 msgid "Encrypted (Provide Key Below)"
-msgstr "Criptografado (forneça chave abaixo)"
+msgstr "Criptografado (Forneça Chave Abaixo)"
 
 
 #: editor/project_export.cpp
 #: editor/project_export.cpp
 msgid "Invalid Encryption Key (must be 64 characters long)"
 msgid "Invalid Encryption Key (must be 64 characters long)"
@@ -10239,7 +10242,7 @@ msgstr ""
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Key "
 msgid "Key "
-msgstr "Chave "
+msgstr "Tecla "
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Joy Button"
 msgid "Joy Button"
@@ -10251,7 +10254,7 @@ msgstr "Eixo do Joystick"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Mouse Button"
 msgid "Mouse Button"
-msgstr "Botão do Mous"
+msgstr "Botão do Mouse"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid ""
 msgid ""
@@ -10291,7 +10294,7 @@ msgstr "Pressione uma Tecla..."
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Mouse Button Index:"
 msgid "Mouse Button Index:"
-msgstr "Botão do Mouse:"
+msgstr "Índice do Botão do Mouse:"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Left Button"
 msgid "Left Button"
@@ -10551,7 +10554,7 @@ msgstr "Idiomas:"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "AutoLoad"
 msgid "AutoLoad"
-msgstr "O AutoLoad"
+msgstr "AutoLoad"
 
 
 #: editor/project_settings_editor.cpp
 #: editor/project_settings_editor.cpp
 msgid "Plugins"
 msgid "Plugins"
@@ -11062,15 +11065,14 @@ msgid "Remote"
 msgstr "Remoto"
 msgstr "Remoto"
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "If selected, the Remote scene tree dock will cause the project to stutter "
 "If selected, the Remote scene tree dock will cause the project to stutter "
 "every time it updates.\n"
 "every time it updates.\n"
 "Switch back to the Local scene tree dock to improve performance."
 "Switch back to the Local scene tree dock to improve performance."
 msgstr ""
 msgstr ""
 "Se selecionado, o painel da árvore de cena Remota vai fazer o projeto travar "
 "Se selecionado, o painel da árvore de cena Remota vai fazer o projeto travar "
-"toda hora que atualizar.\n"
-"Volta para o painel da árvore de cena Local para melhorar a performance."
+"toda vez que atualizar.\n"
+"Volte para o painel da árvore de cena Local para melhorar o desempenho."
 
 
 #: editor/scene_tree_dock.cpp
 #: editor/scene_tree_dock.cpp
 msgid "Local"
 msgid "Local"
@@ -12321,12 +12323,24 @@ msgstr ""
 "O modelo de compilação do Android não foi instalado no projeto. Instale "
 "O modelo de compilação do Android não foi instalado no projeto. Instale "
 "através do menu Projeto."
 "através do menu Projeto."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Porta-chaves de depuração não configurado nas Configurações do Editor e nem "
 "Porta-chaves de depuração não configurado nas Configurações do Editor e nem "
 "na predefinição."
 "na predefinição."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ro.po

@@ -1127,6 +1127,10 @@ msgstr "Schimbaţi Valoarea Dicţionar"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Mulțumesc din partea comunităţii Godot!"
 msgstr "Mulțumesc din partea comunităţii Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Contribuabili Motor Godot"
 msgstr "Contribuabili Motor Godot"
@@ -12255,10 +12259,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 20 - 3
editor/translations/ru.po

@@ -94,12 +94,13 @@
 # narrnika <[email protected]>, 2021.
 # narrnika <[email protected]>, 2021.
 # nec-trou <[email protected]>, 2021.
 # nec-trou <[email protected]>, 2021.
 # IindinAndEdresia <[email protected]>, 2021.
 # IindinAndEdresia <[email protected]>, 2021.
+# Bualma Show <[email protected]>, 2021.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-21 11:33+0000\n"
-"Last-Translator: Danil Alexeev <[email protected]>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Bualma Show <[email protected]>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "godot/ru/>\n"
 "Language: ru\n"
 "Language: ru\n"
@@ -117,7 +118,7 @@ msgstr "Неверный параметр типа для convert(), испол
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 msgid "Expected a string of length 1 (a character)."
 msgid "Expected a string of length 1 (a character)."
-msgstr "Ожидалась строка длиной 1 (т.е. символ)."
+msgstr "Ожидалась строка длиной 1 (т. е. 1 символ)."
 
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/mono/glue/gd_glue.cpp
@@ -1204,6 +1205,10 @@ msgstr "Изменить значение словаря"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Спасибо от сообщества Godot!"
 msgstr "Спасибо от сообщества Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Авторы Godot Engine"
 msgstr "Авторы Godot Engine"
@@ -12277,12 +12282,24 @@ msgid ""
 msgstr ""
 msgstr ""
 "Шаблон сборки Android не установлен в проекте. Установите его в меню проекта."
 "Шаблон сборки Android не установлен в проекте. Установите его в меню проекта."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Отладочное хранилище ключей не настроено ни в настройках редактора, ни в "
 "Отладочное хранилище ключей не настроено ни в настройках редактора, ни в "
 "предустановках."
 "предустановках."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/si.po

@@ -1104,6 +1104,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11780,10 +11784,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/sk.po

@@ -1114,6 +1114,10 @@ msgstr "Zmeniť Hodnotu v Slovníku"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Vďaka z Godot komunity!"
 msgstr "Vďaka z Godot komunity!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine prispievatelia"
 msgstr "Godot Engine prispievatelia"
@@ -12153,10 +12157,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/sl.po

@@ -1171,6 +1171,10 @@ msgstr "Spremeni Slovarsko Vrednost"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Zahvaljujemo se vam iz skupnosti Godota!"
 msgstr "Zahvaljujemo se vam iz skupnosti Godota!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine sodelovci"
 msgstr "Godot Engine sodelovci"
@@ -12536,10 +12540,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/sq.po

@@ -1112,6 +1112,10 @@ msgstr "Ndrysho Vlerën e Fjalorit"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Faleminderit nga komuniteti i Godot!"
 msgstr "Faleminderit nga komuniteti i Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Kontribuesit e Godot Engine"
 msgstr "Kontribuesit e Godot Engine"
@@ -12136,10 +12140,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/sr_Cyrl.po

@@ -1226,6 +1226,10 @@ msgstr "Промени вредност речника"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Хвала од Godot заједнице!"
 msgstr "Хвала од Godot заједнице!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine сарадници"
 msgstr "Godot Engine сарадници"
@@ -13731,6 +13735,12 @@ msgstr ""
 "Android нацрт изградње није инсталиран у пројекат. Инсталирај га из Пројекат "
 "Android нацрт изградње није инсталиран у пројекат. Инсталирај га из Пројекат "
 "менија."
 "менија."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 #, fuzzy
 #, fuzzy
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -13738,6 +13748,12 @@ msgstr ""
 "Сладиште кључева Разгрешеника није подешено у Подешавањима Уредника ни у "
 "Сладиште кључева Разгрешеника није подешено у Подешавањима Уредника ни у "
 "поставкама."
 "поставкама."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 #, fuzzy
 #, fuzzy
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."

+ 16 - 0
editor/translations/sr_Latn.po

@@ -1112,6 +1112,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11872,10 +11876,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/sv.po

@@ -1132,6 +1132,10 @@ msgstr "Ändra Ordboksvärde"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Tack från Godot-gemenskapen!"
 msgstr "Tack från Godot-gemenskapen!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine bidragare"
 msgstr "Godot Engine bidragare"
@@ -12283,10 +12287,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ta.po

@@ -1108,6 +1108,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11780,10 +11784,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/te.po

@@ -1083,6 +1083,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11686,10 +11690,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 20 - 4
editor/translations/th.po

@@ -15,8 +15,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
-"Last-Translator: Kongfa Waroros <gongpha@hotmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Atirut Wattanamongkol <artjang301@gmail.com>\n"
 "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
 "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
 "th/>\n"
 "th/>\n"
 "Language: th\n"
 "Language: th\n"
@@ -1123,6 +1123,10 @@ msgstr "แก้ไขค่าดิกชันนารี"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "ขอขอบคุณจากชุมชนผู้ใช้ Godot!"
 msgstr "ขอขอบคุณจากชุมชนผู้ใช้ Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "ผู้ช่วยพัฒนา Godot Engine"
 msgstr "ผู้ช่วยพัฒนา Godot Engine"
@@ -1956,7 +1960,7 @@ msgstr "มีการนำเข้าไฟล์ %s หลายอัน 
 
 
 #: editor/editor_file_system.cpp
 #: editor/editor_file_system.cpp
 msgid "(Re)Importing Assets"
 msgid "(Re)Importing Assets"
-msgstr "นำเข้าทรัพยากร(อีกครั้ง)"
+msgstr "กำลังนำเข้าทรัพยากร(อีกครั้ง)"
 
 
 #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
 #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
 msgid "Top"
 msgid "Top"
@@ -3465,7 +3469,7 @@ msgstr "กำลังคลายเทมเพลตส่งออก"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Importing:"
 msgid "Importing:"
-msgstr "นำเข้า:"
+msgstr "กำลังนำเข้า:"
 
 
 #: editor/export_template_manager.cpp
 #: editor/export_template_manager.cpp
 msgid "Error getting the list of mirrors."
 msgid "Error getting the list of mirrors."
@@ -12004,10 +12008,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr "เทมเพลตการสร้างสำหรับแอนดรอยด์ไม่ถูกติดตั้ง สามารถติดตั้งจากเมนูโปรเจกต์"
 msgstr "เทมเพลตการสร้างสำหรับแอนดรอยด์ไม่ถูกติดตั้ง สามารถติดตั้งจากเมนูโปรเจกต์"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "ดีบัก Keystore ไม่ได้ถูกตั้งไว้ในตั้งค่าของตัวแก้ไขหรือในพรีเซ็ต"
 msgstr "ดีบัก Keystore ไม่ได้ถูกตั้งไว้ในตั้งค่าของตัวแก้ไขหรือในพรีเซ็ต"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก"
 msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก"

+ 16 - 0
editor/translations/tr.po

@@ -1171,6 +1171,10 @@ msgstr "Sözlükteki Değeri Değiştir"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot topluluğundan teşekkürler!"
 msgstr "Godot topluluğundan teşekkürler!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Oyun Motoru katkı sağlayanlar"
 msgstr "Godot Oyun Motoru katkı sağlayanlar"
@@ -12229,12 +12233,24 @@ msgid ""
 msgstr ""
 msgstr ""
 "Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin."
 "Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Anahtar deposunda Hata Ayıklayıcı Ayarları'nda veya ön ayarda "
 "Anahtar deposunda Hata Ayıklayıcı Ayarları'nda veya ön ayarda "
 "yapılandırılmamış."
 "yapılandırılmamış."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 12508 - 0
editor/translations/tt.po

@@ -0,0 +1,12508 @@
+# Tatar translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Bualma Show <[email protected]>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Bualma Show <[email protected]>\n"
+"Language-Team: Tatar <https://hosted.weblate.org/projects/godot-engine/godot/"
+"tt/>\n"
+"Language: tt\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Weblate 4.7-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "convert() өчен яраксыз аргумент төре, TYPE_ * тотрыклы кулланыгыз."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "Озынлык сызык 1 (ягъни символ) көтелгән иде."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Байтларны декодацияләү өчен байтлар җитәрлек түгел яки рөхсәт ителми торган "
+"формат."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "Җәмәгать"
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr "Төп"
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+"   Template installed: %s\n"
+"   Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""

+ 16 - 0
editor/translations/tzm.po

@@ -1081,6 +1081,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11683,10 +11687,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/uk.po

@@ -1135,6 +1135,10 @@ msgstr "Змінити значення словника"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Спасибі від спільноти Godot!"
 msgstr "Спасибі від спільноти Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Автори рушія Godot"
 msgstr "Автори рушія Godot"
@@ -12235,12 +12239,24 @@ msgstr ""
 "У проєкті не встановлено шаблон збирання Android. Встановіть його за "
 "У проєкті не встановлено шаблон збирання Android. Встановіть його за "
 "допомогою меню «Проєкт»."
 "допомогою меню «Проєкт»."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 "Ні у параметрах редактора, ні у шаблоні не налаштовано діагностичне сховище "
 "Ні у параметрах редактора, ні у шаблоні не налаштовано діагностичне сховище "
 "ключів."
 "ключів."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/ur_PK.po

@@ -1101,6 +1101,10 @@ msgstr ""
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr ""
 msgstr ""
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr ""
 msgstr ""
@@ -11991,10 +11995,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/vi.po

@@ -1124,6 +1124,10 @@ msgstr "Đổi giá trị từ điển"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Cảm ơn từ cộng đồng Godot!"
 msgstr "Cảm ơn từ cộng đồng Godot!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Cá nhân đóng góp của Godot Engine"
 msgstr "Cá nhân đóng góp của Godot Engine"
@@ -12097,10 +12101,22 @@ msgstr ""
 "Mẫu xuất bản cho Android chưa được cài đặt trong dự án. Cài đặt nó từ menu "
 "Mẫu xuất bản cho Android chưa được cài đặt trong dự án. Cài đặt nó từ menu "
 "Dự Án."
 "Dự Án."
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/zh_CN.po

@@ -1177,6 +1177,10 @@ msgstr "改变字典值"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot 社区感谢你!"
 msgstr "Godot 社区感谢你!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine 贡献者"
 msgstr "Godot Engine 贡献者"
@@ -12035,10 +12039,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr "未在项目中安装 Android 构建模板。从项目菜单安装它。"
 msgstr "未在项目中安装 Android 构建模板。从项目菜单安装它。"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "未在编辑器设置或预设中配置调试密钥库。"
 msgstr "未在编辑器设置或预设中配置调试密钥库。"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "用于发布的密钥存储在导出预设中未被正确设置。"
 msgstr "用于发布的密钥存储在导出预设中未被正确设置。"

+ 16 - 0
editor/translations/zh_HK.po

@@ -1155,6 +1155,10 @@ msgstr "動畫變化數值"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot社區的感謝!"
 msgstr "Godot社區的感謝!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine 貢獻者"
 msgstr "Godot Engine 貢獻者"
@@ -12507,10 +12511,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr ""
 msgstr ""
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr ""
 msgstr ""

+ 16 - 0
editor/translations/zh_TW.po

@@ -1123,6 +1123,10 @@ msgstr "改變字典值"
 msgid "Thanks from the Godot community!"
 msgid "Thanks from the Godot community!"
 msgstr "Godot 社群感謝你!"
 msgstr "Godot 社群感謝你!"
 
 
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
 #: editor/editor_about.cpp
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
 msgid "Godot Engine contributors"
 msgstr "Godot Engine 貢獻者"
 msgstr "Godot Engine 貢獻者"
@@ -11981,10 +11985,22 @@ msgid ""
 "Project menu."
 "Project menu."
 msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。"
 msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgid "Debug keystore not configured in the Editor Settings nor in the preset."
 msgstr "尚未於編輯器設定或預設設定中設定金鑰儲存區 (Keystore)。"
 msgstr "尚未於編輯器設定或預設設定中設定金鑰儲存區 (Keystore)。"
 
 
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
 #: platform/android/export/export.cpp
 #: platform/android/export/export.cpp
 msgid "Release keystore incorrectly configured in the export preset."
 msgid "Release keystore incorrectly configured in the export preset."
 msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。"
 msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。"

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