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Nearest and linear interpolation optimization

Nearest and linear interpolation optimization
Thaddeus Crews 4 months ago
parent
commit
37a70edc11
2 changed files with 59 additions and 23 deletions
  1. 55 19
      scene/resources/animation.cpp
  2. 4 4
      scene/resources/animation.h

+ 55 - 19
scene/resources/animation.cpp

@@ -4105,7 +4105,7 @@ void Animation::clear() {
 	emit_changed();
 }
 
-bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
+bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error, bool p_is_nearest) {
 	// Remove overlapping keys.
 	if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
 		return true;
@@ -4113,6 +4113,9 @@ bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float
 	if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) {
 		return true;
 	}
+	if (p_is_nearest) {
+		return false;
+	}
 	// Calc velocities.
 	double v0 = (t1.value - t0.value) / (t1.time - t0.time);
 	double v1 = (t2.value - t1.value) / (t2.time - t1.time);
@@ -4133,7 +4136,7 @@ bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float
 	return false;
 }
 
-bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error, bool p_is_nearest) {
 	// Remove overlapping keys.
 	if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
 		return true;
@@ -4141,6 +4144,9 @@ bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<V
 	if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
 		return true;
 	}
+	if (p_is_nearest) {
+		return false;
+	}
 	// Calc velocities.
 	Vector2 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
 	Vector2 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
@@ -4164,7 +4170,7 @@ bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<V
 	return false;
 }
 
-bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error, bool p_is_nearest) {
 	// Remove overlapping keys.
 	if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
 		return true;
@@ -4172,6 +4178,10 @@ bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<V
 	if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
 		return true;
 	}
+	if (p_is_nearest) {
+		return false;
+	}
+
 	// Calc velocities.
 	Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
 	Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
@@ -4195,7 +4205,7 @@ bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<V
 	return false;
 }
 
-bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error, bool p_is_nearest) {
 	// Remove overlapping keys.
 	if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
 		return true;
@@ -4203,6 +4213,9 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const
 	if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
 		return true;
 	}
+	if (p_is_nearest) {
+		return false;
+	}
 	// Check axis.
 	Quaternion q0 = t0.value * t1.value * t0.value.inverse();
 	Quaternion q1 = t1.value * t2.value * t1.value.inverse();
@@ -4232,15 +4245,19 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const
 void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
 	ERR_FAIL_INDEX(p_idx, tracks.size());
 	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D);
+	bool is_nearest = false;
+	if (tracks[p_idx]->interpolation == INTERPOLATION_NEAREST) {
+		is_nearest = true;
+	} else if (tracks[p_idx]->interpolation != INTERPOLATION_LINEAR) {
+		return;
+	}
 	PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]);
-
 	int i = 0;
 	while (i < tt->positions.size() - 2) {
 		TKey<Vector3> t0 = tt->positions[i];
 		TKey<Vector3> t1 = tt->positions[i + 1];
 		TKey<Vector3> t2 = tt->positions[i + 2];
-
-		bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+		bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error, is_nearest);
 		if (erase) {
 			tt->positions.remove_at(i + 1);
 		} else {
@@ -4258,15 +4275,19 @@ void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_er
 void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
 	ERR_FAIL_INDEX(p_idx, tracks.size());
 	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D);
+	bool is_nearest = false;
+	if (tracks[p_idx]->interpolation == INTERPOLATION_NEAREST) {
+		is_nearest = true;
+	} else if (tracks[p_idx]->interpolation != INTERPOLATION_LINEAR) {
+		return;
+	}
 	RotationTrack *rt = static_cast<RotationTrack *>(tracks[p_idx]);
-
 	int i = 0;
 	while (i < rt->rotations.size() - 2) {
 		TKey<Quaternion> t0 = rt->rotations[i];
 		TKey<Quaternion> t1 = rt->rotations[i + 1];
 		TKey<Quaternion> t2 = rt->rotations[i + 2];
-
-		bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+		bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error, is_nearest);
 		if (erase) {
 			rt->rotations.remove_at(i + 1);
 		} else {
@@ -4284,15 +4305,19 @@ void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_er
 void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
 	ERR_FAIL_INDEX(p_idx, tracks.size());
 	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D);
+	bool is_nearest = false;
+	if (tracks[p_idx]->interpolation == INTERPOLATION_NEAREST) {
+		is_nearest = true;
+	} else if (tracks[p_idx]->interpolation != INTERPOLATION_LINEAR) {
+		return;
+	}
 	ScaleTrack *st = static_cast<ScaleTrack *>(tracks[p_idx]);
-
 	int i = 0;
 	while (i < st->scales.size() - 2) {
 		TKey<Vector3> t0 = st->scales[i];
 		TKey<Vector3> t1 = st->scales[i + 1];
 		TKey<Vector3> t2 = st->scales[i + 2];
-
-		bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+		bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error, is_nearest);
 		if (erase) {
 			st->scales.remove_at(i + 1);
 		} else {
@@ -4310,15 +4335,20 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err,
 void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
 	ERR_FAIL_INDEX(p_idx, tracks.size());
 	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE);
+	bool is_nearest = false;
+	if (tracks[p_idx]->interpolation == INTERPOLATION_NEAREST) {
+		is_nearest = true;
+	} else if (tracks[p_idx]->interpolation != INTERPOLATION_LINEAR) {
+		return;
+	}
 	BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(tracks[p_idx]);
-
 	int i = 0;
 	while (i < bst->blend_shapes.size() - 2) {
 		TKey<float> t0 = bst->blend_shapes[i];
 		TKey<float> t1 = bst->blend_shapes[i + 1];
 		TKey<float> t2 = bst->blend_shapes[i + 2];
 
-		bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
+		bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error, is_nearest);
 		if (erase) {
 			bst->blend_shapes.remove_at(i + 1);
 		} else {
@@ -4336,6 +4366,12 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity
 void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
 	ERR_FAIL_INDEX(p_idx, tracks.size());
 	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE);
+	bool is_nearest = false;
+	if (tracks[p_idx]->interpolation == INTERPOLATION_NEAREST) {
+		is_nearest = true;
+	} else if (tracks[p_idx]->interpolation != INTERPOLATION_LINEAR && tracks[p_idx]->interpolation != INTERPOLATION_LINEAR_ANGLE) {
+		return;
+	}
 	ValueTrack *vt = static_cast<ValueTrack *>(tracks[p_idx]);
 	if (vt->values.is_empty()) {
 		return;
@@ -4367,7 +4403,7 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
 						break; // Rotation is more than 180 deg, keep key.
 					}
 				}
-				erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
+				erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error, is_nearest);
 			} break;
 			case Variant::VECTOR2: {
 				TKey<Vector2> t0;
@@ -4379,7 +4415,7 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
 				t0.value = vt->values[i].value;
 				t1.value = vt->values[i + 1].value;
 				t2.value = vt->values[i + 2].value;
-				erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+				erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error, is_nearest);
 			} break;
 			case Variant::VECTOR3: {
 				TKey<Vector3> t0;
@@ -4391,7 +4427,7 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
 				t0.value = vt->values[i].value;
 				t1.value = vt->values[i + 1].value;
 				t2.value = vt->values[i + 2].value;
-				erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+				erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error, is_nearest);
 			} break;
 			case Variant::QUATERNION: {
 				TKey<Quaternion> t0;
@@ -4403,7 +4439,7 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
 				t0.value = vt->values[i].value;
 				t1.value = vt->values[i + 1].value;
 				t2.value = vt->values[i + 2].value;
-				erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+				erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error, is_nearest);
 			} break;
 			default: {
 			} break;

+ 4 - 4
scene/resources/animation.h

@@ -373,10 +373,10 @@ private:
 
 	// bind helpers
 private:
-	bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
-	bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
-	bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
-	bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
+	bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error, bool p_is_nearest);
+	bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error, bool p_is_nearest);
+	bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error, bool p_is_nearest);
+	bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error, bool p_is_nearest);
 
 	void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
 	void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);