The one in `TextureRect` appears to be a leftover from earlier code, and the one in `Button` was copied from there.
@@ -554,10 +554,8 @@ void Button::set_icon(const Ref<Texture2D> &p_icon) {
}
void Button::_texture_changed() {
- if (icon.is_valid()) {
- queue_redraw();
- update_minimum_size();
- }
+ queue_redraw();
+ update_minimum_size();
Ref<Texture2D> Button::get_icon() const {
@@ -189,10 +189,8 @@ bool TextureRect::_set(const StringName &p_name, const Variant &p_value) {
#endif
void TextureRect::_texture_changed() {
- if (texture.is_valid()) {
void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {