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Made use of semicolons more consitent, fixed formatting

JohnJLight 6 lat temu
rodzic
commit
38d3bfe971
100 zmienionych plików z 286 dodań i 235 usunięć
  1. 3 3
      core/bind/core_bind.h
  2. 2 1
      core/io/resource_importer.h
  3. 1 1
      core/io/resource_loader.h
  4. 1 1
      core/io/resource_saver.h
  5. 1 1
      core/math/a_star.h
  6. 2 1
      core/math/expression.h
  7. 15 15
      core/os/input_event.h
  8. 1 1
      editor/animation_bezier_editor.h
  9. 6 5
      editor/animation_track_editor.h
  10. 10 9
      editor/animation_track_editor_plugins.h
  11. 2 2
      editor/audio_stream_preview.h
  12. 1 1
      editor/create_dialog.h
  13. 2 2
      editor/editor_audio_buses.h
  14. 6 5
      editor/editor_export.h
  15. 3 2
      editor/editor_inspector.h
  16. 2 1
      editor/editor_plugin.h
  17. 1 1
      editor/editor_profiler.h
  18. 2 1
      editor/editor_properties.cpp
  19. 32 29
      editor/editor_properties.h
  20. 2 2
      editor/editor_properties_array_dict.h
  21. 1 1
      editor/editor_spin_slider.h
  22. 1 1
      editor/export_template_manager.h
  23. 6 3
      editor/find_in_files.h
  24. 2 1
      editor/import/editor_import_plugin.h
  25. 1 1
      editor/import/resource_importer_bitmask.h
  26. 2 1
      editor/import/resource_importer_csv_translation.h
  27. 2 1
      editor/import/resource_importer_image.h
  28. 1 1
      editor/import/resource_importer_layered_texture.h
  29. 2 1
      editor/import/resource_importer_obj.h
  30. 1 1
      editor/import/resource_importer_scene.h
  31. 1 1
      editor/import/resource_importer_texture.h
  32. 1 1
      editor/import/resource_importer_texture_atlas.h
  33. 2 1
      editor/import/resource_importer_wav.h
  34. 2 1
      editor/import_dock.cpp
  35. 1 1
      editor/import_dock.h
  36. 1 1
      editor/pane_drag.h
  37. 1 1
      editor/plugins/animation_blend_space_1d_editor.h
  38. 2 1
      editor/plugins/animation_tree_editor_plugin.h
  39. 8 4
      editor/plugins/curve_editor_plugin.h
  40. 9 6
      editor/plugins/editor_preview_plugins.h
  41. 3 2
      editor/plugins/gradient_editor_plugin.h
  42. 7 4
      editor/plugins/material_editor_plugin.h
  43. 2 1
      editor/plugins/mesh_editor_plugin.h
  44. 1 1
      editor/plugins/particles_editor_plugin.h
  45. 2 2
      editor/plugins/root_motion_editor_plugin.h
  46. 2 2
      editor/plugins/script_editor_plugin.h
  47. 2 1
      editor/plugins/spatial_editor_plugin.h
  48. 2 1
      editor/plugins/style_box_editor_plugin.h
  49. 1 1
      editor/plugins/text_editor.h
  50. 2 1
      editor/plugins/texture_editor_plugin.h
  51. 1 1
      editor/plugins/tile_set_editor_plugin.h
  52. 3 2
      editor/plugins/visual_shader_editor_plugin.cpp
  53. 6 5
      editor/plugins/visual_shader_editor_plugin.h
  54. 1 1
      editor/property_editor.h
  55. 1 1
      editor/property_selector.h
  56. 1 1
      editor/quick_open.h
  57. 1 1
      modules/bullet/bullet_physics_server.h
  58. 1 1
      modules/bullet/rigid_body_bullet.h
  59. 2 1
      modules/bullet/space_bullet.h
  60. 2 1
      modules/csg/csg_gizmos.h
  61. 9 8
      modules/csg/csg_shape.h
  62. 2 1
      modules/enet/networked_multiplayer_enet.h
  63. 1 1
      modules/gdnative/arvr/arvr_interface_gdnative.h
  64. 2 2
      modules/gdnative/gdnative.h
  65. 2 2
      modules/gdnative/nativescript/nativescript.h
  66. 1 1
      modules/gdnative/net/multiplayer_peer_gdnative.h
  67. 1 1
      modules/gdnative/net/packet_peer_gdnative.h
  68. 1 1
      modules/mono/csharp_script.h
  69. 2 2
      modules/mono/editor/godotsharp_editor.h
  70. 2 2
      modules/mono/editor/mono_bottom_panel.h
  71. 1 1
      modules/mono/mono_gc_handle.h
  72. 1 1
      modules/mono/mono_gd/gd_mono.h
  73. 1 1
      modules/mono/signal_awaiter_utils.h
  74. 1 1
      modules/opensimplex/noise_texture.h
  75. 1 1
      modules/opensimplex/open_simplex_noise.h
  76. 2 2
      modules/opus/audio_stream_opus.h
  77. 2 2
      modules/stb_vorbis/audio_stream_ogg_vorbis.h
  78. 2 1
      modules/stb_vorbis/resource_importer_ogg_vorbis.h
  79. 2 2
      modules/visual_script/visual_script.h
  80. 2 1
      modules/visual_script/visual_script_builtin_funcs.h
  81. 2 2
      modules/visual_script/visual_script_editor.cpp
  82. 1 1
      modules/visual_script/visual_script_editor.h
  83. 1 1
      modules/visual_script/visual_script_expression.h
  84. 7 7
      modules/visual_script/visual_script_flow_control.h
  85. 7 4
      modules/visual_script/visual_script_func_nodes.h
  86. 28 26
      modules/visual_script/visual_script_nodes.h
  87. 1 1
      modules/visual_script/visual_script_property_selector.h
  88. 4 2
      modules/visual_script/visual_script_yield_nodes.h
  89. 1 1
      modules/webm/video_stream_webm.h
  90. 1 1
      platform/android/export/export.cpp
  91. 1 1
      platform/javascript/export/export.cpp
  92. 1 1
      scene/2d/audio_stream_player_2d.h
  93. 1 1
      scene/2d/canvas_item.h
  94. 1 1
      scene/2d/collision_object_2d.h
  95. 1 1
      scene/2d/collision_shape_2d.h
  96. 1 1
      scene/2d/line_2d.h
  97. 1 1
      scene/2d/mesh_instance_2d.h
  98. 1 1
      scene/2d/particles_2d.h
  99. 1 1
      scene/2d/position_2d.h
  100. 1 1
      scene/2d/skeleton_2d.h

+ 3 - 3
core/bind/core_bind.h

@@ -694,7 +694,7 @@ VARIANT_ENUM_CAST(_Thread::Priority);
 
 class _ClassDB : public Object {
 
-	GDCLASS(_ClassDB, Object)
+	GDCLASS(_ClassDB, Object);
 
 protected:
 	static void _bind_methods();
@@ -779,7 +779,7 @@ public:
 class _JSON;
 
 class JSONParseResult : public Reference {
-	GDCLASS(JSONParseResult, Reference)
+	GDCLASS(JSONParseResult, Reference);
 
 	friend class _JSON;
 
@@ -807,7 +807,7 @@ public:
 };
 
 class _JSON : public Object {
-	GDCLASS(_JSON, Object)
+	GDCLASS(_JSON, Object);
 
 protected:
 	static void _bind_methods();

+ 2 - 1
core/io/resource_importer.h

@@ -94,7 +94,8 @@ public:
 
 class ResourceImporter : public Reference {
 
-	GDCLASS(ResourceImporter, Reference)
+	GDCLASS(ResourceImporter, Reference);
+
 public:
 	virtual String get_importer_name() const = 0;
 	virtual String get_visible_name() const = 0;

+ 1 - 1
core/io/resource_loader.h

@@ -62,7 +62,7 @@ public:
 
 class ResourceFormatLoader : public Reference {
 
-	GDCLASS(ResourceFormatLoader, Reference)
+	GDCLASS(ResourceFormatLoader, Reference);
 
 protected:
 	static void _bind_methods();

+ 1 - 1
core/io/resource_saver.h

@@ -38,7 +38,7 @@
 */
 
 class ResourceFormatSaver : public Reference {
-	GDCLASS(ResourceFormatSaver, Reference)
+	GDCLASS(ResourceFormatSaver, Reference);
 
 protected:
 	static void _bind_methods();

+ 1 - 1
core/math/a_star.h

@@ -42,7 +42,7 @@
 
 class AStar : public Reference {
 
-	GDCLASS(AStar, Reference)
+	GDCLASS(AStar, Reference);
 
 	uint64_t pass;
 

+ 2 - 1
core/math/expression.h

@@ -34,7 +34,8 @@
 #include "core/reference.h"
 
 class Expression : public Reference {
-	GDCLASS(Expression, Reference)
+	GDCLASS(Expression, Reference);
+
 public:
 	enum BuiltinFunc {
 		MATH_SIN,

+ 15 - 15
core/os/input_event.h

@@ -173,7 +173,7 @@ enum MidiMessageList {
  */
 
 class InputEvent : public Resource {
-	GDCLASS(InputEvent, Resource)
+	GDCLASS(InputEvent, Resource);
 
 	int device;
 
@@ -210,7 +210,7 @@ public:
 };
 
 class InputEventWithModifiers : public InputEvent {
-	GDCLASS(InputEventWithModifiers, InputEvent)
+	GDCLASS(InputEventWithModifiers, InputEvent);
 
 	bool shift;
 	bool alt;
@@ -256,7 +256,7 @@ public:
 
 class InputEventKey : public InputEventWithModifiers {
 
-	GDCLASS(InputEventKey, InputEventWithModifiers)
+	GDCLASS(InputEventKey, InputEventWithModifiers);
 
 	bool pressed; /// otherwise release
 
@@ -295,7 +295,7 @@ public:
 
 class InputEventMouse : public InputEventWithModifiers {
 
-	GDCLASS(InputEventMouse, InputEventWithModifiers)
+	GDCLASS(InputEventMouse, InputEventWithModifiers);
 
 	int button_mask;
 
@@ -320,7 +320,7 @@ public:
 
 class InputEventMouseButton : public InputEventMouse {
 
-	GDCLASS(InputEventMouseButton, InputEventMouse)
+	GDCLASS(InputEventMouseButton, InputEventMouse);
 
 	float factor;
 	int button_index;
@@ -354,7 +354,7 @@ public:
 
 class InputEventMouseMotion : public InputEventMouse {
 
-	GDCLASS(InputEventMouseMotion, InputEventMouse)
+	GDCLASS(InputEventMouseMotion, InputEventMouse);
 	Vector2 relative;
 	Vector2 speed;
 
@@ -378,7 +378,7 @@ public:
 
 class InputEventJoypadMotion : public InputEvent {
 
-	GDCLASS(InputEventJoypadMotion, InputEvent)
+	GDCLASS(InputEventJoypadMotion, InputEvent);
 	int axis; ///< Joypad axis
 	float axis_value; ///< -1 to 1
 
@@ -403,7 +403,7 @@ public:
 };
 
 class InputEventJoypadButton : public InputEvent {
-	GDCLASS(InputEventJoypadButton, InputEvent)
+	GDCLASS(InputEventJoypadButton, InputEvent);
 
 	int button_index;
 	bool pressed;
@@ -431,7 +431,7 @@ public:
 };
 
 class InputEventScreenTouch : public InputEvent {
-	GDCLASS(InputEventScreenTouch, InputEvent)
+	GDCLASS(InputEventScreenTouch, InputEvent);
 	int index;
 	Vector2 pos;
 	bool pressed;
@@ -457,7 +457,7 @@ public:
 
 class InputEventScreenDrag : public InputEvent {
 
-	GDCLASS(InputEventScreenDrag, InputEvent)
+	GDCLASS(InputEventScreenDrag, InputEvent);
 	int index;
 	Vector2 pos;
 	Vector2 relative;
@@ -487,7 +487,7 @@ public:
 
 class InputEventAction : public InputEvent {
 
-	GDCLASS(InputEventAction, InputEvent)
+	GDCLASS(InputEventAction, InputEvent);
 
 	StringName action;
 	bool pressed;
@@ -519,7 +519,7 @@ public:
 
 class InputEventGesture : public InputEventWithModifiers {
 
-	GDCLASS(InputEventGesture, InputEventWithModifiers)
+	GDCLASS(InputEventGesture, InputEventWithModifiers);
 
 	Vector2 pos;
 
@@ -533,7 +533,7 @@ public:
 
 class InputEventMagnifyGesture : public InputEventGesture {
 
-	GDCLASS(InputEventMagnifyGesture, InputEventGesture)
+	GDCLASS(InputEventMagnifyGesture, InputEventGesture);
 	real_t factor;
 
 protected:
@@ -551,7 +551,7 @@ public:
 
 class InputEventPanGesture : public InputEventGesture {
 
-	GDCLASS(InputEventPanGesture, InputEventGesture)
+	GDCLASS(InputEventPanGesture, InputEventGesture);
 	Vector2 delta;
 
 protected:
@@ -568,7 +568,7 @@ public:
 };
 
 class InputEventMIDI : public InputEvent {
-	GDCLASS(InputEventMIDI, InputEvent)
+	GDCLASS(InputEventMIDI, InputEvent);
 
 	int channel;
 	int message;

+ 1 - 1
editor/animation_bezier_editor.h

@@ -35,7 +35,7 @@
 
 class AnimationBezierTrackEdit : public Control {
 
-	GDCLASS(AnimationBezierTrackEdit, Control)
+	GDCLASS(AnimationBezierTrackEdit, Control);
 
 	enum HandleMode {
 		HANDLE_MODE_FREE,

+ 6 - 5
editor/animation_track_editor.h

@@ -50,7 +50,7 @@
 #include "scene_tree_editor.h"
 
 class AnimationTimelineEdit : public Range {
-	GDCLASS(AnimationTimelineEdit, Range)
+	GDCLASS(AnimationTimelineEdit, Range);
 
 	Ref<Animation> animation;
 	int name_limit;
@@ -123,7 +123,7 @@ class AnimationTrackEditor;
 
 class AnimationTrackEdit : public Control {
 
-	GDCLASS(AnimationTrackEdit, Control)
+	GDCLASS(AnimationTrackEdit, Control);
 
 	enum {
 		MENU_CALL_MODE_CONTINUOUS,
@@ -237,7 +237,8 @@ public:
 };
 
 class AnimationTrackEditPlugin : public Reference {
-	GDCLASS(AnimationTrackEditPlugin, Reference)
+	GDCLASS(AnimationTrackEditPlugin, Reference);
+
 public:
 	virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
 	virtual AnimationTrackEdit *create_audio_track_edit();
@@ -248,7 +249,7 @@ class AnimationTrackKeyEdit;
 class AnimationBezierTrackEdit;
 
 class AnimationTrackEditGroup : public Control {
-	GDCLASS(AnimationTrackEditGroup, Control)
+	GDCLASS(AnimationTrackEditGroup, Control);
 	Ref<Texture> icon;
 	String node_name;
 	NodePath node;
@@ -271,7 +272,7 @@ public:
 };
 
 class AnimationTrackEditor : public VBoxContainer {
-	GDCLASS(AnimationTrackEditor, VBoxContainer)
+	GDCLASS(AnimationTrackEditor, VBoxContainer);
 
 	enum {
 		EDIT_COPY_TRACKS,

+ 10 - 9
editor/animation_track_editor_plugins.h

@@ -34,7 +34,7 @@
 #include "editor/animation_track_editor.h"
 
 class AnimationTrackEditBool : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditBool, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
 	Ref<Texture> icon_checked;
 	Ref<Texture> icon_unchecked;
 
@@ -46,7 +46,7 @@ public:
 };
 
 class AnimationTrackEditColor : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditColor, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
 
 public:
 	virtual int get_key_height() const;
@@ -57,7 +57,7 @@ public:
 };
 
 class AnimationTrackEditAudio : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
 
 	ObjectID id;
 
@@ -78,7 +78,7 @@ public:
 };
 
 class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
 
 	ObjectID id;
 
@@ -92,7 +92,7 @@ public:
 };
 
 class AnimationTrackEditSubAnim : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
 
 	ObjectID id;
 
@@ -106,7 +106,7 @@ public:
 };
 
 class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
 
 	void _preview_changed(ObjectID p_which);
 
@@ -134,7 +134,7 @@ public:
 };
 
 class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
 
 	ObjectID id;
 
@@ -149,7 +149,7 @@ public:
 };
 
 class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
-	GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit)
+	GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
 
 public:
 	virtual void draw_bg(int p_clip_left, int p_clip_right);
@@ -159,7 +159,8 @@ public:
 };
 
 class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
-	GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin)
+	GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
+
 public:
 	virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
 	virtual AnimationTrackEdit *create_audio_track_edit();

+ 2 - 2
editor/audio_stream_preview.h

@@ -36,7 +36,7 @@
 #include "servers/audio/audio_stream.h"
 
 class AudioStreamPreview : public Reference {
-	GDCLASS(AudioStreamPreview, Reference)
+	GDCLASS(AudioStreamPreview, Reference);
 	friend class AudioStream;
 	Vector<uint8_t> preview;
 	float length;
@@ -52,7 +52,7 @@ public:
 };
 
 class AudioStreamPreviewGenerator : public Node {
-	GDCLASS(AudioStreamPreviewGenerator, Node)
+	GDCLASS(AudioStreamPreviewGenerator, Node);
 
 	static AudioStreamPreviewGenerator *singleton;
 

+ 1 - 1
editor/create_dialog.h

@@ -44,7 +44,7 @@
 
 class CreateDialog : public ConfirmationDialog {
 
-	GDCLASS(CreateDialog, ConfirmationDialog)
+	GDCLASS(CreateDialog, ConfirmationDialog);
 
 	Vector<String> favorite_list;
 	Tree *favorites;

+ 2 - 2
editor/editor_audio_buses.h

@@ -52,7 +52,7 @@ class EditorAudioBuses;
 
 class EditorAudioBus : public PanelContainer {
 
-	GDCLASS(EditorAudioBus, PanelContainer)
+	GDCLASS(EditorAudioBus, PanelContainer);
 
 	Ref<Texture> disabled_vu;
 	LineEdit *track_name;
@@ -155,7 +155,7 @@ public:
 
 class EditorAudioBuses : public VBoxContainer {
 
-	GDCLASS(EditorAudioBuses, VBoxContainer)
+	GDCLASS(EditorAudioBuses, VBoxContainer);
 
 	HBoxContainer *top_hb;
 

+ 6 - 5
editor/editor_export.h

@@ -44,7 +44,8 @@ struct EditorProgress;
 
 class EditorExportPreset : public Reference {
 
-	GDCLASS(EditorExportPreset, Reference)
+	GDCLASS(EditorExportPreset, Reference);
+
 public:
 	enum ExportFilter {
 		EXPORT_ALL_RESOURCES,
@@ -152,7 +153,7 @@ struct SharedObject {
 
 class EditorExportPlatform : public Reference {
 
-	GDCLASS(EditorExportPlatform, Reference)
+	GDCLASS(EditorExportPlatform, Reference);
 
 public:
 	typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
@@ -272,7 +273,7 @@ public:
 };
 
 class EditorExportPlugin : public Reference {
-	GDCLASS(EditorExportPlugin, Reference)
+	GDCLASS(EditorExportPlugin, Reference);
 
 	friend class EditorExportPlatform;
 
@@ -388,7 +389,7 @@ public:
 
 class EditorExportPlatformPC : public EditorExportPlatform {
 
-	GDCLASS(EditorExportPlatformPC, EditorExportPlatform)
+	GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
 
 	Ref<ImageTexture> logo;
 	String name;
@@ -440,7 +441,7 @@ public:
 
 class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
 
-	GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin)
+	GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
 
 public:
 	virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);

+ 3 - 2
editor/editor_inspector.h

@@ -48,7 +48,8 @@ public:
 
 class EditorProperty : public Container {
 
-	GDCLASS(EditorProperty, Container)
+	GDCLASS(EditorProperty, Container);
+
 private:
 	String label;
 	int text_size;
@@ -167,7 +168,7 @@ public:
 };
 
 class EditorInspectorPlugin : public Reference {
-	GDCLASS(EditorInspectorPlugin, Reference)
+	GDCLASS(EditorInspectorPlugin, Reference);
 
 	friend class EditorInspector;
 	struct AddedEditor {

+ 2 - 1
editor/editor_plugin.h

@@ -60,7 +60,8 @@ class EditorToolAddons;
 class ScriptEditor;
 
 class EditorInterface : public Node {
-	GDCLASS(EditorInterface, Node)
+	GDCLASS(EditorInterface, Node);
+
 protected:
 	static void _bind_methods();
 	static EditorInterface *singleton;

+ 1 - 1
editor/editor_profiler.h

@@ -42,7 +42,7 @@
 
 class EditorProfiler : public VBoxContainer {
 
-	GDCLASS(EditorProfiler, VBoxContainer)
+	GDCLASS(EditorProfiler, VBoxContainer);
 
 public:
 	struct Metric {

+ 2 - 1
editor/editor_properties.cpp

@@ -599,7 +599,8 @@ EditorPropertyFlags::EditorPropertyFlags() {
 ///////////////////// LAYERS /////////////////////////
 
 class EditorPropertyLayersGrid : public Control {
-	GDCLASS(EditorPropertyLayersGrid, Control)
+	GDCLASS(EditorPropertyLayersGrid, Control);
+
 public:
 	uint32_t value;
 	Vector<Rect2> flag_rects;

+ 32 - 29
editor/editor_properties.h

@@ -40,7 +40,7 @@
 #include "scene/gui/color_picker.h"
 
 class EditorPropertyNil : public EditorProperty {
-	GDCLASS(EditorPropertyNil, EditorProperty)
+	GDCLASS(EditorPropertyNil, EditorProperty);
 	LineEdit *text;
 
 public:
@@ -49,7 +49,7 @@ public:
 };
 
 class EditorPropertyText : public EditorProperty {
-	GDCLASS(EditorPropertyText, EditorProperty)
+	GDCLASS(EditorPropertyText, EditorProperty);
 	LineEdit *text;
 
 	bool updating;
@@ -66,7 +66,7 @@ public:
 };
 
 class EditorPropertyMultilineText : public EditorProperty {
-	GDCLASS(EditorPropertyMultilineText, EditorProperty)
+	GDCLASS(EditorPropertyMultilineText, EditorProperty);
 	TextEdit *text;
 
 	AcceptDialog *big_text_dialog;
@@ -87,7 +87,7 @@ public:
 };
 
 class EditorPropertyTextEnum : public EditorProperty {
-	GDCLASS(EditorPropertyTextEnum, EditorProperty)
+	GDCLASS(EditorPropertyTextEnum, EditorProperty);
 	OptionButton *options;
 
 	void _option_selected(int p_which);
@@ -102,7 +102,7 @@ public:
 };
 
 class EditorPropertyPath : public EditorProperty {
-	GDCLASS(EditorPropertyPath, EditorProperty)
+	GDCLASS(EditorPropertyPath, EditorProperty);
 	Vector<String> extensions;
 	bool folder;
 	bool global;
@@ -127,7 +127,8 @@ public:
 };
 
 class EditorPropertyClassName : public EditorProperty {
-	GDCLASS(EditorPropertyClassName, EditorProperty)
+	GDCLASS(EditorPropertyClassName, EditorProperty);
+
 private:
 	CreateDialog *dialog;
 	Button *property;
@@ -146,7 +147,8 @@ public:
 };
 
 class EditorPropertyMember : public EditorProperty {
-	GDCLASS(EditorPropertyMember, EditorProperty)
+	GDCLASS(EditorPropertyMember, EditorProperty);
+
 public:
 	enum Type {
 		MEMBER_METHOD_OF_VARIANT_TYPE, ///< a method of a type
@@ -179,7 +181,7 @@ public:
 };
 
 class EditorPropertyCheck : public EditorProperty {
-	GDCLASS(EditorPropertyCheck, EditorProperty)
+	GDCLASS(EditorPropertyCheck, EditorProperty);
 	CheckBox *checkbox;
 
 	void _checkbox_pressed();
@@ -193,7 +195,7 @@ public:
 };
 
 class EditorPropertyEnum : public EditorProperty {
-	GDCLASS(EditorPropertyEnum, EditorProperty)
+	GDCLASS(EditorPropertyEnum, EditorProperty);
 	OptionButton *options;
 
 	void _option_selected(int p_which);
@@ -209,7 +211,7 @@ public:
 };
 
 class EditorPropertyFlags : public EditorProperty {
-	GDCLASS(EditorPropertyFlags, EditorProperty)
+	GDCLASS(EditorPropertyFlags, EditorProperty);
 	VBoxContainer *vbox;
 	Vector<CheckBox *> flags;
 	Vector<int> flag_indices;
@@ -228,7 +230,8 @@ public:
 class EditorPropertyLayersGrid;
 
 class EditorPropertyLayers : public EditorProperty {
-	GDCLASS(EditorPropertyLayers, EditorProperty)
+	GDCLASS(EditorPropertyLayers, EditorProperty);
+
 public:
 	enum LayerType {
 		LAYER_PHYSICS_2D,
@@ -257,7 +260,7 @@ public:
 };
 
 class EditorPropertyInteger : public EditorProperty {
-	GDCLASS(EditorPropertyInteger, EditorProperty)
+	GDCLASS(EditorPropertyInteger, EditorProperty);
 	EditorSpinSlider *spin;
 	bool setting;
 	void _value_changed(double p_val);
@@ -272,7 +275,7 @@ public:
 };
 
 class EditorPropertyObjectID : public EditorProperty {
-	GDCLASS(EditorPropertyObjectID, EditorProperty)
+	GDCLASS(EditorPropertyObjectID, EditorProperty);
 	Button *edit;
 	String base_type;
 	void _edit_pressed();
@@ -287,7 +290,7 @@ public:
 };
 
 class EditorPropertyFloat : public EditorProperty {
-	GDCLASS(EditorPropertyFloat, EditorProperty)
+	GDCLASS(EditorPropertyFloat, EditorProperty);
 	EditorSpinSlider *spin;
 	bool setting;
 	void _value_changed(double p_val);
@@ -302,7 +305,7 @@ public:
 };
 
 class EditorPropertyEasing : public EditorProperty {
-	GDCLASS(EditorPropertyEasing, EditorProperty)
+	GDCLASS(EditorPropertyEasing, EditorProperty);
 	Control *easing_draw;
 	PopupMenu *preset;
 	bool full;
@@ -335,7 +338,7 @@ public:
 };
 
 class EditorPropertyVector2 : public EditorProperty {
-	GDCLASS(EditorPropertyVector2, EditorProperty)
+	GDCLASS(EditorPropertyVector2, EditorProperty);
 	EditorSpinSlider *spin[2];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -351,7 +354,7 @@ public:
 };
 
 class EditorPropertyRect2 : public EditorProperty {
-	GDCLASS(EditorPropertyRect2, EditorProperty)
+	GDCLASS(EditorPropertyRect2, EditorProperty);
 	EditorSpinSlider *spin[4];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -367,7 +370,7 @@ public:
 };
 
 class EditorPropertyVector3 : public EditorProperty {
-	GDCLASS(EditorPropertyVector3, EditorProperty)
+	GDCLASS(EditorPropertyVector3, EditorProperty);
 	EditorSpinSlider *spin[3];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -383,7 +386,7 @@ public:
 };
 
 class EditorPropertyPlane : public EditorProperty {
-	GDCLASS(EditorPropertyPlane, EditorProperty)
+	GDCLASS(EditorPropertyPlane, EditorProperty);
 	EditorSpinSlider *spin[4];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -399,7 +402,7 @@ public:
 };
 
 class EditorPropertyQuat : public EditorProperty {
-	GDCLASS(EditorPropertyQuat, EditorProperty)
+	GDCLASS(EditorPropertyQuat, EditorProperty);
 	EditorSpinSlider *spin[4];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -415,7 +418,7 @@ public:
 };
 
 class EditorPropertyAABB : public EditorProperty {
-	GDCLASS(EditorPropertyAABB, EditorProperty)
+	GDCLASS(EditorPropertyAABB, EditorProperty);
 	EditorSpinSlider *spin[6];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -431,7 +434,7 @@ public:
 };
 
 class EditorPropertyTransform2D : public EditorProperty {
-	GDCLASS(EditorPropertyTransform2D, EditorProperty)
+	GDCLASS(EditorPropertyTransform2D, EditorProperty);
 	EditorSpinSlider *spin[6];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -447,7 +450,7 @@ public:
 };
 
 class EditorPropertyBasis : public EditorProperty {
-	GDCLASS(EditorPropertyBasis, EditorProperty)
+	GDCLASS(EditorPropertyBasis, EditorProperty);
 	EditorSpinSlider *spin[9];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -463,7 +466,7 @@ public:
 };
 
 class EditorPropertyTransform : public EditorProperty {
-	GDCLASS(EditorPropertyTransform, EditorProperty)
+	GDCLASS(EditorPropertyTransform, EditorProperty);
 	EditorSpinSlider *spin[12];
 	bool setting;
 	void _value_changed(double p_val, const String &p_name);
@@ -479,7 +482,7 @@ public:
 };
 
 class EditorPropertyColor : public EditorProperty {
-	GDCLASS(EditorPropertyColor, EditorProperty)
+	GDCLASS(EditorPropertyColor, EditorProperty);
 	ColorPickerButton *picker;
 	void _color_changed(const Color &p_color);
 	void _popup_closed();
@@ -494,7 +497,7 @@ public:
 };
 
 class EditorPropertyNodePath : public EditorProperty {
-	GDCLASS(EditorPropertyNodePath, EditorProperty)
+	GDCLASS(EditorPropertyNodePath, EditorProperty);
 	Button *assign;
 	Button *clear;
 	SceneTreeDialog *scene_tree;
@@ -517,7 +520,7 @@ public:
 };
 
 class EditorPropertyRID : public EditorProperty {
-	GDCLASS(EditorPropertyRID, EditorProperty)
+	GDCLASS(EditorPropertyRID, EditorProperty);
 	Label *label;
 
 public:
@@ -526,7 +529,7 @@ public:
 };
 
 class EditorPropertyResource : public EditorProperty {
-	GDCLASS(EditorPropertyResource, EditorProperty)
+	GDCLASS(EditorPropertyResource, EditorProperty);
 
 	enum MenuOption {
 
@@ -605,7 +608,7 @@ public:
 /// \brief The EditorInspectorDefaultPlugin class
 ///
 class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin);
 
 public:
 	virtual bool can_handle(Object *p_object);

+ 2 - 2
editor/editor_properties_array_dict.h

@@ -78,7 +78,7 @@ public:
 };
 
 class EditorPropertyArray : public EditorProperty {
-	GDCLASS(EditorPropertyArray, EditorProperty)
+	GDCLASS(EditorPropertyArray, EditorProperty);
 
 	PopupMenu *change_type;
 	bool updating;
@@ -117,7 +117,7 @@ public:
 };
 
 class EditorPropertyDictionary : public EditorProperty {
-	GDCLASS(EditorPropertyDictionary, EditorProperty)
+	GDCLASS(EditorPropertyDictionary, EditorProperty);
 
 	PopupMenu *change_type;
 	bool updating;

+ 1 - 1
editor/editor_spin_slider.h

@@ -36,7 +36,7 @@
 #include "scene/gui/texture_rect.h"
 
 class EditorSpinSlider : public Range {
-	GDCLASS(EditorSpinSlider, Range)
+	GDCLASS(EditorSpinSlider, Range);
 
 	String label;
 	int updown_offset;

+ 1 - 1
editor/export_template_manager.h

@@ -41,7 +41,7 @@
 class ExportTemplateVersion;
 
 class ExportTemplateManager : public ConfirmationDialog {
-	GDCLASS(ExportTemplateManager, ConfirmationDialog)
+	GDCLASS(ExportTemplateManager, ConfirmationDialog);
 
 	AcceptDialog *template_downloader;
 	VBoxContainer *template_list;

+ 6 - 3
editor/find_in_files.h

@@ -36,7 +36,8 @@
 
 // Performs the actual search
 class FindInFiles : public Node {
-	GDCLASS(FindInFiles, Node)
+	GDCLASS(FindInFiles, Node);
+
 public:
 	static const char *SIGNAL_RESULT_FOUND;
 	static const char *SIGNAL_FINISHED;
@@ -93,7 +94,8 @@ class HBoxContainer;
 
 // Prompts search parameters
 class FindInFilesDialog : public AcceptDialog {
-	GDCLASS(FindInFilesDialog, AcceptDialog)
+	GDCLASS(FindInFilesDialog, AcceptDialog);
+
 public:
 	static const char *SIGNAL_FIND_REQUESTED;
 	static const char *SIGNAL_REPLACE_REQUESTED;
@@ -138,7 +140,8 @@ class ProgressBar;
 
 // Display search results
 class FindInFilesPanel : public Control {
-	GDCLASS(FindInFilesPanel, Control)
+	GDCLASS(FindInFilesPanel, Control);
+
 public:
 	static const char *SIGNAL_RESULT_SELECTED;
 	static const char *SIGNAL_FILES_MODIFIED;

+ 2 - 1
editor/import/editor_import_plugin.h

@@ -34,7 +34,8 @@
 #include "core/io/resource_importer.h"
 
 class EditorImportPlugin : public ResourceImporter {
-	GDCLASS(EditorImportPlugin, Reference)
+	GDCLASS(EditorImportPlugin, Reference);
+
 protected:
 	static void _bind_methods();
 

+ 1 - 1
editor/import/resource_importer_bitmask.h

@@ -37,7 +37,7 @@
 class StreamBitMap;
 
 class ResourceImporterBitMap : public ResourceImporter {
-	GDCLASS(ResourceImporterBitMap, ResourceImporter)
+	GDCLASS(ResourceImporterBitMap, ResourceImporter);
 
 public:
 	virtual String get_importer_name() const;

+ 2 - 1
editor/import/resource_importer_csv_translation.h

@@ -34,7 +34,8 @@
 #include "core/io/resource_importer.h"
 
 class ResourceImporterCSVTranslation : public ResourceImporter {
-	GDCLASS(ResourceImporterCSVTranslation, ResourceImporter)
+	GDCLASS(ResourceImporterCSVTranslation, ResourceImporter);
+
 public:
 	virtual String get_importer_name() const;
 	virtual String get_visible_name() const;

+ 2 - 1
editor/import/resource_importer_image.h

@@ -35,7 +35,8 @@
 #include "core/io/resource_importer.h"
 
 class ResourceImporterImage : public ResourceImporter {
-	GDCLASS(ResourceImporterImage, ResourceImporter)
+	GDCLASS(ResourceImporterImage, ResourceImporter);
+
 public:
 	virtual String get_importer_name() const;
 	virtual String get_visible_name() const;

+ 1 - 1
editor/import/resource_importer_layered_texture.h

@@ -37,7 +37,7 @@
 class StreamTexture;
 
 class ResourceImporterLayeredTexture : public ResourceImporter {
-	GDCLASS(ResourceImporterLayeredTexture, ResourceImporter)
+	GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
 
 	bool is_3d;
 	static const char *compression_formats[];

+ 2 - 1
editor/import/resource_importer_obj.h

@@ -47,7 +47,8 @@ public:
 };
 
 class ResourceImporterOBJ : public ResourceImporter {
-	GDCLASS(ResourceImporterOBJ, ResourceImporter)
+	GDCLASS(ResourceImporterOBJ, ResourceImporter);
+
 public:
 	virtual String get_importer_name() const;
 	virtual String get_visible_name() const;

+ 1 - 1
editor/import/resource_importer_scene.h

@@ -90,7 +90,7 @@ public:
 };
 
 class ResourceImporterScene : public ResourceImporter {
-	GDCLASS(ResourceImporterScene, ResourceImporter)
+	GDCLASS(ResourceImporterScene, ResourceImporter);
 
 	Set<Ref<EditorSceneImporter> > importers;
 

+ 1 - 1
editor/import/resource_importer_texture.h

@@ -37,7 +37,7 @@
 class StreamTexture;
 
 class ResourceImporterTexture : public ResourceImporter {
-	GDCLASS(ResourceImporterTexture, ResourceImporter)
+	GDCLASS(ResourceImporterTexture, ResourceImporter);
 
 protected:
 	enum {

+ 1 - 1
editor/import/resource_importer_texture_atlas.h

@@ -34,7 +34,7 @@
 #include "core/image.h"
 #include "core/io/resource_importer.h"
 class ResourceImporterTextureAtlas : public ResourceImporter {
-	GDCLASS(ResourceImporterTextureAtlas, ResourceImporter)
+	GDCLASS(ResourceImporterTextureAtlas, ResourceImporter);
 
 	struct PackData {
 		Rect2 region;

+ 2 - 1
editor/import/resource_importer_wav.h

@@ -34,7 +34,8 @@
 #include "core/io/resource_importer.h"
 
 class ResourceImporterWAV : public ResourceImporter {
-	GDCLASS(ResourceImporterWAV, ResourceImporter)
+	GDCLASS(ResourceImporterWAV, ResourceImporter);
+
 public:
 	virtual String get_importer_name() const;
 	virtual String get_visible_name() const;

+ 2 - 1
editor/import_dock.cpp

@@ -32,7 +32,8 @@
 #include "editor_node.h"
 
 class ImportDockParameters : public Object {
-	GDCLASS(ImportDockParameters, Object)
+	GDCLASS(ImportDockParameters, Object);
+
 public:
 	Map<StringName, Variant> values;
 	List<PropertyInfo> properties;

+ 1 - 1
editor/import_dock.h

@@ -43,7 +43,7 @@
 
 class ImportDockParameters;
 class ImportDock : public VBoxContainer {
-	GDCLASS(ImportDock, VBoxContainer)
+	GDCLASS(ImportDock, VBoxContainer);
 
 	Label *imported;
 	OptionButton *import_as;

+ 1 - 1
editor/pane_drag.h

@@ -35,7 +35,7 @@
 
 class PaneDrag : public Control {
 
-	GDCLASS(PaneDrag, Control)
+	GDCLASS(PaneDrag, Control);
 
 	bool mouse_over;
 

+ 1 - 1
editor/plugins/animation_blend_space_1d_editor.h

@@ -43,7 +43,7 @@
 
 class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
 
-	GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin)
+	GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
 
 	Ref<AnimationNodeBlendSpace1D> blend_space;
 

+ 2 - 1
editor/plugins/animation_tree_editor_plugin.h

@@ -41,7 +41,8 @@
 #include "scene/gui/tree.h"
 
 class AnimationTreeNodeEditorPlugin : public VBoxContainer {
-	GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer)
+	GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);
+
 public:
 	virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
 	virtual void edit(const Ref<AnimationNode> &p_node) = 0;

+ 8 - 4
editor/plugins/curve_editor_plugin.h

@@ -37,7 +37,8 @@
 
 // Edits a y(x) curve
 class CurveEditor : public Control {
-	GDCLASS(CurveEditor, Control)
+	GDCLASS(CurveEditor, Control);
+
 public:
 	CurveEditor();
 
@@ -120,14 +121,16 @@ private:
 };
 
 class EditorInspectorPluginCurve : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorPluginCurve, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorPluginCurve, EditorInspectorPlugin);
+
 public:
 	virtual bool can_handle(Object *p_object);
 	virtual void parse_begin(Object *p_object);
 };
 
 class CurveEditorPlugin : public EditorPlugin {
-	GDCLASS(CurveEditorPlugin, EditorPlugin)
+	GDCLASS(CurveEditorPlugin, EditorPlugin);
+
 public:
 	CurveEditorPlugin(EditorNode *p_node);
 
@@ -135,7 +138,8 @@ public:
 };
 
 class CurvePreviewGenerator : public EditorResourcePreviewGenerator {
-	GDCLASS(CurvePreviewGenerator, EditorResourcePreviewGenerator)
+	GDCLASS(CurvePreviewGenerator, EditorResourcePreviewGenerator);
+
 public:
 	virtual bool handles(const String &p_type) const;
 	virtual Ref<Texture> generate(const Ref<Resource> &p_from, const Size2 p_size) const;

+ 9 - 6
editor/plugins/editor_preview_plugins.h

@@ -36,7 +36,8 @@
 void post_process_preview(Ref<Image> p_image);
 
 class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
-	GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
+	GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
+
 public:
 	virtual bool handles(const String &p_type) const;
 	virtual bool generate_small_preview_automatically() const;
@@ -46,7 +47,8 @@ public:
 };
 
 class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
-	GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator)
+	GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
+
 public:
 	virtual bool handles(const String &p_type) const;
 	virtual bool generate_small_preview_automatically() const;
@@ -56,7 +58,8 @@ public:
 };
 
 class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
-	GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator)
+	GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
+
 public:
 	virtual bool handles(const String &p_type) const;
 	virtual bool generate_small_preview_automatically() const;
@@ -77,7 +80,7 @@ public:
 
 class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
 
-	GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator)
+	GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
 
 	RID scenario;
 	RID sphere;
@@ -123,7 +126,7 @@ public:
 
 class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
 
-	GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator)
+	GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
 
 	RID scenario;
 	RID mesh_instance;
@@ -151,7 +154,7 @@ public:
 
 class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
 
-	GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator)
+	GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
 
 	RID viewport;
 	RID viewport_texture;

+ 3 - 2
editor/plugins/gradient_editor_plugin.h

@@ -36,7 +36,7 @@
 #include "scene/gui/gradient_edit.h"
 
 class GradientEditor : public GradientEdit {
-	GDCLASS(GradientEditor, GradientEdit)
+	GDCLASS(GradientEditor, GradientEdit);
 
 	bool editing;
 	Ref<Gradient> gradient;
@@ -54,7 +54,8 @@ public:
 };
 
 class EditorInspectorPluginGradient : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
+
 public:
 	virtual bool can_handle(Object *p_object);
 	virtual void parse_begin(Object *p_object);

+ 7 - 4
editor/plugins/material_editor_plugin.h

@@ -78,7 +78,7 @@ public:
 };
 
 class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
 	Ref<Environment> env;
 
 public:
@@ -99,7 +99,8 @@ public:
 };
 
 class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
-	GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
+	GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin);
+
 public:
 	virtual String converts_to() const;
 	virtual bool handles(const Ref<Resource> &p_resource) const;
@@ -107,7 +108,8 @@ public:
 };
 
 class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
-	GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin)
+	GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin);
+
 public:
 	virtual String converts_to() const;
 	virtual bool handles(const Ref<Resource> &p_resource) const;
@@ -115,7 +117,8 @@ public:
 };
 
 class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
-	GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin)
+	GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
+
 public:
 	virtual String converts_to() const;
 	virtual bool handles(const Ref<Resource> &p_resource) const;

+ 2 - 1
editor/plugins/mesh_editor_plugin.h

@@ -73,7 +73,8 @@ public:
 };
 
 class EditorInspectorPluginMesh : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
+
 public:
 	virtual bool can_handle(Object *p_object);
 	virtual void parse_begin(Object *p_object);

+ 1 - 1
editor/plugins/particles_editor_plugin.h

@@ -42,7 +42,7 @@
 
 class ParticlesEditorBase : public Control {
 
-	GDCLASS(ParticlesEditorBase, Control)
+	GDCLASS(ParticlesEditorBase, Control);
 
 protected:
 	Spatial *base_node;

+ 2 - 2
editor/plugins/root_motion_editor_plugin.h

@@ -37,7 +37,7 @@
 #include "scene/animation/animation_tree.h"
 
 class EditorPropertyRootMotion : public EditorProperty {
-	GDCLASS(EditorPropertyRootMotion, EditorProperty)
+	GDCLASS(EditorPropertyRootMotion, EditorProperty);
 	Button *assign;
 	Button *clear;
 	NodePath base_hint;
@@ -60,7 +60,7 @@ public:
 };
 
 class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
 
 public:
 	virtual bool can_handle(Object *p_object);

+ 2 - 2
editor/plugins/script_editor_plugin.h

@@ -50,7 +50,7 @@
 
 class ScriptEditorQuickOpen : public ConfirmationDialog {
 
-	GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog)
+	GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
 
 	LineEdit *search_box;
 	Tree *search_options;
@@ -77,7 +77,7 @@ class ScriptEditorDebugger;
 
 class ScriptEditorBase : public VBoxContainer {
 
-	GDCLASS(ScriptEditorBase, VBoxContainer)
+	GDCLASS(ScriptEditorBase, VBoxContainer);
 
 protected:
 	static void _bind_methods();

+ 2 - 1
editor/plugins/spatial_editor_plugin.h

@@ -431,7 +431,8 @@ public:
 
 class SpatialEditorViewportContainer : public Container {
 
-	GDCLASS(SpatialEditorViewportContainer, Container)
+	GDCLASS(SpatialEditorViewportContainer, Container);
+
 public:
 	enum View {
 		VIEW_USE_1_VIEWPORT,

+ 2 - 1
editor/plugins/style_box_editor_plugin.h

@@ -56,7 +56,8 @@ public:
 };
 
 class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);
+
 public:
 	virtual bool can_handle(Object *p_object);
 	virtual void parse_begin(Object *p_object);

+ 1 - 1
editor/plugins/text_editor.h

@@ -35,7 +35,7 @@
 
 class TextEditor : public ScriptEditorBase {
 
-	GDCLASS(TextEditor, ScriptEditorBase)
+	GDCLASS(TextEditor, ScriptEditorBase);
 
 private:
 	CodeTextEditor *code_editor;

+ 2 - 1
editor/plugins/texture_editor_plugin.h

@@ -54,7 +54,8 @@ public:
 };
 
 class EditorInspectorPluginTexture : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
+
 public:
 	virtual bool can_handle(Object *p_object);
 	virtual void parse_begin(Object *p_object);

+ 1 - 1
editor/plugins/tile_set_editor_plugin.h

@@ -46,7 +46,7 @@ class TileSetEditor : public HSplitContainer {
 	friend class TileSetEditorPlugin;
 	friend class TilesetEditorContext;
 
-	GDCLASS(TileSetEditor, HSplitContainer)
+	GDCLASS(TileSetEditor, HSplitContainer);
 
 	enum TextureToolButtons {
 		TOOL_TILESET_ADD_TEXTURE,

+ 3 - 2
editor/plugins/visual_shader_editor_plugin.cpp

@@ -2350,7 +2350,7 @@ VisualShaderEditorPlugin::~VisualShaderEditorPlugin() {
 ////////////////
 
 class VisualShaderNodePluginInputEditor : public OptionButton {
-	GDCLASS(VisualShaderNodePluginInputEditor, OptionButton)
+	GDCLASS(VisualShaderNodePluginInputEditor, OptionButton);
 
 	Ref<VisualShaderNodeInput> input;
 
@@ -2395,7 +2395,8 @@ public:
 };
 
 class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
-	GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer)
+	GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
+
 public:
 	void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) {
 

+ 6 - 5
editor/plugins/visual_shader_editor_plugin.h

@@ -42,7 +42,8 @@
 
 class VisualShaderNodePlugin : public Reference {
 
-	GDCLASS(VisualShaderNodePlugin, Reference)
+	GDCLASS(VisualShaderNodePlugin, Reference);
+
 protected:
 	static void _bind_methods();
 
@@ -245,14 +246,14 @@ public:
 
 class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
 
-	GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin)
+	GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
 
 public:
 	virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
 };
 
 class EditorPropertyShaderMode : public EditorProperty {
-	GDCLASS(EditorPropertyShaderMode, EditorProperty)
+	GDCLASS(EditorPropertyShaderMode, EditorProperty);
 	OptionButton *options;
 
 	void _option_selected(int p_which);
@@ -268,7 +269,7 @@ public:
 };
 
 class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
-	GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin)
+	GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
 
 public:
 	virtual bool can_handle(Object *p_object);
@@ -278,7 +279,7 @@ public:
 };
 
 class VisualShaderNodePortPreview : public Control {
-	GDCLASS(VisualShaderNodePortPreview, Control)
+	GDCLASS(VisualShaderNodePortPreview, Control);
 	Ref<VisualShader> shader;
 	VisualShader::Type type;
 	int node;

+ 1 - 1
editor/property_editor.h

@@ -56,7 +56,7 @@ class PropertySelector;
 
 class EditorResourceConversionPlugin : public Reference {
 
-	GDCLASS(EditorResourceConversionPlugin, Reference)
+	GDCLASS(EditorResourceConversionPlugin, Reference);
 
 protected:
 	static void _bind_methods();

+ 1 - 1
editor/property_selector.h

@@ -36,7 +36,7 @@
 #include "scene/gui/rich_text_label.h"
 
 class PropertySelector : public ConfirmationDialog {
-	GDCLASS(PropertySelector, ConfirmationDialog)
+	GDCLASS(PropertySelector, ConfirmationDialog);
 
 	LineEdit *search_box;
 	Tree *search_options;

+ 1 - 1
editor/quick_open.h

@@ -37,7 +37,7 @@
 #include "scene/gui/tree.h"
 class EditorQuickOpen : public ConfirmationDialog {
 
-	GDCLASS(EditorQuickOpen, ConfirmationDialog)
+	GDCLASS(EditorQuickOpen, ConfirmationDialog);
 
 	LineEdit *search_box;
 	Tree *search_options;

+ 1 - 1
modules/bullet/bullet_physics_server.h

@@ -45,7 +45,7 @@
 */
 
 class BulletPhysicsServer : public PhysicsServer {
-	GDCLASS(BulletPhysicsServer, PhysicsServer)
+	GDCLASS(BulletPhysicsServer, PhysicsServer);
 
 	friend class BulletPhysicsDirectSpaceState;
 

+ 1 - 1
modules/bullet/rigid_body_bullet.h

@@ -54,7 +54,7 @@ class BulletPhysicsDirectBodyState;
 /// created by BulletPhysicsServer and is held by the "singleton" variable of this class
 /// Each time something require it, the body must be set again.
 class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
-	GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState)
+	GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState);
 
 	static BulletPhysicsDirectBodyState *singleton;
 

+ 2 - 1
modules/bullet/space_bullet.h

@@ -68,7 +68,8 @@ class btGjkEpaPenetrationDepthSolver;
 extern ContactAddedCallback gContactAddedCallback;
 
 class BulletPhysicsDirectSpaceState : public PhysicsDirectSpaceState {
-	GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState)
+	GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState);
+
 private:
 	SpaceBullet *space;
 

+ 2 - 1
modules/csg/csg_gizmos.h

@@ -55,7 +55,8 @@ public:
 };
 
 class EditorPluginCSG : public EditorPlugin {
-	GDCLASS(EditorPluginCSG, EditorPlugin)
+	GDCLASS(EditorPluginCSG, EditorPlugin);
+
 public:
 	EditorPluginCSG(EditorNode *p_editor);
 };

+ 9 - 8
modules/csg/csg_shape.h

@@ -156,7 +156,8 @@ public:
 VARIANT_ENUM_CAST(CSGShape::Operation)
 
 class CSGCombiner : public CSGShape {
-	GDCLASS(CSGCombiner, CSGShape)
+	GDCLASS(CSGCombiner, CSGShape);
+
 private:
 	virtual CSGBrush *_build_brush();
 
@@ -165,7 +166,7 @@ public:
 };
 
 class CSGPrimitive : public CSGShape {
-	GDCLASS(CSGPrimitive, CSGShape)
+	GDCLASS(CSGPrimitive, CSGShape);
 
 private:
 	bool invert_faces;
@@ -182,7 +183,7 @@ public:
 };
 
 class CSGMesh : public CSGPrimitive {
-	GDCLASS(CSGMesh, CSGPrimitive)
+	GDCLASS(CSGMesh, CSGPrimitive);
 
 	virtual CSGBrush *_build_brush();
 
@@ -204,7 +205,7 @@ public:
 
 class CSGSphere : public CSGPrimitive {
 
-	GDCLASS(CSGSphere, CSGPrimitive)
+	GDCLASS(CSGSphere, CSGPrimitive);
 	virtual CSGBrush *_build_brush();
 
 	Ref<Material> material;
@@ -237,7 +238,7 @@ public:
 
 class CSGBox : public CSGPrimitive {
 
-	GDCLASS(CSGBox, CSGPrimitive)
+	GDCLASS(CSGBox, CSGPrimitive);
 	virtual CSGBrush *_build_brush();
 
 	Ref<Material> material;
@@ -266,7 +267,7 @@ public:
 
 class CSGCylinder : public CSGPrimitive {
 
-	GDCLASS(CSGCylinder, CSGPrimitive)
+	GDCLASS(CSGCylinder, CSGPrimitive);
 	virtual CSGBrush *_build_brush();
 
 	Ref<Material> material;
@@ -303,7 +304,7 @@ public:
 
 class CSGTorus : public CSGPrimitive {
 
-	GDCLASS(CSGTorus, CSGPrimitive)
+	GDCLASS(CSGTorus, CSGPrimitive);
 	virtual CSGBrush *_build_brush();
 
 	Ref<Material> material;
@@ -340,7 +341,7 @@ public:
 
 class CSGPolygon : public CSGPrimitive {
 
-	GDCLASS(CSGPolygon, CSGPrimitive)
+	GDCLASS(CSGPolygon, CSGPrimitive);
 
 public:
 	enum Mode {

+ 2 - 1
modules/enet/networked_multiplayer_enet.h

@@ -38,7 +38,8 @@
 
 class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
 
-	GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
+	GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer);
+
 public:
 	enum CompressionMode {
 		COMPRESS_NONE,

+ 1 - 1
modules/gdnative/arvr/arvr_interface_gdnative.h

@@ -41,7 +41,7 @@
 */
 
 class ARVRInterfaceGDNative : public ARVRInterface {
-	GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
+	GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
 
 	void cleanup();
 

+ 2 - 2
modules/gdnative/gdnative.h

@@ -45,7 +45,7 @@ class GDNativeLibraryResourceLoader;
 class GDNative;
 
 class GDNativeLibrary : public Resource {
-	GDCLASS(GDNativeLibrary, Resource)
+	GDCLASS(GDNativeLibrary, Resource);
 
 	static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
 
@@ -137,7 +137,7 @@ struct GDNativeCallRegistry {
 };
 
 class GDNative : public Reference {
-	GDCLASS(GDNative, Reference)
+	GDCLASS(GDNative, Reference);
 
 	Ref<GDNativeLibrary> library;
 

+ 2 - 2
modules/gdnative/nativescript/nativescript.h

@@ -99,7 +99,7 @@ struct NativeScriptDesc {
 };
 
 class NativeScript : public Script {
-	GDCLASS(NativeScript, Script)
+	GDCLASS(NativeScript, Script);
 
 #ifdef TOOLS_ENABLED
 	Set<PlaceHolderScriptInstance *> placeholders;
@@ -370,7 +370,7 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const {
 }
 
 class NativeReloadNode : public Node {
-	GDCLASS(NativeReloadNode, Node)
+	GDCLASS(NativeReloadNode, Node);
 	bool unloaded;
 
 public:

+ 1 - 1
modules/gdnative/net/multiplayer_peer_gdnative.h

@@ -36,7 +36,7 @@
 #include "modules/gdnative/include/net/godot_net.h"
 
 class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
-	GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer)
+	GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
 
 protected:
 	static void _bind_methods();

+ 1 - 1
modules/gdnative/net/packet_peer_gdnative.h

@@ -36,7 +36,7 @@
 #include "modules/gdnative/include/net/godot_net.h"
 
 class PacketPeerGDNative : public PacketPeer {
-	GDCLASS(PacketPeerGDNative, PacketPeer)
+	GDCLASS(PacketPeerGDNative, PacketPeer);
 
 protected:
 	static void _bind_methods();

+ 1 - 1
modules/mono/csharp_script.h

@@ -63,7 +63,7 @@ TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
 
 class CSharpScript : public Script {
 
-	GDCLASS(CSharpScript, Script)
+	GDCLASS(CSharpScript, Script);
 
 	friend class CSharpInstance;
 	friend class CSharpLanguage;

+ 2 - 2
modules/mono/editor/godotsharp_editor.h

@@ -35,7 +35,7 @@
 #include "monodevelop_instance.h"
 
 class GodotSharpEditor : public Node {
-	GDCLASS(GodotSharpEditor, Object)
+	GDCLASS(GodotSharpEditor, Object);
 
 	EditorNode *editor;
 
@@ -109,7 +109,7 @@ public:
 };
 
 class MonoReloadNode : public Node {
-	GDCLASS(MonoReloadNode, Node)
+	GDCLASS(MonoReloadNode, Node);
 
 	Timer *reload_timer;
 

+ 2 - 2
modules/mono/editor/mono_bottom_panel.h

@@ -40,7 +40,7 @@ class MonoBuildTab;
 
 class MonoBottomPanel : public VBoxContainer {
 
-	GDCLASS(MonoBottomPanel, VBoxContainer)
+	GDCLASS(MonoBottomPanel, VBoxContainer);
 
 	EditorNode *editor;
 
@@ -87,7 +87,7 @@ public:
 
 class MonoBuildTab : public VBoxContainer {
 
-	GDCLASS(MonoBuildTab, VBoxContainer)
+	GDCLASS(MonoBuildTab, VBoxContainer);
 
 public:
 	enum BuildResult {

+ 1 - 1
modules/mono/mono_gc_handle.h

@@ -37,7 +37,7 @@
 
 class MonoGCHandle : public Reference {
 
-	GDCLASS(MonoGCHandle, Reference)
+	GDCLASS(MonoGCHandle, Reference);
 
 	bool released;
 	bool weak;

+ 1 - 1
modules/mono/mono_gd/gd_mono.h

@@ -267,7 +267,7 @@ public:
 	(void)__gdmono__scope__exit__domain__unload__;
 
 class _GodotSharp : public Object {
-	GDCLASS(_GodotSharp, Object)
+	GDCLASS(_GodotSharp, Object);
 
 	friend class GDMono;
 

+ 1 - 1
modules/mono/signal_awaiter_utils.h

@@ -41,7 +41,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
 
 class SignalAwaiterHandle : public MonoGCHandle {
 
-	GDCLASS(SignalAwaiterHandle, MonoGCHandle)
+	GDCLASS(SignalAwaiterHandle, MonoGCHandle);
 
 	bool completed;
 

+ 1 - 1
modules/opensimplex/noise_texture.h

@@ -40,7 +40,7 @@
 #include "editor/property_editor.h"
 
 class NoiseTexture : public Texture {
-	GDCLASS(NoiseTexture, Texture)
+	GDCLASS(NoiseTexture, Texture);
 
 private:
 	Ref<Image> data;

+ 1 - 1
modules/opensimplex/open_simplex_noise.h

@@ -38,7 +38,7 @@
 #include "thirdparty/misc/open-simplex-noise.h"
 
 class OpenSimplexNoise : public Resource {
-	GDCLASS(OpenSimplexNoise, Resource)
+	GDCLASS(OpenSimplexNoise, Resource);
 	OBJ_SAVE_TYPE(OpenSimplexNoise);
 
 	osn_context contexts[6];

+ 2 - 2
modules/opus/audio_stream_opus.h

@@ -43,7 +43,7 @@
 
 class AudioStreamPlaybackOpus : public AudioStreamPlayback {
 
-	GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback)
+	GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback);
 
 	enum {
 		MIN_MIX = 1024
@@ -117,7 +117,7 @@ public:
 
 class AudioStreamOpus : public AudioStream {
 
-	GDCLASS(AudioStreamOpus, AudioStream)
+	GDCLASS(AudioStreamOpus, AudioStream);
 
 	String file;
 

+ 2 - 2
modules/stb_vorbis/audio_stream_ogg_vorbis.h

@@ -40,7 +40,7 @@ class AudioStreamOGGVorbis;
 
 class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
 
-	GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled)
+	GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
 
 	stb_vorbis *ogg_stream;
 	stb_vorbis_alloc ogg_alloc;
@@ -72,7 +72,7 @@ public:
 
 class AudioStreamOGGVorbis : public AudioStream {
 
-	GDCLASS(AudioStreamOGGVorbis, AudioStream)
+	GDCLASS(AudioStreamOGGVorbis, AudioStream);
 	OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
 	RES_BASE_EXTENSION("oggstr");
 

+ 2 - 1
modules/stb_vorbis/resource_importer_ogg_vorbis.h

@@ -35,7 +35,8 @@
 #include "core/io/resource_importer.h"
 
 class ResourceImporterOGGVorbis : public ResourceImporter {
-	GDCLASS(ResourceImporterOGGVorbis, ResourceImporter)
+	GDCLASS(ResourceImporterOGGVorbis, ResourceImporter);
+
 public:
 	virtual String get_importer_name() const;
 	virtual String get_visible_name() const;

+ 2 - 2
modules/visual_script/visual_script.h

@@ -39,7 +39,7 @@ class VisualScriptNodeInstance;
 class VisualScript;
 
 class VisualScriptNode : public Resource {
-	GDCLASS(VisualScriptNode, Resource)
+	GDCLASS(VisualScriptNode, Resource);
 
 	friend class VisualScript;
 
@@ -165,7 +165,7 @@ public:
 
 class VisualScript : public Script {
 
-	GDCLASS(VisualScript, Script)
+	GDCLASS(VisualScript, Script);
 
 	RES_BASE_EXTENSION("vs");
 

+ 2 - 1
modules/visual_script/visual_script_builtin_funcs.h

@@ -35,7 +35,8 @@
 
 class VisualScriptBuiltinFunc : public VisualScriptNode {
 
-	GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
+	GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode);
+
 public:
 	enum BuiltinFunc {
 		MATH_SIN,

+ 2 - 2
modules/visual_script/visual_script_editor.cpp

@@ -46,7 +46,7 @@
 #ifdef TOOLS_ENABLED
 class VisualScriptEditorSignalEdit : public Object {
 
-	GDCLASS(VisualScriptEditorSignalEdit, Object)
+	GDCLASS(VisualScriptEditorSignalEdit, Object);
 
 	StringName sig;
 
@@ -186,7 +186,7 @@ public:
 
 class VisualScriptEditorVariableEdit : public Object {
 
-	GDCLASS(VisualScriptEditorVariableEdit, Object)
+	GDCLASS(VisualScriptEditorVariableEdit, Object);
 
 	StringName var;
 

+ 1 - 1
modules/visual_script/visual_script_editor.h

@@ -44,7 +44,7 @@ class VisualScriptEditorVariableEdit;
 #ifdef TOOLS_ENABLED
 
 class VisualScriptEditor : public ScriptEditorBase {
-	GDCLASS(VisualScriptEditor, ScriptEditorBase)
+	GDCLASS(VisualScriptEditor, ScriptEditorBase);
 
 	enum {
 		TYPE_SEQUENCE = 1000,

+ 1 - 1
modules/visual_script/visual_script_expression.h

@@ -36,7 +36,7 @@
 
 class VisualScriptExpression : public VisualScriptNode {
 
-	GDCLASS(VisualScriptExpression, VisualScriptNode)
+	GDCLASS(VisualScriptExpression, VisualScriptNode);
 	friend class VisualScriptNodeInstanceExpression;
 
 	struct Input {

+ 7 - 7
modules/visual_script/visual_script_flow_control.h

@@ -35,7 +35,7 @@
 
 class VisualScriptReturn : public VisualScriptNode {
 
-	GDCLASS(VisualScriptReturn, VisualScriptNode)
+	GDCLASS(VisualScriptReturn, VisualScriptNode);
 
 	Variant::Type type;
 	bool with_value;
@@ -72,7 +72,7 @@ public:
 
 class VisualScriptCondition : public VisualScriptNode {
 
-	GDCLASS(VisualScriptCondition, VisualScriptNode)
+	GDCLASS(VisualScriptCondition, VisualScriptNode);
 
 protected:
 	static void _bind_methods();
@@ -100,7 +100,7 @@ public:
 
 class VisualScriptWhile : public VisualScriptNode {
 
-	GDCLASS(VisualScriptWhile, VisualScriptNode)
+	GDCLASS(VisualScriptWhile, VisualScriptNode);
 
 protected:
 	static void _bind_methods();
@@ -128,7 +128,7 @@ public:
 
 class VisualScriptIterator : public VisualScriptNode {
 
-	GDCLASS(VisualScriptIterator, VisualScriptNode)
+	GDCLASS(VisualScriptIterator, VisualScriptNode);
 
 protected:
 	static void _bind_methods();
@@ -156,7 +156,7 @@ public:
 
 class VisualScriptSequence : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSequence, VisualScriptNode)
+	GDCLASS(VisualScriptSequence, VisualScriptNode);
 
 	int steps;
 
@@ -189,7 +189,7 @@ public:
 
 class VisualScriptSwitch : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSwitch, VisualScriptNode)
+	GDCLASS(VisualScriptSwitch, VisualScriptNode);
 
 	struct Case {
 		Variant::Type type;
@@ -231,7 +231,7 @@ public:
 
 class VisualScriptTypeCast : public VisualScriptNode {
 
-	GDCLASS(VisualScriptTypeCast, VisualScriptNode)
+	GDCLASS(VisualScriptTypeCast, VisualScriptNode);
 
 	StringName base_type;
 	String script;

+ 7 - 4
modules/visual_script/visual_script_func_nodes.h

@@ -35,7 +35,8 @@
 
 class VisualScriptFunctionCall : public VisualScriptNode {
 
-	GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
+	GDCLASS(VisualScriptFunctionCall, VisualScriptNode);
+
 public:
 	enum CallMode {
 		CALL_MODE_SELF,
@@ -137,7 +138,8 @@ VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
 
 class VisualScriptPropertySet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptPropertySet, VisualScriptNode)
+	GDCLASS(VisualScriptPropertySet, VisualScriptNode);
+
 public:
 	enum CallMode {
 		CALL_MODE_SELF,
@@ -242,7 +244,8 @@ VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
 
 class VisualScriptPropertyGet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
+	GDCLASS(VisualScriptPropertyGet, VisualScriptNode);
+
 public:
 	enum CallMode {
 		CALL_MODE_SELF,
@@ -323,7 +326,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
 
 class VisualScriptEmitSignal : public VisualScriptNode {
 
-	GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
+	GDCLASS(VisualScriptEmitSignal, VisualScriptNode);
 
 private:
 	StringName name;

+ 28 - 26
modules/visual_script/visual_script_nodes.h

@@ -35,7 +35,7 @@
 
 class VisualScriptFunction : public VisualScriptNode {
 
-	GDCLASS(VisualScriptFunction, VisualScriptNode)
+	GDCLASS(VisualScriptFunction, VisualScriptNode);
 
 	struct Argument {
 		String name;
@@ -105,7 +105,7 @@ public:
 
 class VisualScriptOperator : public VisualScriptNode {
 
-	GDCLASS(VisualScriptOperator, VisualScriptNode)
+	GDCLASS(VisualScriptOperator, VisualScriptNode);
 
 	Variant::Type typed;
 	Variant::Operator op;
@@ -141,7 +141,7 @@ public:
 
 class VisualScriptSelect : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSelect, VisualScriptNode)
+	GDCLASS(VisualScriptSelect, VisualScriptNode);
 
 	Variant::Type typed;
 
@@ -174,7 +174,7 @@ public:
 
 class VisualScriptVariableGet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptVariableGet, VisualScriptNode)
+	GDCLASS(VisualScriptVariableGet, VisualScriptNode);
 
 	StringName variable;
 
@@ -207,7 +207,7 @@ public:
 
 class VisualScriptVariableSet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptVariableSet, VisualScriptNode)
+	GDCLASS(VisualScriptVariableSet, VisualScriptNode);
 
 	StringName variable;
 
@@ -240,7 +240,7 @@ public:
 
 class VisualScriptConstant : public VisualScriptNode {
 
-	GDCLASS(VisualScriptConstant, VisualScriptNode)
+	GDCLASS(VisualScriptConstant, VisualScriptNode);
 
 	Variant::Type type;
 	Variant value;
@@ -277,7 +277,7 @@ public:
 
 class VisualScriptPreload : public VisualScriptNode {
 
-	GDCLASS(VisualScriptPreload, VisualScriptNode)
+	GDCLASS(VisualScriptPreload, VisualScriptNode);
 
 	Ref<Resource> preload;
 
@@ -309,7 +309,7 @@ public:
 
 class VisualScriptIndexGet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptIndexGet, VisualScriptNode)
+	GDCLASS(VisualScriptIndexGet, VisualScriptNode);
 
 public:
 	virtual int get_output_sequence_port_count() const;
@@ -333,7 +333,7 @@ public:
 
 class VisualScriptIndexSet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptIndexSet, VisualScriptNode)
+	GDCLASS(VisualScriptIndexSet, VisualScriptNode);
 
 public:
 	virtual int get_output_sequence_port_count() const;
@@ -357,7 +357,7 @@ public:
 
 class VisualScriptGlobalConstant : public VisualScriptNode {
 
-	GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
+	GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
 
 	int index;
 
@@ -388,7 +388,7 @@ public:
 
 class VisualScriptClassConstant : public VisualScriptNode {
 
-	GDCLASS(VisualScriptClassConstant, VisualScriptNode)
+	GDCLASS(VisualScriptClassConstant, VisualScriptNode);
 
 	StringName base_type;
 	StringName name;
@@ -425,7 +425,7 @@ public:
 
 class VisualScriptBasicTypeConstant : public VisualScriptNode {
 
-	GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
+	GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
 
 	Variant::Type type;
 	StringName name;
@@ -463,7 +463,8 @@ public:
 
 class VisualScriptMathConstant : public VisualScriptNode {
 
-	GDCLASS(VisualScriptMathConstant, VisualScriptNode)
+	GDCLASS(VisualScriptMathConstant, VisualScriptNode);
+
 public:
 	enum MathConstant {
 		MATH_CONSTANT_ONE,
@@ -512,7 +513,7 @@ VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
 
 class VisualScriptEngineSingleton : public VisualScriptNode {
 
-	GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
+	GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
 
 	String singleton;
 
@@ -545,7 +546,7 @@ public:
 
 class VisualScriptSceneNode : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSceneNode, VisualScriptNode)
+	GDCLASS(VisualScriptSceneNode, VisualScriptNode);
 
 	NodePath path;
 
@@ -580,7 +581,7 @@ public:
 
 class VisualScriptSceneTree : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSceneTree, VisualScriptNode)
+	GDCLASS(VisualScriptSceneTree, VisualScriptNode);
 
 protected:
 	virtual void _validate_property(PropertyInfo &property) const;
@@ -610,7 +611,7 @@ public:
 
 class VisualScriptResourcePath : public VisualScriptNode {
 
-	GDCLASS(VisualScriptResourcePath, VisualScriptNode)
+	GDCLASS(VisualScriptResourcePath, VisualScriptNode);
 
 	String path;
 
@@ -642,7 +643,7 @@ public:
 
 class VisualScriptSelf : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSelf, VisualScriptNode)
+	GDCLASS(VisualScriptSelf, VisualScriptNode);
 
 protected:
 	static void _bind_methods();
@@ -671,7 +672,7 @@ public:
 
 class VisualScriptCustomNode : public VisualScriptNode {
 
-	GDCLASS(VisualScriptCustomNode, VisualScriptNode)
+	GDCLASS(VisualScriptCustomNode, VisualScriptNode);
 
 protected:
 	static void _bind_methods();
@@ -719,7 +720,7 @@ VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
 
 class VisualScriptSubCall : public VisualScriptNode {
 
-	GDCLASS(VisualScriptSubCall, VisualScriptNode)
+	GDCLASS(VisualScriptSubCall, VisualScriptNode);
 
 protected:
 	static void _bind_methods();
@@ -747,7 +748,7 @@ public:
 
 class VisualScriptComment : public VisualScriptNode {
 
-	GDCLASS(VisualScriptComment, VisualScriptNode)
+	GDCLASS(VisualScriptComment, VisualScriptNode);
 
 	String title;
 	String description;
@@ -788,7 +789,7 @@ public:
 
 class VisualScriptConstructor : public VisualScriptNode {
 
-	GDCLASS(VisualScriptConstructor, VisualScriptNode)
+	GDCLASS(VisualScriptConstructor, VisualScriptNode);
 
 	Variant::Type type;
 	MethodInfo constructor;
@@ -824,7 +825,7 @@ public:
 
 class VisualScriptLocalVar : public VisualScriptNode {
 
-	GDCLASS(VisualScriptLocalVar, VisualScriptNode)
+	GDCLASS(VisualScriptLocalVar, VisualScriptNode);
 
 	StringName name;
 	Variant::Type type;
@@ -860,7 +861,7 @@ public:
 
 class VisualScriptLocalVarSet : public VisualScriptNode {
 
-	GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
+	GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
 
 	StringName name;
 	Variant::Type type;
@@ -897,7 +898,8 @@ public:
 
 class VisualScriptInputAction : public VisualScriptNode {
 
-	GDCLASS(VisualScriptInputAction, VisualScriptNode)
+	GDCLASS(VisualScriptInputAction, VisualScriptNode);
+
 public:
 	enum Mode {
 		MODE_PRESSED,
@@ -944,7 +946,7 @@ VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
 
 class VisualScriptDeconstruct : public VisualScriptNode {
 
-	GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
+	GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
 
 	struct Element {
 		StringName name;

+ 1 - 1
modules/visual_script/visual_script_property_selector.h

@@ -36,7 +36,7 @@
 #include "scene/gui/rich_text_label.h"
 
 class VisualScriptPropertySelector : public ConfirmationDialog {
-	GDCLASS(VisualScriptPropertySelector, ConfirmationDialog)
+	GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
 
 	LineEdit *search_box;
 	Tree *search_options;

+ 4 - 2
modules/visual_script/visual_script_yield_nodes.h

@@ -35,7 +35,8 @@
 
 class VisualScriptYield : public VisualScriptNode {
 
-	GDCLASS(VisualScriptYield, VisualScriptNode)
+	GDCLASS(VisualScriptYield, VisualScriptNode);
+
 public:
 	enum YieldMode {
 		YIELD_RETURN,
@@ -84,7 +85,8 @@ VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
 
 class VisualScriptYieldSignal : public VisualScriptNode {
 
-	GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
+	GDCLASS(VisualScriptYieldSignal, VisualScriptNode);
+
 public:
 	enum CallMode {
 		CALL_MODE_SELF,

+ 1 - 1
modules/webm/video_stream_webm.h

@@ -41,7 +41,7 @@ class OpusVorbisDecoder;
 
 class VideoStreamPlaybackWebm : public VideoStreamPlayback {
 
-	GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback)
+	GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback);
 
 	String file_name;
 	int audio_track;

+ 1 - 1
platform/android/export/export.cpp

@@ -208,7 +208,7 @@ static const LauncherIcon launcher_icons[] = {
 
 class EditorExportPlatformAndroid : public EditorExportPlatform {
 
-	GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform)
+	GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform);
 
 	Ref<ImageTexture> logo;
 	Ref<ImageTexture> run_icon;

+ 1 - 1
platform/javascript/export/export.cpp

@@ -40,7 +40,7 @@
 
 class EditorExportPlatformJavaScript : public EditorExportPlatform {
 
-	GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform)
+	GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
 
 	Ref<ImageTexture> logo;
 	Ref<ImageTexture> run_icon;

+ 1 - 1
scene/2d/audio_stream_player_2d.h

@@ -37,7 +37,7 @@
 
 class AudioStreamPlayer2D : public Node2D {
 
-	GDCLASS(AudioStreamPlayer2D, Node2D)
+	GDCLASS(AudioStreamPlayer2D, Node2D);
 
 private:
 	enum {

+ 1 - 1
scene/2d/canvas_item.h

@@ -46,7 +46,7 @@ class StyleBox;
 
 class CanvasItemMaterial : public Material {
 
-	GDCLASS(CanvasItemMaterial, Material)
+	GDCLASS(CanvasItemMaterial, Material);
 
 public:
 	enum BlendMode {

+ 1 - 1
scene/2d/collision_object_2d.h

@@ -36,7 +36,7 @@
 
 class CollisionObject2D : public Node2D {
 
-	GDCLASS(CollisionObject2D, Node2D)
+	GDCLASS(CollisionObject2D, Node2D);
 
 	bool area;
 	RID rid;

+ 1 - 1
scene/2d/collision_shape_2d.h

@@ -38,7 +38,7 @@ class CollisionObject2D;
 
 class CollisionShape2D : public Node2D {
 
-	GDCLASS(CollisionShape2D, Node2D)
+	GDCLASS(CollisionShape2D, Node2D);
 	Ref<Shape2D> shape;
 	Rect2 rect;
 	uint32_t owner_id;

+ 1 - 1
scene/2d/line_2d.h

@@ -35,7 +35,7 @@
 
 class Line2D : public Node2D {
 
-	GDCLASS(Line2D, Node2D)
+	GDCLASS(Line2D, Node2D);
 
 public:
 	enum LineJointMode {

+ 1 - 1
scene/2d/mesh_instance_2d.h

@@ -34,7 +34,7 @@
 #include "scene/2d/node_2d.h"
 
 class MeshInstance2D : public Node2D {
-	GDCLASS(MeshInstance2D, Node2D)
+	GDCLASS(MeshInstance2D, Node2D);
 
 	Ref<Mesh> mesh;
 

+ 1 - 1
scene/2d/particles_2d.h

@@ -37,7 +37,7 @@
 
 class Particles2D : public Node2D {
 private:
-	GDCLASS(Particles2D, Node2D)
+	GDCLASS(Particles2D, Node2D);
 
 public:
 	enum DrawOrder {

+ 1 - 1
scene/2d/position_2d.h

@@ -35,7 +35,7 @@
 
 class Position2D : public Node2D {
 
-	GDCLASS(Position2D, Node2D)
+	GDCLASS(Position2D, Node2D);
 
 	void _draw_cross();
 

+ 1 - 1
scene/2d/skeleton_2d.h

@@ -36,7 +36,7 @@
 class Skeleton2D;
 
 class Bone2D : public Node2D {
-	GDCLASS(Bone2D, Node2D)
+	GDCLASS(Bone2D, Node2D);
 
 	friend class Skeleton2D;
 #ifdef TOOLS_ENABLED

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