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Release 2.1.5-stable

Rémi Verschelde 7 years ago
parent
commit
38ed4b9a8c
3 changed files with 4 additions and 4 deletions
  1. 1 1
      misc/dist/linux/godot.6
  2. 2 2
      misc/dist/osx_tools.app/Contents/Info.plist
  3. 1 1
      version.py

+ 1 - 1
misc/dist/linux/godot.6

@@ -1,4 +1,4 @@
-.TH GODOT "6" "September 2017" "godot 2.1.4-stable" "Games"
+.TH GODOT "6" "July 2018" "godot 2.1.5-stable" "Games"
 .SH NAME
 godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
 .SH SYNOPSIS

+ 2 - 2
misc/dist/osx_tools.app/Contents/Info.plist

@@ -19,11 +19,11 @@
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.1.4</string>
+	<string>2.1.5</string>
 	<key>CFBundleSignature</key>
 	<string>godot</string>
 	<key>CFBundleVersion</key>
-	<string>2.1.4</string>
+	<string>2.1.5</string>
 	<key>NSHumanReadableCopyright</key>
 	<string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string>
 	<key>LSMinimumSystemVersion</key>

+ 1 - 1
version.py

@@ -3,4 +3,4 @@ name = "Godot Engine"
 major = 2
 minor = 1
 patch = 5
-status = "rc"
+status = "stable"