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@@ -502,6 +502,12 @@ void main() {
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if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
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normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
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+ if (bool(draw_data.flags & FLAGS_FLIP_H)) {
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+ normal.x = -normal.x;
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+ }
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+ if (bool(draw_data.flags & FLAGS_FLIP_V)) {
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+ normal.y = -normal.y;
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+ }
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normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
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normal_used = true;
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} else {
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