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Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

dankan1890 4 年之前
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390ff22a8c
共有 1 個文件被更改,包括 6 次插入1 次删除
  1. 6 1
      editor/plugins/sprite_frames_editor_plugin.cpp

+ 6 - 1
editor/plugins/sprite_frames_editor_plugin.cpp

@@ -32,6 +32,7 @@
 
 #include "core/config/project_settings.h"
 #include "core/io/resource_loader.h"
+#include "core/os/keyboard.h"
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "scene/3d/sprite_3d.h"
@@ -952,7 +953,11 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
 	if (String(d["type"]) == "files") {
 		Vector<String> files = d["files"];
 
-		_file_load_request(files, at_pos);
+		if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+			_prepare_sprite_sheet(files[0]);
+		} else {
+			_file_load_request(files, at_pos);
+		}
 	}
 }