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@@ -922,10 +922,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
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Joypad &joy = joy_names[p_device];
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Joypad &joy = joy_names[p_device];
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- // Make sure that we don't generate events for up to 5% jitter
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- // This is needed for Nintendo Switch Pro controllers, which jitter at rest
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- const float MIN_AXIS_CHANGE = 0.05f;
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- if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) {
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+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
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return;
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return;
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}
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}
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