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Merge pull request #61070 from somnathsarkar/screenuv-fix

Hugo Locurcio 3 年之前
父節點
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396def9b66

+ 1 - 1
drivers/gles3/shaders/scene.glsl

@@ -920,7 +920,7 @@ void main() {
 
 	float normal_map_depth = 1.0;
 
-	vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
+	vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
 
 	float sss_strength = 0.0;
 

+ 1 - 1
servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl

@@ -679,7 +679,7 @@ void main() {
 
 	float normal_map_depth = 1.0;
 
-	vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
+	vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
 
 	float sss_strength = 0.0;
 

+ 1 - 1
servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl

@@ -650,7 +650,7 @@ void main() {
 
 	float normal_map_depth = 1.0;
 
-	vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
+	vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
 
 	float sss_strength = 0.0;