@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@GDScript" category="Core" version="3.1">
+<class name="@GDScript" category="Core" version="3.2">
<brief_description>
Built-in GDScript functions.
</brief_description>
-<class name="@GlobalScope" category="Core" version="3.1">
+<class name="@GlobalScope" category="Core" version="3.2">
Global scope constants and variables.
-<class name="@NativeScript" category="Core" version="3.1">
+<class name="@NativeScript" category="Core" version="3.2">
<description>
-<class name="@VisualScript" category="Core" version="3.1">
+<class name="@VisualScript" category="Core" version="3.2">
Built-in visual script functions.
-<class name="AABB" category="Built-In Types" version="3.1">
+<class name="AABB" category="Built-In Types" version="3.2">
Axis-Aligned Bounding Box.
-<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1">
+<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.2">
Anchor point in AR Space.
-<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1">
+<class name="ARVRCamera" inherits="Camera" category="Core" version="3.2">
A camera node with a few overrules for AR/VR applied, such as location tracking.
-<class name="ARVRController" inherits="Spatial" category="Core" version="3.1">
+<class name="ARVRController" inherits="Spatial" category="Core" version="3.2">
A spatial node representing a spatially tracked controller.
-<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1">
+<class name="ARVRInterface" inherits="Reference" category="Core" version="3.2">
Base class for ARVR interface implementation.
-<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1">
+<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.2">
Our origin point in AR/VR.
-<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1">
+<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.2">
A tracked object
-<class name="ARVRServer" inherits="Object" category="Core" version="3.1">
+<class name="ARVRServer" inherits="Object" category="Core" version="3.2">
This is our AR/VR Server.
-<class name="AStar" inherits="Reference" category="Core" version="3.1">
+<class name="AStar" inherits="Reference" category="Core" version="3.2">
AStar class representation that uses vectors as edges.
-<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1">
+<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.2">
Base dialog for user notification.
-<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1">
+<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.2">
Sprite node that can use multiple textures for animation.
-<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
+<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
2D sprite node in 3D world, that can use multiple 2D textures for animation.
-<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
+<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.2">
Proxy texture for simple frame-based animations.
-<class name="Animation" inherits="Resource" category="Core" version="3.1">
+<class name="Animation" inherits="Resource" category="Core" version="3.2">
Contains data used to animate everything in the engine.
-<class name="AnimationNode" inherits="Resource" category="Core" version="3.1">
+<class name="AnimationNode" inherits="Resource" category="Core" version="3.2">
Base resource for [AnimationTree] nodes.
-<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.2">
-<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.2">
-<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
-<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.2">
-<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
-<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1">
+<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
-<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1">
+<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.2">
-<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1">
+<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2">
Container and player of [Animation] resources.
-<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.2">
-<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1">
+<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.2">
-<class name="AnimationTree" inherits="Node" category="Core" version="3.1">
+<class name="AnimationTree" inherits="Node" category="Core" version="3.2">
-<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1">
+<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.2">
Animation Player that uses a node graph for blending Animations.
-<class name="Area" inherits="CollisionObject" category="Core" version="3.1">
+<class name="Area" inherits="CollisionObject" category="Core" version="3.2">
General purpose area node for detection and 3D physics influence.
-<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1">
+<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.2">
2D area for detection and 2D physics influence.
-<class name="Array" category="Built-In Types" version="3.1">
+<class name="Array" category="Built-In Types" version="3.2">
Generic array datatype.
-<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1">
+<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.2">
-<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1">
+<class name="AtlasTexture" inherits="Texture" category="Core" version="3.2">
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
-<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1">
+<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.2">
Stores information about the audiobusses.
-<class name="AudioEffect" inherits="Resource" category="Core" version="3.1">
+<class name="AudioEffect" inherits="Resource" category="Core" version="3.2">
Audio Effect For Audio.
-<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.2">
Adds a Amplify audio effect to an Audio bus.
Increases or decreases the volume of the selected audio bus.
-<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
Adds a band limit filter to the Audio Bus.
-<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
Adds a band pass filter to the Audio Bus.
-<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.2">
Adds a chorus audio effect.
-<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.2">
Adds a Compressor audio effect to an Audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.
-<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.2">
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
-<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.2">
Adds a Distortion audio effect to an Audio bus.
Modify the sound to make it dirty.
-<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.2">
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
-<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1">
+<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.2">
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.
-<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1">
+<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.2">
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
-<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1">
+<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.2">
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
-<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.2">
Adds a filter to the Audio Bus.
-<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
Adds a high pass filter to the Audio Bus.
-<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
-<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.2">
Adds a soft clip Limiter audio effect to an Audio bus.
-<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
Adds a low pass filter to the Audio Bus.
-<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
-<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
Adds a notch filter to the Audio Bus.
-<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.2">
Adds a Panner audio effect to an Audio bus. Pans sound left or right.
-<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.2">
Adds a Phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
-<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.2">
Adds a Pitch shift audio effect to an Audio bus.
Raises or lowers the pitch of original sound.
-<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.2">
-<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.2">
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
-<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.2">
-<class name="AudioServer" inherits="Object" category="Core" version="3.1">
+<class name="AudioServer" inherits="Object" category="Core" version="3.2">
Server interface for low level audio access.
-<class name="AudioStream" inherits="Resource" category="Core" version="3.1">
+<class name="AudioStream" inherits="Resource" category="Core" version="3.2">
Base class for audio streams.
-<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.2">
-<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1">
+<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.2">
Meta class for playing back audio.
-<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1">
+<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2">
Plays back audio.
-<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1">
+<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.2">
Plays audio in 2D.
-<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1">
+<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.2">
Plays 3D sound in 3D space.
-<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.2">
Plays audio with random pitch tweaking.
-<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2">
Plays audio.
-<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1">
+<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.2">
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
-<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1">
+<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.2">
Prerendered indirect light map for a scene.
-<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1">
+<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.2">
-<class name="BaseButton" inherits="Control" category="Core" version="3.1">
+<class name="BaseButton" inherits="Control" category="Core" version="3.2">
Base class for different kinds of buttons.
-<class name="Basis" category="Built-In Types" version="3.1">
+<class name="Basis" category="Built-In Types" version="3.2">
3x3 matrix datatype.
-<class name="BitMap" inherits="Resource" category="Core" version="3.1">
+<class name="BitMap" inherits="Resource" category="Core" version="3.2">
Boolean matrix.
-<class name="BitmapFont" inherits="Font" category="Core" version="3.1">
+<class name="BitmapFont" inherits="Font" category="Core" version="3.2">
Renders text using [code]*.fnt[/code] fonts.
-<class name="Bone2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Bone2D" inherits="Node2D" category="Core" version="3.2">
-<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1">
+<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.2">
A node that will attach to a bone.
-<class name="BoxContainer" inherits="Container" category="Core" version="3.1">
+<class name="BoxContainer" inherits="Container" category="Core" version="3.2">
Base class for box containers.
-<class name="BoxShape" inherits="Shape" category="Core" version="3.1">
+<class name="BoxShape" inherits="Shape" category="Core" version="3.2">
Box shape resource.
-<class name="Button" inherits="BaseButton" category="Core" version="3.1">
+<class name="Button" inherits="BaseButton" category="Core" version="3.2">
Standard themed Button.
-<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1">
+<class name="ButtonGroup" inherits="Resource" category="Core" version="3.2">
Group of Buttons.
-<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.2">
-<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.1">
+<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.2">
-<class name="Camera" inherits="Spatial" category="Core" version="3.1">
+<class name="Camera" inherits="Spatial" category="Core" version="3.2">
Camera node, displays from a point of view.
-<class name="Camera2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Camera2D" inherits="Node2D" category="Core" version="3.2">
Camera node for 2D scenes.
-<class name="CanvasItem" inherits="Node" category="Core" version="3.1">
+<class name="CanvasItem" inherits="Node" category="Core" version="3.2">
Base class of anything 2D.
-<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.1">
+<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.2">
A material for [CanvasItem]s.
-<class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
+<class name="CanvasLayer" inherits="Node" category="Core" version="3.2">
Canvas drawing layer.