@@ -158,14 +158,14 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = _get_frame_duration();
@@ -1019,14 +1019,14 @@ void AnimatedSprite3D::_notification(int p_what) {
- float speed = frames->get_animation_speed(animation);
+ double speed = frames->get_animation_speed(animation);
timeout = 1.0 / speed;