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@@ -44,6 +44,12 @@
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Returns an individual bit on the collision mask.
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</description>
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</method>
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+ <method name="get_physics_rid" qualifiers="const">
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+ <return type="RID">
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+ </return>
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+ <description>
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+ </description>
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+ </method>
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<method name="remove_collision_exception_with">
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<return type="void">
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</return>
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@@ -85,11 +91,11 @@
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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- <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.0">
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+ <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
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</member>
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<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
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</member>
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- <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.0">
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+ <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
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</member>
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<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath("")">
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[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.
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@@ -99,10 +105,10 @@
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<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
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If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
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</member>
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- <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="0">
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+ <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
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Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
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</member>
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- <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0">
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+ <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
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The SoftBody3D's mass.
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</member>
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</members>
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