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+/**************************************************************************/
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+/* openxr_eye_gaze_interaction.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "openxr_eye_gaze_interaction.h"
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+
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+#include "core/os/os.h"
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+
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+#include "../action_map/openxr_interaction_profile_metadata.h"
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+
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+OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::singleton = nullptr;
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+
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+OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::get_singleton() {
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+ ERR_FAIL_NULL_V(singleton, nullptr);
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+ return singleton;
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+}
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+
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+OpenXREyeGazeInteractionExtension::OpenXREyeGazeInteractionExtension() {
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+ singleton = this;
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+}
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+
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+OpenXREyeGazeInteractionExtension::~OpenXREyeGazeInteractionExtension() {
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+ singleton = nullptr;
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+}
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+
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+HashMap<String, bool *> OpenXREyeGazeInteractionExtension::get_requested_extensions() {
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+ HashMap<String, bool *> request_extensions;
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+
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+ request_extensions[XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME] = &available;
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+
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+ return request_extensions;
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+}
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+
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+void *OpenXREyeGazeInteractionExtension::set_system_properties_and_get_next_pointer(void *p_next_pointer) {
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+ if (!available) {
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+ return p_next_pointer;
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+ }
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+
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+ properties.type = XR_TYPE_SYSTEM_EYE_GAZE_INTERACTION_PROPERTIES_EXT;
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+ properties.next = p_next_pointer;
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+ properties.supportsEyeGazeInteraction = false;
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+
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+ return &properties;
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+}
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+
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+bool OpenXREyeGazeInteractionExtension::is_available() {
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+ return available;
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+}
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+
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+bool OpenXREyeGazeInteractionExtension::supports_eye_gaze_interaction() {
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+ // The extension being available only means that the OpenXR Runtime supports the extension.
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+ // The `supportsEyeGazeInteraction` is set to true if the device also supports this.
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+ // Thus both need to be true.
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+ // In addition, on mobile runtimes, the proper permission needs to be granted.
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+ if (available && properties.supportsEyeGazeInteraction) {
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+ return !OS::get_singleton()->has_feature("mobile") || OS::get_singleton()->has_feature("PERMISSION_XR_EXT_eye_gaze_interaction");
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+ }
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+
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+ return false;
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+}
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+
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+void OpenXREyeGazeInteractionExtension::on_register_metadata() {
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+ OpenXRInteractionProfileMetadata *metadata = OpenXRInteractionProfileMetadata::get_singleton();
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+ ERR_FAIL_NULL(metadata);
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+
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+ // Eyes top path
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+ metadata->register_top_level_path("Eye gaze tracker", "/user/eyes_ext", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME);
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+
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+ // Eye gaze interaction
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+ metadata->register_interaction_profile("Eye gaze", "/interaction_profiles/ext/eye_gaze_interaction", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME);
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+ metadata->register_io_path("/interaction_profiles/ext/eye_gaze_interaction", "Gaze pose", "/user/eyes_ext", "/user/eyes_ext/input/gaze_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
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+}
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