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Fix condition test

Juan Linietsky 7 years ago
parent
commit
3a62f29eef
1 changed files with 2 additions and 2 deletions
  1. 2 2
      servers/physics_2d/space_2d_sw.cpp

+ 2 - 2
servers/physics_2d/space_2d_sw.cpp

@@ -740,8 +740,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
 
 						if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
 							const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
-							if ((Physics2DServer::BODY_MODE_KINEMATIC || Physics2DServer::BODY_MODE_RIGID)) {
-								//fix for moving platforms, margin is increased by how much it moved in the given direction
+							if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+								//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
 								Vector2 lv = b->get_linear_velocity();
 								//compute displacement from linear velocity
 								Vector2 motion = lv * Physics2DDirectBodyStateSW::singleton->step;