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Merge pull request #55651 from Calinou/remove-more-debug-prints

Rémi Verschelde 3 years ago
parent
commit
3a7d5a1c64

+ 0 - 4
editor/editor_folding.cpp

@@ -262,10 +262,6 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
 
 			if (E.type == Variant::OBJECT) {
 				RES res = p_object->get(E.name);
-				print_line("res: " + String(E.name) + " valid " + itos(res.is_valid()));
-				if (res.is_valid()) {
-					print_line("path " + res->get_path());
-				}
 				if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
 					resources.insert(res);
 					_do_object_unfolds(res.ptr(), resources);

+ 0 - 1
editor/editor_node.cpp

@@ -4236,7 +4236,6 @@ void EditorNode::_dock_make_float() {
 	Size2 dock_size = dock->get_size() + borders * 2; // remember size
 	Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
 
-	print_line("dock pos: " + dock->get_global_position() + " window pos: " + get_tree()->get_root()->get_position());
 	int dock_index = dock->get_index();
 	dock_slot[dock_popup_selected]->remove_child(dock);
 

+ 0 - 1
editor/plugins/node_3d_editor_gizmos.cpp

@@ -2871,7 +2871,6 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
 void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 	Node3D *cs = p_gizmo->get_spatial_node();
 
-	print_line("redraw request " + itos(cs != nullptr));
 	p_gizmo->clear();
 
 	const Ref<Material> material =

+ 1 - 1
modules/gltf/gltf_document.cpp

@@ -192,7 +192,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
 	uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time;
 	float elapsed_sec = double(elapsed) / 1000000.0;
 	elapsed_sec = Math::snapped(elapsed_sec, 0.01f);
-	print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
+	print_verbose("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
 
 	return OK;
 }

+ 1 - 1
scene/resources/material.cpp

@@ -2899,7 +2899,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
 			idx++;
 		}
 
-		print_line("remapped parameter not found: " + String(p_name));
+		WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
 		return true;
 	}
 

+ 2 - 2
scene/resources/mesh.cpp

@@ -994,9 +994,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
 			}
 
 			//clear unused flags
-			print_line("format pre: " + itos(old_format));
+			print_verbose("Mesh format pre-conversion: " + itos(old_format));
 
-			print_line("format post: " + itos(new_format));
+			print_verbose("Mesh format post-conversion: " + itos(new_format));
 
 			ERR_FAIL_COND_V(!d.has("aabb"), false);
 			AABB aabb = d["aabb"];

+ 0 - 6
servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp

@@ -1305,7 +1305,6 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
 	RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points);
 
 	if (gi->sdfgi_debug_probe_dir != Vector3()) {
-		print_line("CLICK DEBUG ME?");
 		uint32_t cascade = 0;
 		Vector3 offset = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascades[cascade].position)) * cascades[cascade].cell_size * Vector3(1.0, 1.0 / y_mult, 1.0);
 		Vector3 probe_size = cascades[cascade].cell_size * (cascade_size / SDFGI::PROBE_DIVISOR) * Vector3(1.0, 1.0 / y_mult, 1.0);
@@ -1333,11 +1332,6 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
 			}
 		}
 
-		if (gi->sdfgi_debug_probe_enabled) {
-			print_line("found: " + gi->sdfgi_debug_probe_index);
-		} else {
-			print_line("no found");
-		}
 		gi->sdfgi_debug_probe_dir = Vector3();
 	}
 

+ 0 - 1
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -9265,7 +9265,6 @@ void RendererStorageRD::_update_global_variables() {
 			ERR_CONTINUE(!material); //wtf
 
 			_material_queue_update(material, false, true);
-			print_line("update material texture?");
 		}
 
 		global_variables.must_update_texture_materials = false;