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Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast

Document seamless noise having a lower contrast than non-seamless noise
Rémi Verschelde 4 年之前
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+ 1 - 0
modules/opensimplex/doc_classes/NoiseTexture.xml

@@ -32,6 +32,7 @@
 		</member>
 		</member>
 		<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
 		<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
 			Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
 			Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
+			[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
 		</member>
 		</member>
 		<member name="width" type="int" setter="set_width" getter="get_width" default="512">
 		<member name="width" type="int" setter="set_width" getter="get_width" default="512">
 			Width of the generated texture.
 			Width of the generated texture.

+ 1 - 0
modules/opensimplex/doc_classes/OpenSimplexNoise.xml

@@ -109,6 +109,7 @@
 			</argument>
 			</argument>
 			<description>
 			<description>
 				Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
 				Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+				[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
 			</description>
 			</description>
 		</method>
 		</method>
 	</methods>
 	</methods>