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Эх сурвалжийг харах

Fix GraphEdit reconnecting to disconnected port, cherry-picked for 3.x

Yuri Roubinsky 5 жил өмнө
parent
commit
3ad676cbbe

+ 1 - 1
scene/gui/graph_edit.cpp

@@ -677,7 +677,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
 		connecting_to = mm->get_position();
 		connecting_target = false;
 		top_layer->update();
-		connecting_valid = click_pos.distance_to(connecting_to) > 20.0 * zoom;
+		connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
 
 		if (connecting_valid) {
 			Ref<Texture> port = get_icon("port", "GraphNode");