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@@ -3645,7 +3645,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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switch (p_type) {
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case ShaderLanguage::TYPE_BOOL:
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if (array_size > 0) {
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].boolean);
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}
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@@ -3658,7 +3658,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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array_size *= 2;
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if (array_size > 0) {
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].boolean);
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}
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@@ -3671,7 +3671,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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array_size *= 3;
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if (array_size > 0) {
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].boolean);
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}
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@@ -3684,7 +3684,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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array_size *= 4;
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if (array_size > 0) {
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].boolean);
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}
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@@ -3695,7 +3695,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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break;
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case ShaderLanguage::TYPE_INT:
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if (array_size > 0) {
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].sint);
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}
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@@ -3708,7 +3708,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 2;
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].sint);
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}
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@@ -3721,7 +3721,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 3;
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].sint);
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}
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@@ -3734,7 +3734,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 4;
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].sint);
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}
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@@ -3745,7 +3745,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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break;
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case ShaderLanguage::TYPE_UINT:
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if (array_size > 0) {
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].uint);
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}
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@@ -3758,7 +3758,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 2;
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].uint);
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}
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@@ -3771,7 +3771,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 3;
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].uint);
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}
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@@ -3784,7 +3784,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 4;
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- PackedInt32Array array = PackedInt32Array();
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+ PackedInt32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].uint);
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}
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@@ -3795,7 +3795,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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break;
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case ShaderLanguage::TYPE_FLOAT:
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if (array_size > 0) {
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- PackedFloat32Array array = PackedFloat32Array();
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+ PackedFloat32Array array;
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for (int i = 0; i < array_size; i++) {
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array.push_back(p_value[i].real);
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}
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@@ -3808,7 +3808,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 2;
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- PackedVector2Array array = PackedVector2Array();
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+ PackedVector2Array array;
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for (int i = 0; i < array_size; i += 2) {
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array.push_back(Vector2(p_value[i].real, p_value[i + 1].real));
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}
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@@ -3822,13 +3822,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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array_size *= 3;
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if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
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- PackedColorArray array = PackedColorArray();
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+ PackedColorArray array;
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for (int i = 0; i < array_size; i += 3) {
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array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
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}
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value = Variant(array);
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} else {
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- PackedVector3Array array = PackedVector3Array();
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+ PackedVector3Array array;
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for (int i = 0; i < array_size; i += 3) {
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array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
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}
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@@ -3847,13 +3847,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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array_size *= 4;
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if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
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- PackedColorArray array = PackedColorArray();
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+ PackedColorArray array;
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for (int i = 0; i < array_size; i += 4) {
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array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
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}
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value = Variant(array);
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} else {
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- PackedFloat32Array array = PackedFloat32Array();
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+ PackedFloat32Array array;
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for (int i = 0; i < array_size; i += 4) {
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array.push_back(p_value[i].real);
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array.push_back(p_value[i + 1].real);
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@@ -3874,7 +3874,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 4;
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- PackedFloat32Array array = PackedFloat32Array();
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+ PackedFloat32Array array;
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for (int i = 0; i < array_size; i += 4) {
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array.push_back(p_value[i].real);
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array.push_back(p_value[i + 1].real);
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@@ -3890,7 +3890,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 9;
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- PackedFloat32Array array = PackedFloat32Array();
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+ PackedFloat32Array array;
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for (int i = 0; i < array_size; i += 9) {
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for (int j = 0; j < 9; j++) {
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array.push_back(p_value[i + j].real);
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@@ -3916,7 +3916,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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if (array_size > 0) {
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array_size *= 16;
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- PackedFloat32Array array = PackedFloat32Array();
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+ PackedFloat32Array array;
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for (int i = 0; i < array_size; i += 16) {
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for (int j = 0; j < 16; j++) {
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array.push_back(p_value[i + j].real);
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