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i18n: Sync translations with Weblate

Adds initial translations for Hungarian and Pirate (yaaaar!)
Rémi Verschelde 8 years ago
parent
commit
3b42e0a336

+ 31 - 23
tools/translations/ca.po

@@ -7,7 +7,7 @@
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-09-11 09:26+0000\n"
+"PO-Revision-Date: 2016-10-11 08:26+0000\n"
 "Last-Translator: Roger BR <[email protected]>\n"
 "Last-Translator: Roger BR <[email protected]>\n"
 "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ca/>\n"
 "godot/ca/>\n"
@@ -15,7 +15,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -38,6 +38,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"No es pot començar un camí per '/'. Els camins absoluts han de començar per "
+"'res://', 'user://' o 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -231,19 +233,19 @@ msgstr "Transició"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "Seqüència"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Switch"
 msgid "Switch"
-msgstr ""
+msgstr "commutador"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
-msgstr ""
+msgstr "Mentre"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -256,12 +258,12 @@ msgstr "Crida"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Get"
 msgid "Get"
-msgstr ""
+msgstr "Obtenir"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Set"
 msgid "Set"
-msgstr ""
+msgstr "Especifica"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -399,38 +401,42 @@ msgstr ""
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
-msgstr ""
+msgstr "premut"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just released"
 msgid "just released"
-msgstr ""
+msgstr "alliberat"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
 msgstr ""
 msgstr ""
+"No s'ha pogut llegir el certificat. Comproveu que tant el camí com la "
+"contrasenya són correctes"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr ""
+msgstr "No s'ha pogut l'objecte signatura."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "No s'ha pogut crear el paquet signatura."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"No s'ha trobat cap plantilla.\n"
+"Descarregueu i instal·leu alguna plantilla d'exportació."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
-msgstr ""
+msgstr "No s'ha trobat cap paquet de depuració personalitzat."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom release package not found."
 msgid "Custom release package not found."
-msgstr ""
+msgstr "No s'ha trobat cap paquet de llançament personalitzat."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 #, fuzzy
 #, fuzzy
@@ -444,7 +450,7 @@ msgstr "La mida de la lletra no és vàlida."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr ""
+msgstr "GUID d'editor no vàlid."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 #, fuzzy
 #, fuzzy
@@ -453,31 +459,33 @@ msgstr "Lletra personalitzada no vàlida."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgstr ""
 msgstr ""
+"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
+"620x300."
 
 
 #: scene/2d/animated_sprite.cpp
 #: scene/2d/animated_sprite.cpp
 msgid ""
 msgid ""
@@ -485,7 +493,7 @@ msgid ""
 "order for AnimatedSprite to display frames."
 "order for AnimatedSprite to display frames."
 msgstr ""
 msgstr ""
 "Un recurs del tipus SpriteFrames s'ha de crear or especificar en la "
 "Un recurs del tipus SpriteFrames s'ha de crear or especificar en la "
-"propietat \"Quadres (Frames)\" perquè AnimatedSprite pugui mostrar els "
+"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
 "quadres."
 "quadres."
 
 
 #: scene/2d/canvas_modulate.cpp
 #: scene/2d/canvas_modulate.cpp
@@ -494,7 +502,7 @@ msgid ""
 "scenes). The first created one will work, while the rest will be ignored."
 "scenes). The first created one will work, while the rest will be ignored."
 msgstr ""
 msgstr ""
 "Només es permet un sol CanvasModulate per escena (o conjunt d'escenes "
 "Només es permet un sol CanvasModulate per escena (o conjunt d'escenes "
-"instanciades). El primer funcionara, mentre que la resta seran ignorats."
+"instanciades). El primer funcionarà, mentre que la resta seran ignorats."
 
 
 #: scene/2d/collision_polygon_2d.cpp
 #: scene/2d/collision_polygon_2d.cpp
 msgid ""
 msgid ""

+ 50 - 49
tools/translations/es_AR.po

@@ -10,8 +10,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-04 12:31+0000\n"
-"Last-Translator: Roger BR <drai_kin@hotmail.com>\n"
+"PO-Revision-Date: 2016-10-10 04:20+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/es_AR/>\n"
 "godot-engine/godot/es_AR/>\n"
 "Language: es_AR\n"
 "Language: es_AR\n"
@@ -19,7 +19,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -41,6 +41,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar con "
+"'res://', 'user://'. o 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -175,9 +177,8 @@ msgid "Editing Signal:"
 msgstr "Editando Señal:"
 msgstr "Editando Señal:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr "Cambiar Tipo"
+msgstr "Cambiar Expresión"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node"
 msgid "Add Node"
@@ -228,40 +229,36 @@ msgid "Add Setter Property"
 msgstr "Agregar Propiedad Setter"
 msgstr "Agregar Propiedad Setter"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Condition"
 msgid "Condition"
-msgstr "Copiar Animación"
+msgstr "Condición"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "Secuencia"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Switch"
 msgid "Switch"
-msgstr "Altura"
+msgstr "Switch"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
-msgstr ""
+msgstr "Mientras"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Return"
 msgid "Return"
-msgstr "Retornar:"
+msgstr "Retornar"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
 msgstr "Llamar"
 msgstr "Llamar"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Get"
 msgid "Get"
-msgstr "Setear"
+msgstr "Obtener"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
@@ -403,87 +400,97 @@ msgstr ""
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
-msgstr ""
+msgstr "recién presionado"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just released"
 msgid "just released"
-msgstr ""
+msgstr "recién soltado"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
 msgstr ""
 msgstr ""
+"No se pudo leer el archivo de certificado. Son tanto la ruta como el "
+"password correctos?"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr "Error al escribir el PCK de proyecto!"
+msgstr "Error al crear el objeto firma."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "Error al crear la firma del paquete."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"No se encontraron export templates.\n"
+"Descargá o instalá export templates."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
-msgstr ""
+msgstr "Paquete debug personalizado no encontrado."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom release package not found."
 msgid "Custom release package not found."
-msgstr ""
+msgstr "Paquete release personalizado no encontrado."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid unique name."
 msgid "Invalid unique name."
-msgstr "Nombre inválido."
+msgstr "Nombre único inválido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid product GUID."
 msgid "Invalid product GUID."
-msgstr "Tamaño de tipografía inválido."
+msgstr "GUID de producto inválido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr "Ruta base inválida"
+msgstr "GUID de publisher inválido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr "Origen personalizado de tipografía inválido."
+msgstr "Color de fondo inválido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgstr ""
 msgstr ""
+"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgstr ""
 msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería "
+"ser 44x44)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgstr ""
 msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería "
+"ser 71x71)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgstr ""
 msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería "
+"ser 150x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgstr ""
 msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería "
+"ser 310x310)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgstr ""
 msgstr ""
+"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
+"ser 310x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
 
 
 #: scene/2d/animated_sprite.cpp
 #: scene/2d/animated_sprite.cpp
 msgid ""
 msgid ""
@@ -671,10 +678,9 @@ msgstr ""
 "provee datos de navegación."
 "provee datos de navegación."
 
 
 #: scene/3d/remote_transform.cpp
 #: scene/3d/remote_transform.cpp
-#, fuzzy
 msgid "Path property must point to a valid Spatial node to work."
 msgid "Path property must point to a valid Spatial node to work."
 msgstr ""
 msgstr ""
-"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
+"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
 
 
 #: scene/3d/scenario_fx.cpp
 #: scene/3d/scenario_fx.cpp
 msgid ""
 msgid ""
@@ -1449,6 +1455,8 @@ msgid ""
 "Target method not found! Specify a valid method or attach a script to target "
 "Target method not found! Specify a valid method or attach a script to target "
 "Node."
 "Node."
 msgstr ""
 msgstr ""
+"El método objetivo no fue encontrado! Especificá un método válido o agregá "
+"un script al Nodo objetivo."
 
 
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 msgid "Connect To Node:"
 msgid "Connect To Node:"
@@ -2493,9 +2501,8 @@ msgid "Editor Layout"
 msgstr "Layout del Editor"
 msgstr "Layout del Editor"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
-#, fuzzy
 msgid "Toggle Fullscreen"
 msgid "Toggle Fullscreen"
-msgstr "Modo Pantalla Completa"
+msgstr "Act./Desact. Pantalla Completa"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Install Export Templates"
 msgid "Install Export Templates"
@@ -2523,7 +2530,7 @@ msgstr "Actualizar Cambios"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Disable Update Spinner"
 msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Desactivar Update Spinner"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Inspector"
 msgid "Inspector"
@@ -3955,9 +3962,8 @@ msgid "Clear Bones"
 msgstr "Reestablecer Huesos"
 msgstr "Reestablecer Huesos"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Show Bones"
 msgid "Show Bones"
-msgstr "Crear Huesos"
+msgstr "Mostrar Huesos"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Make IK Chain"
 msgid "Make IK Chain"
@@ -4699,9 +4705,8 @@ msgid "Close Docs"
 msgstr "Cerrar Docs"
 msgstr "Cerrar Docs"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close All"
 msgid "Close All"
-msgstr "Cerrar"
+msgstr "Cerrar Todos"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
@@ -4816,9 +4821,8 @@ msgstr ""
 "pertenecen esta cargada"
 "pertenecen esta cargada"
 
 
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Pick Color"
 msgid "Pick Color"
-msgstr "Color"
+msgstr "Elegir Color"
 
 
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 msgid "Move Up"
 msgid "Move Up"
@@ -5196,9 +5200,8 @@ msgid "Insert Animation Key"
 msgstr "Insertar Clave de Animación"
 msgstr "Insertar Clave de Animación"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Focus Origin"
 msgid "Focus Origin"
-msgstr "Ver Origen"
+msgstr "Foco en Origen"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Focus Selection"
 msgid "Focus Selection"
@@ -5466,9 +5469,8 @@ msgid "Remove Item"
 msgstr "Remover Item"
 msgstr "Remover Item"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme"
 msgid "Theme"
-msgstr "Guardar Tema"
+msgstr "Tema"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
 msgid "Add Class Items"
 msgid "Add Class Items"
@@ -6290,9 +6292,8 @@ msgid "Assign"
 msgstr "Asignar"
 msgstr "Asignar"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
-#, fuzzy
 msgid "New Script"
 msgid "New Script"
-msgstr "Script siguiente"
+msgstr "Nuevo Script"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Error loading file: Not a resource!"
 msgid "Error loading file: Not a resource!"

+ 140 - 166
tools/translations/fr.po

@@ -2,11 +2,13 @@
 # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
 # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 #
 #
+# Brice <[email protected]>, 2016.
 # Chenebel Dorian <[email protected]>, 2016.
 # Chenebel Dorian <[email protected]>, 2016.
 # derderder77 <[email protected]>, 2016.
 # derderder77 <[email protected]>, 2016.
 # finkiki <[email protected]>, 2016.
 # finkiki <[email protected]>, 2016.
 # Hugo Locurcio <[email protected]>, 2016.
 # Hugo Locurcio <[email protected]>, 2016.
 # Marc <[email protected]>, 2016.
 # Marc <[email protected]>, 2016.
+# Omicron <[email protected]>, 2016.
 # Onyx Steinheim <[email protected]>, 2016.
 # Onyx Steinheim <[email protected]>, 2016.
 # rafeu <[email protected]>, 2016.
 # rafeu <[email protected]>, 2016.
 # Rémi Verschelde <[email protected]>, 2016.
 # Rémi Verschelde <[email protected]>, 2016.
@@ -17,8 +19,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-03 09:11+0000\n"
-"Last-Translator: Thomas Baijot <thomasbaijot@gmail.com>\n"
+"PO-Revision-Date: 2016-10-18 10:46+0000\n"
+"Last-Translator: Omicron <tritonic.dev@gmail.com>\n"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fr/>\n"
 "godot/fr/>\n"
 "Language: fr\n"
 "Language: fr\n"
@@ -26,7 +28,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -47,6 +49,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"Les chemins ne peuvent pas commencer par '/', les chemins absolus doivent "
+"commencer par 'res://', 'user://' ou 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -91,24 +95,30 @@ msgid ""
 "Node yielded, but did not return a function state in the first working "
 "Node yielded, but did not return a function state in the first working "
 "memory."
 "memory."
 msgstr ""
 msgstr ""
+"Le nœud a été produit mais il n'a pas retourné un état de fonction dans la "
+"première mémoire de travail."
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid ""
 msgid ""
 "Return value must be assigned to first element of node working memory! Fix "
 "Return value must be assigned to first element of node working memory! Fix "
 "your node please."
 "your node please."
 msgstr ""
 msgstr ""
+"Une valeur de retour doit être assignée au premier élément de la mémoire de "
+"travail du nœud! Veuillez corriger votre nœud."
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Node returned an invalid sequence output: "
 msgid "Node returned an invalid sequence output: "
-msgstr "Le nœud a retourné une séquence de sortie invalide "
+msgstr "Le nœud a retourné une séquence de sortie invalide: "
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Found sequence bit but not the node in the stack, report bug!"
 msgid "Found sequence bit but not the node in the stack, report bug!"
 msgstr ""
 msgstr ""
+"Une séquence d'octets a été trouvée mais pas le nœud dans la pile, signalez "
+"le bug!"
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Stack overflow with stack depth: "
 msgid "Stack overflow with stack depth: "
-msgstr ""
+msgstr "Débordement de pile avec profondeur de pile: "
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
 msgid "Functions:"
@@ -123,9 +133,8 @@ msgid "Signals:"
 msgstr "Signaux :"
 msgstr "Signaux :"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Name is not a valid identifier:"
 msgid "Name is not a valid identifier:"
-msgstr "Le nom n'est pas un identifiant valide"
+msgstr "Le nom n'est pas un identifiant valide:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Name already in use by another func/var/signal:"
 msgid "Name already in use by another func/var/signal:"
@@ -164,23 +173,20 @@ msgid "Remove Variable"
 msgstr "Supprimer la variable"
 msgstr "Supprimer la variable"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Editing Variable:"
 msgid "Editing Variable:"
-msgstr "Variable"
+msgstr "Éditer la variable:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Remove Signal"
 msgid "Remove Signal"
 msgstr "Supprimer le signal"
 msgstr "Supprimer le signal"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Editing Signal:"
 msgid "Editing Signal:"
-msgstr "Connecter un signal :"
+msgstr "Éditer le signal :"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr "Changer le type"
+msgstr "Changer l'expression"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node"
 msgid "Add Node"
@@ -189,31 +195,34 @@ msgstr "Ajouter un nœud"
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
 msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
 msgstr ""
 msgstr ""
+"Maintenir Meta pour déposer un accesseur. Maintenir Maj pour déposer une "
+"signature générique."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
 msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
 msgstr ""
 msgstr ""
+"Maintenir Ctrl pour déposer un accesseur. Maintenir Maj pour déposer une "
+"signature générique."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a simple reference to the node."
 msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Maintenir Meta pour déposer une référence simple au nœud."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a simple reference to the node."
 msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Maintenir Ctrl pour déposer une référence simple au nœud."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a Variable Setter."
 msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Maintenir Meta pour déposer un mutateur de variable."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a Variable Setter."
 msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Maintenir Ctrl pour déposer un mutateur de variable."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Preload Node"
 msgid "Add Preload Node"
-msgstr "Ajouter un nœud enfant"
+msgstr "Ajouter un nœud 'preload'"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node(s) From Tree"
 msgid "Add Node(s) From Tree"
@@ -221,47 +230,43 @@ msgstr "Ajouter un nœud à partir de l'arbre"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Getter Property"
 msgid "Add Getter Property"
-msgstr ""
+msgstr "Ajouter une propriété accesseur"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Setter Property"
 msgid "Add Setter Property"
-msgstr ""
+msgstr "Ajouter une propriété mutateur"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Condition"
 msgid "Condition"
-msgstr "Copier l'animation"
+msgstr "Condition"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "Séquence"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Switch"
 msgid "Switch"
-msgstr "Hauteur"
+msgstr "Switch"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "Itérateur"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
-msgstr ""
+msgstr "Tant que"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Return"
 msgid "Return"
-msgstr "Retourne :"
+msgstr "Retour"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
 msgstr "Appel"
 msgstr "Appel"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Get"
 msgid "Get"
-msgstr "Définir"
+msgstr "Récupérer"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
@@ -308,11 +313,11 @@ msgstr "Fermer"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Edit Signal Arguments:"
 msgid "Edit Signal Arguments:"
-msgstr "Editer les arguments du signal"
+msgstr "Éditer les arguments du signal:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Edit Variable:"
 msgid "Edit Variable:"
-msgstr "Editer la variable"
+msgstr "Éditer la variable:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Change"
 msgid "Change"
@@ -328,28 +333,24 @@ msgid "Toggle Breakpoint"
 msgstr "Placer un point d'arrêt"
 msgstr "Placer un point d'arrêt"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Find Node Type"
 msgid "Find Node Type"
-msgstr "Trouver le type du noeud"
+msgstr "Trouver le type du nœud"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Copy Nodes"
 msgid "Copy Nodes"
-msgstr "Copier la pose"
+msgstr "Copier les nœuds"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Cut Nodes"
 msgid "Cut Nodes"
-msgstr "Créer un nœud"
+msgstr "Couper les nœuds"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Paste Nodes"
 msgid "Paste Nodes"
-msgstr "Coller la pose"
+msgstr "Coller les nœuds"
 
 
 #: modules/visual_script/visual_script_flow_control.cpp
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Input type not iterable: "
 msgid "Input type not iterable: "
-msgstr ""
+msgstr "Type d'entrée non itérable: "
 
 
 #: modules/visual_script/visual_script_flow_control.cpp
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Iterator became invalid"
 msgid "Iterator became invalid"
@@ -360,9 +361,8 @@ msgid "Iterator became invalid: "
 msgstr "L'itérateur est devenu invalide "
 msgstr "L'itérateur est devenu invalide "
 
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
 msgid "Invalid index property name."
 msgid "Invalid index property name."
-msgstr "Nom de classe parent invalide"
+msgstr "Indice de nom de propriété invalide."
 
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "Base object is not a Node!"
 msgid "Base object is not a Node!"
@@ -377,9 +377,8 @@ msgid "Invalid index property name '%s' in node %s."
 msgstr "Nom de propriété invalide '%s' dans le nœud %s."
 msgstr "Nom de propriété invalide '%s' dans le nœud %s."
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
 msgid ": Invalid argument of type: "
 msgid ": Invalid argument of type: "
-msgstr "Nom de classe parent invalide"
+msgstr ": Argument invalide de type: "
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid ": Invalid arguments: "
 msgid ": Invalid arguments: "
@@ -396,96 +395,105 @@ msgstr "VariableSet introuvable dans le script: "
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "Custom node has no _step() method, can't process graph."
 msgid "Custom node has no _step() method, can't process graph."
 msgstr ""
 msgstr ""
+"Le nœud personnalisé n'a pas de méthode _step(), le graph ne peut pas être "
+"traité."
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid ""
 msgid ""
 "Invalid return value from _step(), must be integer (seq out), or string "
 "Invalid return value from _step(), must be integer (seq out), or string "
 "(error)."
 "(error)."
 msgstr ""
 msgstr ""
+"La valeur retournée par _step() est invalide, elle doit être un entier (seq "
+"out), ou une chaîne (erreur)."
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
-msgstr ""
+msgstr "seulement pressé"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just released"
 msgid "just released"
-msgstr ""
+msgstr "seulement relâché"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
 msgstr ""
 msgstr ""
+"Le fichier certificat ne pourrait pas être lu. Les chemin et mot de passe "
+"sont t-ils tous deux corrects ?"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr "Erreur d'écriture du PCK du projet !"
+msgstr "Erreur en créant la signature de l'objet."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "Erreur en créant la signature du paquet."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"Aucun modèle d'export n'a été trouvé.\n"
+"Téléchargez et installez des modèles d'export."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
-msgstr ""
+msgstr "Le paquet personnalisé de débogage n'a pas été trouvé."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom release package not found."
 msgid "Custom release package not found."
-msgstr ""
+msgstr "Le paquet personnalisé de parution n'a pas été trouvé."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid unique name."
 msgid "Invalid unique name."
-msgstr "Nom invalide."
+msgstr "Nom unique invalide."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid product GUID."
 msgid "Invalid product GUID."
-msgstr "Taille de police invalide."
+msgstr "GUID de produit invalide."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr "Chemin de base invalide"
+msgstr "GUID d'éditeur invalide."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr "Source personnalisée de police invalide."
+msgstr "Couleur d'arrière-plan invalide."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Dimensions d'image de logo magasin invalides (devraient être 50x50)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgstr ""
 msgstr ""
+"Dimensions d'image de logo carré 44x44 invalides (devraient être 44x44)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgstr ""
 msgstr ""
+"Dimensions d'image de logo carré 71x71 invalides (devraient être 71x71)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgstr ""
 msgstr ""
+"Dimensions d'image de logo carré 150x150 invalides (devraient être 150x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgstr ""
 msgstr ""
+"Dimensions d'image de logo carré 310x310 invalides (devraient être 310x310)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgstr ""
 msgstr ""
+"Dimensions d'image de logo large 310x150 invalides (devraient être 310x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgstr ""
 msgstr ""
+"Dimensions d'image d'écran de démarrage invalides (devraient être 620x300)."
 
 
 #: scene/2d/animated_sprite.cpp
 #: scene/2d/animated_sprite.cpp
 msgid ""
 msgid ""
@@ -679,11 +687,9 @@ msgstr ""
 "Navigation. Il fournit uniquement des données de navigation."
 "Navigation. Il fournit uniquement des données de navigation."
 
 
 #: scene/3d/remote_transform.cpp
 #: scene/3d/remote_transform.cpp
-#, fuzzy
 msgid "Path property must point to a valid Spatial node to work."
 msgid "Path property must point to a valid Spatial node to work."
 msgstr ""
 msgstr ""
-"La propriété Path doit pointer à un nœud de type Particles2D valide pour "
-"fonctionner."
+"La propriété Path doit pointer vers un nœud Spatial valide pour fonctionner."
 
 
 #: scene/3d/scenario_fx.cpp
 #: scene/3d/scenario_fx.cpp
 msgid ""
 msgid ""
@@ -823,7 +829,7 @@ msgstr "Alt+"
 
 
 #: scene/gui/input_action.cpp
 #: scene/gui/input_action.cpp
 msgid "Ctrl+"
 msgid "Ctrl+"
-msgstr "Contrôle+"
+msgstr "Ctrl+"
 
 
 #: scene/gui/input_action.cpp tools/editor/project_settings.cpp
 #: scene/gui/input_action.cpp tools/editor/project_settings.cpp
 #: tools/editor/settings_config_dialog.cpp
 #: tools/editor/settings_config_dialog.cpp
@@ -1030,7 +1036,7 @@ msgstr "Dupliquer la sélection"
 
 
 #: tools/editor/animation_editor.cpp
 #: tools/editor/animation_editor.cpp
 msgid "Duplicate Transposed"
 msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Double transposé"
 
 
 #: tools/editor/animation_editor.cpp
 #: tools/editor/animation_editor.cpp
 msgid "Remove Selection"
 msgid "Remove Selection"
@@ -1233,6 +1239,8 @@ msgstr "Optimiser"
 #: tools/editor/animation_editor.cpp
 #: tools/editor/animation_editor.cpp
 msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
 msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
 msgstr ""
 msgstr ""
+"Sélectionnez un AnimationPlayer de l'arbre de scène pour éditer les "
+"animations."
 
 
 #: tools/editor/animation_editor.cpp
 #: tools/editor/animation_editor.cpp
 msgid "Key"
 msgid "Key"
@@ -1458,6 +1466,8 @@ msgid ""
 "Target method not found! Specify a valid method or attach a script to target "
 "Target method not found! Specify a valid method or attach a script to target "
 "Node."
 "Node."
 msgstr ""
 msgstr ""
+"La méthode cible n'a pas été trouvée! Spécifiez une méthode valide ou "
+"attachez un script au nœud cible."
 
 
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 msgid "Connect To Node:"
 msgid "Connect To Node:"
@@ -1516,7 +1526,7 @@ msgstr "Connecter un signal :"
 
 
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 msgid "Create Subscription"
 msgid "Create Subscription"
-msgstr ""
+msgstr "Créer une souscription"
 
 
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 msgid "Connect.."
 msgid "Connect.."
@@ -1818,9 +1828,8 @@ msgid "Toggle Mode"
 msgstr "Basculer le mode"
 msgstr "Basculer le mode"
 
 
 #: tools/editor/editor_file_dialog.cpp
 #: tools/editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Focus Path"
 msgid "Focus Path"
-msgstr "Copier le chemin"
+msgstr "Focaliser le chemin"
 
 
 #: tools/editor/editor_file_dialog.cpp
 #: tools/editor/editor_file_dialog.cpp
 msgid "Move Favorite Up"
 msgid "Move Favorite Up"
@@ -2452,12 +2461,11 @@ msgid "Visible Collision Shapes"
 msgstr "Formes de collision visibles"
 msgstr "Formes de collision visibles"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
-#, fuzzy
 msgid ""
 msgid ""
 "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
 "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
 "running game if this option is turned on."
 "running game if this option is turned on."
 msgstr ""
 msgstr ""
-"Les formes de collision et les noeuds de raycast (pour 2D et 3D) seront "
+"Les formes de collision et les nœuds de raycast (pour 2D et 3D) seront "
 "visibles en jeu si cette option est activée."
 "visibles en jeu si cette option est activée."
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
@@ -2519,9 +2527,8 @@ msgid "Editor Layout"
 msgstr "Disposition de l'éditeur"
 msgstr "Disposition de l'éditeur"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
-#, fuzzy
 msgid "Toggle Fullscreen"
 msgid "Toggle Fullscreen"
-msgstr "Mode plein écran"
+msgstr "Basculer le mode plein écran"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Install Export Templates"
 msgid "Install Export Templates"
@@ -3176,9 +3183,8 @@ msgid "Couldn't load post-import script:"
 msgstr "Impossible de charger le script de post-importation :"
 msgstr "Impossible de charger le script de post-importation :"
 
 
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
 msgid "Invalid/broken script for post-import (check console):"
 msgid "Invalid/broken script for post-import (check console):"
-msgstr "Script de post-importation invalide ou cassé :"
+msgstr "Script de post-importation invalide ou cassé (vérifiez la console):"
 
 
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 #: tools/editor/io_plugins/editor_scene_import_plugin.cpp
 msgid "Error running post-import script:"
 msgid "Error running post-import script:"
@@ -3548,9 +3554,8 @@ msgid "Play selected animation from start. (Shift+D)"
 msgstr "Lire l'animation sélectionnée depuis le début. (Maj + D)"
 msgstr "Lire l'animation sélectionnée depuis le début. (Maj + D)"
 
 
 #: tools/editor/plugins/animation_player_editor_plugin.cpp
 #: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Play selected animation from current pos. (D)"
 msgid "Play selected animation from current pos. (D)"
-msgstr "Lire l'animation sélectionnée à sa position actuelle. (D)"
+msgstr "Lire l'animation sélectionnée depuis la position actuelle. (D)"
 
 
 #: tools/editor/plugins/animation_player_editor_plugin.cpp
 #: tools/editor/plugins/animation_player_editor_plugin.cpp
 msgid "Animation position (in seconds)."
 msgid "Animation position (in seconds)."
@@ -3709,11 +3714,11 @@ msgstr "Ajouter une entrée"
 
 
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Clear Auto-Advance"
 msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Réinitialiser la progression automatique"
 
 
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Set Auto-Advance"
 msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Définir la progression automatique"
 
 
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Delete Input"
 msgid "Delete Input"
@@ -3741,7 +3746,7 @@ msgstr "Nœud one-shot"
 
 
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Mix Node"
 msgid "Mix Node"
-msgstr ""
+msgstr "Mélanger le nœud"
 
 
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 #: tools/editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend2 Node"
 msgid "Blend2 Node"
@@ -3868,7 +3873,7 @@ msgstr "Déplacer le pivot"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Move Action"
 msgid "Move Action"
-msgstr ""
+msgstr "Déplacer l'action"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Edit IK Chain"
 msgid "Edit IK Chain"
@@ -3891,9 +3896,8 @@ msgid "Paste Pose"
 msgstr "Coller la pose"
 msgstr "Coller la pose"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Select Mode"
 msgid "Select Mode"
-msgstr "Mode sélection (Q)"
+msgstr "Sélectionner le mode"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Drag: Rotate"
 msgid "Drag: Rotate"
@@ -3914,9 +3918,8 @@ msgid "Alt+RMB: Depth list selection"
 msgstr "Alt + Bouton droit : sélection détaillée par liste"
 msgstr "Alt + Bouton droit : sélection détaillée par liste"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Move Mode"
 msgid "Move Mode"
-msgstr "Move déplacement (W)"
+msgstr "Mode déplacement"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -4000,9 +4003,8 @@ msgid "Clear Bones"
 msgstr "Effacer les os"
 msgstr "Effacer les os"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Show Bones"
 msgid "Show Bones"
-msgstr "Créer les os"
+msgstr "Afficher les os"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Make IK Chain"
 msgid "Make IK Chain"
@@ -4038,9 +4040,8 @@ msgid "Anchor"
 msgstr "Ancre"
 msgstr "Ancre"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert Keys"
 msgid "Insert Keys"
-msgstr "Animation Inserer une clé"
+msgstr "Insérer des clefs"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key"
 msgid "Insert Key"
@@ -4364,7 +4365,7 @@ msgstr "Créer un polygone de navigation"
 
 
 #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
 #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
 msgid "Remove Poly And Point"
 msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Supprimer le polygone et le point"
 
 
 #: tools/editor/plugins/particles_2d_editor_plugin.cpp
 #: tools/editor/plugins/particles_2d_editor_plugin.cpp
 msgid "Error loading image:"
 msgid "Error loading image:"
@@ -4388,7 +4389,7 @@ msgstr "Charger le masque d'émission"
 
 
 #: tools/editor/plugins/particles_2d_editor_plugin.cpp
 #: tools/editor/plugins/particles_2d_editor_plugin.cpp
 msgid "Generated Point Count:"
 msgid "Generated Point Count:"
-msgstr ""
+msgstr "Compte de points générés:"
 
 
 #: tools/editor/plugins/particles_editor_plugin.cpp
 #: tools/editor/plugins/particles_editor_plugin.cpp
 msgid "Node does not contain geometry."
 msgid "Node does not contain geometry."
@@ -4700,14 +4701,12 @@ msgid "Save Theme As.."
 msgstr "Enregistrer le thème sous…"
 msgstr "Enregistrer le thème sous…"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Next script"
 msgid "Next script"
-msgstr "Créer un script"
+msgstr "Script suivant"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Previous script"
 msgid "Previous script"
-msgstr "Répertoire précédent"
+msgstr "Script précédent"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/project_export.cpp
 #: tools/editor/project_export.cpp
@@ -4749,14 +4748,12 @@ msgid "Save Theme As"
 msgstr "Enregistrer le thème sous"
 msgstr "Enregistrer le thème sous"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close Docs"
 msgid "Close Docs"
-msgstr "Cloner en dessous"
+msgstr "Fermer les documentations"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close All"
 msgid "Close All"
-msgstr "Fermer"
+msgstr "Fermer tout"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
@@ -4871,9 +4868,8 @@ msgstr ""
 "qui ils appartiennent est ouverte"
 "qui ils appartiennent est ouverte"
 
 
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Pick Color"
 msgid "Pick Color"
-msgstr "Couleur"
+msgstr "Prélever une couleur"
 
 
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 msgid "Move Up"
 msgid "Move Up"
@@ -4988,15 +4984,15 @@ msgstr "Modifier un opérateur RVB"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Toggle Rot Only"
 msgid "Toggle Rot Only"
-msgstr ""
+msgstr "Basculer seulement la rotation"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Change Scalar Function"
 msgid "Change Scalar Function"
-msgstr ""
+msgstr "Modifier une fonction scalaire"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Change Vec Function"
 msgid "Change Vec Function"
-msgstr ""
+msgstr "Modifier une fonction vecteur"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Change Scalar Uniform"
 msgid "Change Scalar Uniform"
@@ -5048,27 +5044,27 @@ msgstr "Changer le nom de l'entrée"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Connect Graph Nodes"
 msgid "Connect Graph Nodes"
-msgstr ""
+msgstr "Connecter les nœuds de graphe"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Disconnect Graph Nodes"
 msgid "Disconnect Graph Nodes"
-msgstr ""
+msgstr "Déconnecter les nœuds de graphe"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Remove Shader Graph Node"
 msgid "Remove Shader Graph Node"
-msgstr ""
+msgstr "Supprimer le nœud de graphe Shader"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Move Shader Graph Node"
 msgid "Move Shader Graph Node"
-msgstr ""
+msgstr "Déplacer le nœud de graphe Shader"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Duplicate Graph Node(s)"
 msgid "Duplicate Graph Node(s)"
-msgstr ""
+msgstr "Dupliquer le(s) nœud(s) de graphe"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Delete Shader Graph Node(s)"
 msgid "Delete Shader Graph Node(s)"
-msgstr ""
+msgstr "Effacer le(s) nœud(s) de graphe Shader"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Error: Cyclic Connection Link"
 msgid "Error: Cyclic Connection Link"
@@ -5080,7 +5076,7 @@ msgstr "Erreur : connexions d'entrée manquantes"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Add Shader Graph Node"
 msgid "Add Shader Graph Node"
-msgstr ""
+msgstr "Ajouter un nœud de graphe Shader"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Orthogonal"
 msgid "Orthogonal"
@@ -5108,7 +5104,7 @@ msgstr "Transformation sur l'axe Z."
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "View Plane Transform."
 msgid "View Plane Transform."
-msgstr ""
+msgstr "Transformation du plan de vue."
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Scaling to %s%%."
 msgid "Scaling to %s%%."
@@ -5219,58 +5215,48 @@ msgid "Scale Mode (R)"
 msgstr "Mode de mise à l'échelle (R)"
 msgstr "Mode de mise à l'échelle (R)"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Bottom View"
 msgid "Bottom View"
-msgstr "Vue de dessous."
+msgstr "Vue de dessous"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Top View"
 msgid "Top View"
-msgstr "Vue de dessus."
+msgstr "Vue de dessus"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Rear View"
 msgid "Rear View"
-msgstr "Vue arrière."
+msgstr "Vue arrière"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Front View"
 msgid "Front View"
-msgstr "Vue avant."
+msgstr "Vue avant"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Left View"
 msgid "Left View"
-msgstr "Vue de gauche."
+msgstr "Vue de gauche"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Right View"
 msgid "Right View"
-msgstr "Vue de droite."
+msgstr "Vue de droite"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Switch Perspective/Orthogonal view"
 msgid "Switch Perspective/Orthogonal view"
 msgstr "Basculer entre la vue perspective et orthogonale"
 msgstr "Basculer entre la vue perspective et orthogonale"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Insert Animation Key"
 msgid "Insert Animation Key"
-msgstr "Coller l'animation"
+msgstr "Insérer une clef d'animation"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Focus Origin"
 msgid "Focus Origin"
-msgstr "Afficher l'origine"
+msgstr "Focaliser l'origine"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Focus Selection"
 msgid "Focus Selection"
-msgstr "Mettre à l'échelle la sélection"
+msgstr "Focaliser la sélection"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Align Selection With View"
 msgid "Align Selection With View"
-msgstr "Aligner avec la vue"
+msgstr "Aligner la sélection avec la vue"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Transform"
 msgid "Transform"
@@ -5430,7 +5416,7 @@ msgstr "Ajouter vide"
 
 
 #: tools/editor/plugins/sprite_frames_editor_plugin.cpp
 #: tools/editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
 msgid "Change Animation Loop"
-msgstr ""
+msgstr "Modifier la boucle d'animation"
 
 
 #: tools/editor/plugins/sprite_frames_editor_plugin.cpp
 #: tools/editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation FPS"
 msgid "Change Animation FPS"
@@ -5473,32 +5459,28 @@ msgid "StyleBox Preview:"
 msgstr "Aperçu de la StyleBox :"
 msgstr "Aperçu de la StyleBox :"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
 msgid "Snap Mode:"
 msgid "Snap Mode:"
-msgstr "Mode d'exécution :"
+msgstr "Mode d'aimantation :"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 msgid "<None>"
 msgid "<None>"
 msgstr "<Aucun>"
 msgstr "<Aucun>"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
 msgid "Pixel Snap"
 msgid "Pixel Snap"
-msgstr "Aligner au pixel près"
+msgstr "Aimanter au pixel"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
 msgid "Grid Snap"
 msgid "Grid Snap"
-msgstr "Pas de la grille :"
+msgstr "Aimanter à la grille"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 msgid "Auto Slice"
 msgid "Auto Slice"
-msgstr ""
+msgstr "Coupe automatique"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
 msgid "Offset:"
 msgid "Offset:"
-msgstr "Décalage de la grille :"
+msgstr "Décalage:"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #, fuzzy
 #, fuzzy
@@ -5506,14 +5488,12 @@ msgid "Step:"
 msgstr "Pas (s) :"
 msgstr "Pas (s) :"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
 msgid "Separation:"
 msgid "Separation:"
-msgstr "Sections :"
+msgstr "Séparation:"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
 msgid "Texture Region"
 msgid "Texture Region"
-msgstr "Éditeur de région de texture"
+msgstr "Région de texture"
 
 
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 #: tools/editor/plugins/texture_region_editor_plugin.cpp
 msgid "Texture Region Editor"
 msgid "Texture Region Editor"
@@ -5537,9 +5517,8 @@ msgid "Remove Item"
 msgstr "Supprimer l'item"
 msgstr "Supprimer l'item"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme"
 msgid "Theme"
-msgstr "Enregistrer le thème"
+msgstr "Thème"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
 msgid "Add Class Items"
 msgid "Add Class Items"
@@ -6045,9 +6024,8 @@ msgid "Install Project:"
 msgstr "Projets récents :"
 msgstr "Projets récents :"
 
 
 #: tools/editor/project_manager.cpp
 #: tools/editor/project_manager.cpp
-#, fuzzy
 msgid "Install"
 msgid "Install"
-msgstr "Instance"
+msgstr "Installer"
 
 
 #: tools/editor/project_manager.cpp
 #: tools/editor/project_manager.cpp
 msgid "Browse"
 msgid "Browse"
@@ -6085,6 +6063,8 @@ msgid ""
 "You are about the scan %s folders for existing Godot projects. Do you "
 "You are about the scan %s folders for existing Godot projects. Do you "
 "confirm?"
 "confirm?"
 msgstr ""
 msgstr ""
+"Vous êtes sur le point de scanner les %s de dossiers pour les projets Godot "
+"existants. Est-ce que vous confirmez ?"
 
 
 #: tools/editor/project_manager.cpp
 #: tools/editor/project_manager.cpp
 msgid "Project Manager"
 msgid "Project Manager"
@@ -6103,9 +6083,8 @@ msgid "Scan"
 msgstr "Scanner"
 msgstr "Scanner"
 
 
 #: tools/editor/project_manager.cpp
 #: tools/editor/project_manager.cpp
-#, fuzzy
 msgid "Select a Folder to Scan"
 msgid "Select a Folder to Scan"
-msgstr "Sélectionner un nœud"
+msgstr "Sélectionnez un dossier à scanner"
 
 
 #: tools/editor/project_manager.cpp
 #: tools/editor/project_manager.cpp
 msgid "New Project"
 msgid "New Project"
@@ -6368,9 +6347,8 @@ msgid "Assign"
 msgstr "Assigner"
 msgstr "Assigner"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
-#, fuzzy
 msgid "New Script"
 msgid "New Script"
-msgstr "Créer un script"
+msgstr "Nouveau script"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Error loading file: Not a resource!"
 msgid "Error loading file: Not a resource!"
@@ -6401,14 +6379,12 @@ msgid "Sections:"
 msgstr "Sections :"
 msgstr "Sections :"
 
 
 #: tools/editor/property_selector.cpp
 #: tools/editor/property_selector.cpp
-#, fuzzy
 msgid "Select Property"
 msgid "Select Property"
-msgstr "Sélectionner des points"
+msgstr "Sélectionnez une propriété"
 
 
 #: tools/editor/property_selector.cpp
 #: tools/editor/property_selector.cpp
-#, fuzzy
 msgid "Select Method"
 msgid "Select Method"
-msgstr "Mode sélection (Q)"
+msgstr "Sélectionner une méthode"
 
 
 #: tools/editor/pvrtc_compress.cpp
 #: tools/editor/pvrtc_compress.cpp
 msgid "Could not execute PVRTC tool:"
 msgid "Could not execute PVRTC tool:"
@@ -6417,6 +6393,7 @@ msgstr "Impossible d'exécuter l'outil PVRTC :"
 #: tools/editor/pvrtc_compress.cpp
 #: tools/editor/pvrtc_compress.cpp
 msgid "Can't load back converted image using PVRTC tool:"
 msgid "Can't load back converted image using PVRTC tool:"
 msgstr ""
 msgstr ""
+"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC:"
 
 
 #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
 #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgid "Reparent Node"
@@ -6483,9 +6460,8 @@ msgid "No parent to instance a child at."
 msgstr "Pas de parent dans lequel instancier l'enfant."
 msgstr "Pas de parent dans lequel instancier l'enfant."
 
 
 #: tools/editor/scene_tree_dock.cpp
 #: tools/editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "No parent to instance the scenes at."
 msgid "No parent to instance the scenes at."
-msgstr "Pas de parent dans lequel instancier l'enfant."
+msgstr "Aucun parent dans lequel instancier les scènes."
 
 
 #: tools/editor/scene_tree_dock.cpp
 #: tools/editor/scene_tree_dock.cpp
 msgid "Error loading scene from %s"
 msgid "Error loading scene from %s"
@@ -6622,9 +6598,8 @@ msgid "Save Branch as Scene"
 msgstr "Sauvegarder la branche comme scène"
 msgstr "Sauvegarder la branche comme scène"
 
 
 #: tools/editor/scene_tree_dock.cpp
 #: tools/editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Delete (No Confirm)"
 msgid "Delete (No Confirm)"
-msgstr "Veuillez confirmer…"
+msgstr "Effacer (pas de confirmation)"
 
 
 #: tools/editor/scene_tree_dock.cpp
 #: tools/editor/scene_tree_dock.cpp
 msgid "Add/Create a New Node"
 msgid "Add/Create a New Node"
@@ -6639,9 +6614,8 @@ msgstr ""
 "nœud racine n'existe."
 "nœud racine n'existe."
 
 
 #: tools/editor/scene_tree_dock.cpp
 #: tools/editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Create a new script for the selected node."
 msgid "Create a new script for the selected node."
-msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud."
+msgstr "Créer un nouveau script  pour le nœud sélectionné."
 
 
 #: tools/editor/scene_tree_editor.cpp
 #: tools/editor/scene_tree_editor.cpp
 msgid ""
 msgid ""

+ 6673 - 0
tools/translations/hu.po

@@ -0,0 +1,6673 @@
+# Hungarian translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# Varga Dániel <[email protected]>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-11-11 18:19+0000\n"
+"Last-Translator: Varga Dániel <[email protected]>\n"
+"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/hu/>\n"
+"Language: hu\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 2.9\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: tools/editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""

+ 15 - 8
tools/translations/id.po

@@ -3,6 +3,7 @@
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 #
 #
 # Abdul Aziz Muslim Alqudsy <[email protected]>, 2016.
 # Abdul Aziz Muslim Alqudsy <[email protected]>, 2016.
+# Andevid Dynmyn <[email protected]>, 2016.
 # Andinawan Asa <[email protected]>, 2016.
 # Andinawan Asa <[email protected]>, 2016.
 # Khairul Hidayat <[email protected]>, 2016.
 # Khairul Hidayat <[email protected]>, 2016.
 # yursan9 <[email protected]>, 2016.
 # yursan9 <[email protected]>, 2016.
@@ -10,15 +11,15 @@
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-08-27 02:11+0000\n"
-"Last-Translator: yursan9 <rizal.sagi@gmail.com>\n"
+"PO-Revision-Date: 2016-10-15 04:17+0000\n"
+"Last-Translator: Andevid Dynmyn <doyan4forum@gmail.com>\n"
 "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/id/>\n"
 "godot/id/>\n"
 "Language: id\n"
 "Language: id\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,10 +37,13 @@ msgid "step argument is zero!"
 msgstr "Langkah argumen adalah nol!"
 msgstr "Langkah argumen adalah nol!"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid ""
 msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"Path tidak bisa diawali dengan '/', tetapi absolut path harus diawali dengan "
+"'res://', 'user://', atau 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #, fuzzy
 #, fuzzy
@@ -6795,8 +6799,9 @@ msgid "Live Edit Root:"
 msgstr ""
 msgstr ""
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
+#, fuzzy
 msgid "Set From Tree"
 msgid "Set From Tree"
-msgstr ""
+msgstr "Menyetel Dari Keturunan"
 
 
 #: tools/editor/settings_config_dialog.cpp
 #: tools/editor/settings_config_dialog.cpp
 msgid "Shortcuts"
 msgid "Shortcuts"
@@ -6804,19 +6809,21 @@ msgstr ""
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Light Radius"
 msgid "Change Light Radius"
-msgstr ""
+msgstr "Ganti Radius Lampu"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
 msgid "Change Camera FOV"
 msgid "Change Camera FOV"
-msgstr ""
+msgstr "Ganti FOV Kamera"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
 msgid "Change Camera Size"
 msgid "Change Camera Size"
-msgstr ""
+msgstr "Ganti Ukuran Kamera"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Sphere Shape Radius"
 msgid "Change Sphere Shape Radius"
-msgstr ""
+msgstr "Ganti Radius Bentuk Bola"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Box Shape Extents"
 msgid "Change Box Shape Extents"

+ 51 - 48
tools/translations/it.po

@@ -8,7 +8,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-10 22:09+0000\n"
+"PO-Revision-Date: 2016-10-29 12:53+0000\n"
 "Last-Translator: Dario Bonfanti <[email protected]>\n"
 "Last-Translator: Dario Bonfanti <[email protected]>\n"
 "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/it/>\n"
 "godot/it/>\n"
@@ -17,7 +17,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -40,6 +40,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"I percorsi non possono iniziare per '/', i percorsi assoluti devono iniziare "
+"per 'res://', 'user://', oppure 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -171,9 +173,8 @@ msgid "Editing Signal:"
 msgstr "Modifica Segnale:"
 msgstr "Modifica Segnale:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr "Cambia Tipo"
+msgstr "Cambia Espressione"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node"
 msgid "Add Node"
@@ -224,40 +225,36 @@ msgid "Add Setter Property"
 msgstr "Aggiungi Proprietà Setter"
 msgstr "Aggiungi Proprietà Setter"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Condition"
 msgid "Condition"
-msgstr "Copia Animazione"
+msgstr "Condizione"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "Sequenza"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Switch"
 msgid "Switch"
-msgstr "Pitch"
+msgstr "Interruttore"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "Iteratore"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
-msgstr ""
+msgstr "Mentre"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Return"
 msgid "Return"
-msgstr "Ritorna:"
+msgstr "Ritorna"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
 msgstr "Chiama"
 msgstr "Chiama"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Get"
 msgid "Get"
-msgstr "Set"
+msgstr "Get"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
@@ -399,87 +396,99 @@ msgstr ""
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
-msgstr ""
+msgstr "appena premuto"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just released"
 msgid "just released"
-msgstr ""
+msgstr "appena rilasciato"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
 msgstr ""
 msgstr ""
+"Impossibile leggere il file del certificatio. Il percorso e la pasword sono "
+"entrambi corretti?"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr "Errore di scrittura del PCK del progetto!"
+msgstr "Errore in creazione del signature object."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "Errore di creazione della firma del pacchetto."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"Nessun template di esportazione trovato.\n"
+"Scarica ed installa i template di esportazione."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
-msgstr ""
+msgstr "Pacchetto di debug personalizzato non trovato."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom release package not found."
 msgid "Custom release package not found."
-msgstr ""
+msgstr "Pacchetto di release personalizzato non trovato."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid unique name."
 msgid "Invalid unique name."
-msgstr "Nome Invalido."
+msgstr "Nome unico invalido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid product GUID."
 msgid "Invalid product GUID."
-msgstr "Dimensione font Invalida."
+msgstr "GUID prodotto invalido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr "Percorso di base invalido"
+msgstr "GUID publisher invalido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr "Sorgente font personalizzato invalido."
+msgstr "Colore di background invalido."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgstr ""
 msgstr ""
+"Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere 50x50)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgstr ""
 msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero "
+"essere 44x44)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgstr ""
 msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero "
+"essere 71x71)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgstr ""
 msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero "
+"essere 150x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgstr ""
 msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero "
+"essere 310x310)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgstr ""
 msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero "
+"essere 310x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgstr ""
 msgstr ""
+"Dimensioni non valide dell'immagine dello splash screen (dovrebbero essere "
+"620x300)."
 
 
 #: scene/2d/animated_sprite.cpp
 #: scene/2d/animated_sprite.cpp
 msgid ""
 msgid ""
@@ -678,11 +687,10 @@ msgstr ""
 "Fornisce solamente dati per la navigazione."
 "Fornisce solamente dati per la navigazione."
 
 
 #: scene/3d/remote_transform.cpp
 #: scene/3d/remote_transform.cpp
-#, fuzzy
 msgid "Path property must point to a valid Spatial node to work."
 msgid "Path property must point to a valid Spatial node to work."
 msgstr ""
 msgstr ""
-"La proprietà path deve puntare a un nodo Particles2D valido per poter "
-"funzionare."
+"La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per "
+"poter funzionare."
 
 
 #: scene/3d/scenario_fx.cpp
 #: scene/3d/scenario_fx.cpp
 msgid ""
 msgid ""
@@ -1457,6 +1465,8 @@ msgid ""
 "Target method not found! Specify a valid method or attach a script to target "
 "Target method not found! Specify a valid method or attach a script to target "
 "Node."
 "Node."
 msgstr ""
 msgstr ""
+"Metodo di destinazione non trovato! Specifica un metodo valido o annetti uno "
+"script al nodo di destinazione."
 
 
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 msgid "Connect To Node:"
 msgid "Connect To Node:"
@@ -2503,9 +2513,8 @@ msgid "Editor Layout"
 msgstr "Layout dell'Editor"
 msgstr "Layout dell'Editor"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
-#, fuzzy
 msgid "Toggle Fullscreen"
 msgid "Toggle Fullscreen"
-msgstr "Modalità Fullscreen"
+msgstr "Abilita/Disabilita Fullscreen"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Install Export Templates"
 msgid "Install Export Templates"
@@ -2533,7 +2542,7 @@ msgstr "Aggiorna Cambiamenti"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Disable Update Spinner"
 msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Disabilita lo Spinner di Update"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Inspector"
 msgid "Inspector"
@@ -3964,9 +3973,8 @@ msgid "Clear Bones"
 msgstr "Elimina Ossa"
 msgstr "Elimina Ossa"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Show Bones"
 msgid "Show Bones"
-msgstr "Crea Ossa"
+msgstr "Mostra Ossa"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Make IK Chain"
 msgid "Make IK Chain"
@@ -4709,9 +4717,8 @@ msgid "Close Docs"
 msgstr "Chiudi Documentazione"
 msgstr "Chiudi Documentazione"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close All"
 msgid "Close All"
-msgstr "Chiudi"
+msgstr "Chiudi Tutto"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
@@ -4826,9 +4833,8 @@ msgstr ""
 "cui appartengono è caricata"
 "cui appartengono è caricata"
 
 
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Pick Color"
 msgid "Pick Color"
-msgstr "Colore"
+msgstr "Scegli Colore"
 
 
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 msgid "Move Up"
 msgid "Move Up"
@@ -5206,9 +5212,8 @@ msgid "Insert Animation Key"
 msgstr "Inserisci Key Animazione"
 msgstr "Inserisci Key Animazione"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Focus Origin"
 msgid "Focus Origin"
-msgstr "Visualizza Origine"
+msgstr "Focalizza su Origine"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Focus Selection"
 msgid "Focus Selection"
@@ -5476,9 +5481,8 @@ msgid "Remove Item"
 msgstr "Rimuovi Elemento"
 msgstr "Rimuovi Elemento"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme"
 msgid "Theme"
-msgstr "Salva Tema"
+msgstr "Tema"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
 msgid "Add Class Items"
 msgid "Add Class Items"
@@ -6298,9 +6302,8 @@ msgid "Assign"
 msgstr "Assegna"
 msgstr "Assegna"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
-#, fuzzy
 msgid "New Script"
 msgid "New Script"
-msgstr "Script successivo"
+msgstr "Nuovo Script"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Error loading file: Not a resource!"
 msgid "Error loading file: Not a resource!"

+ 7 - 3
tools/translations/ja.po

@@ -2,20 +2,21 @@
 # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
 # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 #
 #
+# akirakido <[email protected]>, 2016.
 # hopping tappy (たっぴさん) <[email protected]>, 2016.
 # hopping tappy (たっぴさん) <[email protected]>, 2016.
 #
 #
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-07-16 08:16+0000\n"
-"Last-Translator: hopping tappy (たっぴさん) <hopping.tapp[email protected]>\n"
+"PO-Revision-Date: 2016-11-12 15:11+0000\n"
+"Last-Translator: akirakido <achts.[email protected]>\n"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ja/>\n"
 "godot/ja/>\n"
 "Language: ja\n"
 "Language: ja\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.9\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -34,10 +35,13 @@ msgid "step argument is zero!"
 msgstr "ステップ引数はゼロです!"
 msgstr "ステップ引数はゼロです!"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid ""
 msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"パスは「/」で始めることができません。絶対パスは必ず「res://」「user://」"
+"「local://」 で始まる必要があります。"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"

+ 20 - 36
tools/translations/ko.po

@@ -8,7 +8,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-26 13:04+0000\n"
+"PO-Revision-Date: 2016-10-29 00:43+0000\n"
 "Last-Translator: 박한얼 <[email protected]>\n"
 "Last-Translator: 박한얼 <[email protected]>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "godot/ko/>\n"
@@ -39,6 +39,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"경로는 '/'로 시작할 수 없습니다. 'res://', 'user://', 또는 'local://'로 시작"
+"하는 절대 경로를 사용해야 합니다"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -165,9 +167,8 @@ msgid "Editing Signal:"
 msgstr "시그널 편집:"
 msgstr "시그널 편집:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr "타입 변경"
+msgstr "표현식 변경"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node"
 msgid "Add Node"
@@ -214,18 +215,16 @@ msgid "Add Setter Property"
 msgstr ""
 msgstr ""
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Condition"
 msgid "Condition"
-msgstr "애니메이션 복사"
+msgstr "조건"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
 msgstr ""
 msgstr ""
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Switch"
 msgid "Switch"
-msgstr "치"
+msgstr "스위치"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
@@ -236,18 +235,16 @@ msgid "While"
 msgstr ""
 msgstr ""
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Return"
 msgid "Return"
-msgstr "리턴:"
+msgstr "리턴"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
 msgstr "호출"
 msgstr "호출"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Get"
 msgid "Get"
-msgstr "설정"
+msgstr "얻기"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
@@ -397,9 +394,8 @@ msgid ""
 msgstr ""
 msgstr ""
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr "프로젝트 PCK 작성중 에러!"
+msgstr "서명 오브젝트 생성중 에러."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
@@ -420,24 +416,20 @@ msgid "Custom release package not found."
 msgstr ""
 msgstr ""
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid unique name."
 msgid "Invalid unique name."
-msgstr "유효하지 않은 이름."
+msgstr "유효하지 않은 고유 이름."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid product GUID."
 msgid "Invalid product GUID."
-msgstr "유요하지 않은 폰트 사이즈."
+msgstr "유요하지 않은 프로덕트 GUID."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr "기본 경로가 유요하지 않음"
+msgstr "유요하지 않은 퍼블리셔 GUID."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr "사용자 지정 폰트 소스가 유효하지 않습니다."
+msgstr "유요하지 않은 배경 색상."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
@@ -648,9 +640,8 @@ msgstr ""
 "게이션 데이타만을 제공합니다."
 "게이션 데이타만을 제공합니다."
 
 
 #: scene/3d/remote_transform.cpp
 #: scene/3d/remote_transform.cpp
-#, fuzzy
 msgid "Path property must point to a valid Spatial node to work."
 msgid "Path property must point to a valid Spatial node to work."
-msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다."
+msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다."
 
 
 #: scene/3d/scenario_fx.cpp
 #: scene/3d/scenario_fx.cpp
 msgid ""
 msgid ""
@@ -2456,9 +2447,8 @@ msgid "Editor Layout"
 msgstr "에디터 레이아웃"
 msgstr "에디터 레이아웃"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
-#, fuzzy
 msgid "Toggle Fullscreen"
 msgid "Toggle Fullscreen"
-msgstr "전체화면 모드"
+msgstr "전체화면 토글"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Install Export Templates"
 msgid "Install Export Templates"
@@ -3909,9 +3899,8 @@ msgid "Clear Bones"
 msgstr "Bones 없애기"
 msgstr "Bones 없애기"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Show Bones"
 msgid "Show Bones"
-msgstr "Bones 만들기"
+msgstr "뼈대 보기"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Make IK Chain"
 msgid "Make IK Chain"
@@ -4652,9 +4641,8 @@ msgid "Close Docs"
 msgstr "문서 닫기"
 msgstr "문서 닫기"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close All"
 msgid "Close All"
-msgstr "닫기"
+msgstr "모두 닫기"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
@@ -4767,9 +4755,8 @@ msgid ""
 msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다"
 msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다"
 
 
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Pick Color"
 msgid "Pick Color"
-msgstr "색"
+msgstr "색상 선택"
 
 
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 msgid "Move Up"
 msgid "Move Up"
@@ -5147,7 +5134,6 @@ msgid "Insert Animation Key"
 msgstr "애니메이션 키 삽입"
 msgstr "애니메이션 키 삽입"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Focus Origin"
 msgid "Focus Origin"
 msgstr "원점 보기"
 msgstr "원점 보기"
 
 
@@ -5417,9 +5403,8 @@ msgid "Remove Item"
 msgstr "아이템 삭제"
 msgstr "아이템 삭제"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme"
 msgid "Theme"
-msgstr "테마 저장"
+msgstr "테마"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
 msgid "Add Class Items"
 msgid "Add Class Items"
@@ -6234,9 +6219,8 @@ msgid "Assign"
 msgstr "할당"
 msgstr "할당"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
-#, fuzzy
 msgid "New Script"
 msgid "New Script"
-msgstr "다음 스크립트"
+msgstr " 스크립트"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Error loading file: Not a resource!"
 msgid "Error loading file: Not a resource!"

+ 6 - 3
tools/translations/pl.po

@@ -4,6 +4,7 @@
 #
 #
 # Adrian Węcławski <[email protected]>, 2016.
 # Adrian Węcławski <[email protected]>, 2016.
 # Daniel Lewan <[email protected]>, 2016.
 # Daniel Lewan <[email protected]>, 2016.
+# Kajetan Kuszczyński <[email protected]>, 2016.
 # Kamil Lewan <[email protected]>, 2016.
 # Kamil Lewan <[email protected]>, 2016.
 # Karol Walasek <[email protected]>, 2016.
 # Karol Walasek <[email protected]>, 2016.
 # Mietek Szcześniak <[email protected]>, 2016.
 # Mietek Szcześniak <[email protected]>, 2016.
@@ -13,8 +14,8 @@
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-08-16 18:01+0000\n"
-"Last-Translator: Mietek Szcześniak <[email protected]>\n"
+"PO-Revision-Date: 2016-10-29 09:04+0000\n"
+"Last-Translator: Kajetan Kuszczyński <[email protected]>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pl/>\n"
 "godot/pl/>\n"
 "Language: pl\n"
 "Language: pl\n"
@@ -22,7 +23,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
 "|| n%100>=20) ? 1 : 2;\n"
 "|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -43,6 +44,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"Ścieżki nie mogą zaczynać się od '/', ścieżki absolutne muszą zaczynać się "
+"od 'res://', 'user://', lub 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"

+ 6693 - 0
tools/translations/pr.po

@@ -0,0 +1,6693 @@
+# Pirate translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# Zion Nimchuk <[email protected]>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-11-14 19:48+0000\n"
+"Last-Translator: Zion Nimchuk <[email protected]>\n"
+"Language-Team: Pirate <https://hosted.weblate.org/projects/godot-engine/"
+"godot/pr/>\n"
+"Language: pr\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 2.10-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Shiver me timbers! ye type argument t' convert() be wrong! use yer TYPE_* "
+"constants!"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr "Blimey! Ye step argument be marooned!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid ""
+"Paths cannot start with '/', absolute paths must start with 'res://', "
+"'user://', or 'local://'"
+msgstr ""
+"Avast! Ye cannot steer yer ship with a '/'! Yer need t' start wit' 'res://', "
+"'user://', or 'local://' ye knave!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr "Arr! Yer script is marooned!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr "Ye be loaded to the gunwalls? It's anchorage be not on a script!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr "Yer anchorage not be on a resource file, ye bilge rat!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr "Ye got th' wrong dictionary getup! (ye be missin' yer @path!)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr "Ye got th' wrong dictionary getup! (yer script aint' at ye @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+"Ye got th' wrong dictionary getup! (ye be drinkin'? Ye got yerself a bad "
+"script at @path!)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+"Ye got th' wrong dictionary getup! (yer subclasses be walkin' the plank!)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+"Yer scurvy node yielded but she got n' workin' memry'! Ye should keep a "
+"lookout for em' docs, she knows how t' yield like yer captain!"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+"Yer scurvy node yielded but er' booty didn't have no function state in er' "
+"maiden workin' memry'!"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+"Yer value best be comin' back posted to ye first element of yer node's "
+"workin' memry'! Swab the decks!"
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: "
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+"Arrr! I found yer sequence bit but there be no node in yer stack. Tell th' "
+"Captain!"
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr "Avast! Yer stack has burst! Her depth be: "
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Yer functions:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr "Yer variables:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Yer signals:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr "Yer name's got no valid identifier: "
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+"Yer name be backstabin'! She be used by another dastardly func/var/signal:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr "Rename Function"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr "Rename Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr "Rename Signal"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr "Add Function"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr "Add Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr "Add Signal"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr "Discharge ye' Function"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr "Discharge ye' Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr "Ye be fixin' Variable:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr "Discharge ye' Signal"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr "Ye be fixin' Signal:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr "Swap yer Expression"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Add Node"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+"Smash yer Meta t' sink yer Getter. Smash yer Shift t' sink a generic "
+"signature."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+"Smash yer Ctrl t' sink yer Getter. Smash yer Shift t' sink a generic "
+"signature."
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"Couldn't read the certficate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid unique name."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/winrt/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: tools/editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""

+ 43 - 57
tools/translations/ru.po

@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-14 21:55+0000\n"
+"PO-Revision-Date: 2016-10-17 19:47+0000\n"
 "Last-Translator: DimOkGamer <[email protected]>\n"
 "Last-Translator: DimOkGamer <[email protected]>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "godot/ru/>\n"
@@ -20,7 +20,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -41,6 +41,8 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"Путь не может начинаться с '/', абсолютные пути должны начинаться с "
+"'res://', 'user://' или 'local://'"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -172,9 +174,8 @@ msgid "Editing Signal:"
 msgstr "Редактирование сигнала:"
 msgstr "Редактирование сигнала:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr "Изменить тип"
+msgstr "Изменить выражение"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node"
 msgid "Add Node"
@@ -225,40 +226,36 @@ msgid "Add Setter Property"
 msgstr "Добавить устанавливающее свойство"
 msgstr "Добавить устанавливающее свойство"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Condition"
 msgid "Condition"
-msgstr "Копировать анимацию"
+msgstr "Условие"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "Последовательность"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Switch"
 msgid "Switch"
-msgstr "Высота"
+msgstr "Переключатель"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "Итератор"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
-msgstr ""
+msgstr "Пока"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Return"
 msgid "Return"
-msgstr "Возвращение:"
+msgstr "Возвращение"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
 msgstr "Вызов"
 msgstr "Вызов"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Get"
 msgid "Get"
-msgstr "Задан"
+msgstr "Получить"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
@@ -399,87 +396,84 @@ msgstr ""
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
-msgstr ""
+msgstr "просто нажата"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just released"
 msgid "just released"
-msgstr ""
+msgstr "просто отпущена"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
+msgstr "Не могу прочитать файл сертификата. Уверены, что путь и пароль верны?"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr "Ошибка записи PCK файла!"
+msgstr "Ошибка при создании объекта подписи."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "Ошибка при создании подписи пакета."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"Шаблоны экспорта не найдены.\n"
+"Скачайте и установите шаблоны экспорта."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
-msgstr ""
+msgstr "Пользовательский отладочный пакет не найден."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom release package not found."
 msgid "Custom release package not found."
-msgstr ""
+msgstr "Пользовательский релизный пакет не найден."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid unique name."
 msgid "Invalid unique name."
-msgstr "Недопустимое имя."
+msgstr "Неверное уникальное имя."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid product GUID."
 msgid "Invalid product GUID."
-msgstr "Недопустимый размер шрифта."
+msgstr "Неверный GUID продукта."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr "Недопустимый базовый путь"
+msgstr "Неверный GUID издателя."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr "Недопустимый шрифт пользовательского источника."
+msgstr "Недопустимый цвет фона."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Неверные размеры логотипа для магазина (должны быть 50х50)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Неверные размеры квадратного логотипа 44x44 (должны быть 44x44)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Неверные размеры квадратного логотипа 71x71 (должны быть 71x71)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Неверные размеры квадратного логотипа 150x150 (должны быть 150x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Неверные размеры квадратного логотипа 310x310 (должны быть 310x310)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Неверные размеры широкого логотипа 310x150 (должны быть 310x150)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Неверные размеры заставки (должны быть 620x300)."
 
 
 #: scene/2d/animated_sprite.cpp
 #: scene/2d/animated_sprite.cpp
 msgid ""
 msgid ""
@@ -673,11 +667,8 @@ msgstr ""
 "Navigation. Он предоставляет только навигационные данные."
 "Navigation. Он предоставляет только навигационные данные."
 
 
 #: scene/3d/remote_transform.cpp
 #: scene/3d/remote_transform.cpp
-#, fuzzy
 msgid "Path property must point to a valid Spatial node to work."
 msgid "Path property must point to a valid Spatial node to work."
-msgstr ""
-"Для корректной работы свойство Path должно указывать на действующий узел "
-"Particles2D."
+msgstr "Свойство Path должно указывать на действительный Spatial узел."
 
 
 #: scene/3d/scenario_fx.cpp
 #: scene/3d/scenario_fx.cpp
 msgid ""
 msgid ""
@@ -1452,6 +1443,8 @@ msgid ""
 "Target method not found! Specify a valid method or attach a script to target "
 "Target method not found! Specify a valid method or attach a script to target "
 "Node."
 "Node."
 msgstr ""
 msgstr ""
+"Целевой метод не найден! Укажите правильный метод или прикрепите скрипт на "
+"целевой узел."
 
 
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 msgid "Connect To Node:"
 msgid "Connect To Node:"
@@ -2495,9 +2488,8 @@ msgid "Editor Layout"
 msgstr "Макет редактора"
 msgstr "Макет редактора"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
-#, fuzzy
 msgid "Toggle Fullscreen"
 msgid "Toggle Fullscreen"
-msgstr "Полноэкранный режим"
+msgstr "Переключить полноэкранный режим"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Install Export Templates"
 msgid "Install Export Templates"
@@ -2525,7 +2517,7 @@ msgstr "Обновлять при изменениях"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Disable Update Spinner"
 msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Отключить счётчик обновлений"
 
 
 #: tools/editor/editor_node.cpp
 #: tools/editor/editor_node.cpp
 msgid "Inspector"
 msgid "Inspector"
@@ -3958,9 +3950,8 @@ msgid "Clear Bones"
 msgstr "Очистить кости"
 msgstr "Очистить кости"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Show Bones"
 msgid "Show Bones"
-msgstr "Создать кости"
+msgstr "Показать кости"
 
 
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Make IK Chain"
 msgid "Make IK Chain"
@@ -4701,9 +4692,8 @@ msgid "Close Docs"
 msgstr "Закрыть документацию"
 msgstr "Закрыть документацию"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Close All"
 msgid "Close All"
-msgstr "Закрыть"
+msgstr "Закрыть всё"
 
 
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_editor_plugin.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
@@ -4818,9 +4808,8 @@ msgstr ""
 "принадлежат, загружена"
 "принадлежат, загружена"
 
 
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Pick Color"
 msgid "Pick Color"
-msgstr "Цвет"
+msgstr "Выбрать цвет"
 
 
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
 msgid "Move Up"
 msgid "Move Up"
@@ -5198,9 +5187,8 @@ msgid "Insert Animation Key"
 msgstr "Вставить ключ анимации"
 msgstr "Вставить ключ анимации"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Focus Origin"
 msgid "Focus Origin"
-msgstr "Отображать начало координат"
+msgstr "Фокус на центре"
 
 
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 #: tools/editor/plugins/spatial_editor_plugin.cpp
 msgid "Focus Selection"
 msgid "Focus Selection"
@@ -5468,9 +5456,8 @@ msgid "Remove Item"
 msgstr "Удалить элемент"
 msgstr "Удалить элемент"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Theme"
 msgid "Theme"
-msgstr "Сохранить тему"
+msgstr "Тема"
 
 
 #: tools/editor/plugins/theme_editor_plugin.cpp
 #: tools/editor/plugins/theme_editor_plugin.cpp
 msgid "Add Class Items"
 msgid "Add Class Items"
@@ -6288,9 +6275,8 @@ msgid "Assign"
 msgstr "Назначить"
 msgstr "Назначить"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
-#, fuzzy
 msgid "New Script"
 msgid "New Script"
-msgstr "Следующий скрипт"
+msgstr "Новый скрипт"
 
 
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Error loading file: Not a resource!"
 msgid "Error loading file: Not a resource!"

+ 98 - 74
tools/translations/tr.po

@@ -2,45 +2,48 @@
 # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
 # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 #
 #
+# Ceyhun Can Ulker <[email protected]>, 2016.
 # Enes Kaya Öcal <[email protected]>, 2016.
 # Enes Kaya Öcal <[email protected]>, 2016.
 # M. Yavuz Uzun <[email protected]>, 2016.
 # M. Yavuz Uzun <[email protected]>, 2016.
 #
 #
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-08-18 00:13+0000\n"
-"Last-Translator: M. Yavuz Uzun <myavuzuzun@yandex.com>\n"
+"PO-Revision-Date: 2016-11-11 12:37+0000\n"
+"Last-Translator: Ceyhun Can Ulker <ceyhuncanu@gmail.com>\n"
 "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/tr/>\n"
 "godot/tr/>\n"
 "Language: tr\n"
 "Language: tr\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.8-dev\n"
+"X-Generator: Weblate 2.9\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
 msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "convert() icin geçersiz tip argümanı, TYPE_* sabtilerini kullanın."
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
 msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Geçersiz format ya da kod çözmek için yetersiz byte sayısı."
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "step argument is zero!"
 msgid "step argument is zero!"
-msgstr ""
+msgstr "Adım argümanı sıfır!"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid ""
 msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"Yollar '/' ile başlayamaz, mutlak yollar 'res://', 'user://' veya 'local://' "
+"ile başlamalıdır"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
-msgstr ""
+msgstr "Örneği mevcut olan bir bir kod değil"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not based on a script"
 msgid "Not based on a script"
@@ -52,25 +55,28 @@ msgstr "Bir kaynak dosyasına bağlı değil"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Invalid instance dictionary format (missing @path)"
 msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "Geçersiz örnek sözlük formatı (@path eksik)"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Invalid instance dictionary format (can't load script at @path)"
 msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
+msgstr "Geçersiz örnek sözlük formatı (kod @path 'tan yüklenemiyor)"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Invalid instance dictionary format (invalid script at @path)"
 msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "Geçersiz örnek sözlük formatı (@path 'taki kod geçersiz)"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Invalid instance dictionary (invalid subclasses)"
 msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
+msgstr "Geçersiz örnek sözlüğü (geçersiz altsınıflar)"
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
+#, fuzzy
 msgid ""
 msgid ""
 "A node yielded without working memory, please read the docs on how to yield "
 "A node yielded without working memory, please read the docs on how to yield "
 "properly!"
 "properly!"
-msgstr "Çalışan hafıza olmadan düğüm yerleştirilmiş, lütfen belgeleri okuyun!"
+msgstr ""
+"Çalışan hafıza olmadan düğüm yerleştirilmiş, lütfen doğru yerleştirme "
+"üzerine olan belgeleri okuyun!"
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid ""
 msgid ""
@@ -83,18 +89,20 @@ msgid ""
 "Return value must be assigned to first element of node working memory! Fix "
 "Return value must be assigned to first element of node working memory! Fix "
 "your node please."
 "your node please."
 msgstr ""
 msgstr ""
+"Döndürülen değer, düğüm çalışan hafızasındaki ilk elemana atanmış olmalıdır! "
+"Lütfen düğümünüzü düzeltin."
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Node returned an invalid sequence output: "
 msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: "
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Found sequence bit but not the node in the stack, report bug!"
 msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
+msgstr "Dizi bulundu fakat yığındaki düğüm değil, hata raporlayın!"
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Stack overflow with stack depth: "
 msgid "Stack overflow with stack depth: "
-msgstr ""
+msgstr "Şu derinlikte yığın taşması: "
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
 msgid "Functions:"
@@ -162,7 +170,7 @@ msgstr "Sinyal Düzenleniyor:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr ""
+msgstr "İfadeyi Değiştir"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Node"
 msgid "Add Node"
@@ -171,26 +179,30 @@ msgstr "Düğüm Ekle"
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
 msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
 msgstr ""
 msgstr ""
+"Alıcı fonksiyon (Getter) bırakmak için Alt'a basılı tutun. Genelgeçer imzaya "
+"sahip bir fonksiyon bırakmak için Shift'e basılı tutun."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
 msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
 msgstr ""
 msgstr ""
+"Alıcı fonksiyon (Getter) bırakmak için Ctrl'e basılı tutun. Genelgeçer "
+"imzaya sahip bir fonksiyon bırakmak için Shift'e basılı tutun."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a simple reference to the node."
 msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "Bir düğüme basit bir başvuru bırakmak için Alt'a basılı tutun."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a simple reference to the node."
 msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Bir düğüme basit bir başvuru bırakmak için Ctrl'e basılı tutun."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a Variable Setter."
 msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "Bir Değişken Atayıcı bırakmak için Alt'a basılı tutun."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a Variable Setter."
 msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Bir Değişken Atayıcı bırakmak için Ctrl'e basılı tutun."
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -216,15 +228,15 @@ msgstr "Animasyon Yükle"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "Dizi"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Switch"
 msgid "Switch"
-msgstr ""
+msgstr "Şalter"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "Yineleyici"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
@@ -232,20 +244,20 @@ msgstr ""
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Return"
 msgid "Return"
-msgstr ""
+msgstr "Döndür"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
-msgstr ""
+msgstr "Çağır"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Get"
 msgid "Get"
-msgstr ""
+msgstr "Al"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
 msgid "Set"
 msgid "Set"
-msgstr ""
+msgstr "Ata"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
 #: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -266,11 +278,11 @@ msgstr "Üyeler:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Available Nodes:"
 msgid "Available Nodes:"
-msgstr ""
+msgstr "Mevcut Düğümler:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Select or create a function to edit graph"
 msgid "Select or create a function to edit graph"
-msgstr ""
+msgstr "Çizgeyi düzenlemek için bir fonksiyon seçin ya da yaratın"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
@@ -287,7 +299,7 @@ msgstr "Kapat"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Edit Signal Arguments:"
 msgid "Edit Signal Arguments:"
-msgstr ""
+msgstr "Sinyal Argümanlarını Düzenle:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Edit Variable:"
 msgid "Edit Variable:"
@@ -304,176 +316,180 @@ msgstr "Seçilenleri Sil"
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 msgid "Toggle Breakpoint"
 msgid "Toggle Breakpoint"
-msgstr ""
+msgstr "Kesme Noktası Aç/Kapa"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Find Node Type"
 msgid "Find Node Type"
-msgstr ""
+msgstr "Düğüm Tipi Bul"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Copy Nodes"
 msgid "Copy Nodes"
-msgstr "Kaynağı Kopyala"
+msgstr "Düğümleri Kopyala"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Cut Nodes"
 msgid "Cut Nodes"
-msgstr ""
+msgstr "Düğümleri Kes"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Paste Nodes"
 msgid "Paste Nodes"
-msgstr "Kaynağı Yapıştır"
+msgstr "Düğümleri Yapıştır"
 
 
 #: modules/visual_script/visual_script_flow_control.cpp
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Input type not iterable: "
 msgid "Input type not iterable: "
-msgstr ""
+msgstr "Girdi tipi yinelenebilir değil: "
 
 
 #: modules/visual_script/visual_script_flow_control.cpp
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Iterator became invalid"
 msgid "Iterator became invalid"
-msgstr ""
+msgstr "Yineleyici geçersiz hale geldi"
 
 
 #: modules/visual_script/visual_script_flow_control.cpp
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Iterator became invalid: "
 msgid "Iterator became invalid: "
-msgstr ""
+msgstr "Yineleyici geçersiz hale geldi: "
 
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
 msgid "Invalid index property name."
 msgid "Invalid index property name."
-msgstr "Geçersiz ebeveyn sınıf adı"
+msgstr "Geçersiz dizin özelliği adı."
 
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "Base object is not a Node!"
 msgid "Base object is not a Node!"
-msgstr ""
+msgstr "Taban nesne bir Düğüm değil!"
 
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "Path does not lead Node!"
 msgid "Path does not lead Node!"
-msgstr ""
+msgstr "Yol bir düğüme çıkmıyor!"
 
 
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
 msgid "Invalid index property name '%s' in node %s."
 msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "Geçersiz dizin özelliği adı '%s', %s düğümünde."
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
 msgid ": Invalid argument of type: "
 msgid ": Invalid argument of type: "
-msgstr "Geçersiz ebeveyn sınıf adı"
+msgstr ": Şu tip için geçersiz argüman: "
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
 msgid ": Invalid arguments: "
 msgid ": Invalid arguments: "
-msgstr "Geçersiz ebeveyn sınıf adı"
+msgstr ": Geçersiz argümanlar: "
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
 msgid "VariableGet not found in script: "
 msgid "VariableGet not found in script: "
-msgstr ""
+msgstr "DeğilkenAl kodda bulunmadı: "
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
 msgid "VariableSet not found in script: "
 msgid "VariableSet not found in script: "
-msgstr ""
+msgstr "DeğişkenAta kodda bulunmadı: "
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "Custom node has no _step() method, can't process graph."
 msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
+msgstr "Özel düğüm _step() (adım) yöntemine sahip değil, çizgeyi işleyemez."
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
 msgid ""
 msgid ""
 "Invalid return value from _step(), must be integer (seq out), or string "
 "Invalid return value from _step(), must be integer (seq out), or string "
 "(error)."
 "(error)."
 msgstr ""
 msgstr ""
+"_step()'ten geçersiz dönüş değeri, tam sayı (dizi çıkış) ya da dizgi (hata) "
+"olmalı."
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
-msgstr ""
+msgstr "henüz basıldı"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just released"
 msgid "just released"
-msgstr ""
+msgstr "henüz bırakıldı"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
+msgstr "Sertifika dosyası okunamadı. Yol ve şifrenin her ikisi de doğru mu?"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the signature object."
 msgid "Error creating the signature object."
-msgstr ""
+msgstr "İmza nesnesini yaratmada hata."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "Paket imzasını yaratmada hata."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"Hiçbir dışa aktarım şablonu bulunmadı.\n"
+"Dışa aktarım şabloları indirin ve yükleyin.."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
-msgstr ""
+msgstr "Özel yanlış ayıklama paketi bulunmadı."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom release package not found."
 msgid "Custom release package not found."
-msgstr ""
+msgstr "Özel yayım paketi bulunmadı."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid unique name."
 msgid "Invalid unique name."
-msgstr "Geçersiz isim."
+msgstr "Geçersiz benzersiz isim."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid product GUID."
 msgid "Invalid product GUID."
-msgstr "Geçersiz yazı tipi boyutu."
+msgstr "Geçersiz ürün GUID'i (küresel benzersiz tanıtıcı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid publisher GUID."
 msgid "Invalid publisher GUID."
-msgstr "Geçersiz üst yol"
+msgstr "Geçersiz yayıncı GUID'i (küresel benzersiz tanıtıcı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr ""
+msgstr "Geçersiz arkaplan rengi."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Geçersiz Dükkan Logo resim boyutları (50x50 olmalı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Geçersiz kare 44x44 logo resim boyutları (44x44 olmalı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
 msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Geçersiz kare 71x71 logo resim boyutları (71x71 olmalı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
 msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Geçersiz kare 150x150 logo resim boyutları (150x150 olmalı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
 msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Geçersiz kare 310x310 logo resim boyutları (310x310 olmalı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
 msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Geçersiz kare 310x150 logo resim boyutları (310x150 olmalı)."
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid splash screen image dimensions (should be 620x300)."
 msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Geçersiz açılış erkanı resim boyutları (620x300 olmalı)."
 
 
 #: scene/2d/animated_sprite.cpp
 #: scene/2d/animated_sprite.cpp
 msgid ""
 msgid ""
 "A SpriteFrames resource must be created or set in the 'Frames' property in "
 "A SpriteFrames resource must be created or set in the 'Frames' property in "
 "order for AnimatedSprite to display frames."
 "order for AnimatedSprite to display frames."
 msgstr ""
 msgstr ""
+"Bir SpriteFrames kaynağı yaratılmalı ya da 'Kareler' özelliğine atanmalı ki "
+"AnimatedSprite kareleri gösterebilsin."
 
 
 #: scene/2d/canvas_modulate.cpp
 #: scene/2d/canvas_modulate.cpp
 msgid ""
 msgid ""
 "Only one visible CanvasModulate is allowed per scene (or set of instanced "
 "Only one visible CanvasModulate is allowed per scene (or set of instanced "
 "scenes). The first created one will work, while the rest will be ignored."
 "scenes). The first created one will work, while the rest will be ignored."
 msgstr ""
 msgstr ""
+"Sahne başına (ya da bir grup örneklenmiş sahneler için) yalnızca bir görünür "
+"CanvasModulate'e izin verilir. İlk yaratılan çalışırken diğerleri ihmal "
+"edilecektir."
 
 
 #: scene/2d/collision_polygon_2d.cpp
 #: scene/2d/collision_polygon_2d.cpp
 msgid ""
 msgid ""
@@ -481,10 +497,13 @@ msgid ""
 "CollisionObject2D derived node. Please only use it as a child of Area2D, "
 "CollisionObject2D derived node. Please only use it as a child of Area2D, "
 "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
 "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
 msgstr ""
 msgstr ""
+"CollisionPolygon2D yalnızca CollisionObject2D'den türeyen düğümlere bir "
+"şekil temin etmeye hizmet eder. Lütfen onu yalnızca Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D vs.'ye bir şekil vermek için kullanın."
 
 
 #: scene/2d/collision_polygon_2d.cpp
 #: scene/2d/collision_polygon_2d.cpp
 msgid "An empty CollisionPolygon2D has no effect on collision."
 msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "Boş bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur."
 
 
 #: scene/2d/collision_shape_2d.cpp
 #: scene/2d/collision_shape_2d.cpp
 msgid ""
 msgid ""
@@ -492,12 +511,17 @@ msgid ""
 "CollisionObject2D derived node. Please only use it as a child of Area2D, "
 "CollisionObject2D derived node. Please only use it as a child of Area2D, "
 "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
 "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
 msgstr ""
 msgstr ""
+"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil "
+"temin etmeye hizmet eder. Lütfen onu yalnızca Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D vs.'ye bir şekil vermek için kullanın."
 
 
 #: scene/2d/collision_shape_2d.cpp
 #: scene/2d/collision_shape_2d.cpp
 msgid ""
 msgid ""
 "A shape must be provided for CollisionShape2D to function. Please create a "
 "A shape must be provided for CollisionShape2D to function. Please create a "
 "shape resource for it!"
 "shape resource for it!"
 msgstr ""
 msgstr ""
+"CollisionShape2D'nin iş görebilmesi için ona bir şekil temin edilmesi "
+"gerekmektedir. Lütfen onun için bir şekil kaynağı yaratın!"
 
 
 #: scene/2d/light_2d.cpp
 #: scene/2d/light_2d.cpp
 msgid ""
 msgid ""

+ 53 - 76
tools/translations/zh_CN.po

@@ -4,6 +4,7 @@
 #
 #
 # 纯洁的坏蛋 <[email protected]>, 2016.
 # 纯洁的坏蛋 <[email protected]>, 2016.
 # 孤月蓝风 <[email protected]>, 2016.
 # 孤月蓝风 <[email protected]>, 2016.
+# ageazrael <[email protected]>, 2016.
 # Bruce Guo <[email protected]>, 2016.
 # Bruce Guo <[email protected]>, 2016.
 # Geequlim <[email protected]>, 2016.
 # Geequlim <[email protected]>, 2016.
 # Luo Jun <[email protected]>, 2016.
 # Luo Jun <[email protected]>, 2016.
@@ -14,8 +15,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-01 09:03+0000\n"
-"Last-Translator: oberon-tonya <360119124@qq.com>\n"
+"PO-Revision-Date: 2016-10-28 04:51+0000\n"
+"Last-Translator: ageazrael <ageazrael@gmail.com>\n"
 "Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
 "Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
 "engine/godot/zh_CN/>\n"
 "engine/godot/zh_CN/>\n"
 "Language: zh_CN\n"
 "Language: zh_CN\n"
@@ -44,6 +45,7 @@ msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
@@ -105,7 +107,6 @@ msgid "Stack overflow with stack depth: "
 msgstr "堆栈深度溢出: "
 msgstr "堆栈深度溢出: "
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Functions:"
 msgid "Functions:"
 msgstr "函数:"
 msgstr "函数:"
 
 
@@ -118,14 +119,12 @@ msgid "Signals:"
 msgstr "事件:"
 msgstr "事件:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Name is not a valid identifier:"
 msgid "Name is not a valid identifier:"
 msgstr "名称不是有效的标识符:"
 msgstr "名称不是有效的标识符:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Name already in use by another func/var/signal:"
 msgid "Name already in use by another func/var/signal:"
-msgstr "名称已经被其他的函数/变量/信号占用:"
+msgstr "名称已经被其他的函数/变量/事件占用:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Rename Function"
 msgid "Rename Function"
@@ -136,90 +135,78 @@ msgid "Rename Variable"
 msgstr "重命名变量"
 msgstr "重命名变量"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Rename Signal"
 msgid "Rename Signal"
-msgstr "重命名信号"
+msgstr "重命名事件"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Function"
 msgid "Add Function"
 msgstr "添加函数"
 msgstr "添加函数"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Variable"
 msgid "Add Variable"
 msgstr "添加变量"
 msgstr "添加变量"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Signal"
 msgid "Add Signal"
-msgstr "添加信号"
+msgstr "添加事件"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Remove Function"
 msgid "Remove Function"
-msgstr "除函数"
+msgstr "除函数"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Remove Variable"
 msgid "Remove Variable"
-msgstr "除变量"
+msgstr "除变量"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Editing Variable:"
 msgid "Editing Variable:"
 msgstr "编辑变量:"
 msgstr "编辑变量:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Remove Signal"
 msgid "Remove Signal"
-msgstr "移除信号"
+msgstr "删除事件"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Editing Signal:"
 msgid "Editing Signal:"
-msgstr "连接事件:"
+msgstr "编辑事件:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Change Expression"
 msgid "Change Expression"
-msgstr "更改类型"
+msgstr "更改表达式"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Node"
 msgid "Add Node"
-msgstr "添加节点"
+msgstr "添加节点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #, fuzzy
 #, fuzzy
 msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
 msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
-msgstr "按住Meta键放置一个访问器,按住Shift键放置一个通用签名"
+msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
 msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
 msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
+msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a simple reference to the node."
 msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
+msgstr "按住Meta键放置一个场景节点的引用节点。"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Ctrl to drop a simple reference to the node."
 msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "按住Ctrl键放置一个场景节点的引用节点。"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Hold Meta to drop a Variable Setter."
 msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "按住Meta键放置变量的Setter节点。"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Hold Ctrl to drop a Variable Setter."
 msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "按住Ctrl键放置一个变量设定器。"
+msgstr "按住Ctrl键放置变量的Setter节点。"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Add Preload Node"
 msgid "Add Preload Node"
-msgstr "添加节点"
+msgstr "添加Preload节点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -228,46 +215,43 @@ msgstr "从场景导入节点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Getter Property"
 msgid "Add Getter Property"
-msgstr "添加访问器属性"
+msgstr "添加 Getter Property"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Add Setter Property"
 msgid "Add Setter Property"
-msgstr "添加设置器"
+msgstr "添加 Setter Property"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Condition"
 msgid "Condition"
-msgstr "拷贝动画"
+msgstr "条件节点(Condition)"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Sequence"
 msgid "Sequence"
-msgstr ""
+msgstr "序列节点(Sequence)"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Switch"
 msgid "Switch"
-msgstr ""
+msgstr "选择节点(Switch)"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Iterator"
 msgid "Iterator"
-msgstr ""
+msgstr "遍历节点(Iterator)"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "While"
 msgid "While"
-msgstr ""
+msgstr "条件循环节点(While)"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Return"
 msgid "Return"
-msgstr "返回:"
+msgstr "返回节点(Return)"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 msgid "Call"
 msgid "Call"
-msgstr "调用"
+msgstr "调用"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Get"
 msgid "Get"
-msgstr "设置"
+msgstr "获取"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/property_editor.cpp
 #: tools/editor/property_editor.cpp
@@ -296,9 +280,8 @@ msgid "Available Nodes:"
 msgstr "有效节点:"
 msgstr "有效节点:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Select or create a function to edit graph"
 msgid "Select or create a function to edit graph"
-msgstr "在 edit graph 中选择或者建立一个函数"
+msgstr "选择或创建一个函数来编辑图"
 
 
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
 #: tools/editor/connections_dialog.cpp
 #: tools/editor/connections_dialog.cpp
@@ -314,14 +297,12 @@ msgid "Close"
 msgstr "关闭"
 msgstr "关闭"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Edit Signal Arguments:"
 msgid "Edit Signal Arguments:"
-msgstr "额外调用参数:"
+msgstr "编辑事件参数:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Edit Variable:"
 msgid "Edit Variable:"
-msgstr "变量"
+msgstr "编辑变量:"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #, fuzzy
 #, fuzzy
@@ -329,34 +310,29 @@ msgid "Change"
 msgstr "更改类型"
 msgstr "更改类型"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Delete Selected"
 msgid "Delete Selected"
-msgstr "删除选中的文件?"
+msgstr "删除选择的节点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 #: tools/editor/plugins/script_text_editor.cpp
 msgid "Toggle Breakpoint"
 msgid "Toggle Breakpoint"
-msgstr "切换断点"
+msgstr "设置断点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Find Node Type"
 msgid "Find Node Type"
-msgstr "查找下一项"
+msgstr "查找节点类型"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Copy Nodes"
 msgid "Copy Nodes"
-msgstr "拷贝姿势"
+msgstr "复制节点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Cut Nodes"
 msgid "Cut Nodes"
-msgstr "节点"
+msgstr "剪切节点"
 
 
 #: modules/visual_script/visual_script_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Paste Nodes"
 msgid "Paste Nodes"
-msgstr "粘贴姿势"
+msgstr "粘贴节点"
 
 
 #: modules/visual_script/visual_script_flow_control.cpp
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "Input type not iterable: "
 msgid "Input type not iterable: "
@@ -405,15 +381,14 @@ msgid "VariableSet not found in script: "
 msgstr "脚本中未找到VariableSet: "
 msgstr "脚本中未找到VariableSet: "
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
 msgid "Custom node has no _step() method, can't process graph."
 msgid "Custom node has no _step() method, can't process graph."
-msgstr "自定义节点具备no_step()方法,不能生成图像"
+msgstr "自定义脚本节点不包含_step()方法,不能生成图。"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid ""
 msgid ""
 "Invalid return value from _step(), must be integer (seq out), or string "
 "Invalid return value from _step(), must be integer (seq out), or string "
 "(error)."
 "(error)."
-msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。"
+msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。"
 
 
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 msgid "just pressed"
 msgid "just pressed"
@@ -426,7 +401,7 @@ msgstr ""
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "Couldn't read the certficate file. Are the path and password both correct?"
 "Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
+msgstr "无法读取证书文件。路径和密码是否都正确?"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 #, fuzzy
 #, fuzzy
@@ -435,13 +410,15 @@ msgstr "写入项目PCK文件出错!"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Error creating the package signature."
 msgid "Error creating the package signature."
-msgstr ""
+msgstr "创建包(PCK)签名时出错。"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid ""
 msgid ""
 "No export templates found.\n"
 "No export templates found.\n"
 "Download and install export templates."
 "Download and install export templates."
 msgstr ""
 msgstr ""
+"找不到导出模版。\n"
+"下载并安装导出模版。"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Custom debug package not found."
 msgid "Custom debug package not found."
@@ -467,13 +444,12 @@ msgid "Invalid publisher GUID."
 msgstr "父路径非法"
 msgstr "父路径非法"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
-#, fuzzy
 msgid "Invalid background color."
 msgid "Invalid background color."
-msgstr "自定义字体文件非法。"
+msgstr "无效的背景颜色。"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
 msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。"
 
 
 #: platform/winrt/export/export.cpp
 #: platform/winrt/export/export.cpp
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
 msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
@@ -1892,7 +1868,7 @@ msgstr "配置.."
 
 
 #: tools/editor/editor_log.cpp
 #: tools/editor/editor_log.cpp
 msgid " Output:"
 msgid " Output:"
-msgstr "输出"
+msgstr " 输出"
 
 
 #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
 #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
 msgid "Re-Importing"
 msgid "Re-Importing"
@@ -4936,7 +4912,7 @@ msgstr "修改默认值"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Change XForm Uniform"
 msgid "Change XForm Uniform"
-msgstr "修改Uniform XForm "
+msgstr "修改Uniform XForm"
 
 
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 #: tools/editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Change Texture Uniform"
 msgid "Change Texture Uniform"
@@ -6734,7 +6710,7 @@ msgstr "远程对象属性。"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgid "Profiler"
-msgstr ""
+msgstr "性能分析"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Monitor"
 msgid "Monitor"
@@ -6813,8 +6789,9 @@ msgid "Change Sphere Shape Radius"
 msgstr "更改球体半径"
 msgstr "更改球体半径"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
 msgid "Change Box Shape Extents"
 msgid "Change Box Shape Extents"
-msgstr ""
+msgstr "改变方框大小"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Capsule Shape Radius"
 msgid "Change Capsule Shape Radius"

+ 44 - 31
tools/translations/zh_TW.po

@@ -3,19 +3,20 @@
 # This file is distributed under the same license as the Godot source code.
 # This file is distributed under the same license as the Godot source code.
 #
 #
 # popcade <[email protected]>, 2016.
 # popcade <[email protected]>, 2016.
+# Sam Pan <[email protected]>, 2016.
 #
 #
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-06-13 13:57+0000\n"
-"Last-Translator: popcade <popcade@gmail.com>\n"
+"PO-Revision-Date: 2016-10-23 19:47+0000\n"
+"Last-Translator: Sam Pan <sampan66@gmail.com>\n"
 "Language-Team: Chinese (Taiwan) <https://hosted.weblate.org/projects/godot-"
 "Language-Team: Chinese (Taiwan) <https://hosted.weblate.org/projects/godot-"
 "engine/godot/zh_TW/>\n"
 "engine/godot/zh_TW/>\n"
 "Language: zh_TW\n"
 "Language: zh_TW\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.9-dev\n"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -25,41 +26,47 @@ msgstr ""
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
 msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "解碼字節位元不足,或為無效格式。"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "step argument is zero!"
 msgid "step argument is zero!"
-msgstr ""
+msgstr "step引數為0!"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid ""
 msgid ""
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "Paths cannot start with '/', absolute paths must start with 'res://', "
 "'user://', or 'local://'"
 "'user://', or 'local://'"
 msgstr ""
 msgstr ""
+"路徑不可以\"/\"為起始,完整路徑需以'res://'、'user://'、或 'local://'做為起始"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Not a script with an instance"
 msgid "Not a script with an instance"
-msgstr ""
+msgstr "非為單一事件腳本"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid "Not based on a script"
 msgid "Not based on a script"
-msgstr ""
+msgstr "未依據腳本"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid "Not based on a resource file"
 msgid "Not based on a resource file"
-msgstr ""
+msgstr "未依據資源檔案"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid "Invalid instance dictionary format (missing @path)"
 msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "無效的事件詞典格式(遺失 @path)"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid "Invalid instance dictionary format (can't load script at @path)"
 msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
+msgstr "無效的事件詞典格式(無法載入腳本 @path)"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
+#, fuzzy
 msgid "Invalid instance dictionary format (invalid script at @path)"
 msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "無效的事件詞典格式(無效的腳本 @path)"
 
 
 #: modules/gdscript/gd_functions.cpp
 #: modules/gdscript/gd_functions.cpp
 msgid "Invalid instance dictionary (invalid subclasses)"
 msgid "Invalid instance dictionary (invalid subclasses)"
@@ -78,14 +85,16 @@ msgid ""
 msgstr ""
 msgstr ""
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
+#, fuzzy
 msgid ""
 msgid ""
 "Return value must be assigned to first element of node working memory! Fix "
 "Return value must be assigned to first element of node working memory! Fix "
 "your node please."
 "your node please."
-msgstr ""
+msgstr "回傳值需被指定為運算記憶體節點的第一要素!請修正該節點。"
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
+#, fuzzy
 msgid "Node returned an invalid sequence output: "
 msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "節點回傳一個無效的連續輸出: "
 
 
 #: modules/visual_script/visual_script.cpp
 #: modules/visual_script/visual_script.cpp
 msgid "Found sequence bit but not the node in the stack, report bug!"
 msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -6591,44 +6600,48 @@ msgid "Value"
 msgstr ""
 msgstr ""
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
+#, fuzzy
 msgid "Monitors"
 msgid "Monitors"
-msgstr ""
+msgstr "監看畫面"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
+#, fuzzy
 msgid "List of Video Memory Usage by Resource:"
 msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "影片記憶體使用容量列表(依資源別):"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Total:"
 msgid "Total:"
-msgstr ""
+msgstr "總計:"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Video Mem"
 msgid "Video Mem"
-msgstr ""
+msgstr "影片記憶體"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgid "Resource Path"
-msgstr ""
+msgstr "資源路徑"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Type"
 msgid "Type"
-msgstr ""
+msgstr "類型"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Usage"
 msgid "Usage"
-msgstr ""
+msgstr "使用量"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Misc"
 msgid "Misc"
-msgstr ""
+msgstr "雜項"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
+#, fuzzy
 msgid "Clicked Control:"
 msgid "Clicked Control:"
-msgstr ""
+msgstr "點擊控制:"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
+#, fuzzy
 msgid "Clicked Control Type:"
 msgid "Clicked Control Type:"
-msgstr ""
+msgstr "點擊控制類型:"
 
 
 #: tools/editor/script_editor_debugger.cpp
 #: tools/editor/script_editor_debugger.cpp
 msgid "Live Edit Root:"
 msgid "Live Edit Root:"
@@ -6640,35 +6653,35 @@ msgstr ""
 
 
 #: tools/editor/settings_config_dialog.cpp
 #: tools/editor/settings_config_dialog.cpp
 msgid "Shortcuts"
 msgid "Shortcuts"
-msgstr ""
+msgstr "捷徑"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Light Radius"
 msgid "Change Light Radius"
-msgstr ""
+msgstr "變更光源半徑"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Camera FOV"
 msgid "Change Camera FOV"
-msgstr ""
+msgstr "變更鏡頭視野(FOV)"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Camera Size"
 msgid "Change Camera Size"
-msgstr ""
+msgstr "變更鏡頭尺寸"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Sphere Shape Radius"
 msgid "Change Sphere Shape Radius"
-msgstr ""
+msgstr "變更球型半徑"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Box Shape Extents"
 msgid "Change Box Shape Extents"
-msgstr ""
+msgstr "變更框型範圍"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Capsule Shape Radius"
 msgid "Change Capsule Shape Radius"
-msgstr ""
+msgstr "變更楕圓體半徑"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Capsule Shape Height"
 msgid "Change Capsule Shape Height"
-msgstr ""
+msgstr "變更楕圓體高度"
 
 
 #: tools/editor/spatial_editor_gizmos.cpp
 #: tools/editor/spatial_editor_gizmos.cpp
 msgid "Change Ray Shape Length"
 msgid "Change Ray Shape Length"