Fixed the mouse position for control when it is in a canvas_layer.
@@ -1156,6 +1156,8 @@ Matrix32 CanvasItem::get_canvas_transform() const {
if (canvas_layer)
return canvas_layer->get_transform();
+ else if (get_parent()->cast_to<CanvasItem>())
+ return get_parent()->cast_to<CanvasItem>()->get_canvas_transform();
else
return get_viewport()->get_canvas_transform();