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@@ -333,10 +333,8 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
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CollisionSolver2DSW::CallbackResult cbkres = NULL;
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Physics2DServerSW::CollCbkData *cbkptr = NULL;
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- if (p_result_max > 0) {
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- cbkptr = &cbk;
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- cbkres = Physics2DServerSW::_shape_col_cbk;
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- }
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+ cbkptr = &cbk;
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+ cbkres = Physics2DServerSW::_shape_col_cbk;
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for (int i = 0; i < amount; i++) {
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@@ -353,7 +351,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
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cbk.valid_depth = 0;
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if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
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- collided = p_result_max == 0 || cbk.amount > 0;
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+ collided = cbk.amount > 0;
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}
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}
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