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Don't store index of root nodes

Tomasz Chabora 5 年之前
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3b80eb06b7
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      scene/resources/packed_scene.cpp

+ 3 - 0
scene/resources/packed_scene.cpp

@@ -397,6 +397,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
 	if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
 		//do not save index, because it belongs to saved scene and scene is not inherited
 		nd.index = -1;
+	} else if (p_node == p_owner) {
+		//This (hopefully) happens if the node is a scene root, so its index is irrelevant.
+		nd.index = -1;
 	} else {
 		//part of an inherited scene, or parent is from an instanced scene
 		nd.index = p_node->get_index();