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@@ -405,6 +405,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
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Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
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Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
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+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
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+
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if (dst_rect.size.width < 0) {
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if (dst_rect.size.width < 0) {
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dst_rect.position.x += dst_rect.size.width;
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dst_rect.position.x += dst_rect.size.width;
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dst_rect.size.width *= -1;
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dst_rect.size.width *= -1;
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@@ -633,7 +635,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
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Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command);
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Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command);
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
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- state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
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+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true);
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if (state.canvas_shader.bind())
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if (state.canvas_shader.bind())
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_set_uniforms();
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_set_uniforms();
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