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Second revision of area node desc

Jay Mehta il y a 2 ans
Parent
commit
3bafb97e89
2 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. 1 1
      doc/classes/Area2D.xml
  2. 1 1
      doc/classes/Area3D.xml

+ 1 - 1
doc/classes/Area2D.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 	<brief_description>
-		2D area for collision detection, as well as physics and audio influence.
+		2D area for detection, as well as physics and audio influence.
 	</brief_description>
 	<description>
 		2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.

+ 1 - 1
doc/classes/Area3D.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 	<brief_description>
-		3D area for collision detection, as well as physics and audio influence.
+		3D area for detection, as well as physics and audio influence.
 	</brief_description>
 	<description>
 		3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.