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@@ -2770,45 +2770,6 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
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parent->move_child(dup, pos);
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}
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}
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-
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- for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
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- Node *current_node = node->get_node(get_path_to(N->get()));
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- ERR_CONTINUE(!current_node);
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-
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- if (p_flags & DUPLICATE_SCRIPTS) {
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- bool is_valid = false;
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- Variant scr = N->get()->get(script_property_name, &is_valid);
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- if (is_valid) {
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- current_node->set(script_property_name, scr);
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- }
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- }
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-
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- List<PropertyInfo> plist;
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- N->get()->get_property_list(&plist);
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-
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- for (const PropertyInfo &E : plist) {
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- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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- continue;
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- }
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- String name = E.name;
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- if (name == script_property_name) {
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- continue;
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- }
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-
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- Variant value = N->get()->get(name).duplicate(true);
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-
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- if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
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- Resource *res = Object::cast_to<Resource>(value);
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- if (res) { // Duplicate only if it's a resource
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- current_node->set(name, res->duplicate());
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- }
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-
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- } else {
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- current_node->set(name, value);
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- }
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- }
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- }
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-
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return node;
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}
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@@ -2820,7 +2781,7 @@ Node *Node::duplicate(int p_flags) const {
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_duplicate_signals(this, dupe);
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}
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- _duplicate_properties_node(this, this, dupe);
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+ _duplicate_properties(this, this, dupe, p_flags);
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return dupe;
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}
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@@ -2831,7 +2792,8 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) con
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}
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Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
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- Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR, &r_duplimap);
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+ int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
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+ Node *dupe = _duplicate(flags, &r_duplimap);
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// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
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if (!p_resource_remap.is_empty()) {
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@@ -2843,7 +2805,7 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
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// if the emitter node comes later in tree order than the receiver
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_duplicate_signals(this, dupe);
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- _duplicate_properties_node(this, this, dupe);
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+ _duplicate_properties(this, this, dupe, flags);
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return dupe;
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}
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@@ -2897,34 +2859,58 @@ void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Re
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}
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#endif
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-// Duplicates properties that store a Node.
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-// This has to be called after nodes have been duplicated since
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-// only then do we get a full picture of how the duplicated node tree looks like.
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-void Node::_duplicate_properties_node(const Node *p_root, const Node *p_original, Node *p_copy) const {
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+// Duplicate node's properties.
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+// This has to be called after nodes have been duplicated since there might be properties
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+// of type Node that can be updated properly only if duplicated node tree is complete.
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+void Node::_duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const {
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List<PropertyInfo> props;
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- p_copy->get_property_list(&props);
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+ p_original->get_property_list(&props);
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+ StringName script_property_name = CoreStringNames::get_singleton()->_script;
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+ if (p_flags & DUPLICATE_SCRIPTS) {
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+ bool is_valid = false;
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+ Variant scr = p_original->get(script_property_name, &is_valid);
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+ if (is_valid) {
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+ p_copy->set(script_property_name, scr);
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+ }
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+ }
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for (const PropertyInfo &E : props) {
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if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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continue;
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}
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- String name = E.name;
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+ const StringName name = E.name;
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+
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+ if (name == script_property_name) {
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+ continue;
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+ }
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+
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Variant value = p_original->get(name).duplicate(true);
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- if (value.get_type() == Variant::OBJECT) {
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- Node *property_node = Object::cast_to<Node>(value);
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- if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
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- value = p_copy->get_node_or_null(p_original->get_path_to(property_node));
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- p_copy->set(name, value);
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+
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+ if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
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+ Resource *res = Object::cast_to<Resource>(value);
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+ if (res) { // Duplicate only if it's a resource
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+ p_copy->set(name, res->duplicate());
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}
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- } else if (value.get_type() == Variant::ARRAY) {
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- Array arr = value;
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- if (arr.get_typed_builtin() == Variant::OBJECT) {
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- for (int i = 0; i < arr.size(); i++) {
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- Node *property_node = Object::cast_to<Node>(arr[i]);
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- if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
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- arr[i] = p_copy->get_node_or_null(p_original->get_path_to(property_node));
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+ } else {
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+ if (value.get_type() == Variant::OBJECT) {
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+ Node *property_node = Object::cast_to<Node>(value);
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+ Variant out_value = value;
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+ if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
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+ out_value = p_copy->get_node_or_null(p_original->get_path_to(property_node));
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+ }
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+ p_copy->set(name, out_value);
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+ } else if (value.get_type() == Variant::ARRAY) {
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+ Array arr = value;
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+ if (arr.get_typed_builtin() == Variant::OBJECT) {
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+ for (int i = 0; i < arr.size(); i++) {
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+ Node *property_node = Object::cast_to<Node>(arr[i]);
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+ if (property_node && (p_root == property_node || p_root->is_ancestor_of(property_node))) {
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+ arr[i] = p_copy->get_node_or_null(p_original->get_path_to(property_node));
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+ }
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}
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+ value = arr;
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+ p_copy->set(name, value);
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}
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- value = arr;
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+ } else {
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p_copy->set(name, value);
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}
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}
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@@ -2933,7 +2919,7 @@ void Node::_duplicate_properties_node(const Node *p_root, const Node *p_original
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for (int i = 0; i < p_original->get_child_count(); i++) {
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Node *copy_child = p_copy->get_child(i);
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ERR_FAIL_NULL_MSG(copy_child, "Child node disappeared while duplicating.");
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- _duplicate_properties_node(p_root, p_original->get_child(i), copy_child);
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+ _duplicate_properties(p_root, p_original->get_child(i), copy_child, p_flags);
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}
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}
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