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added option to add_child, to use the same deduplication convention as in the editor, closes #3017

Juan Linietsky преди 9 години
родител
ревизия
3c33b705d1
променени са 3 файла, в които са добавени 22 реда и са изтрити 19 реда
  1. 10 7
      scene/main/node.cpp
  2. 2 2
      scene/main/node.h
  3. 10 10
      tools/editor/animation_editor.cpp

+ 10 - 7
scene/main/node.cpp

@@ -628,11 +628,11 @@ String Node::validate_child_name(const String& p_name) const {
 
 }
 
-void Node::_validate_child_name(Node *p_child) {
+void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
 
 	/* Make sure the name is unique */
 
-	if (node_hrcr) {
+	if (node_hrcr || p_force_human_readable) {
 
 		//this approach to autoset node names is human readable but very slow
 		//it's turned on while running in the editor
@@ -732,24 +732,27 @@ void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
 }
 
 
-void Node::add_child(Node *p_child) {
+void Node::add_child(Node *p_child, bool p_legible_unique_name) {
 
 	ERR_FAIL_NULL(p_child);
 	/* Fail if node has a parent */
-	ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
-	ERR_FAIL_COND( p_child==this ); // adding to itself!
+	if (p_child==this) {
+		ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
+		ERR_FAIL_COND( p_child==this ); // adding to itself!
+	}
 	ERR_EXPLAIN("Can't add child, already has a parent");
 	ERR_FAIL_COND( p_child->data.parent );
 	ERR_EXPLAIN("Can't add child while a notification is happening");
 	ERR_FAIL_COND( data.blocked > 0 );
 		
 	/* Validate name */
-	_validate_child_name(p_child);
+	_validate_child_name(p_child,p_legible_unique_name);
 
 	_add_child_nocheck(p_child,p_child->data.name);
 	
 }
 
+
 void Node::_propagate_validate_owner() {
 
 	if (data.owner) {
@@ -1984,7 +1987,7 @@ void Node::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name);
 	ObjectTypeDB::bind_method(_MD("get_name"),&Node::get_name);
-	ObjectTypeDB::bind_method(_MD("add_child","node:Node"),&Node::add_child);
+	ObjectTypeDB::bind_method(_MD("add_child","node:Node","legible_unique_name"),&Node::add_child,DEFVAL(false));
 	ObjectTypeDB::bind_method(_MD("remove_child","node:Node"),&Node::remove_child);
 	//ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child);
 	ObjectTypeDB::bind_method(_MD("get_child_count"),&Node::get_child_count);

+ 2 - 2
scene/main/node.h

@@ -122,7 +122,7 @@ private:
 
 
 
-	void _validate_child_name(Node *p_name);
+	void _validate_child_name(Node *p_name, bool p_force_human_readable=false);
 
 	void _propagate_reverse_notification(int p_notification);	
 	void _propagate_deferred_notification(int p_notification, bool p_reverse);
@@ -187,7 +187,7 @@ public:
 	StringName get_name() const;
 	void set_name(const String& p_name);
 	
-	void add_child(Node *p_child);
+	void add_child(Node *p_child,bool p_legible_unique_name=false);
 	void remove_child(Node *p_child);
 	
 	int get_child_count() const;

+ 10 - 10
tools/editor/animation_editor.cpp

@@ -961,7 +961,7 @@ void AnimationKeyEditor::_cleanup_animation(Ref<Animation> p_animation) {
 		Object *obj=NULL;
 
 		RES res;
-		Node *node = root->get_node_and_resource(animation->track_get_path(i),res);
+		Node *node = root->get_node_and_resource(p_animation->track_get_path(i),res);
 
 		if (res.is_valid()) {
 			obj=res.ptr();
@@ -969,32 +969,32 @@ void AnimationKeyEditor::_cleanup_animation(Ref<Animation> p_animation) {
 			obj=node;
 		}
 
-		if (obj && animation->track_get_type(i)==Animation::TYPE_VALUE) {
-			valid_type=obj->get_static_property_type(animation->track_get_path(i).get_property(),&prop_exists);
+		if (obj && p_animation->track_get_type(i)==Animation::TYPE_VALUE) {
+			valid_type=obj->get_static_property_type(p_animation->track_get_path(i).get_property(),&prop_exists);
 		}
 
 		if (!obj && cleanup_tracks->is_pressed()) {
 
-			animation->remove_track(i);
+			p_animation->remove_track(i);
 			i--;
 			continue;
 		}
 
-		if (!prop_exists || animation->track_get_type(i)!=Animation::TYPE_VALUE || cleanup_keys->is_pressed()==false)
+		if (!prop_exists || p_animation->track_get_type(i)!=Animation::TYPE_VALUE || cleanup_keys->is_pressed()==false)
 			continue;
 
-		for(int j=0;j<animation->track_get_key_count(i);j++) {
+		for(int j=0;j<p_animation->track_get_key_count(i);j++) {
 
-			Variant v = animation->track_get_key_value(i,j);
+			Variant v = p_animation->track_get_key_value(i,j);
 
 			if (!Variant::can_convert(v.get_type(),valid_type)) {
-				animation->track_remove_key(i,j);
+				p_animation->track_remove_key(i,j);
 				j--;
 			}
 		}
 
-		if (animation->track_get_key_count(i)==0 && cleanup_tracks->is_pressed()) {
-			animation->remove_track(i);
+		if (p_animation->track_get_key_count(i)==0 && cleanup_tracks->is_pressed()) {
+			p_animation->remove_track(i);
 			i--;
 		}
 	}