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@@ -102,114 +102,117 @@
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</constant>
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<constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
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</constant>
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- <constant name="MATH_DECTIME" value="29" enum="BuiltinFunc">
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+ <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
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+ Moves the number toward a value, based on the third input.
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+ </constant>
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+ <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
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Return the result of 'value' decreased by 'step' * 'amount'.
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</constant>
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- <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
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+ <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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</constant>
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- <constant name="MATH_RAND" value="31" enum="BuiltinFunc">
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+ <constant name="MATH_RAND" value="32" enum="BuiltinFunc">
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Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
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</constant>
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- <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
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+ <constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
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Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
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</constant>
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- <constant name="MATH_RANDOM" value="33" enum="BuiltinFunc">
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+ <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc">
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Return a random floating-point value between the two inputs.
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</constant>
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- <constant name="MATH_SEED" value="34" enum="BuiltinFunc">
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+ <constant name="MATH_SEED" value="35" enum="BuiltinFunc">
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Set the seed for the random number generator.
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</constant>
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- <constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc">
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+ <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
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Return a random value from the given seed, along with the new seed.
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</constant>
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- <constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc">
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+ <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
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Convert the input from degrees to radians.
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</constant>
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- <constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc">
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+ <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
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Convert the input from radians to degrees.
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</constant>
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- <constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc">
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+ <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
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Convert the input from linear volume to decibel volume.
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</constant>
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- <constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc">
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+ <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
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Convert the input from decibel volume to linear volume.
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</constant>
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- <constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc">
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+ <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
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</constant>
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- <constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc">
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+ <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
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Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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- <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
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+ <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
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</constant>
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- <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
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+ <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
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</constant>
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- <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
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+ <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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- <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
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+ <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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- <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
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+ <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
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</constant>
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- <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
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+ <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
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Return the nearest power of 2 to the input.
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</constant>
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- <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
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+ <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
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Create a [WeakRef] from the input.
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</constant>
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- <constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc">
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+ <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc">
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Create a [FuncRef] from the input.
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</constant>
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- <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
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+ <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
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Convert between types.
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</constant>
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- <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
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+ <constant name="TYPE_OF" value="52" enum="BuiltinFunc">
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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- <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
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+ <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
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Checks if a type is registered in the [ClassDB].
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</constant>
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- <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
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+ <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
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Return a character with the given ascii value.
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</constant>
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- <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
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+ <constant name="TEXT_STR" value="55" enum="BuiltinFunc">
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Convert the input to a string.
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</constant>
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- <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
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+ <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
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Print the given string to the output window.
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</constant>
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- <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
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+ <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
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Print the given string to the standard error output.
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</constant>
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- <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
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+ <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
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Print the given string to the standard output, without adding a newline.
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</constant>
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- <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
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+ <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
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Serialize a [Variant] to a string.
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</constant>
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- <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
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+ <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
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Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code].
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</constant>
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- <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
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+ <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
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Serialize a [Variant] to a [PoolByteArray].
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</constant>
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- <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
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+ <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
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Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code].
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</constant>
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- <constant name="COLORN" value="62" enum="BuiltinFunc">
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+ <constant name="COLORN" value="63" enum="BuiltinFunc">
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Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
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</constant>
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- <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
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+ <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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[codeblock]
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var t = clamp((weight - from) / (to - from), 0.0, 1.0)
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return t * t * (3.0 - 2.0 * t)
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[/codeblock]
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</constant>
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- <constant name="FUNC_MAX" value="64" enum="BuiltinFunc">
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+ <constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
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The maximum value the [member function] property can have.
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</constant>
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</constants>
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