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Batching - fallback for 2d skinning with unrigged polys.

In the legacy renderer unrigged polys would display with no transform applied, whereas the software skinning didn't deal with these at all (outputted them with position zero). This PR simply copies the source to destination verts and replicates the legacy behaviour.
lawnjelly 4 년 전
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3c68a6d37f
1개의 변경된 파일15개의 추가작업 그리고 9개의 파일을 삭제
  1. 15 9
      drivers/gles_common/rasterizer_canvas_batcher.h

+ 15 - 9
drivers/gles_common/rasterizer_canvas_batcher.h

@@ -1881,17 +1881,23 @@ PREAMBLE(bool)::_software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_po
 			}
 		}
 
-		// software transform with combined matrix?
-		if (p_fill_state.transform_mode != TM_NONE) {
-			for (int n = 0; n < num_verts; n++) {
-				Vector2 &dst_pos = pTemps[n];
-				_software_transform_vertex(dst_pos, p_fill_state.transform_combined);
-			}
-		}
-
 	} // if bone format matches
 	else {
-		// not supported
+		// not rigged properly, just copy the verts directly
+		for (int n = 0; n < num_verts; n++) {
+			const Vector2 &src_pos = p_poly->points[n];
+			Vector2 &dst_pos = pTemps[n];
+
+			dst_pos = src_pos;
+		}
+	}
+
+	// software transform with combined matrix?
+	if (p_fill_state.transform_mode != TM_NONE) {
+		for (int n = 0; n < num_verts; n++) {
+			Vector2 &dst_pos = pTemps[n];
+			_software_transform_vertex(dst_pos, p_fill_state.transform_combined);
+		}
 	}
 
 	// output to the batch verts