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Merge pull request #82445 from RandomShaper/fix_fsr2_little_thing

Avoid trying to free null RIDs in FSR2 teardown
Yuri Sizov 1 year ago
parent
commit
3c8465c240
1 changed files with 3 additions and 1 deletions
  1. 3 1
      servers/rendering/renderer_rd/effects/fsr2.cpp

+ 3 - 1
servers/rendering/renderer_rd/effects/fsr2.cpp

@@ -804,7 +804,9 @@ FSR2Effect::~FSR2Effect() {
 	RD::get_singleton()->free(device.linear_clamp_sampler);
 
 	for (uint32_t i = 0; i < FFX_FSR2_PASS_COUNT; i++) {
-		RD::get_singleton()->free(device.passes[i].pipeline.pipeline_rid);
+		if (device.passes[i].pipeline.pipeline_rid.is_valid()) {
+			RD::get_singleton()->free(device.passes[i].pipeline.pipeline_rid);
+		}
 		device.passes[i].shader->version_free(device.passes[i].shader_version);
 	}
 }