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Merge pull request #97922 from squidgyberries/master

Clarify SIMPLEX and SIMPLEX_SMOOTH types
Clay John 11 months ago
parent
commit
3cc4e0ab6f
1 changed files with 2 additions and 2 deletions
  1. 2 2
      modules/noise/doc_classes/FastNoiseLite.xml

+ 2 - 2
modules/noise/doc_classes/FastNoiseLite.xml

@@ -91,10 +91,10 @@
 			Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.
 		</constant>
 		<constant name="TYPE_SIMPLEX" value="0" enum="NoiseType">
-			As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.
+			As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type.
 		</constant>
 		<constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType">
-			Modified, higher quality version of [constant TYPE_SIMPLEX], but slower.
+			Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type.
 		</constant>
 		<constant name="FRACTAL_NONE" value="0" enum="FractalType">
 			No fractal noise.