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C#: Rewrite GodotTools messaging protocol

Ignacio Etcheverry 5 年之前
父节点
当前提交
3ce09246d1
共有 42 个文件被更改,包括 2239 次插入1047 次删除
  1. 0 33
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs
  2. 0 94
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs
  3. 0 219
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
  4. 0 207
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
  5. 0 24
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs
  6. 0 24
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs
  7. 0 11
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
  8. 0 21
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs
  9. 0 46
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
  10. 0 88
      modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
  11. 57 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/ForwarderMessageHandler.cs
  12. 17 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj
  13. 218 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
  14. 332 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
  15. 44 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ClientHandshake.cs
  16. 52 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ClientMessageHandler.cs
  17. 4 2
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs
  18. 24 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj
  19. 8 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/IHandshake.cs
  20. 1 1
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ILogger.cs
  21. 9 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/IMessageHandler.cs
  22. 52 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Message.cs
  23. 100 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/MessageDecoder.cs
  24. 302 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs
  25. 116 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs
  26. 23 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs
  27. 2 2
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs
  28. 32 0
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs
  29. 1 1
      modules/mono/editor/GodotTools/GodotTools.sln
  30. 3 2
      modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
  31. 14 8
      modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
  32. 1 1
      modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
  33. 113 50
      modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
  34. 0 212
      modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs
  35. 360 0
      modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs
  36. 11 1
      modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
  37. 7 0
      modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
  38. 19 0
      modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs
  39. 249 0
      modules/mono/editor/code_completion.cpp
  40. 56 0
      modules/mono/editor/code_completion.h
  41. 8 0
      modules/mono/editor/editor_internal_calls.cpp
  42. 4 0
      modules/mono/mono_gd/gd_mono.cpp

+ 0 - 33
modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs

@@ -1,33 +0,0 @@
-using System;
-
-namespace GodotTools.IdeConnection
-{
-    public class ConsoleLogger : ILogger
-    {
-        public void LogDebug(string message)
-        {
-            Console.WriteLine("DEBUG: " + message);
-        }
-
-        public void LogInfo(string message)
-        {
-            Console.WriteLine("INFO: " + message);
-        }
-
-        public void LogWarning(string message)
-        {
-            Console.WriteLine("WARN: " + message);
-        }
-
-        public void LogError(string message)
-        {
-            Console.WriteLine("ERROR: " + message);
-        }
-
-        public void LogError(string message, Exception e)
-        {
-            Console.WriteLine("EXCEPTION: " + message);
-            Console.WriteLine(e);
-        }
-    }
-}

+ 0 - 94
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs

@@ -1,94 +0,0 @@
-using System;
-using Path = System.IO.Path;
-
-namespace GodotTools.IdeConnection
-{
-    public class GodotIdeBase : IDisposable
-    {
-        private ILogger logger;
-
-        public ILogger Logger
-        {
-            get => logger ?? (logger = new ConsoleLogger());
-            set => logger = value;
-        }
-
-        private readonly string projectMetadataDir;
-
-        protected const string MetaFileName = "ide_server_meta.txt";
-        protected string MetaFilePath => Path.Combine(projectMetadataDir, MetaFileName);
-
-        private GodotIdeConnection connection;
-        protected readonly object ConnectionLock = new object();
-
-        public bool IsDisposed { get; private set; } = false;
-
-        public bool IsConnected => connection != null && !connection.IsDisposed && connection.IsConnected;
-
-        public event Action Connected
-        {
-            add
-            {
-                if (connection != null && !connection.IsDisposed)
-                    connection.Connected += value;
-            }
-            remove
-            {
-                if (connection != null && !connection.IsDisposed)
-                    connection.Connected -= value;
-            }
-        }
-
-        protected GodotIdeConnection Connection
-        {
-            get => connection;
-            set
-            {
-                connection?.Dispose();
-                connection = value;
-            }
-        }
-
-        protected GodotIdeBase(string projectMetadataDir)
-        {
-            this.projectMetadataDir = projectMetadataDir;
-        }
-
-        protected void DisposeConnection()
-        {
-            lock (ConnectionLock)
-            {
-                connection?.Dispose();
-            }
-        }
-
-        ~GodotIdeBase()
-        {
-            Dispose(disposing: false);
-        }
-
-        public void Dispose()
-        {
-            if (IsDisposed)
-                return;
-
-            lock (ConnectionLock)
-            {
-                if (IsDisposed) // lock may not be fair
-                    return;
-                IsDisposed = true;
-            }
-
-            Dispose(disposing: true);
-            GC.SuppressFinalize(this);
-        }
-
-        protected virtual void Dispose(bool disposing)
-        {
-            if (disposing)
-            {
-                connection?.Dispose();
-            }
-        }
-    }
-}

+ 0 - 219
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs

@@ -1,219 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Net;
-using System.Net.Sockets;
-using System.Threading;
-
-namespace GodotTools.IdeConnection
-{
-    public abstract class GodotIdeClient : GodotIdeBase
-    {
-        protected GodotIdeMetadata GodotIdeMetadata;
-
-        private readonly FileSystemWatcher fsWatcher;
-
-        protected GodotIdeClient(string projectMetadataDir) : base(projectMetadataDir)
-        {
-            messageHandlers = InitializeMessageHandlers();
-
-            // FileSystemWatcher requires an existing directory
-            if (!File.Exists(projectMetadataDir))
-                Directory.CreateDirectory(projectMetadataDir);
-
-            fsWatcher = new FileSystemWatcher(projectMetadataDir, MetaFileName);
-        }
-
-        private void OnMetaFileChanged(object sender, FileSystemEventArgs e)
-        {
-            if (IsDisposed)
-                return;
-
-            lock (ConnectionLock)
-            {
-                if (IsDisposed)
-                    return;
-
-                if (!File.Exists(MetaFilePath))
-                    return;
-
-                var metadata = ReadMetadataFile();
-
-                if (metadata != null && metadata != GodotIdeMetadata)
-                {
-                    GodotIdeMetadata = metadata.Value;
-                    ConnectToServer();
-                }
-            }
-        }
-
-        private void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
-        {
-            if (IsDisposed)
-                return;
-
-            if (IsConnected)
-                DisposeConnection();
-
-            // The file may have been re-created
-
-            lock (ConnectionLock)
-            {
-                if (IsDisposed)
-                    return;
-
-                if (IsConnected || !File.Exists(MetaFilePath))
-                    return;
-
-                var metadata = ReadMetadataFile();
-
-                if (metadata != null)
-                {
-                    GodotIdeMetadata = metadata.Value;
-                    ConnectToServer();
-                }
-            }
-        }
-
-        private GodotIdeMetadata? ReadMetadataFile()
-        {
-            using (var reader = File.OpenText(MetaFilePath))
-            {
-                string portStr = reader.ReadLine();
-
-                if (portStr == null)
-                    return null;
-
-                string editorExecutablePath = reader.ReadLine();
-
-                if (editorExecutablePath == null)
-                    return null;
-
-                if (!int.TryParse(portStr, out int port))
-                    return null;
-
-                return new GodotIdeMetadata(port, editorExecutablePath);
-            }
-        }
-
-        private void ConnectToServer()
-        {
-            var tcpClient = new TcpClient();
-
-            Connection = new GodotIdeConnectionClient(tcpClient, HandleMessage);
-            Connection.Logger = Logger;
-
-            try
-            {
-                Logger.LogInfo("Connecting to Godot Ide Server");
-
-                tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port);
-
-                Logger.LogInfo("Connection open with Godot Ide Server");
-
-                var clientThread = new Thread(Connection.Start)
-                {
-                    IsBackground = true,
-                    Name = "Godot Ide Connection Client"
-                };
-                clientThread.Start();
-            }
-            catch (SocketException e)
-            {
-                if (e.SocketErrorCode == SocketError.ConnectionRefused)
-                    Logger.LogError("The connection to the Godot Ide Server was refused");
-                else
-                    throw;
-            }
-        }
-
-        public void Start()
-        {
-            Logger.LogInfo("Starting Godot Ide Client");
-
-            fsWatcher.Changed += OnMetaFileChanged;
-            fsWatcher.Deleted += OnMetaFileDeleted;
-            fsWatcher.EnableRaisingEvents = true;
-
-            lock (ConnectionLock)
-            {
-                if (IsDisposed)
-                    return;
-
-                if (!File.Exists(MetaFilePath))
-                {
-                    Logger.LogInfo("There is no Godot Ide Server running");
-                    return;
-                }
-
-                var metadata = ReadMetadataFile();
-
-                if (metadata != null)
-                {
-                    GodotIdeMetadata = metadata.Value;
-                    ConnectToServer();
-                }
-                else
-                {
-                    Logger.LogError("Failed to read Godot Ide metadata file");
-                }
-            }
-        }
-
-        public bool WriteMessage(Message message)
-        {
-            return Connection.WriteMessage(message);
-        }
-
-        protected override void Dispose(bool disposing)
-        {
-            base.Dispose(disposing);
-
-            if (disposing)
-            {
-                fsWatcher?.Dispose();
-            }
-        }
-
-        protected virtual bool HandleMessage(Message message)
-        {
-            if (messageHandlers.TryGetValue(message.Id, out var action))
-            {
-                action(message.Arguments);
-                return true;
-            }
-
-            return false;
-        }
-
-        private readonly Dictionary<string, Action<string[]>> messageHandlers;
-
-        private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
-        {
-            return new Dictionary<string, Action<string[]>>
-            {
-                ["OpenFile"] = args =>
-                {
-                    switch (args.Length)
-                    {
-                        case 1:
-                            OpenFile(file: args[0]);
-                            return;
-                        case 2:
-                            OpenFile(file: args[0], line: int.Parse(args[1]));
-                            return;
-                        case 3:
-                            OpenFile(file: args[0], line: int.Parse(args[1]), column: int.Parse(args[2]));
-                            return;
-                        default:
-                            throw new ArgumentException();
-                    }
-                }
-            };
-        }
-
-        protected abstract void OpenFile(string file);
-        protected abstract void OpenFile(string file, int line);
-        protected abstract void OpenFile(string file, int line, int column);
-    }
-}

+ 0 - 207
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs

@@ -1,207 +0,0 @@
-using System;
-using System.Diagnostics;
-using System.IO;
-using System.Net.Sockets;
-using System.Text;
-
-namespace GodotTools.IdeConnection
-{
-    public abstract class GodotIdeConnection : IDisposable
-    {
-        protected const string Version = "1.0";
-
-        protected static readonly string ClientHandshake = $"Godot Ide Client Version {Version}";
-        protected static readonly string ServerHandshake = $"Godot Ide Server Version {Version}";
-
-        private const int ClientWriteTimeout = 8000;
-        private readonly TcpClient tcpClient;
-
-        private TextReader clientReader;
-        private TextWriter clientWriter;
-
-        private readonly object writeLock = new object();
-
-        private readonly Func<Message, bool> messageHandler;
-
-        public event Action Connected;
-
-        private ILogger logger;
-
-        public ILogger Logger
-        {
-            get => logger ?? (logger = new ConsoleLogger());
-            set => logger = value;
-        }
-
-        public bool IsDisposed { get; private set; } = false;
-
-        public bool IsConnected => tcpClient.Client != null && tcpClient.Client.Connected;
-
-        protected GodotIdeConnection(TcpClient tcpClient, Func<Message, bool> messageHandler)
-        {
-            this.tcpClient = tcpClient;
-            this.messageHandler = messageHandler;
-        }
-
-        public void Start()
-        {
-            try
-            {
-                if (!StartConnection())
-                    return;
-
-                string messageLine;
-                while ((messageLine = ReadLine()) != null)
-                {
-                    if (!MessageParser.TryParse(messageLine, out Message msg))
-                    {
-                        Logger.LogError($"Received message with invalid format: {messageLine}");
-                        continue;
-                    }
-
-                    Logger.LogDebug($"Received message: {msg}");
-
-                    if (msg.Id == "close")
-                    {
-                        Logger.LogInfo("Closing connection");
-                        return;
-                    }
-
-                    try
-                    {
-                        try
-                        {
-                            Debug.Assert(messageHandler != null);
-
-                            if (!messageHandler(msg))
-                                Logger.LogError($"Received unknown message: {msg}");
-                        }
-                        catch (Exception e)
-                        {
-                            Logger.LogError($"Message handler for '{msg}' failed with exception", e);
-                        }
-                    }
-                    catch (Exception e)
-                    {
-                        Logger.LogError($"Exception thrown from message handler. Message: {msg}", e);
-                    }
-                }
-            }
-            catch (Exception e)
-            {
-                Logger.LogError($"Unhandled exception in the Godot Ide Connection thread", e);
-            }
-            finally
-            {
-                Dispose();
-            }
-        }
-
-        private bool StartConnection()
-        {
-            NetworkStream clientStream = tcpClient.GetStream();
-
-            clientReader = new StreamReader(clientStream, Encoding.UTF8);
-
-            lock (writeLock)
-                clientWriter = new StreamWriter(clientStream, Encoding.UTF8);
-
-            clientStream.WriteTimeout = ClientWriteTimeout;
-
-            if (!WriteHandshake())
-            {
-                Logger.LogError("Could not write handshake");
-                return false;
-            }
-
-            if (!IsValidResponseHandshake(ReadLine()))
-            {
-                Logger.LogError("Received invalid handshake");
-                return false;
-            }
-
-            Connected?.Invoke();
-
-            Logger.LogInfo("Godot Ide connection started");
-
-            return true;
-        }
-
-        private string ReadLine()
-        {
-            try
-            {
-                return clientReader?.ReadLine();
-            }
-            catch (Exception e)
-            {
-                if (IsDisposed)
-                {
-                    var se = e as SocketException ?? e.InnerException as SocketException;
-                    if (se != null && se.SocketErrorCode == SocketError.Interrupted)
-                        return null;
-                }
-
-                throw;
-            }
-        }
-
-        public bool WriteMessage(Message message)
-        {
-            Logger.LogDebug($"Sending message {message}");
-
-            var messageComposer = new MessageComposer();
-
-            messageComposer.AddArgument(message.Id);
-            foreach (string argument in message.Arguments)
-                messageComposer.AddArgument(argument);
-
-            return WriteLine(messageComposer.ToString());
-        }
-
-        protected bool WriteLine(string text)
-        {
-            if (clientWriter == null || IsDisposed || !IsConnected)
-                return false;
-
-            lock (writeLock)
-            {
-                try
-                {
-                    clientWriter.WriteLine(text);
-                    clientWriter.Flush();
-                }
-                catch (Exception e)
-                {
-                    if (!IsDisposed)
-                    {
-                        var se = e as SocketException ?? e.InnerException as SocketException;
-                        if (se != null && se.SocketErrorCode == SocketError.Shutdown)
-                            Logger.LogInfo("Client disconnected ungracefully");
-                        else
-                            Logger.LogError("Exception thrown when trying to write to client", e);
-
-                        Dispose();
-                    }
-                }
-            }
-
-            return true;
-        }
-
-        protected abstract bool WriteHandshake();
-        protected abstract bool IsValidResponseHandshake(string handshakeLine);
-
-        public void Dispose()
-        {
-            if (IsDisposed)
-                return;
-
-            IsDisposed = true;
-
-            clientReader?.Dispose();
-            clientWriter?.Dispose();
-            ((IDisposable)tcpClient)?.Dispose();
-        }
-    }
-}

+ 0 - 24
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs

@@ -1,24 +0,0 @@
-using System;
-using System.Net.Sockets;
-using System.Threading.Tasks;
-
-namespace GodotTools.IdeConnection
-{
-    public class GodotIdeConnectionClient : GodotIdeConnection
-    {
-        public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler)
-            : base(tcpClient, messageHandler)
-        {
-        }
-
-        protected override bool WriteHandshake()
-        {
-            return WriteLine(ClientHandshake);
-        }
-
-        protected override bool IsValidResponseHandshake(string handshakeLine)
-        {
-            return handshakeLine == ServerHandshake;
-        }
-    }
-}

+ 0 - 24
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs

@@ -1,24 +0,0 @@
-using System;
-using System.Net.Sockets;
-using System.Threading.Tasks;
-
-namespace GodotTools.IdeConnection
-{
-    public class GodotIdeConnectionServer : GodotIdeConnection
-    {
-        public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler)
-            : base(tcpClient, messageHandler)
-        {
-        }
-
-        protected override bool WriteHandshake()
-        {
-            return WriteLine(ServerHandshake);
-        }
-
-        protected override bool IsValidResponseHandshake(string handshakeLine)
-        {
-            return handshakeLine == ClientHandshake;
-        }
-    }
-}

+ 0 - 11
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj

@@ -1,11 +0,0 @@
-<Project Sdk="Microsoft.NET.Sdk">
-  <PropertyGroup>
-    <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid>
-    <OutputType>Library</OutputType>
-    <TargetFramework>net472</TargetFramework>
-    <LangVersion>7.2</LangVersion>
-  </PropertyGroup>
-  <ItemGroup>
-    <Folder Include="Properties" />
-  </ItemGroup>
-</Project>

+ 0 - 21
modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs

@@ -1,21 +0,0 @@
-using System.Linq;
-
-namespace GodotTools.IdeConnection
-{
-    public struct Message
-    {
-        public string Id { get; set; }
-        public string[] Arguments { get; set; }
-
-        public Message(string id, params string[] arguments)
-        {
-            Id = id;
-            Arguments = arguments;
-        }
-
-        public override string ToString()
-        {
-            return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
-        }
-    }
-}

+ 0 - 46
modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs

@@ -1,46 +0,0 @@
-using System.Linq;
-using System.Text;
-
-namespace GodotTools.IdeConnection
-{
-    public class MessageComposer
-    {
-        private readonly StringBuilder stringBuilder = new StringBuilder();
-
-        private static readonly char[] CharsToEscape = { '\\', '"' };
-
-        public void AddArgument(string argument)
-        {
-            AddArgument(argument, quoted: argument.Contains(","));
-        }
-
-        public void AddArgument(string argument, bool quoted)
-        {
-            if (stringBuilder.Length > 0)
-                stringBuilder.Append(',');
-
-            if (quoted)
-            {
-                stringBuilder.Append('"');
-
-                foreach (char @char in argument)
-                {
-                    if (CharsToEscape.Contains(@char))
-                        stringBuilder.Append('\\');
-                    stringBuilder.Append(@char);
-                }
-
-                stringBuilder.Append('"');
-            }
-            else
-            {
-                stringBuilder.Append(argument);
-            }
-        }
-
-        public override string ToString()
-        {
-            return stringBuilder.ToString();
-        }
-    }
-}

+ 0 - 88
modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs

@@ -1,88 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace GodotTools.IdeConnection
-{
-    public static class MessageParser
-    {
-        public static bool TryParse(string messageLine, out Message message)
-        {
-            var arguments = new List<string>();
-            var stringBuilder = new StringBuilder();
-
-            bool expectingArgument = true;
-
-            for (int i = 0; i < messageLine.Length; i++)
-            {
-                char @char = messageLine[i];
-
-                if (@char == ',')
-                {
-                    if (expectingArgument)
-                        arguments.Add(string.Empty);
-
-                    expectingArgument = true;
-                    continue;
-                }
-
-                bool quoted = false;
-
-                if (messageLine[i] == '"')
-                {
-                    quoted = true;
-                    i++;
-                }
-
-                while (i < messageLine.Length)
-                {
-                    @char = messageLine[i];
-
-                    if (quoted && @char == '"')
-                    {
-                        i++;
-                        break;
-                    }
-
-                    if (@char == '\\')
-                    {
-                        i++;
-                        if (i < messageLine.Length)
-                            break;
-
-                        stringBuilder.Append(messageLine[i]);
-                    }
-                    else if (!quoted && @char == ',')
-                    {
-                        break; // We don't increment the counter to allow the colon to be parsed after this
-                    }
-                    else
-                    {
-                        stringBuilder.Append(@char);
-                    }
-
-                    i++;
-                }
-
-                arguments.Add(stringBuilder.ToString());
-                stringBuilder.Clear();
-
-                expectingArgument = false;
-            }
-
-            if (arguments.Count == 0)
-            {
-                message = new Message();
-                return false;
-            }
-
-            message = new Message
-            {
-                Id = arguments[0],
-                Arguments = arguments.Skip(1).ToArray()
-            };
-
-            return true;
-        }
-    }
-}

+ 57 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/ForwarderMessageHandler.cs

@@ -0,0 +1,57 @@
+using System.IO;
+using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
+using GodotTools.IdeMessaging.Utils;
+
+namespace GodotTools.IdeMessaging.CLI
+{
+    public class ForwarderMessageHandler : IMessageHandler
+    {
+        private readonly StreamWriter outputWriter;
+        private readonly SemaphoreSlim outputWriteSem = new SemaphoreSlim(1);
+
+        public ForwarderMessageHandler(StreamWriter outputWriter)
+        {
+            this.outputWriter = outputWriter;
+        }
+
+        public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
+        {
+            await WriteRequestToOutput(id, content);
+            return new MessageContent(MessageStatus.RequestNotSupported, "null");
+        }
+
+        private async Task WriteRequestToOutput(string id, MessageContent content)
+        {
+            using (await outputWriteSem.UseAsync())
+            {
+                await outputWriter.WriteLineAsync("======= Request =======");
+                await outputWriter.WriteLineAsync(id);
+                await outputWriter.WriteLineAsync(content.Body.Count(c => c == '\n').ToString());
+                await outputWriter.WriteLineAsync(content.Body);
+                await outputWriter.WriteLineAsync("=======================");
+                await outputWriter.FlushAsync();
+            }
+        }
+
+        public async Task WriteResponseToOutput(string id, MessageContent content)
+        {
+            using (await outputWriteSem.UseAsync())
+            {
+                await outputWriter.WriteLineAsync("======= Response =======");
+                await outputWriter.WriteLineAsync(id);
+                await outputWriter.WriteLineAsync(content.Body.Count(c => c == '\n').ToString());
+                await outputWriter.WriteLineAsync(content.Body);
+                await outputWriter.WriteLineAsync("========================");
+                await outputWriter.FlushAsync();
+            }
+        }
+
+        public async Task WriteLineToOutput(string eventName)
+        {
+            using (await outputWriteSem.UseAsync())
+                await outputWriter.WriteLineAsync($"======= {eventName} =======");
+        }
+    }
+}

+ 17 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj

@@ -0,0 +1,17 @@
+<Project Sdk="Microsoft.NET.Sdk">
+  <PropertyGroup>
+    <ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <TargetFramework>net472</TargetFramework>
+    <LangVersion>7.2</LangVersion>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
+  </ItemGroup>
+  <ItemGroup>
+    <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
+  </ItemGroup>
+</Project>

+ 218 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs

@@ -0,0 +1,218 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Text;
+using System.Threading.Tasks;
+using GodotTools.IdeMessaging.Requests;
+using Newtonsoft.Json;
+
+namespace GodotTools.IdeMessaging.CLI
+{
+    internal static class Program
+    {
+        private static readonly ILogger Logger = new CustomLogger();
+
+        public static int Main(string[] args)
+        {
+            try
+            {
+                var mainTask = StartAsync(args, Console.OpenStandardInput(), Console.OpenStandardOutput());
+                mainTask.Wait();
+                return mainTask.Result;
+            }
+            catch (Exception ex)
+            {
+                Logger.LogError("Unhandled exception: ", ex);
+                return 1;
+            }
+        }
+
+        private static async Task<int> StartAsync(string[] args, Stream inputStream, Stream outputStream)
+        {
+            var inputReader = new StreamReader(inputStream, Encoding.UTF8);
+            var outputWriter = new StreamWriter(outputStream, Encoding.UTF8);
+
+            try
+            {
+                if (args.Length == 0)
+                {
+                    Logger.LogError("Expected at least 1 argument");
+                    return 1;
+                }
+
+                string godotProjectDir = args[0];
+
+                if (!Directory.Exists(godotProjectDir))
+                {
+                    Logger.LogError($"The specified Godot project directory does not exist: {godotProjectDir}");
+                    return 1;
+                }
+
+                var forwarder = new ForwarderMessageHandler(outputWriter);
+
+                using (var fwdClient = new Client("VisualStudioCode", godotProjectDir, forwarder, Logger))
+                {
+                    fwdClient.Start();
+
+                    // ReSharper disable AccessToDisposedClosure
+                    fwdClient.Connected += async () => await forwarder.WriteLineToOutput("Event=Connected");
+                    fwdClient.Disconnected += async () => await forwarder.WriteLineToOutput("Event=Disconnected");
+                    // ReSharper restore AccessToDisposedClosure
+
+                    // TODO: Await connected with timeout
+
+                    while (!fwdClient.IsDisposed)
+                    {
+                        string firstLine = await inputReader.ReadLineAsync();
+
+                        if (firstLine == null || firstLine == "QUIT")
+                            goto ExitMainLoop;
+
+                        string messageId = firstLine;
+
+                        string messageArgcLine = await inputReader.ReadLineAsync();
+
+                        if (messageArgcLine == null)
+                        {
+                            Logger.LogInfo("EOF when expecting argument count");
+                            goto ExitMainLoop;
+                        }
+
+                        if (!int.TryParse(messageArgcLine, out int messageArgc))
+                        {
+                            Logger.LogError("Received invalid line for argument count: " + firstLine);
+                            continue;
+                        }
+
+                        var body = new StringBuilder();
+
+                        for (int i = 0; i < messageArgc; i++)
+                        {
+                            string bodyLine = await inputReader.ReadLineAsync();
+
+                            if (bodyLine == null)
+                            {
+                                Logger.LogInfo($"EOF when expecting body line #{i + 1}");
+                                goto ExitMainLoop;
+                            }
+
+                            body.AppendLine(bodyLine);
+                        }
+
+                        var response = await SendRequest(fwdClient, messageId, new MessageContent(MessageStatus.Ok, body.ToString()));
+
+                        if (response == null)
+                        {
+                            Logger.LogError($"Failed to write message to the server: {messageId}");
+                        }
+                        else
+                        {
+                            var content = new MessageContent(response.Status, JsonConvert.SerializeObject(response));
+                            await forwarder.WriteResponseToOutput(messageId, content);
+                        }
+                    }
+
+                    ExitMainLoop:
+
+                    await forwarder.WriteLineToOutput("Event=Quit");
+                }
+
+                return 0;
+            }
+            catch (Exception e)
+            {
+                Logger.LogError("Unhandled exception", e);
+                return 1;
+            }
+        }
+
+        private static async Task<Response> SendRequest(Client client, string id, MessageContent content)
+        {
+            var handlers = new Dictionary<string, Func<Task<Response>>>
+            {
+                [PlayRequest.Id] = async () =>
+                {
+                    var request = JsonConvert.DeserializeObject<PlayRequest>(content.Body);
+                    return await client.SendRequest<PlayResponse>(request);
+                },
+                [DebugPlayRequest.Id] = async () =>
+                {
+                    var request = JsonConvert.DeserializeObject<DebugPlayRequest>(content.Body);
+                    return await client.SendRequest<DebugPlayResponse>(request);
+                },
+                [ReloadScriptsRequest.Id] = async () =>
+                {
+                    var request = JsonConvert.DeserializeObject<ReloadScriptsRequest>(content.Body);
+                    return await client.SendRequest<ReloadScriptsResponse>(request);
+                },
+                [CodeCompletionRequest.Id] = async () =>
+                {
+                    var request = JsonConvert.DeserializeObject<CodeCompletionRequest>(content.Body);
+                    return await client.SendRequest<CodeCompletionResponse>(request);
+                }
+            };
+
+            if (handlers.TryGetValue(id, out var handler))
+                return await handler();
+
+            Console.WriteLine("INVALID REQUEST");
+            return null;
+        }
+
+        private class CustomLogger : ILogger
+        {
+            private static string ThisAppPath => Assembly.GetExecutingAssembly().Location;
+            private static string ThisAppPathWithoutExtension => Path.ChangeExtension(ThisAppPath, null);
+
+            private static readonly string LogPath = $"{ThisAppPathWithoutExtension}.log";
+
+            private static StreamWriter NewWriter() => new StreamWriter(LogPath, append: true, encoding: Encoding.UTF8);
+
+            private static void Log(StreamWriter writer, string message)
+            {
+                writer.WriteLine($"{DateTime.Now:HH:mm:ss.ffffff}: {message}");
+            }
+
+            public void LogDebug(string message)
+            {
+                using (var writer = NewWriter())
+                {
+                    Log(writer, "DEBUG: " + message);
+                }
+            }
+
+            public void LogInfo(string message)
+            {
+                using (var writer = NewWriter())
+                {
+                    Log(writer, "INFO: " + message);
+                }
+            }
+
+            public void LogWarning(string message)
+            {
+                using (var writer = NewWriter())
+                {
+                    Log(writer, "WARN: " + message);
+                }
+            }
+
+            public void LogError(string message)
+            {
+                using (var writer = NewWriter())
+                {
+                    Log(writer, "ERROR: " + message);
+                }
+            }
+
+            public void LogError(string message, Exception e)
+            {
+                using (var writer = NewWriter())
+                {
+                    Log(writer, "EXCEPTION: " + message + '\n' + e);
+                }
+            }
+        }
+    }
+}

+ 332 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs

@@ -0,0 +1,332 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using Newtonsoft.Json;
+using System.Threading;
+using System.Threading.Tasks;
+using GodotTools.IdeMessaging.Requests;
+using GodotTools.IdeMessaging.Utils;
+
+namespace GodotTools.IdeMessaging
+{
+    // ReSharper disable once UnusedType.Global
+    public sealed class Client : IDisposable
+    {
+        private readonly ILogger logger;
+
+        private readonly string identity;
+
+        private string MetaFilePath { get; }
+        private GodotIdeMetadata godotIdeMetadata;
+        private readonly FileSystemWatcher fsWatcher;
+
+        private readonly IMessageHandler messageHandler;
+
+        private Peer peer;
+        private readonly SemaphoreSlim connectionSem = new SemaphoreSlim(1);
+
+        private readonly Queue<NotifyAwaiter<bool>> clientConnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
+        private readonly Queue<NotifyAwaiter<bool>> clientDisconnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
+
+        // ReSharper disable once UnusedMember.Global
+        public async Task<bool> AwaitConnected()
+        {
+            var awaiter = new NotifyAwaiter<bool>();
+            clientConnectedAwaiters.Enqueue(awaiter);
+            return await awaiter;
+        }
+
+        // ReSharper disable once UnusedMember.Global
+        public async Task<bool> AwaitDisconnected()
+        {
+            var awaiter = new NotifyAwaiter<bool>();
+            clientDisconnectedAwaiters.Enqueue(awaiter);
+            return await awaiter;
+        }
+
+        // ReSharper disable once MemberCanBePrivate.Global
+        public bool IsDisposed { get; private set; }
+
+        // ReSharper disable once MemberCanBePrivate.Global
+        public bool IsConnected => peer != null && !peer.IsDisposed && peer.IsTcpClientConnected;
+
+        // ReSharper disable once EventNeverSubscribedTo.Global
+        public event Action Connected
+        {
+            add
+            {
+                if (peer != null && !peer.IsDisposed)
+                    peer.Connected += value;
+            }
+            remove
+            {
+                if (peer != null && !peer.IsDisposed)
+                    peer.Connected -= value;
+            }
+        }
+
+        // ReSharper disable once EventNeverSubscribedTo.Global
+        public event Action Disconnected
+        {
+            add
+            {
+                if (peer != null && !peer.IsDisposed)
+                    peer.Disconnected += value;
+            }
+            remove
+            {
+                if (peer != null && !peer.IsDisposed)
+                    peer.Disconnected -= value;
+            }
+        }
+
+        ~Client()
+        {
+            Dispose(disposing: false);
+        }
+
+        public async void Dispose()
+        {
+            if (IsDisposed)
+                return;
+
+            using (await connectionSem.UseAsync())
+            {
+                if (IsDisposed) // lock may not be fair
+                    return;
+                IsDisposed = true;
+            }
+
+            Dispose(disposing: true);
+            GC.SuppressFinalize(this);
+        }
+
+        private void Dispose(bool disposing)
+        {
+            if (disposing)
+            {
+                peer?.Dispose();
+                fsWatcher?.Dispose();
+            }
+        }
+
+        public Client(string identity, string godotProjectDir, IMessageHandler messageHandler, ILogger logger)
+        {
+            this.identity = identity;
+            this.messageHandler = messageHandler;
+            this.logger = logger;
+
+            string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata");
+
+            MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
+
+            // FileSystemWatcher requires an existing directory
+            if (!File.Exists(projectMetadataDir))
+                Directory.CreateDirectory(projectMetadataDir);
+
+            fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
+        }
+
+        private async void OnMetaFileChanged(object sender, FileSystemEventArgs e)
+        {
+            if (IsDisposed)
+                return;
+
+            using (await connectionSem.UseAsync())
+            {
+                if (IsDisposed)
+                    return;
+
+                if (!File.Exists(MetaFilePath))
+                    return;
+
+                var metadata = ReadMetadataFile();
+
+                if (metadata != null && metadata != godotIdeMetadata)
+                {
+                    godotIdeMetadata = metadata.Value;
+                    _ = Task.Run(ConnectToServer);
+                }
+            }
+        }
+
+        private async void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
+        {
+            if (IsDisposed)
+                return;
+
+            if (IsConnected)
+            {
+                using (await connectionSem.UseAsync())
+                    peer?.Dispose();
+            }
+
+            // The file may have been re-created
+
+            using (await connectionSem.UseAsync())
+            {
+                if (IsDisposed)
+                    return;
+
+                if (IsConnected || !File.Exists(MetaFilePath))
+                    return;
+
+                var metadata = ReadMetadataFile();
+
+                if (metadata != null)
+                {
+                    godotIdeMetadata = metadata.Value;
+                    _ = Task.Run(ConnectToServer);
+                }
+            }
+        }
+
+        private GodotIdeMetadata? ReadMetadataFile()
+        {
+            using (var reader = File.OpenText(MetaFilePath))
+            {
+                string portStr = reader.ReadLine();
+
+                if (portStr == null)
+                    return null;
+
+                string editorExecutablePath = reader.ReadLine();
+
+                if (editorExecutablePath == null)
+                    return null;
+
+                if (!int.TryParse(portStr, out int port))
+                    return null;
+
+                return new GodotIdeMetadata(port, editorExecutablePath);
+            }
+        }
+
+        private async Task AcceptClient(TcpClient tcpClient)
+        {
+            logger.LogDebug("Accept client...");
+
+            using (peer = new Peer(tcpClient, new ClientHandshake(), messageHandler, logger))
+            {
+                // ReSharper disable AccessToDisposedClosure
+                peer.Connected += () =>
+                {
+                    logger.LogInfo("Connection open with Ide Client");
+
+                    while (clientConnectedAwaiters.Count > 0)
+                        clientConnectedAwaiters.Dequeue().SetResult(true);
+                };
+
+                peer.Disconnected += () =>
+                {
+                    while (clientDisconnectedAwaiters.Count > 0)
+                        clientDisconnectedAwaiters.Dequeue().SetResult(true);
+                };
+                // ReSharper restore AccessToDisposedClosure
+
+                try
+                {
+                    if (!await peer.DoHandshake(identity))
+                    {
+                        logger.LogError("Handshake failed");
+                        return;
+                    }
+                }
+                catch (Exception e)
+                {
+                    logger.LogError("Handshake failed with unhandled exception: ", e);
+                    return;
+                }
+
+                await peer.Process();
+
+                logger.LogInfo("Connection closed with Ide Client");
+            }
+        }
+
+        private async Task ConnectToServer()
+        {
+            var tcpClient = new TcpClient();
+
+            try
+            {
+                logger.LogInfo("Connecting to Godot Ide Server");
+
+                await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port);
+
+                logger.LogInfo("Connection open with Godot Ide Server");
+
+                await AcceptClient(tcpClient);
+            }
+            catch (SocketException e)
+            {
+                if (e.SocketErrorCode == SocketError.ConnectionRefused)
+                    logger.LogError("The connection to the Godot Ide Server was refused");
+                else
+                    throw;
+            }
+        }
+
+        // ReSharper disable once UnusedMember.Global
+        public async void Start()
+        {
+            fsWatcher.Changed += OnMetaFileChanged;
+            fsWatcher.Deleted += OnMetaFileDeleted;
+            fsWatcher.EnableRaisingEvents = true;
+
+            using (await connectionSem.UseAsync())
+            {
+                if (IsDisposed)
+                    return;
+
+                if (IsConnected)
+                    return;
+
+                if (!File.Exists(MetaFilePath))
+                {
+                    logger.LogInfo("There is no Godot Ide Server running");
+                    return;
+                }
+
+                var metadata = ReadMetadataFile();
+
+                if (metadata != null)
+                {
+                    godotIdeMetadata = metadata.Value;
+                    _ = Task.Run(ConnectToServer);
+                }
+                else
+                {
+                    logger.LogError("Failed to read Godot Ide metadata file");
+                }
+            }
+        }
+
+        public async Task<TResponse> SendRequest<TResponse>(Request request)
+            where TResponse : Response, new()
+        {
+            if (!IsConnected)
+            {
+                logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
+                return null;
+            }
+
+            string body = JsonConvert.SerializeObject(request);
+            return await peer.SendRequest<TResponse>(request.Id, body);
+        }
+
+        public async Task<TResponse> SendRequest<TResponse>(string id, string body)
+            where TResponse : Response, new()
+        {
+            if (!IsConnected)
+            {
+                logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
+                return null;
+            }
+
+            return await peer.SendRequest<TResponse>(id, body);
+        }
+    }
+}

+ 44 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ClientHandshake.cs

@@ -0,0 +1,44 @@
+using System.Text.RegularExpressions;
+
+namespace GodotTools.IdeMessaging
+{
+    public class ClientHandshake : IHandshake
+    {
+        private static readonly string ClientHandshakeBase = $"{Peer.ClientHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
+        private static readonly string ServerHandshakePattern = $@"{Regex.Escape(Peer.ServerHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
+
+        public string GetHandshakeLine(string identity) => $"{ClientHandshakeBase},{identity}";
+
+        public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger)
+        {
+            identity = null;
+
+            var match = Regex.Match(handshake, ServerHandshakePattern);
+
+            if (!match.Success)
+                return false;
+
+            if (!uint.TryParse(match.Groups[1].Value, out uint serverMajor) || Peer.ProtocolVersionMajor != serverMajor)
+            {
+                logger.LogDebug("Incompatible major version: " + match.Groups[1].Value);
+                return false;
+            }
+
+            if (!uint.TryParse(match.Groups[2].Value, out uint serverMinor) || Peer.ProtocolVersionMinor < serverMinor)
+            {
+                logger.LogDebug("Incompatible minor version: " + match.Groups[2].Value);
+                return false;
+            }
+
+            if (!uint.TryParse(match.Groups[3].Value, out uint _)) // Revision
+            {
+                logger.LogDebug("Incompatible revision build: " + match.Groups[3].Value);
+                return false;
+            }
+
+            identity = match.Groups[4].Value;
+
+            return true;
+        }
+    }
+}

+ 52 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ClientMessageHandler.cs

@@ -0,0 +1,52 @@
+using System.Collections.Generic;
+using System.Threading.Tasks;
+using GodotTools.IdeMessaging.Requests;
+using Newtonsoft.Json;
+
+namespace GodotTools.IdeMessaging
+{
+    // ReSharper disable once UnusedType.Global
+    public abstract class ClientMessageHandler : IMessageHandler
+    {
+        private readonly Dictionary<string, Peer.RequestHandler> requestHandlers;
+
+        protected ClientMessageHandler()
+        {
+            requestHandlers = InitializeRequestHandlers();
+        }
+
+        public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
+        {
+            if (!requestHandlers.TryGetValue(id, out var handler))
+            {
+                logger.LogError($"Received unknown request: {id}");
+                return new MessageContent(MessageStatus.RequestNotSupported, "null");
+            }
+
+            try
+            {
+                var response = await handler(peer, content);
+                return new MessageContent(response.Status, JsonConvert.SerializeObject(response));
+            }
+            catch (JsonException)
+            {
+                logger.LogError($"Received request with invalid body: {id}");
+                return new MessageContent(MessageStatus.InvalidRequestBody, "null");
+            }
+        }
+
+        private Dictionary<string, Peer.RequestHandler> InitializeRequestHandlers()
+        {
+            return new Dictionary<string, Peer.RequestHandler>
+            {
+                [OpenFileRequest.Id] = async (peer, content) =>
+                {
+                    var request = JsonConvert.DeserializeObject<OpenFileRequest>(content.Body);
+                    return await HandleOpenFile(request);
+                }
+            };
+        }
+
+        protected abstract Task<Response> HandleOpenFile(OpenFileRequest request);
+    }
+}

+ 4 - 2
modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs → modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotIdeMetadata.cs

@@ -1,10 +1,12 @@
-namespace GodotTools.IdeConnection
+namespace GodotTools.IdeMessaging
 {
 {
-    public struct GodotIdeMetadata
+    public readonly struct GodotIdeMetadata
     {
     {
         public int Port { get; }
         public int Port { get; }
         public string EditorExecutablePath { get; }
         public string EditorExecutablePath { get; }
 
 
+        public const string DefaultFileName = "ide_messaging_meta.txt";
+
         public GodotIdeMetadata(int port, string editorExecutablePath)
         public GodotIdeMetadata(int port, string editorExecutablePath)
         {
         {
             Port = port;
             Port = port;

+ 24 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj

@@ -0,0 +1,24 @@
+<Project Sdk="Microsoft.NET.Sdk">
+  <PropertyGroup>
+    <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid>
+    <TargetFramework>netstandard2.0</TargetFramework>
+    <LangVersion>7.2</LangVersion>
+    <PackageId>GodotTools.IdeMessaging</PackageId>
+    <Version>1.1.0</Version>
+    <AssemblyVersion>$(Version)</AssemblyVersion>
+    <Authors>Godot Engine contributors</Authors>
+    <Company />
+    <PackageTags>godot</PackageTags>
+    <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
+    <PackageLicenseExpression>MIT</PackageLicenseExpression>
+    <Description>
+This library enables communication with the Godot Engine editor (the version with .NET support).
+It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects.
+
+A client using this library is only compatible with servers of the same major version and of a lower or equal minor version.
+    </Description>
+  </PropertyGroup>
+  <ItemGroup>
+    <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
+  </ItemGroup>
+</Project>

+ 8 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/IHandshake.cs

@@ -0,0 +1,8 @@
+namespace GodotTools.IdeMessaging
+{
+    public interface IHandshake
+    {
+        string GetHandshakeLine(string identity);
+        bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger);
+    }
+}

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs → modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ILogger.cs

@@ -1,6 +1,6 @@
 using System;
 using System;
 
 
-namespace GodotTools.IdeConnection
+namespace GodotTools.IdeMessaging
 {
 {
     public interface ILogger
     public interface ILogger
     {
     {

+ 9 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/IMessageHandler.cs

@@ -0,0 +1,9 @@
+using System.Threading.Tasks;
+
+namespace GodotTools.IdeMessaging
+{
+    public interface IMessageHandler
+    {
+        Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
+    }
+}

+ 52 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Message.cs

@@ -0,0 +1,52 @@
+namespace GodotTools.IdeMessaging
+{
+    public class Message
+    {
+        public MessageKind Kind { get; }
+        public string Id { get; }
+        public MessageContent Content { get; }
+
+        public Message(MessageKind kind, string id, MessageContent content)
+        {
+            Kind = kind;
+            Id = id;
+            Content = content;
+        }
+
+        public override string ToString()
+        {
+            return $"{Kind} | {Id}";
+        }
+    }
+
+    public enum MessageKind
+    {
+        Request,
+        Response
+    }
+
+    public enum MessageStatus
+    {
+        Ok,
+        RequestNotSupported,
+        InvalidRequestBody
+    }
+
+    public readonly struct MessageContent
+    {
+        public MessageStatus Status { get; }
+        public string Body { get; }
+
+        public MessageContent(string body)
+        {
+            Status = MessageStatus.Ok;
+            Body = body;
+        }
+
+        public MessageContent(MessageStatus status, string body)
+        {
+            Status = status;
+            Body = body;
+        }
+    }
+}

+ 100 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/MessageDecoder.cs

@@ -0,0 +1,100 @@
+using System;
+using System.Text;
+
+namespace GodotTools.IdeMessaging
+{
+    public class MessageDecoder
+    {
+        private class DecodedMessage
+        {
+            public MessageKind? Kind;
+            public string Id;
+            public MessageStatus? Status;
+            public readonly StringBuilder Body = new StringBuilder();
+            public uint? PendingBodyLines;
+
+            public void Clear()
+            {
+                Kind = null;
+                Id = null;
+                Status = null;
+                Body.Clear();
+                PendingBodyLines = null;
+            }
+
+            public Message ToMessage()
+            {
+                if (!Kind.HasValue || Id == null || !Status.HasValue ||
+                    !PendingBodyLines.HasValue || PendingBodyLines.Value > 0)
+                    throw new InvalidOperationException();
+
+                return new Message(Kind.Value, Id, new MessageContent(Status.Value, Body.ToString()));
+            }
+        }
+
+        public enum State
+        {
+            Decoding,
+            Decoded,
+            Errored
+        }
+
+        private readonly DecodedMessage decodingMessage = new DecodedMessage();
+
+        public State Decode(string messageLine, out Message decodedMessage)
+        {
+            decodedMessage = null;
+
+            if (!decodingMessage.Kind.HasValue)
+            {
+                if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageKind kind))
+                {
+                    decodingMessage.Clear();
+                    return State.Errored;
+                }
+
+                decodingMessage.Kind = kind;
+            }
+            else if (decodingMessage.Id == null)
+            {
+                decodingMessage.Id = messageLine;
+            }
+            else if (decodingMessage.Status == null)
+            {
+                if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageStatus status))
+                {
+                    decodingMessage.Clear();
+                    return State.Errored;
+                }
+
+                decodingMessage.Status = status;
+            }
+            else if (decodingMessage.PendingBodyLines == null)
+            {
+                if (!uint.TryParse(messageLine, out uint pendingBodyLines))
+                {
+                    decodingMessage.Clear();
+                    return State.Errored;
+                }
+
+                decodingMessage.PendingBodyLines = pendingBodyLines;
+            }
+            else
+            {
+                if (decodingMessage.PendingBodyLines > 0)
+                {
+                    decodingMessage.Body.AppendLine(messageLine);
+                    decodingMessage.PendingBodyLines -= 1;
+                }
+                else
+                {
+                    decodedMessage = decodingMessage.ToMessage();
+                    decodingMessage.Clear();
+                    return State.Decoded;
+                }
+            }
+
+            return State.Decoding;
+        }
+    }
+}

+ 302 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Peer.cs

@@ -0,0 +1,302 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Net.Sockets;
+using System.Reflection;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using GodotTools.IdeMessaging.Requests;
+using GodotTools.IdeMessaging.Utils;
+
+namespace GodotTools.IdeMessaging
+{
+    public sealed class Peer : IDisposable
+    {
+        /// <summary>
+        /// Major version.
+        /// There is no forward nor backward compatibility between different major versions.
+        /// Connection is refused if client and server have different major versions.
+        /// </summary>
+        public static readonly int ProtocolVersionMajor = Assembly.GetAssembly(typeof(Peer)).GetName().Version.Major;
+
+        /// <summary>
+        /// Minor version, which clients must be backward compatible with.
+        /// Connection is refused if the client's minor version is lower than the server's.
+        /// </summary>
+        public static readonly int ProtocolVersionMinor = Assembly.GetAssembly(typeof(Peer)).GetName().Version.Minor;
+
+        /// <summary>
+        /// Revision, which doesn't affect compatibility.
+        /// </summary>
+        public static readonly int ProtocolVersionRevision = Assembly.GetAssembly(typeof(Peer)).GetName().Version.Revision;
+
+        public const string ClientHandshakeName = "GodotIdeClient";
+        public const string ServerHandshakeName = "GodotIdeServer";
+
+        private const int ClientWriteTimeout = 8000;
+
+        public delegate Task<Response> RequestHandler(Peer peer, MessageContent content);
+
+        private readonly TcpClient tcpClient;
+
+        private readonly TextReader clientReader;
+        private readonly TextWriter clientWriter;
+
+        private readonly SemaphoreSlim writeSem = new SemaphoreSlim(1);
+
+        private string remoteIdentity = string.Empty;
+        public string RemoteIdentity => remoteIdentity;
+
+        public event Action Connected;
+        public event Action Disconnected;
+
+        private ILogger Logger { get; }
+
+        public bool IsDisposed { get; private set; }
+
+        public bool IsTcpClientConnected => tcpClient.Client != null && tcpClient.Client.Connected;
+
+        private bool IsConnected { get; set; }
+
+        private readonly IHandshake handshake;
+        private readonly IMessageHandler messageHandler;
+
+        private readonly Dictionary<string, Queue<ResponseAwaiter>> requestAwaiterQueues = new Dictionary<string, Queue<ResponseAwaiter>>();
+        private readonly SemaphoreSlim requestsSem = new SemaphoreSlim(1);
+
+        public Peer(TcpClient tcpClient, IHandshake handshake, IMessageHandler messageHandler, ILogger logger)
+        {
+            this.tcpClient = tcpClient;
+            this.handshake = handshake;
+            this.messageHandler = messageHandler;
+
+            Logger = logger;
+
+            NetworkStream clientStream = tcpClient.GetStream();
+            clientStream.WriteTimeout = ClientWriteTimeout;
+
+            clientReader = new StreamReader(clientStream, Encoding.UTF8);
+            clientWriter = new StreamWriter(clientStream, Encoding.UTF8) {NewLine = "\n"};
+        }
+
+        public async Task Process()
+        {
+            try
+            {
+                var decoder = new MessageDecoder();
+
+                string messageLine;
+                while ((messageLine = await ReadLine()) != null)
+                {
+                    var state = decoder.Decode(messageLine, out var msg);
+
+                    if (state == MessageDecoder.State.Decoding)
+                        continue; // Not finished decoding yet
+
+                    if (state == MessageDecoder.State.Errored)
+                    {
+                        Logger.LogError($"Received message line with invalid format: {messageLine}");
+                        continue;
+                    }
+
+                    Logger.LogDebug($"Received message: {msg}");
+
+                    try
+                    {
+                        try
+                        {
+                            if (msg.Kind == MessageKind.Request)
+                            {
+                                var responseContent = await messageHandler.HandleRequest(this, msg.Id, msg.Content, Logger);
+                                await WriteMessage(new Message(MessageKind.Response, msg.Id, responseContent));
+                            }
+                            else if (msg.Kind == MessageKind.Response)
+                            {
+                                ResponseAwaiter responseAwaiter;
+
+                                using (await requestsSem.UseAsync())
+                                {
+                                    if (!requestAwaiterQueues.TryGetValue(msg.Id, out var queue) || queue.Count <= 0)
+                                    {
+                                        Logger.LogError($"Received unexpected response: {msg.Id}");
+                                        return;
+                                    }
+
+                                    responseAwaiter = queue.Dequeue();
+                                }
+
+                                responseAwaiter.SetResult(msg.Content);
+                            }
+                            else
+                            {
+                                throw new IndexOutOfRangeException($"Invalid message kind {msg.Kind}");
+                            }
+                        }
+                        catch (Exception e)
+                        {
+                            Logger.LogError($"Message handler for '{msg}' failed with exception", e);
+                        }
+                    }
+                    catch (Exception e)
+                    {
+                        Logger.LogError($"Exception thrown from message handler. Message: {msg}", e);
+                    }
+                }
+            }
+            catch (Exception e)
+            {
+                Logger.LogError("Unhandled exception in the peer loop", e);
+            }
+        }
+
+        public async Task<bool> DoHandshake(string identity)
+        {
+            if (!await WriteLine(handshake.GetHandshakeLine(identity)))
+            {
+                Logger.LogError("Could not write handshake");
+                return false;
+            }
+
+            var readHandshakeTask = ReadLine();
+
+            if (await Task.WhenAny(readHandshakeTask, Task.Delay(8000)) != readHandshakeTask)
+            {
+                Logger.LogError("Timeout waiting for the client handshake");
+                return false;
+            }
+
+            string peerHandshake = await readHandshakeTask;
+
+            if (handshake == null || !handshake.IsValidPeerHandshake(peerHandshake, out remoteIdentity, Logger))
+            {
+                Logger.LogError("Received invalid handshake: " + peerHandshake);
+                return false;
+            }
+
+            IsConnected = true;
+            Connected?.Invoke();
+
+            Logger.LogInfo("Peer connection started");
+
+            return true;
+        }
+
+        private async Task<string> ReadLine()
+        {
+            try
+            {
+                return await clientReader.ReadLineAsync();
+            }
+            catch (Exception e)
+            {
+                if (IsDisposed)
+                {
+                    var se = e as SocketException ?? e.InnerException as SocketException;
+                    if (se != null && se.SocketErrorCode == SocketError.Interrupted)
+                        return null;
+                }
+
+                throw;
+            }
+        }
+
+        private Task<bool> WriteMessage(Message message)
+        {
+            Logger.LogDebug($"Sending message: {message}");
+            int bodyLineCount = message.Content.Body.Count(c => c == '\n');
+
+            bodyLineCount += 1; // Extra line break at the end
+
+            var builder = new StringBuilder();
+
+            builder.AppendLine(message.Kind.ToString());
+            builder.AppendLine(message.Id);
+            builder.AppendLine(message.Content.Status.ToString());
+            builder.AppendLine(bodyLineCount.ToString());
+            builder.AppendLine(message.Content.Body);
+
+            return WriteLine(builder.ToString());
+        }
+
+        public async Task<TResponse> SendRequest<TResponse>(string id, string body)
+            where TResponse : Response, new()
+        {
+            ResponseAwaiter responseAwaiter;
+
+            using (await requestsSem.UseAsync())
+            {
+                bool written = await WriteMessage(new Message(MessageKind.Request, id, new MessageContent(body)));
+
+                if (!written)
+                    return null;
+
+                if (!requestAwaiterQueues.TryGetValue(id, out var queue))
+                {
+                    queue = new Queue<ResponseAwaiter>();
+                    requestAwaiterQueues.Add(id, queue);
+                }
+
+                responseAwaiter = new ResponseAwaiter<TResponse>();
+                queue.Enqueue(responseAwaiter);
+            }
+
+            return (TResponse)await responseAwaiter;
+        }
+
+        private async Task<bool> WriteLine(string text)
+        {
+            if (clientWriter == null || IsDisposed || !IsTcpClientConnected)
+                return false;
+
+            using (await writeSem.UseAsync())
+            {
+                try
+                {
+                    await clientWriter.WriteLineAsync(text);
+                    await clientWriter.FlushAsync();
+                }
+                catch (Exception e)
+                {
+                    if (!IsDisposed)
+                    {
+                        var se = e as SocketException ?? e.InnerException as SocketException;
+                        if (se != null && se.SocketErrorCode == SocketError.Shutdown)
+                            Logger.LogInfo("Client disconnected ungracefully");
+                        else
+                            Logger.LogError("Exception thrown when trying to write to client", e);
+
+                        Dispose();
+                    }
+                }
+            }
+
+            return true;
+        }
+
+        // ReSharper disable once UnusedMember.Global
+        public void ShutdownSocketSend()
+        {
+            tcpClient.Client.Shutdown(SocketShutdown.Send);
+        }
+
+        public void Dispose()
+        {
+            if (IsDisposed)
+                return;
+
+            IsDisposed = true;
+
+            if (IsTcpClientConnected)
+            {
+                if (IsConnected)
+                    Disconnected?.Invoke();
+            }
+
+            clientReader?.Dispose();
+            clientWriter?.Dispose();
+            ((IDisposable)tcpClient)?.Dispose();
+        }
+    }
+}

+ 116 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Requests/Requests.cs

@@ -0,0 +1,116 @@
+// ReSharper disable ClassNeverInstantiated.Global
+// ReSharper disable UnusedMember.Global
+// ReSharper disable UnusedAutoPropertyAccessor.Global
+
+using Newtonsoft.Json;
+
+namespace GodotTools.IdeMessaging.Requests
+{
+    public abstract class Request
+    {
+        [JsonIgnore] public string Id { get; }
+
+        protected Request(string id)
+        {
+            Id = id;
+        }
+    }
+
+    public abstract class Response
+    {
+        [JsonIgnore] public MessageStatus Status { get; set; } = MessageStatus.Ok;
+    }
+
+    public sealed class CodeCompletionRequest : Request
+    {
+        public enum CompletionKind
+        {
+            InputActions = 0,
+            NodePaths,
+            ResourcePaths,
+            ScenePaths,
+            ShaderParams,
+            Signals,
+            ThemeColors,
+            ThemeConstants,
+            ThemeFonts,
+            ThemeStyles
+        }
+
+        public CompletionKind Kind { get; set; }
+        public string ScriptFile { get; set; }
+
+        public new const string Id = "CodeCompletion";
+
+        public CodeCompletionRequest() : base(Id)
+        {
+        }
+    }
+
+    public sealed class CodeCompletionResponse : Response
+    {
+        public CodeCompletionRequest.CompletionKind Kind;
+        public string ScriptFile { get; set; }
+        public string[] Suggestions { get; set; }
+    }
+
+    public sealed class PlayRequest : Request
+    {
+        public new const string Id = "Play";
+
+        public PlayRequest() : base(Id)
+        {
+        }
+    }
+
+    public sealed class PlayResponse : Response
+    {
+    }
+
+    public sealed class DebugPlayRequest : Request
+    {
+        public string DebuggerHost { get; set; }
+        public int DebuggerPort { get; set; }
+        public bool? BuildBeforePlaying { get; set; }
+
+        public new const string Id = "DebugPlay";
+
+        public DebugPlayRequest() : base(Id)
+        {
+        }
+    }
+
+    public sealed class DebugPlayResponse : Response
+    {
+    }
+
+    public sealed class OpenFileRequest : Request
+    {
+        public string File { get; set; }
+        public int? Line { get; set; }
+        public int? Column { get; set; }
+
+        public new const string Id = "OpenFile";
+
+        public OpenFileRequest() : base(Id)
+        {
+        }
+    }
+
+    public sealed class OpenFileResponse : Response
+    {
+    }
+
+    public sealed class ReloadScriptsRequest : Request
+    {
+        public new const string Id = "ReloadScripts";
+
+        public ReloadScriptsRequest() : base(Id)
+        {
+        }
+    }
+
+    public sealed class ReloadScriptsResponse : Response
+    {
+    }
+}

+ 23 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/ResponseAwaiter.cs

@@ -0,0 +1,23 @@
+using GodotTools.IdeMessaging.Requests;
+using GodotTools.IdeMessaging.Utils;
+using Newtonsoft.Json;
+
+namespace GodotTools.IdeMessaging
+{
+    public abstract class ResponseAwaiter : NotifyAwaiter<Response>
+    {
+        public abstract void SetResult(MessageContent content);
+    }
+
+    public class ResponseAwaiter<T> : ResponseAwaiter
+        where T : Response, new()
+    {
+        public override void SetResult(MessageContent content)
+        {
+            if (content.Status == MessageStatus.Ok)
+                SetResult(JsonConvert.DeserializeObject<T>(content.Body));
+            else
+                SetResult(new T {Status = content.Status});
+        }
+    }
+}

+ 2 - 2
modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs → modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/NotifyAwaiter.cs

@@ -1,9 +1,9 @@
 using System;
 using System;
 using System.Runtime.CompilerServices;
 using System.Runtime.CompilerServices;
 
 
-namespace GodotTools.Utils
+namespace GodotTools.IdeMessaging.Utils
 {
 {
-    public sealed class NotifyAwaiter<T> : INotifyCompletion
+    public class NotifyAwaiter<T> : INotifyCompletion
     {
     {
         private Action continuation;
         private Action continuation;
         private Exception exception;
         private Exception exception;

+ 32 - 0
modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs

@@ -0,0 +1,32 @@
+using System;
+using System.Runtime.CompilerServices;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace GodotTools.IdeMessaging.Utils
+{
+    public static class SemaphoreExtensions
+    {
+        public static ConfiguredTaskAwaitable<IDisposable> UseAsync(this SemaphoreSlim semaphoreSlim, CancellationToken cancellationToken = default(CancellationToken))
+        {
+            var wrapper = new SemaphoreSlimWaitReleaseWrapper(semaphoreSlim, out Task waitAsyncTask, cancellationToken);
+            return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
+        }
+
+        private struct SemaphoreSlimWaitReleaseWrapper : IDisposable
+        {
+            private readonly SemaphoreSlim semaphoreSlim;
+
+            public SemaphoreSlimWaitReleaseWrapper(SemaphoreSlim semaphoreSlim, out Task waitAsyncTask, CancellationToken cancellationToken = default(CancellationToken))
+            {
+                this.semaphoreSlim = semaphoreSlim;
+                waitAsyncTask = this.semaphoreSlim.WaitAsync(cancellationToken);
+            }
+
+            public void Dispose()
+            {
+                semaphoreSlim.Release();
+            }
+        }
+    }
+}

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools.sln

@@ -9,7 +9,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Core", "GodotToo
 EndProject
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "GodotTools.BuildLogger\GodotTools.BuildLogger.csproj", "{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}"
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "GodotTools.BuildLogger\GodotTools.BuildLogger.csproj", "{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}"
 EndProject
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeConnection", "GodotTools.IdeConnection\GodotTools.IdeConnection.csproj", "{92600954-25F0-4291-8E11-1FEE9FC4BE20}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeMessaging", "GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj", "{92600954-25F0-4291-8E11-1FEE9FC4BE20}"
 EndProject
 EndProject
 Global
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution

+ 3 - 2
modules/mono/editor/GodotTools/GodotTools/BuildManager.cs

@@ -219,7 +219,7 @@ namespace GodotTools
             if (File.Exists(editorScriptsMetadataPath))
             if (File.Exists(editorScriptsMetadataPath))
                 File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
                 File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
 
 
-            var currentPlayRequest = GodotSharpEditor.Instance.GodotIdeManager.GodotIdeServer.CurrentPlayRequest;
+            var currentPlayRequest = GodotSharpEditor.Instance.CurrentPlaySettings;
 
 
             if (currentPlayRequest != null)
             if (currentPlayRequest != null)
             {
             {
@@ -233,7 +233,8 @@ namespace GodotTools
                         ",server=n");
                         ",server=n");
                 }
                 }
 
 
-                return true; // Requested play from an external editor/IDE which already built the project
+                if (!currentPlayRequest.Value.BuildBeforePlaying)
+                    return true; // Requested play from an external editor/IDE which already built the project
             }
             }
 
 
             var godotDefines = new[]
             var godotDefines = new[]

+ 14 - 8
modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs

@@ -37,6 +37,8 @@ namespace GodotTools
 
 
         public BottomPanel BottomPanel { get; private set; }
         public BottomPanel BottomPanel { get; private set; }
 
 
+        public PlaySettings? CurrentPlaySettings { get; set; }
+
         public static string ProjectAssemblyName
         public static string ProjectAssemblyName
         {
         {
             get
             get
@@ -228,12 +230,12 @@ namespace GodotTools
         [UsedImplicitly]
         [UsedImplicitly]
         public Error OpenInExternalEditor(Script script, int line, int col)
         public Error OpenInExternalEditor(Script script, int line, int col)
         {
         {
-            var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
+            var editorId = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
 
 
-            switch (editor)
+            switch (editorId)
             {
             {
                 case ExternalEditorId.None:
                 case ExternalEditorId.None:
-                    // Tells the caller to fallback to the global external editor settings or the built-in editor
+                    // Not an error. Tells the caller to fallback to the global external editor settings or the built-in editor.
                     return Error.Unavailable;
                     return Error.Unavailable;
                 case ExternalEditorId.VisualStudio:
                 case ExternalEditorId.VisualStudio:
                     throw new NotSupportedException();
                     throw new NotSupportedException();
@@ -249,10 +251,14 @@ namespace GodotTools
                 {
                 {
                     string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
                     string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
 
 
-                    if (line >= 0)
-                        GodotIdeManager.SendOpenFile(scriptPath, line + 1, col);
-                    else
-                        GodotIdeManager.SendOpenFile(scriptPath);
+                    GodotIdeManager.LaunchIdeAsync().ContinueWith(launchTask =>
+                    {
+                        var editorPick = launchTask.Result;
+                        if (line >= 0)
+                            editorPick?.SendOpenFile(scriptPath, line + 1, col);
+                        else
+                            editorPick?.SendOpenFile(scriptPath);
+                    });
 
 
                     break;
                     break;
                 }
                 }
@@ -299,7 +305,7 @@ namespace GodotTools
                     if (line >= 0)
                     if (line >= 0)
                     {
                     {
                         args.Add("-g");
                         args.Add("-g");
-                        args.Add($"{scriptPath}:{line + 1}:{col}");
+                        args.Add($"{scriptPath}:{line}:{col}");
                     }
                     }
                     else
                     else
                     {
                     {

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj

@@ -29,7 +29,7 @@
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
     <ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
-    <ProjectReference Include="..\GodotTools.IdeConnection\GodotTools.IdeConnection.csproj" />
+    <ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
     <ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
     <ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
     <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
     <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
   </ItemGroup>
   </ItemGroup>

+ 113 - 50
modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs

@@ -1,73 +1,104 @@
 using System;
 using System;
 using System.IO;
 using System.IO;
+using System.Threading.Tasks;
 using Godot;
 using Godot;
-using GodotTools.IdeConnection;
+using GodotTools.IdeMessaging;
+using GodotTools.IdeMessaging.Requests;
 using GodotTools.Internals;
 using GodotTools.Internals;
 
 
 namespace GodotTools.Ides
 namespace GodotTools.Ides
 {
 {
-    public class GodotIdeManager : Node, ISerializationListener
+    public sealed class GodotIdeManager : Node, ISerializationListener
     {
     {
-        public GodotIdeServer GodotIdeServer { get; private set; }
+        private MessagingServer MessagingServer { get; set; }
 
 
         private MonoDevelop.Instance monoDevelInstance;
         private MonoDevelop.Instance monoDevelInstance;
         private MonoDevelop.Instance vsForMacInstance;
         private MonoDevelop.Instance vsForMacInstance;
 
 
-        private GodotIdeServer GetRunningServer()
+        private MessagingServer GetRunningOrNewServer()
         {
         {
-            if (GodotIdeServer != null && !GodotIdeServer.IsDisposed)
-                return GodotIdeServer;
-            StartServer();
-            return GodotIdeServer;
+            if (MessagingServer != null && !MessagingServer.IsDisposed)
+                return MessagingServer;
+
+            MessagingServer?.Dispose();
+            MessagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
+
+            _ = MessagingServer.Listen();
+
+            return MessagingServer;
         }
         }
 
 
         public override void _Ready()
         public override void _Ready()
         {
         {
-            StartServer();
+            _ = GetRunningOrNewServer();
         }
         }
 
 
         public void OnBeforeSerialize()
         public void OnBeforeSerialize()
         {
         {
-            GodotIdeServer?.Dispose();
         }
         }
 
 
         public void OnAfterDeserialize()
         public void OnAfterDeserialize()
         {
         {
-            StartServer();
+            _ = GetRunningOrNewServer();
         }
         }
 
 
-        private ILogger logger;
+        protected override void Dispose(bool disposing)
+        {
+            base.Dispose(disposing);
 
 
-        protected ILogger Logger
+            if (disposing)
+            {
+                MessagingServer?.Dispose();
+            }
+        }
+
+        private string GetExternalEditorIdentity(ExternalEditorId editorId)
         {
         {
-            get => logger ?? (logger = new GodotLogger());
+            // Manually convert to string to avoid breaking compatibility in case we rename the enum fields.
+            switch (editorId)
+            {
+                case ExternalEditorId.None:
+                    return null;
+                case ExternalEditorId.VisualStudio:
+                    return "VisualStudio";
+                case ExternalEditorId.VsCode:
+                    return "VisualStudioCode";
+                case ExternalEditorId.Rider:
+                    return "Rider";
+                case ExternalEditorId.VisualStudioForMac:
+                    return "VisualStudioForMac";
+                case ExternalEditorId.MonoDevelop:
+                    return "MonoDevelop";
+                default:
+                    throw new NotImplementedException();
+            }
         }
         }
 
 
-        private void StartServer()
+        public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
         {
         {
-            GodotIdeServer?.Dispose();
-            GodotIdeServer = new GodotIdeServer(LaunchIde,
-                OS.GetExecutablePath(),
-                ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir));
+            var editorId = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
+                .GetEditorSettings().GetSetting("mono/editor/external_editor");
+            string editorIdentity = GetExternalEditorIdentity(editorId);
 
 
-            GodotIdeServer.Logger = Logger;
+            var runningServer = GetRunningOrNewServer();
 
 
-            GodotIdeServer.StartServer();
-        }
+            if (runningServer.IsAnyConnected(editorIdentity))
+                return new EditorPick(editorIdentity);
 
 
-        protected override void Dispose(bool disposing)
-        {
-            base.Dispose(disposing);
+            LaunchIde(editorId, editorIdentity);
+
+            var timeoutTask = Task.Delay(millisecondsTimeout);
+            var completedTask = await Task.WhenAny(timeoutTask, runningServer.AwaitClientConnected(editorIdentity));
+
+            if (completedTask != timeoutTask)
+                return new EditorPick(editorIdentity);
 
 
-            GodotIdeServer?.Dispose();
+            return null;
         }
         }
 
 
-        private void LaunchIde()
+        private void LaunchIde(ExternalEditorId editorId, string editorIdentity)
         {
         {
-            var editor = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
-                .GetEditorSettings().GetSetting("mono/editor/external_editor");
-
-            switch (editor)
+            switch (editorId)
             {
             {
                 case ExternalEditorId.None:
                 case ExternalEditorId.None:
                 case ExternalEditorId.VisualStudio:
                 case ExternalEditorId.VisualStudio:
@@ -80,14 +111,14 @@ namespace GodotTools.Ides
                 {
                 {
                     MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
                     MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
                     {
                     {
-                        if (Utils.OS.IsOSX && editor == ExternalEditorId.VisualStudioForMac)
+                        if (Utils.OS.IsOSX && editorId == ExternalEditorId.VisualStudioForMac)
                         {
                         {
-                            vsForMacInstance = vsForMacInstance ??
+                            vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ??
                                                new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
                                                new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
                             return vsForMacInstance;
                             return vsForMacInstance;
                         }
                         }
 
 
-                        monoDevelInstance = monoDevelInstance ??
+                        monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ??
                                             new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
                                             new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
                         return monoDevelInstance;
                         return monoDevelInstance;
                     }
                     }
@@ -96,12 +127,25 @@ namespace GodotTools.Ides
                     {
                     {
                         var instance = GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath);
                         var instance = GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath);
 
 
-                        if (!instance.IsRunning)
+                        if (instance.IsRunning && !GetRunningOrNewServer().IsAnyConnected(editorIdentity))
+                        {
+                            // After launch we wait up to 30 seconds for the IDE to connect to our messaging server.
+                            var waitAfterLaunch = TimeSpan.FromSeconds(30);
+                            var timeSinceLaunch = DateTime.Now - instance.LaunchTime;
+                            if (timeSinceLaunch > waitAfterLaunch)
+                            {
+                                instance.Dispose();
+                                instance.Execute();
+                            }
+                        }
+                        else if (!instance.IsRunning)
+                        {
                             instance.Execute();
                             instance.Execute();
+                        }
                     }
                     }
                     catch (FileNotFoundException)
                     catch (FileNotFoundException)
                     {
                     {
-                        string editorName = editor == ExternalEditorId.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
+                        string editorName = editorId == ExternalEditorId.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
                         GD.PushError($"Cannot find code editor: {editorName}");
                         GD.PushError($"Cannot find code editor: {editorName}");
                     }
                     }
 
 
@@ -113,26 +157,45 @@ namespace GodotTools.Ides
             }
             }
         }
         }
 
 
-        private void WriteMessage(string id, params string[] arguments)
+        public readonly struct EditorPick
         {
         {
-            GetRunningServer().WriteMessage(new Message(id, arguments));
-        }
+            private readonly string identity;
 
 
-        public void SendOpenFile(string file)
-        {
-            WriteMessage("OpenFile", file);
-        }
+            public EditorPick(string identity)
+            {
+                this.identity = identity;
+            }
 
 
-        public void SendOpenFile(string file, int line)
-        {
-            WriteMessage("OpenFile", file, line.ToString());
-        }
+            public bool IsAnyConnected() =>
+                GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(identity);
 
 
-        public void SendOpenFile(string file, int line, int column)
-        {
-            WriteMessage("OpenFile", file, line.ToString(), column.ToString());
+            private void SendRequest<TResponse>(Request request)
+                where TResponse : Response, new()
+            {
+                // Logs an error if no client is connected with the specified identity
+                GodotSharpEditor.Instance.GodotIdeManager
+                    .GetRunningOrNewServer()
+                    .BroadcastRequest<TResponse>(identity, request);
+            }
+
+            public void SendOpenFile(string file)
+            {
+                SendRequest<OpenFileResponse>(new OpenFileRequest {File = file});
+            }
+
+            public void SendOpenFile(string file, int line)
+            {
+                SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line});
+            }
+
+            public void SendOpenFile(string file, int line, int column)
+            {
+                SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line, Column = column});
+            }
         }
         }
 
 
+        public EditorPick PickEditor(ExternalEditorId editorId) => new EditorPick(GetExternalEditorIdentity(editorId));
+
         private class GodotLogger : ILogger
         private class GodotLogger : ILogger
         {
         {
             public void LogDebug(string message)
             public void LogDebug(string message)

+ 0 - 212
modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs

@@ -1,212 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Net;
-using System.Net.Sockets;
-using System.Text;
-using System.Threading;
-using System.Threading.Tasks;
-using GodotTools.IdeConnection;
-using GodotTools.Internals;
-using GodotTools.Utils;
-using Directory = System.IO.Directory;
-using File = System.IO.File;
-using Thread = System.Threading.Thread;
-
-namespace GodotTools.Ides
-{
-    public class GodotIdeServer : GodotIdeBase
-    {
-        private readonly TcpListener listener;
-        private readonly FileStream metaFile;
-        private readonly Action launchIdeAction;
-        private readonly NotifyAwaiter<bool> clientConnectedAwaiter = new NotifyAwaiter<bool>();
-
-        private async Task<bool> AwaitClientConnected()
-        {
-            return await clientConnectedAwaiter.Reset();
-        }
-
-        public GodotIdeServer(Action launchIdeAction, string editorExecutablePath, string projectMetadataDir)
-            : base(projectMetadataDir)
-        {
-            messageHandlers = InitializeMessageHandlers();
-
-            this.launchIdeAction = launchIdeAction;
-
-            // Make sure the directory exists
-            Directory.CreateDirectory(projectMetadataDir);
-
-            // The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing...
-            const FileShare metaFileShare = FileShare.ReadWrite;
-
-            metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
-
-            listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
-            listener.Start();
-
-            int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port;
-            using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
-            {
-                metaFileWriter.WriteLine(port);
-                metaFileWriter.WriteLine(editorExecutablePath);
-            }
-
-            StartServer();
-        }
-
-        public void StartServer()
-        {
-            var serverThread = new Thread(RunServerThread) { Name = "Godot Ide Connection Server" };
-            serverThread.Start();
-        }
-
-        private void RunServerThread()
-        {
-            SynchronizationContext.SetSynchronizationContext(Godot.Dispatcher.SynchronizationContext);
-
-            try
-            {
-                while (!IsDisposed)
-                {
-                    TcpClient tcpClient = listener.AcceptTcpClient();
-
-                    Logger.LogInfo("Connection open with Ide Client");
-
-                    lock (ConnectionLock)
-                    {
-                        Connection = new GodotIdeConnectionServer(tcpClient, HandleMessage);
-                        Connection.Logger = Logger;
-                    }
-
-                    Connected += () => clientConnectedAwaiter.SetResult(true);
-
-                    Connection.Start();
-                }
-            }
-            catch (Exception e)
-            {
-                if (!IsDisposed && !(e is SocketException se && se.SocketErrorCode == SocketError.Interrupted))
-                    throw;
-            }
-        }
-
-        public async void WriteMessage(Message message)
-        {
-            async Task LaunchIde()
-            {
-                if (IsConnected)
-                    return;
-
-                launchIdeAction();
-                await Task.WhenAny(Task.Delay(10000), AwaitClientConnected());
-            }
-
-            await LaunchIde();
-
-            if (!IsConnected)
-            {
-                Logger.LogError("Cannot write message: Godot Ide Server not connected");
-                return;
-            }
-
-            Connection.WriteMessage(message);
-        }
-
-        protected override void Dispose(bool disposing)
-        {
-            base.Dispose(disposing);
-
-            if (disposing)
-            {
-                listener?.Stop();
-
-                metaFile?.Dispose();
-
-                File.Delete(MetaFilePath);
-            }
-        }
-
-        protected virtual bool HandleMessage(Message message)
-        {
-            if (messageHandlers.TryGetValue(message.Id, out var action))
-            {
-                action(message.Arguments);
-                return true;
-            }
-
-            return false;
-        }
-
-        private readonly Dictionary<string, Action<string[]>> messageHandlers;
-
-        private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
-        {
-            return new Dictionary<string, Action<string[]>>
-            {
-                ["Play"] = args =>
-                {
-                    switch (args.Length)
-                    {
-                        case 0:
-                            Play();
-                            return;
-                        case 2:
-                            Play(debuggerHost: args[0], debuggerPort: int.Parse(args[1]));
-                            return;
-                        default:
-                            throw new ArgumentException();
-                    }
-                },
-                ["ReloadScripts"] = args => ReloadScripts()
-            };
-        }
-
-        private void DispatchToMainThread(Action action)
-        {
-            var d = new SendOrPostCallback(state => action());
-            Godot.Dispatcher.SynchronizationContext.Post(d, null);
-        }
-
-        private void Play()
-        {
-            DispatchToMainThread(() =>
-            {
-                CurrentPlayRequest = new PlayRequest();
-                Internal.EditorRunPlay();
-                CurrentPlayRequest = null;
-            });
-        }
-
-        private void Play(string debuggerHost, int debuggerPort)
-        {
-            DispatchToMainThread(() =>
-            {
-                CurrentPlayRequest = new PlayRequest(debuggerHost, debuggerPort);
-                Internal.EditorRunPlay();
-                CurrentPlayRequest = null;
-            });
-        }
-
-        private void ReloadScripts()
-        {
-            DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts);
-        }
-
-        public PlayRequest? CurrentPlayRequest { get; private set; }
-
-        public struct PlayRequest
-        {
-            public bool HasDebugger { get; }
-            public string DebuggerHost { get; }
-            public int DebuggerPort { get; }
-
-            public PlayRequest(string debuggerHost, int debuggerPort)
-            {
-                HasDebugger = true;
-                DebuggerHost = debuggerHost;
-                DebuggerPort = debuggerPort;
-            }
-        }
-    }
-}

+ 360 - 0
modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs

@@ -0,0 +1,360 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Text.RegularExpressions;
+using System.Threading;
+using System.Threading.Tasks;
+using GodotTools.IdeMessaging;
+using GodotTools.IdeMessaging.Requests;
+using GodotTools.IdeMessaging.Utils;
+using GodotTools.Internals;
+using Newtonsoft.Json;
+using Directory = System.IO.Directory;
+using File = System.IO.File;
+
+namespace GodotTools.Ides
+{
+    public sealed class MessagingServer : IDisposable
+    {
+        private readonly ILogger logger;
+
+        private readonly FileStream metaFile;
+        private string MetaFilePath { get; }
+
+        private readonly SemaphoreSlim peersSem = new SemaphoreSlim(1);
+
+        private readonly TcpListener listener;
+
+        private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> clientConnectedAwaiters = new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
+        private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> clientDisconnectedAwaiters = new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
+
+        public async Task<bool> AwaitClientConnected(string identity)
+        {
+            if (!clientConnectedAwaiters.TryGetValue(identity, out var queue))
+            {
+                queue = new Queue<NotifyAwaiter<bool>>();
+                clientConnectedAwaiters.Add(identity, queue);
+            }
+
+            var awaiter = new NotifyAwaiter<bool>();
+            queue.Enqueue(awaiter);
+            return await awaiter;
+        }
+
+        public async Task<bool> AwaitClientDisconnected(string identity)
+        {
+            if (!clientDisconnectedAwaiters.TryGetValue(identity, out var queue))
+            {
+                queue = new Queue<NotifyAwaiter<bool>>();
+                clientDisconnectedAwaiters.Add(identity, queue);
+            }
+
+            var awaiter = new NotifyAwaiter<bool>();
+            queue.Enqueue(awaiter);
+            return await awaiter;
+        }
+
+        public bool IsDisposed { get; private set; }
+
+        public bool IsAnyConnected(string identity) => string.IsNullOrEmpty(identity) ?
+            Peers.Count > 0 :
+            Peers.Any(c => c.RemoteIdentity == identity);
+
+        private List<Peer> Peers { get; } = new List<Peer>();
+
+        ~MessagingServer()
+        {
+            Dispose(disposing: false);
+        }
+
+        public async void Dispose()
+        {
+            if (IsDisposed)
+                return;
+
+            using (await peersSem.UseAsync())
+            {
+                if (IsDisposed) // lock may not be fair
+                    return;
+                IsDisposed = true;
+            }
+
+            Dispose(disposing: true);
+            GC.SuppressFinalize(this);
+        }
+
+        private void Dispose(bool disposing)
+        {
+            if (disposing)
+            {
+                foreach (var connection in Peers)
+                    connection.Dispose();
+                Peers.Clear();
+                listener?.Stop();
+
+                metaFile?.Dispose();
+
+                File.Delete(MetaFilePath);
+            }
+        }
+
+        public MessagingServer(string editorExecutablePath, string projectMetadataDir, ILogger logger)
+        {
+            this.logger = logger;
+
+            MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
+
+            // Make sure the directory exists
+            Directory.CreateDirectory(projectMetadataDir);
+
+            // The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing...
+            const FileShare metaFileShare = FileShare.ReadWrite;
+
+            metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
+
+            listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
+            listener.Start();
+
+            int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port;
+            using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
+            {
+                metaFileWriter.WriteLine(port);
+                metaFileWriter.WriteLine(editorExecutablePath);
+            }
+        }
+
+        private async Task AcceptClient(TcpClient tcpClient)
+        {
+            logger.LogDebug("Accept client...");
+
+            using (var peer = new Peer(tcpClient, new ServerHandshake(), new ServerMessageHandler(), logger))
+            {
+                // ReSharper disable AccessToDisposedClosure
+                peer.Connected += () =>
+                {
+                    logger.LogInfo("Connection open with Ide Client");
+
+                    if (clientConnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
+                    {
+                        while (queue.Count > 0)
+                            queue.Dequeue().SetResult(true);
+                        clientConnectedAwaiters.Remove(peer.RemoteIdentity);
+                    }
+                };
+
+                peer.Disconnected += () =>
+                {
+                    if (clientDisconnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
+                    {
+                        while (queue.Count > 0)
+                            queue.Dequeue().SetResult(true);
+                        clientDisconnectedAwaiters.Remove(peer.RemoteIdentity);
+                    }
+                };
+                // ReSharper restore AccessToDisposedClosure
+
+                try
+                {
+                    if (!await peer.DoHandshake("server"))
+                    {
+                        logger.LogError("Handshake failed");
+                        return;
+                    }
+                }
+                catch (Exception e)
+                {
+                    logger.LogError("Handshake failed with unhandled exception: ", e);
+                    return;
+                }
+
+                using (await peersSem.UseAsync())
+                    Peers.Add(peer);
+
+                try
+                {
+                    await peer.Process();
+                }
+                finally
+                {
+                    using (await peersSem.UseAsync())
+                        Peers.Remove(peer);
+                }
+            }
+        }
+
+        public async Task Listen()
+        {
+            try
+            {
+                while (!IsDisposed)
+                    _ = AcceptClient(await listener.AcceptTcpClientAsync());
+            }
+            catch (Exception e)
+            {
+                if (!IsDisposed && !(e is SocketException se && se.SocketErrorCode == SocketError.Interrupted))
+                    throw;
+            }
+        }
+
+        public async void BroadcastRequest<TResponse>(string identity, Request request)
+            where TResponse : Response, new()
+        {
+            using (await peersSem.UseAsync())
+            {
+                if (!IsAnyConnected(identity))
+                {
+                    logger.LogError("Cannot write request. No client connected to the Godot Ide Server.");
+                    return;
+                }
+
+                var selectedConnections = string.IsNullOrEmpty(identity) ?
+                    Peers :
+                    Peers.Where(c => c.RemoteIdentity == identity);
+
+                string body = JsonConvert.SerializeObject(request);
+
+                foreach (var connection in selectedConnections)
+                    _ = connection.SendRequest<TResponse>(request.Id, body);
+            }
+        }
+
+        private class ServerHandshake : IHandshake
+        {
+            private static readonly string ServerHandshakeBase = $"{Peer.ServerHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
+            private static readonly string ClientHandshakePattern = $@"{Regex.Escape(Peer.ClientHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
+
+            public string GetHandshakeLine(string identity) => $"{ServerHandshakeBase},{identity}";
+
+            public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger)
+            {
+                identity = null;
+
+                var match = Regex.Match(handshake, ClientHandshakePattern);
+
+                if (!match.Success)
+                    return false;
+
+                if (!uint.TryParse(match.Groups[1].Value, out uint clientMajor) || Peer.ProtocolVersionMajor != clientMajor)
+                {
+                    logger.LogDebug("Incompatible major version: " + match.Groups[1].Value);
+                    return false;
+                }
+
+                // ReSharper disable once ConditionIsAlwaysTrueOrFalse
+                if (!uint.TryParse(match.Groups[2].Value, out uint clientMinor) || Peer.ProtocolVersionMinor > clientMinor)
+                {
+                    logger.LogDebug("Incompatible minor version: " + match.Groups[2].Value);
+                    return false;
+                }
+
+                if (!uint.TryParse(match.Groups[3].Value, out uint _)) // Revision
+                {
+                    logger.LogDebug("Incompatible revision build: " + match.Groups[3].Value);
+                    return false;
+                }
+
+                identity = match.Groups[4].Value;
+
+                return true;
+            }
+        }
+
+        private class ServerMessageHandler : IMessageHandler
+        {
+            private static void DispatchToMainThread(Action action)
+            {
+                var d = new SendOrPostCallback(state => action());
+                Godot.Dispatcher.SynchronizationContext.Post(d, null);
+            }
+
+            private readonly Dictionary<string, Peer.RequestHandler> requestHandlers = InitializeRequestHandlers();
+
+            public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
+            {
+                if (!requestHandlers.TryGetValue(id, out var handler))
+                {
+                    logger.LogError($"Received unknown request: {id}");
+                    return new MessageContent(MessageStatus.RequestNotSupported, "null");
+                }
+
+                try
+                {
+                    var response = await handler(peer, content);
+                    return new MessageContent(response.Status, JsonConvert.SerializeObject(response));
+                }
+                catch (JsonException)
+                {
+                    logger.LogError($"Received request with invalid body: {id}");
+                    return new MessageContent(MessageStatus.InvalidRequestBody, "null");
+                }
+            }
+
+            private static Dictionary<string, Peer.RequestHandler> InitializeRequestHandlers()
+            {
+                return new Dictionary<string, Peer.RequestHandler>
+                {
+                    [PlayRequest.Id] = async (peer, content) =>
+                    {
+                        _ = JsonConvert.DeserializeObject<PlayRequest>(content.Body);
+                        return await HandlePlay();
+                    },
+                    [DebugPlayRequest.Id] = async (peer, content) =>
+                    {
+                        var request = JsonConvert.DeserializeObject<DebugPlayRequest>(content.Body);
+                        return await HandleDebugPlay(request);
+                    },
+                    [ReloadScriptsRequest.Id] = async (peer, content) =>
+                    {
+                        _ = JsonConvert.DeserializeObject<ReloadScriptsRequest>(content.Body);
+                        return await HandleReloadScripts();
+                    },
+                    [CodeCompletionRequest.Id] = async (peer, content) =>
+                    {
+                        var request = JsonConvert.DeserializeObject<CodeCompletionRequest>(content.Body);
+                        return await HandleCodeCompletionRequest(request);
+                    }
+                };
+            }
+
+            private static Task<Response> HandlePlay()
+            {
+                DispatchToMainThread(() =>
+                {
+                    GodotSharpEditor.Instance.CurrentPlaySettings = new PlaySettings();
+                    Internal.EditorRunPlay();
+                    GodotSharpEditor.Instance.CurrentPlaySettings = null;
+                });
+                return Task.FromResult<Response>(new PlayResponse());
+            }
+
+            private static Task<Response> HandleDebugPlay(DebugPlayRequest request)
+            {
+                DispatchToMainThread(() =>
+                {
+                    GodotSharpEditor.Instance.CurrentPlaySettings =
+                        new PlaySettings(request.DebuggerHost, request.DebuggerPort, request.BuildBeforePlaying ?? true);
+                    Internal.EditorRunPlay();
+                    GodotSharpEditor.Instance.CurrentPlaySettings = null;
+                });
+                return Task.FromResult<Response>(new DebugPlayResponse());
+            }
+
+            private static Task<Response> HandleReloadScripts()
+            {
+                DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts);
+                return Task.FromResult<Response>(new ReloadScriptsResponse());
+            }
+
+            private static async Task<Response> HandleCodeCompletionRequest(CodeCompletionRequest request)
+            {
+                var response = new CodeCompletionResponse {Kind = request.Kind, ScriptFile = request.ScriptFile};
+                response.Suggestions = await Task.Run(() => Internal.CodeCompletionRequest(response.Kind, response.ScriptFile));
+                return response;
+            }
+        }
+    }
+}

+ 11 - 1
modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs

@@ -7,14 +7,16 @@ using GodotTools.Utils;
 
 
 namespace GodotTools.Ides.MonoDevelop
 namespace GodotTools.Ides.MonoDevelop
 {
 {
-    public class Instance
+    public class Instance : IDisposable
     {
     {
+        public DateTime LaunchTime { get; private set; }
         private readonly string solutionFile;
         private readonly string solutionFile;
         private readonly EditorId editorId;
         private readonly EditorId editorId;
 
 
         private Process process;
         private Process process;
 
 
         public bool IsRunning => process != null && !process.HasExited;
         public bool IsRunning => process != null && !process.HasExited;
+        public bool IsDisposed { get; private set; }
 
 
         public void Execute()
         public void Execute()
         {
         {
@@ -59,6 +61,8 @@ namespace GodotTools.Ides.MonoDevelop
             if (command == null)
             if (command == null)
                 throw new FileNotFoundException();
                 throw new FileNotFoundException();
 
 
+            LaunchTime = DateTime.Now;
+
             if (newWindow)
             if (newWindow)
             {
             {
                 process = Process.Start(new ProcessStartInfo
                 process = Process.Start(new ProcessStartInfo
@@ -88,6 +92,12 @@ namespace GodotTools.Ides.MonoDevelop
             this.editorId = editorId;
             this.editorId = editorId;
         }
         }
 
 
+        public void Dispose()
+        {
+            IsDisposed = true;
+            process?.Dispose();
+        }
+
         private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
         private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
         private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;
         private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;
 
 

+ 7 - 0
modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs

@@ -2,6 +2,7 @@ using System;
 using System.Runtime.CompilerServices;
 using System.Runtime.CompilerServices;
 using Godot;
 using Godot;
 using Godot.Collections;
 using Godot.Collections;
+using GodotTools.IdeMessaging.Requests;
 
 
 namespace GodotTools.Internals
 namespace GodotTools.Internals
 {
 {
@@ -52,6 +53,9 @@ namespace GodotTools.Internals
 
 
         public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
         public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
 
 
+        public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind, string scriptFile) =>
+            internal_CodeCompletionRequest((int)kind, scriptFile);
+
         #region Internal
         #region Internal
 
 
         [MethodImpl(MethodImplOptions.InternalCall)]
         [MethodImpl(MethodImplOptions.InternalCall)]
@@ -111,6 +115,9 @@ namespace GodotTools.Internals
         [MethodImpl(MethodImplOptions.InternalCall)]
         [MethodImpl(MethodImplOptions.InternalCall)]
         private static extern void internal_ScriptEditorDebugger_ReloadScripts();
         private static extern void internal_ScriptEditorDebugger_ReloadScripts();
 
 
+        [MethodImpl(MethodImplOptions.InternalCall)]
+        private static extern string[] internal_CodeCompletionRequest(int kind, string scriptFile);
+
         #endregion
         #endregion
     }
     }
 }
 }

+ 19 - 0
modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs

@@ -0,0 +1,19 @@
+namespace GodotTools
+{
+    public struct PlaySettings
+    {
+        public bool HasDebugger { get; }
+        public string DebuggerHost { get; }
+        public int DebuggerPort { get; }
+
+        public bool BuildBeforePlaying { get; }
+
+        public PlaySettings(string debuggerHost, int debuggerPort, bool buildBeforePlaying)
+        {
+            HasDebugger = true;
+            DebuggerHost = debuggerHost;
+            DebuggerPort = debuggerPort;
+            BuildBeforePlaying = buildBeforePlaying;
+        }
+    }
+}

+ 249 - 0
modules/mono/editor/code_completion.cpp

@@ -0,0 +1,249 @@
+/*************************************************************************/
+/*  code_completion.cpp                                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "code_completion.h"
+
+#include "core/project_settings.h"
+#include "editor/editor_file_system.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/control.h"
+#include "scene/main/node.h"
+
+namespace gdmono {
+
+// Almost everything here is taken from functions used by GDScript for code completion, adapted for C#.
+
+_FORCE_INLINE_ String quoted(const String &p_str) {
+	return "\"" + p_str + "\"";
+}
+
+void _add_nodes_suggestions(const Node *p_base, const Node *p_node, PackedStringArray &r_suggestions) {
+	if (p_node != p_base && !p_node->get_owner())
+		return;
+
+	String path_relative_to_orig = p_base->get_path_to(p_node);
+
+	r_suggestions.push_back(quoted(path_relative_to_orig));
+
+	for (int i = 0; i < p_node->get_child_count(); i++) {
+		_add_nodes_suggestions(p_base, p_node->get_child(i), r_suggestions);
+	}
+}
+
+Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
+	if (p_current->get_owner() != p_base && p_base != p_current)
+		return nullptr;
+
+	Ref<Script> c = p_current->get_script();
+
+	if (c == p_script)
+		return p_current;
+
+	for (int i = 0; i < p_current->get_child_count(); i++) {
+		Node *found = _find_node_for_script(p_base, p_current->get_child(i), p_script);
+		if (found)
+			return found;
+	}
+
+	return nullptr;
+}
+
+void _get_directory_contents(EditorFileSystemDirectory *p_dir, PackedStringArray &r_suggestions) {
+	for (int i = 0; i < p_dir->get_file_count(); i++) {
+		r_suggestions.push_back(quoted(p_dir->get_file_path(i)));
+	}
+
+	for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+		_get_directory_contents(p_dir->get_subdir(i), r_suggestions);
+	}
+}
+
+Node *_try_find_owner_node_in_tree(const Ref<Script> p_script) {
+	SceneTree *tree = SceneTree::get_singleton();
+	if (!tree)
+		return nullptr;
+	Node *base = tree->get_edited_scene_root();
+	if (base) {
+		base = _find_node_for_script(base, base, p_script);
+	}
+	return base;
+}
+
+PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file) {
+	PackedStringArray suggestions;
+
+	switch (p_kind) {
+		case CompletionKind::INPUT_ACTIONS: {
+			List<PropertyInfo> project_props;
+			ProjectSettings::get_singleton()->get_property_list(&project_props);
+
+			for (List<PropertyInfo>::Element *E = project_props.front(); E; E = E->next()) {
+				const PropertyInfo &prop = E->get();
+
+				if (!prop.name.begins_with("input/"))
+					continue;
+
+				String name = prop.name.substr(prop.name.find("/") + 1, prop.name.length());
+				suggestions.push_back(quoted(name));
+			}
+		} break;
+		case CompletionKind::NODE_PATHS: {
+			{
+				// AutoLoads
+				List<PropertyInfo> props;
+				ProjectSettings::get_singleton()->get_property_list(&props);
+
+				for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+					String s = E->get().name;
+					if (!s.begins_with("autoload/")) {
+						continue;
+					}
+					String name = s.get_slice("/", 1);
+					suggestions.push_back(quoted("/root/" + name));
+				}
+			}
+
+			{
+				// Current edited scene tree
+				Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
+				Node *base = _try_find_owner_node_in_tree(script);
+				if (base) {
+					_add_nodes_suggestions(base, base, suggestions);
+				}
+			}
+		} break;
+		case CompletionKind::RESOURCE_PATHS: {
+			if (bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
+				_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), suggestions);
+			}
+		} break;
+		case CompletionKind::SCENE_PATHS: {
+			DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+			List<String> directories;
+			directories.push_back(dir_access->get_current_dir());
+
+			while (!directories.empty()) {
+				dir_access->change_dir(directories.back()->get());
+				directories.pop_back();
+
+				dir_access->list_dir_begin();
+				String filename = dir_access->get_next();
+
+				while (filename != "") {
+					if (filename == "." || filename == "..") {
+						filename = dir_access->get_next();
+						continue;
+					}
+
+					if (dir_access->dir_exists(filename)) {
+						directories.push_back(dir_access->get_current_dir().plus_file(filename));
+					} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
+						suggestions.push_back(quoted(dir_access->get_current_dir().plus_file(filename)));
+					}
+
+					filename = dir_access->get_next();
+				}
+			}
+		} break;
+		case CompletionKind::SHADER_PARAMS: {
+			print_verbose("Shared params completion for C# not implemented.");
+		} break;
+		case CompletionKind::SIGNALS: {
+			Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
+
+			List<MethodInfo> signals;
+			script->get_script_signal_list(&signals);
+
+			StringName native = script->get_instance_base_type();
+			if (native != StringName()) {
+				ClassDB::get_signal_list(native, &signals, /* p_no_inheritance: */ false);
+			}
+
+			for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
+				const String &signal = E->get().name;
+				suggestions.push_back(quoted(signal));
+			}
+		} break;
+		case CompletionKind::THEME_COLORS: {
+			Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
+			Node *base = _try_find_owner_node_in_tree(script);
+			if (base && Object::cast_to<Control>(base)) {
+				List<StringName> sn;
+				Theme::get_default()->get_color_list(base->get_class(), &sn);
+
+				for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
+					suggestions.push_back(quoted(E->get()));
+				}
+			}
+		} break;
+		case CompletionKind::THEME_CONSTANTS: {
+			Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
+			Node *base = _try_find_owner_node_in_tree(script);
+			if (base && Object::cast_to<Control>(base)) {
+				List<StringName> sn;
+				Theme::get_default()->get_constant_list(base->get_class(), &sn);
+
+				for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
+					suggestions.push_back(quoted(E->get()));
+				}
+			}
+		} break;
+		case CompletionKind::THEME_FONTS: {
+			Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
+			Node *base = _try_find_owner_node_in_tree(script);
+			if (base && Object::cast_to<Control>(base)) {
+				List<StringName> sn;
+				Theme::get_default()->get_font_list(base->get_class(), &sn);
+
+				for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
+					suggestions.push_back(quoted(E->get()));
+				}
+			}
+		} break;
+		case CompletionKind::THEME_STYLES: {
+			Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
+			Node *base = _try_find_owner_node_in_tree(script);
+			if (base && Object::cast_to<Control>(base)) {
+				List<StringName> sn;
+				Theme::get_default()->get_stylebox_list(base->get_class(), &sn);
+
+				for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
+					suggestions.push_back(quoted(E->get()));
+				}
+			}
+		} break;
+		default:
+			ERR_FAIL_V_MSG(suggestions, "Invalid completion kind.");
+	}
+
+	return suggestions;
+}
+
+} // namespace gdmono

+ 56 - 0
modules/mono/editor/code_completion.h

@@ -0,0 +1,56 @@
+/*************************************************************************/
+/*  code_completion.h                                                    */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef CODE_COMPLETION_H
+#define CODE_COMPLETION_H
+
+#include "core/ustring.h"
+#include "core/variant.h"
+
+namespace gdmono {
+
+enum class CompletionKind {
+	INPUT_ACTIONS = 0,
+	NODE_PATHS,
+	RESOURCE_PATHS,
+	SCENE_PATHS,
+	SHADER_PARAMS,
+	SIGNALS,
+	THEME_COLORS,
+	THEME_CONSTANTS,
+	THEME_FONTS,
+	THEME_STYLES
+};
+
+PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file);
+
+} // namespace gdmono
+
+#endif // CODE_COMPLETION_H

+ 8 - 0
modules/mono/editor/editor_internal_calls.cpp

@@ -48,6 +48,7 @@
 #include "../mono_gd/gd_mono_marshal.h"
 #include "../mono_gd/gd_mono_marshal.h"
 #include "../utils/osx_utils.h"
 #include "../utils/osx_utils.h"
 #include "bindings_generator.h"
 #include "bindings_generator.h"
+#include "code_completion.h"
 #include "godotsharp_export.h"
 #include "godotsharp_export.h"
 #include "script_class_parser.h"
 #include "script_class_parser.h"
 
 
@@ -354,6 +355,12 @@ void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
 	}
 	}
 }
 }
 
 
+MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) {
+	String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file);
+	PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
+	return GDMonoMarshal::PackedStringArray_to_mono_array(suggestions);
+}
+
 float godot_icall_Globals_EditorScale() {
 float godot_icall_Globals_EditorScale() {
 	return EDSCALE;
 	return EDSCALE;
 }
 }
@@ -454,6 +461,7 @@ void register_editor_internal_calls() {
 	mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay);
 	mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay);
 	mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop);
 	mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop);
 	mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
 	mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
+	mono_add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", (void *)godot_icall_Internal_CodeCompletionRequest);
 
 
 	// Globals
 	// Globals
 	mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale);
 	mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale);

+ 4 - 0
modules/mono/mono_gd/gd_mono.cpp

@@ -133,6 +133,10 @@ void gd_mono_debug_init() {
 
 
 	CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
 	CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
 
 
+	if (da_args.length()) {
+		OS::get_singleton()->set_environment("GODOT_MONO_DEBUGGER_AGENT", String());
+	}
+
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
 	int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
 	int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
 	bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
 	bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);