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Added new unit tests for Sprite2D.

Added a new test file and test cases for Sprite2D. Updated test_main.cpp to include the new test file.
kj-art-dev 2 月之前
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3ce59a5114
共有 2 個文件被更改,包括 268 次插入0 次删除
  1. 267 0
      tests/scene/test_sprite_2d.h
  2. 1 0
      tests/test_main.cpp

+ 267 - 0
tests/scene/test_sprite_2d.h

@@ -0,0 +1,267 @@
+/**************************************************************************/
+/*  test_sprite_2d.h                                                      */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#pragma once
+
+#include "scene/2d/sprite_2d.h"
+
+#include "tests/test_macros.h"
+#include "tests/test_utils.h"
+
+namespace TestSprite2D {
+
+TEST_CASE("[SceneTree][Sprite2D] Constructor") {
+	Sprite2D *sprite_2d = memnew(Sprite2D);
+
+	CHECK(sprite_2d->get_texture().is_null());
+	CHECK_EQ(sprite_2d->get_offset(), Point2(0, 0));
+	CHECK(sprite_2d->is_centered());
+	CHECK_FALSE(sprite_2d->is_flipped_h());
+	CHECK_FALSE(sprite_2d->is_flipped_v());
+	CHECK_EQ(sprite_2d->get_hframes(), 1);
+	CHECK_EQ(sprite_2d->get_vframes(), 1);
+	CHECK_EQ(sprite_2d->get_frame(), 0);
+	CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 0));
+	CHECK_FALSE(sprite_2d->is_region_enabled());
+
+	memdelete(sprite_2d);
+}
+
+TEST_CASE("[SceneTree][Sprite2D] Frames") {
+	Sprite2D *sprite_2d = memnew(Sprite2D);
+
+	SUBCASE("Invalid range") {
+		ERR_PRINT_OFF;
+		sprite_2d->set_frame(30);
+		sprite_2d->set_frame(-1);
+		ERR_PRINT_ON;
+		CHECK(sprite_2d->get_frame() == 0);
+	}
+
+	SUBCASE("Base value") {
+		sprite_2d->set_hframes(1);
+		sprite_2d->set_vframes(1);
+		CHECK(sprite_2d->get_frame() == 0);
+	}
+
+	SUBCASE("2x2 frames") {
+		sprite_2d->set_hframes(2);
+		sprite_2d->set_vframes(2);
+
+		CHECK(sprite_2d->get_hframes() == 2);
+		CHECK(sprite_2d->get_vframes() == 2);
+
+		sprite_2d->set_frame(0);
+		CHECK(sprite_2d->get_frame() == 0);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 0));
+
+		sprite_2d->set_frame(1);
+		CHECK(sprite_2d->get_frame() == 1);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(1, 0));
+
+		sprite_2d->set_frame(2);
+		CHECK(sprite_2d->get_frame() == 2);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 1));
+
+		sprite_2d->set_frame(3);
+		CHECK(sprite_2d->get_frame() == 3);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(1, 1));
+	}
+
+	SUBCASE("4x4 frames") {
+		sprite_2d->set_hframes(4);
+		sprite_2d->set_vframes(4);
+
+		CHECK(sprite_2d->get_hframes() == 4);
+		CHECK(sprite_2d->get_vframes() == 4);
+
+		sprite_2d->set_frame(0);
+		CHECK(sprite_2d->get_frame() == 0);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 0));
+
+		sprite_2d->set_frame(2);
+		CHECK(sprite_2d->get_frame() == 2);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(2, 0));
+
+		sprite_2d->set_frame(4);
+		CHECK(sprite_2d->get_frame() == 4);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 1));
+
+		sprite_2d->set_frame(6);
+		CHECK(sprite_2d->get_frame() == 6);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(2, 1));
+
+		sprite_2d->set_frame(8);
+		CHECK(sprite_2d->get_frame() == 8);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 2));
+
+		sprite_2d->set_frame(10);
+		CHECK(sprite_2d->get_frame() == 10);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(2, 2));
+
+		sprite_2d->set_frame(12);
+		CHECK(sprite_2d->get_frame() == 12);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 3));
+
+		sprite_2d->set_frame(14);
+		CHECK(sprite_2d->get_frame() == 14);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(2, 3));
+	}
+
+	SUBCASE("8x4 frames") {
+		sprite_2d->set_hframes(8);
+		sprite_2d->set_vframes(4);
+
+		CHECK(sprite_2d->get_hframes() == 8);
+		CHECK(sprite_2d->get_vframes() == 4);
+
+		sprite_2d->set_frame(0);
+		CHECK(sprite_2d->get_frame() == 0);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 0));
+
+		sprite_2d->set_frame(4);
+		CHECK(sprite_2d->get_frame() == 4);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(4, 0));
+
+		sprite_2d->set_frame(8);
+		CHECK(sprite_2d->get_frame() == 8);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 1));
+
+		sprite_2d->set_frame(16);
+		CHECK(sprite_2d->get_frame() == 16);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 2));
+
+		sprite_2d->set_frame(31);
+		CHECK(sprite_2d->get_frame() == 31);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(7, 3));
+	}
+
+	SUBCASE("100x100 frames") {
+		sprite_2d->set_hframes(100);
+		sprite_2d->set_vframes(100);
+
+		CHECK(sprite_2d->get_hframes() == 100);
+		CHECK(sprite_2d->get_vframes() == 100);
+
+		sprite_2d->set_frame(0);
+		CHECK(sprite_2d->get_frame() == 0);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(0, 0));
+
+		sprite_2d->set_frame(60);
+		CHECK(sprite_2d->get_frame() == 60);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(60, 0));
+
+		sprite_2d->set_frame(120);
+		CHECK(sprite_2d->get_frame() == 120);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(20, 1));
+
+		sprite_2d->set_frame(240);
+		CHECK(sprite_2d->get_frame() == 240);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(40, 2));
+
+		sprite_2d->set_frame(360);
+		CHECK(sprite_2d->get_frame() == 360);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(60, 3));
+
+		sprite_2d->set_frame(2048);
+		CHECK(sprite_2d->get_frame() == 2048);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(48, 20));
+
+		sprite_2d->set_frame(8192);
+		CHECK(sprite_2d->get_frame() == 8192);
+		CHECK_EQ(sprite_2d->get_frame_coords(), Vector2i(92, 81));
+	}
+
+	memdelete(sprite_2d);
+}
+
+TEST_CASE("[SceneTree][Sprite2D] Flipping") {
+	Sprite2D *sprite_2d = memnew(Sprite2D);
+
+	SUBCASE("Both False") {
+		CHECK_FALSE(sprite_2d->is_flipped_h());
+		CHECK_FALSE(sprite_2d->is_flipped_v());
+	}
+
+	SUBCASE("Both True") {
+		sprite_2d->set_flip_h(true);
+		sprite_2d->set_flip_v(true);
+
+		CHECK(sprite_2d->is_flipped_h());
+		CHECK(sprite_2d->is_flipped_v());
+	}
+
+	SUBCASE("True False") {
+		sprite_2d->set_flip_h(true);
+		sprite_2d->set_flip_v(false);
+
+		CHECK(sprite_2d->is_flipped_h());
+		CHECK_FALSE(sprite_2d->is_flipped_v());
+	}
+
+	SUBCASE("False True") {
+		sprite_2d->set_flip_h(false);
+		sprite_2d->set_flip_v(true);
+
+		CHECK_FALSE(sprite_2d->is_flipped_h());
+		CHECK(sprite_2d->is_flipped_v());
+	}
+
+	memdelete(sprite_2d);
+}
+
+TEST_CASE("[SceneTree][Sprite2D] Offset") {
+	Sprite2D *sprite_2d = memnew(Sprite2D);
+
+	sprite_2d->set_offset(Point2(0.0, 0.0));
+	CHECK(sprite_2d->get_offset() == Point2(0.0, 0.0));
+
+	sprite_2d->set_offset(Point2(8.0, 8.0));
+	CHECK(sprite_2d->get_offset() == Point2(8.0, 8.0));
+
+	sprite_2d->set_offset(Point2(25.0, 50.0));
+	CHECK(sprite_2d->get_offset() == Point2(25.0, 50.0));
+
+	sprite_2d->set_offset(Point2(500.0, 250.0));
+	CHECK(sprite_2d->get_offset() == Point2(500.0, 250.0));
+
+	sprite_2d->set_offset(Point2(-8.0, -8.0));
+	CHECK(sprite_2d->get_offset() == Point2(-8.0, -8.0));
+
+	sprite_2d->set_offset(Point2(-25.0, -50.0));
+	CHECK(sprite_2d->get_offset() == Point2(-25.0, -50.0));
+
+	sprite_2d->set_offset(Point2(-500.0, -250.0));
+	CHECK(sprite_2d->get_offset() == Point2(-500.0, -250.0));
+
+	memdelete(sprite_2d);
+}
+
+} // namespace TestSprite2D

+ 1 - 0
tests/test_main.cpp

@@ -139,6 +139,7 @@
 #include "tests/scene/test_parallax_2d.h"
 #include "tests/scene/test_path_2d.h"
 #include "tests/scene/test_path_follow_2d.h"
+#include "tests/scene/test_sprite_2d.h"
 #include "tests/scene/test_sprite_frames.h"
 #include "tests/scene/test_style_box_texture.h"
 #include "tests/scene/test_texture_progress_bar.h"