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Do overflow check in when gererating NoiseTexture3D

jsjtxietian 1 year ago
parent
commit
3d17aaca71
1 changed files with 2 additions and 0 deletions
  1. 2 0
      modules/noise/noise_texture_3d.cpp

+ 2 - 0
modules/noise/noise_texture_3d.cpp

@@ -142,6 +142,8 @@ TypedArray<Image> NoiseTexture3D::_generate_texture() {
 		return TypedArray<Image>();
 		return TypedArray<Image>();
 	}
 	}
 
 
+	ERR_FAIL_COND_V_MSG((int64_t)width * height * depth > Image::MAX_PIXELS, TypedArray<Image>(), "The NoiseTexture3D is too big, consider lowering its width, height, or depth.");
+
 	Vector<Ref<Image>> images;
 	Vector<Ref<Image>> images;
 
 
 	if (seamless) {
 	if (seamless) {