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@@ -668,14 +668,14 @@ private:
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};
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uint32_t emitting;
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- double system_phase;
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- double prev_system_phase;
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+ float system_phase;
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+ float prev_system_phase;
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uint32_t cycle;
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real_t explosiveness;
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real_t randomness;
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- double time;
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- double delta;
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+ float time;
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+ float delta;
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uint32_t frame;
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uint32_t pad0;
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@@ -812,7 +812,7 @@ private:
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struct ParticlesShader {
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struct PushConstant {
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- double lifetime;
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+ float lifetime;
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uint32_t clear;
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uint32_t total_particles;
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uint32_t trail_size;
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