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Add support for new SDL gamecontroller keywords.

Marcel Admiraal 4 years ago
parent
commit
3dd57a22df

+ 6 - 0
core/global_constants.cpp

@@ -448,6 +448,12 @@ void register_global_constants() {
 	BIND_GLOBAL_ENUM_CONSTANT(JOY_R);
 	BIND_GLOBAL_ENUM_CONSTANT(JOY_R2);
 	BIND_GLOBAL_ENUM_CONSTANT(JOY_R3);
+	BIND_GLOBAL_ENUM_CONSTANT(JOY_MISC1);
+	BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE1);
+	BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE2);
+	BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE3);
+	BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE4);
+	BIND_GLOBAL_ENUM_CONSTANT(JOY_TOUCHPAD);
 
 	BIND_GLOBAL_ENUM_CONSTANT(JOY_AXIS_0);
 	BIND_GLOBAL_ENUM_CONSTANT(JOY_AXIS_1);

+ 13 - 1
core/os/input_event.h

@@ -79,7 +79,13 @@ enum JoystickList {
 	JOY_BUTTON_13 = 13,
 	JOY_BUTTON_14 = 14,
 	JOY_BUTTON_15 = 15,
-	JOY_BUTTON_MAX = 16,
+	JOY_BUTTON_16 = 16,
+	JOY_BUTTON_17 = 17,
+	JOY_BUTTON_18 = 18,
+	JOY_BUTTON_19 = 19,
+	JOY_BUTTON_20 = 20,
+	JOY_BUTTON_21 = 21,
+	JOY_BUTTON_MAX = 22,
 
 	JOY_L = JOY_BUTTON_4,
 	JOY_R = JOY_BUTTON_5,
@@ -93,6 +99,12 @@ enum JoystickList {
 	JOY_DPAD_DOWN = JOY_BUTTON_13,
 	JOY_DPAD_LEFT = JOY_BUTTON_14,
 	JOY_DPAD_RIGHT = JOY_BUTTON_15,
+	JOY_MISC1 = JOY_BUTTON_16,
+	JOY_PADDLE1 = JOY_BUTTON_17,
+	JOY_PADDLE2 = JOY_BUTTON_18,
+	JOY_PADDLE3 = JOY_BUTTON_19,
+	JOY_PADDLE4 = JOY_BUTTON_20,
+	JOY_TOUCHPAD = JOY_BUTTON_21,
 
 	JOY_SONY_CIRCLE = JOY_BUTTON_1,
 	JOY_SONY_X = JOY_BUTTON_0,

+ 37 - 1
doc/classes/@GlobalScope.xml

@@ -988,7 +988,25 @@
 		<constant name="JOY_BUTTON_15" value="15" enum="JoystickList">
 			Gamepad button 15.
 		</constant>
-		<constant name="JOY_BUTTON_MAX" value="16" enum="JoystickList">
+		<constant name="JOY_BUTTON_16" value="16" enum="JoystickList">
+			Gamepad button 16.
+		</constant>
+		<constant name="JOY_BUTTON_17" value="17" enum="JoystickList">
+			Gamepad button 17.
+		</constant>
+		<constant name="JOY_BUTTON_18" value="18" enum="JoystickList">
+			Gamepad button 18.
+		</constant>
+		<constant name="JOY_BUTTON_19" value="19" enum="JoystickList">
+			Gamepad button 19.
+		</constant>
+		<constant name="JOY_BUTTON_20" value="20" enum="JoystickList">
+			Gamepad button 20.
+		</constant>
+		<constant name="JOY_BUTTON_21" value="21" enum="JoystickList">
+			Gamepad button 21.
+		</constant>
+		<constant name="JOY_BUTTON_MAX" value="22" enum="JoystickList">
 			Represents the maximum number of joystick buttons supported.
 		</constant>
 		<constant name="JOY_SONY_CIRCLE" value="1" enum="JoystickList">
@@ -1066,6 +1084,24 @@
 		<constant name="JOY_DPAD_RIGHT" value="15" enum="JoystickList">
 			Gamepad DPad right.
 		</constant>
+		<constant name="JOY_MISC1" value="16" enum="JoyButtonList">
+			Gamepad SDL miscellaneous button.
+		</constant>
+		<constant name="JOY_PADDLE1" value="17" enum="JoyButtonList">
+			Gamepad SDL paddle 1 button.
+		</constant>
+		<constant name="JOY_PADDLE2" value="18" enum="JoyButtonList">
+			Gamepad SDL paddle 2 button.
+		</constant>
+		<constant name="JOY_PADDLE3" value="19" enum="JoyButtonList">
+			Gamepad SDL paddle 3 button.
+		</constant>
+		<constant name="JOY_PADDLE4" value="20" enum="JoyButtonList">
+			Gamepad SDL paddle 4 button.
+		</constant>
+		<constant name="JOY_TOUCHPAD" value="21" enum="JoyButtonList">
+			Gamepad SDL touchpad button.
+		</constant>
 		<constant name="JOY_L" value="4" enum="JoystickList">
 			Gamepad left Shoulder button.
 		</constant>

+ 7 - 1
editor/project_settings_editor.cpp

@@ -59,7 +59,13 @@ static const char *_button_names[JOY_BUTTON_MAX] = {
 	"D-Pad Up",
 	"D-Pad Down",
 	"D-Pad Left",
-	"D-Pad Right"
+	"D-Pad Right",
+	"Xbox Share, PS5 Microphone, Nintendo Capture",
+	"Xbox Paddle 1",
+	"Xbox Paddle 2",
+	"Xbox Paddle 3",
+	"Xbox Paddle 4",
+	"PS4/5 Touchpad",
 };
 
 static const char *_axis_names[JOY_AXIS_MAX * 2] = {

+ 7 - 1
main/input_default.cpp

@@ -1078,7 +1078,7 @@ void InputDefault::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p
 }
 
 // string names of the SDL buttons in the same order as input_event.h godot buttons
-static const char *_joy_buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
+static const char *_joy_buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", "misc1", "paddle1", "paddle2", "paddle3", "paddle4", "touchpad", nullptr };
 static const char *_joy_axes[] = { "leftx", "lefty", "rightx", "righty", nullptr };
 
 JoystickList InputDefault::_get_output_button(String output) {
@@ -1284,6 +1284,12 @@ static const char *_buttons[JOY_BUTTON_MAX] = {
 	"DPAD Down",
 	"DPAD Left",
 	"DPAD Right"
+	"Misc 1",
+	"Paddle 1",
+	"Paddle 2",
+	"Paddle 3",
+	"Paddle 4",
+	"Touchpad",
 };
 
 static const char *_axes[JOY_AXIS_MAX] = {

+ 2 - 2
main/input_default.h

@@ -83,7 +83,7 @@ class InputDefault : public Input {
 		StringName name;
 		StringName uid;
 		bool connected;
-		bool last_buttons[JOY_BUTTON_MAX + 19]; //apparently SDL specifies 35 possible buttons on android
+		bool last_buttons[JOY_BUTTON_MAX + 13]; //apparently SDL specifies 35 possible buttons on android
 		float last_axis[JOY_AXIS_MAX];
 		int last_hat;
 		int mapping;
@@ -94,7 +94,7 @@ class InputDefault : public Input {
 
 				last_axis[i] = 0.0f;
 			}
-			for (int i = 0; i < JOY_BUTTON_MAX + 19; i++) {
+			for (int i = 0; i < JOY_BUTTON_MAX + 13; i++) {
 
 				last_buttons[i] = false;
 			}