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Add option to allow echo events in menu shortcuts

Tomasz Chabora 5 years ago
parent
commit
3dd881b4e4

+ 4 - 0
doc/classes/PopupMenu.xml

@@ -96,9 +96,11 @@
 			<param index="1" name="shortcut" type="Shortcut" />
 			<param index="1" name="shortcut" type="Shortcut" />
 			<param index="2" name="id" type="int" default="-1" />
 			<param index="2" name="id" type="int" default="-1" />
 			<param index="3" name="global" type="bool" default="false" />
 			<param index="3" name="global" type="bool" default="false" />
+			<param index="4" name="allow_echo" type="bool" default="false" />
 			<description>
 			<description>
 				Adds a new item and assigns the specified [Shortcut] and icon [param texture] to it. Sets the label of the checkbox to the [Shortcut]'s name.
 				Adds a new item and assigns the specified [Shortcut] and icon [param texture] to it. Sets the label of the checkbox to the [Shortcut]'s name.
 				An [param id] can optionally be provided. If no [param id] is provided, one will be created from the index.
 				An [param id] can optionally be provided. If no [param id] is provided, one will be created from the index.
+				If [param allow_echo] is [code]true[/code], the shortcut can be activated with echo events.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="add_item">
 		<method name="add_item">
@@ -161,9 +163,11 @@
 			<param index="0" name="shortcut" type="Shortcut" />
 			<param index="0" name="shortcut" type="Shortcut" />
 			<param index="1" name="id" type="int" default="-1" />
 			<param index="1" name="id" type="int" default="-1" />
 			<param index="2" name="global" type="bool" default="false" />
 			<param index="2" name="global" type="bool" default="false" />
+			<param index="3" name="allow_echo" type="bool" default="false" />
 			<description>
 			<description>
 				Adds a [Shortcut].
 				Adds a [Shortcut].
 				An [param id] can optionally be provided. If no [param id] is provided, one will be created from the index.
 				An [param id] can optionally be provided. If no [param id] is provided, one will be created from the index.
+				If [param allow_echo] is [code]true[/code], the shortcut can be activated with echo events.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="add_submenu_item">
 		<method name="add_submenu_item">

+ 2 - 2
editor/editor_node.cpp

@@ -7472,8 +7472,8 @@ EditorNode::EditorNode() {
 	export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
 	export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
 
 
 	file_menu->add_separator();
 	file_menu->add_separator();
-	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);
-	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true);
+	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true, true);
+	file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true, true);
 
 
 	file_menu->add_separator();
 	file_menu->add_separator();
 	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
 	file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);

+ 8 - 0
misc/extension_api_validation/4.0-stable.expected

@@ -443,3 +443,11 @@ Validate extension JSON: API was removed: classes/SystemFont/properties/fallback
 
 
 The property was moved to their common base class Font.
 The property was moved to their common base class Font.
 The setters and getters were already in Font, so this shouldn't affect compatibility.
 The setters and getters were already in Font, so this shouldn't affect compatibility.
+
+
+GH-36493
+--------
+Validate extension JSON: Error: Field 'classes/PopupMenu/methods/add_icon_shortcut/arguments': size changed value in new API, from 4 to 5.
+Validate extension JSON: Error: Field 'classes/PopupMenu/methods/add_shortcut/arguments': size changed value in new API, from 3 to 4.
+
+Added optional argument. Compatibility methods registered.

+ 1 - 1
scene/gui/menu_bar.cpp

@@ -152,7 +152,7 @@ void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
 		return;
 		return;
 	}
 	}
 
 
-	if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
+	if (p_event->is_pressed() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
 		if (!get_parent() || !is_visible_in_tree()) {
 		if (!get_parent() || !is_visible_in_tree()) {
 			return;
 			return;
 		}
 		}

+ 1 - 1
scene/gui/menu_button.cpp

@@ -40,7 +40,7 @@ void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) {
 		return;
 		return;
 	}
 	}
 
 
-	if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
+	if (p_event->is_pressed() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
 		accept_event();
 		accept_event();
 		return;
 		return;
 	}
 	}

+ 46 - 0
scene/gui/popup_menu.compat.inc

@@ -0,0 +1,46 @@
+/**************************************************************************/
+/*  popup_menu.compat.inc                                                 */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef DISABLE_DEPRECATED
+
+void PopupMenu::_add_shortcut_bind_compat_36493(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
+	return add_shortcut(p_shortcut, p_id, p_global, false);
+}
+
+void PopupMenu::_add_icon_shortcut_bind_compat_36493(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
+	return add_icon_shortcut(p_icon, p_shortcut, p_id, p_global, false);
+}
+
+void PopupMenu::_bind_compatibility_methods() {
+	ClassDB::bind_compatibility_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::_add_shortcut_bind_compat_36493, DEFVAL(-1), DEFVAL(false));
+	ClassDB::bind_compatibility_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::_add_icon_shortcut_bind_compat_36493, DEFVAL(-1), DEFVAL(false));
+}
+
+#endif

+ 15 - 13
scene/gui/popup_menu.cpp

@@ -29,6 +29,7 @@
 /**************************************************************************/
 /**************************************************************************/
 
 
 #include "popup_menu.h"
 #include "popup_menu.h"
+#include "popup_menu.compat.inc"
 
 
 #include "core/config/project_settings.h"
 #include "core/config/project_settings.h"
 #include "core/input/input.h"
 #include "core/input/input.h"
@@ -1164,18 +1165,19 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
 	_menu_changed();
 	_menu_changed();
 }
 }
 
 
-#define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global)                           \
+#define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, p_allow_echo)             \
 	ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \
 	ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \
 	_ref_shortcut(p_shortcut);                                                         \
 	_ref_shortcut(p_shortcut);                                                         \
 	item.text = p_shortcut->get_name();                                                \
 	item.text = p_shortcut->get_name();                                                \
 	item.xl_text = atr(item.text);                                                     \
 	item.xl_text = atr(item.text);                                                     \
 	item.id = p_id == -1 ? items.size() : p_id;                                        \
 	item.id = p_id == -1 ? items.size() : p_id;                                        \
 	item.shortcut = p_shortcut;                                                        \
 	item.shortcut = p_shortcut;                                                        \
-	item.shortcut_is_global = p_global;
+	item.shortcut_is_global = p_global;                                                \
+	item.allow_echo = p_allow_echo;
 
 
-void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global, bool p_allow_echo) {
 	Item item;
 	Item item;
-	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
+	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, p_allow_echo);
 	items.push_back(item);
 	items.push_back(item);
 
 
 	_shape_item(items.size() - 1);
 	_shape_item(items.size() - 1);
@@ -1185,9 +1187,9 @@ void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_g
 	_menu_changed();
 	_menu_changed();
 }
 }
 
 
-void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global, bool p_allow_echo) {
 	Item item;
 	Item item;
-	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
+	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, p_allow_echo);
 	item.icon = p_icon;
 	item.icon = p_icon;
 	items.push_back(item);
 	items.push_back(item);
 
 
@@ -1200,7 +1202,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortc
 
 
 void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	Item item;
-	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
+	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false); // Echo for check shortcuts doesn't make sense.
 	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
 	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
 	items.push_back(item);
 	items.push_back(item);
 
 
@@ -1213,7 +1215,7 @@ void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bo
 
 
 void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	Item item;
-	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
+	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false);
 	item.icon = p_icon;
 	item.icon = p_icon;
 	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
 	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
 	items.push_back(item);
 	items.push_back(item);
@@ -1227,7 +1229,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<
 
 
 void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	Item item;
-	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
+	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false);
 	item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
 	item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
 	items.push_back(item);
 	items.push_back(item);
 
 
@@ -1240,7 +1242,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_
 
 
 void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	Item item;
-	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
+	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false);
 	item.icon = p_icon;
 	item.icon = p_icon;
 	item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
 	item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
 	items.push_back(item);
 	items.push_back(item);
@@ -1838,7 +1840,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
 	}
 	}
 
 
 	for (int i = 0; i < items.size(); i++) {
 	for (int i = 0; i < items.size(); i++) {
-		if (is_item_disabled(i) || items[i].shortcut_is_disabled) {
+		if (is_item_disabled(i) || items[i].shortcut_is_disabled || (!items[i].allow_echo && p_event->is_echo())) {
 			continue;
 			continue;
 		}
 		}
 
 
@@ -2213,8 +2215,8 @@ void PopupMenu::_bind_methods() {
 
 
 	ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0));
 	ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0));
 
 
-	ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global", "allow_echo"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global", "allow_echo"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));

+ 9 - 2
scene/gui/popup_menu.h

@@ -74,6 +74,7 @@ class PopupMenu : public Popup {
 		Ref<Shortcut> shortcut;
 		Ref<Shortcut> shortcut;
 		bool shortcut_is_global = false;
 		bool shortcut_is_global = false;
 		bool shortcut_is_disabled = false;
 		bool shortcut_is_disabled = false;
+		bool allow_echo = false;
 
 
 		// Returns (0,0) if icon is null.
 		// Returns (0,0) if icon is null.
 		Size2 get_icon_size() const {
 		Size2 get_icon_size() const {
@@ -199,6 +200,12 @@ protected:
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 	static void _bind_methods();
 	static void _bind_methods();
 
 
+#ifndef DISABLE_DEPRECATED
+	void _add_shortcut_bind_compat_36493(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void _add_icon_shortcut_bind_compat_36493(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	static void _bind_compatibility_methods();
+#endif
+
 public:
 public:
 	// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
 	// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
 	// this value should be updated to reflect the new size.
 	// this value should be updated to reflect the new size.
@@ -215,8 +222,8 @@ public:
 
 
 	void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
 	void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
 
 
-	void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
+	void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
 	void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);