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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend

clayjohn пре 2 година
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3e211b7f74
1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      drivers/gles3/storage/texture_storage.cpp

+ 1 - 1
drivers/gles3/storage/texture_storage.cpp

@@ -1070,7 +1070,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
 	Vector<RID> proxies_to_update = tex_to->proxies;
 	Vector<RID> proxies_to_redirect = tex_from->proxies;
 
-	tex_to->copy_from(*tex_from);
+	*tex_to = *tex_from;
 
 	tex_to->proxies = proxies_to_update; //restore proxies, so they can be updated