Browse Source

Use BoolVariable in platform-specific options.

Elliott Sales de Andrade 8 years ago
parent
commit
3e69d19116

+ 1 - 1
modules/webm/libvpx/SCsub

@@ -265,7 +265,7 @@ if env["platform"] == 'uwp':
 else:
     import platform
     is_x11_or_server_arm = ((env["platform"] == 'x11' or env["platform"] == 'server') and platform.machine().startswith('arm'))
-    is_ios_x86 = (env["platform"] == 'iphone' and env["ios_sim"] == "yes")
+    is_ios_x86 = (env["platform"] == 'iphone' and env["ios_sim"])
     is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86')
     if is_android_x86:
         cpu_bits = '32'

+ 7 - 7
platform/android/detect.py

@@ -18,14 +18,14 @@ def can_build():
 
 
 def get_opts():
-    from SCons.Variables import EnumVariable
+    from SCons.Variables import BoolVariable, EnumVariable
 
     return [
         ('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)),
         ('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"),
         EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86')),
-        ('android_neon', 'Enable NEON support (armv7 only)', "yes"),
-        ('android_stl', 'Enable Android STL support (for modules)', "no")
+        BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True),
+        BoolVariable('android_stl', 'Enable Android STL support (for modules)', False),
     ]
 
 
@@ -94,7 +94,7 @@ def configure(env):
         env['android_arch'] = 'armv7'
 
     neon_text = ""
-    if env["android_arch"] == "armv7" and env['android_neon'] == 'yes':
+    if env["android_arch"] == "armv7" and env['android_neon']:
         neon_text = " (with NEON)"
     print("Building for Android (" + env['android_arch'] + ")" + neon_text)
 
@@ -118,7 +118,7 @@ def configure(env):
         target_subpath = "arm-linux-androideabi-4.9"
         abi_subpath = "arm-linux-androideabi"
         arch_subpath = "armeabi-v7a"
-        if env['android_neon'] == 'yes':
+        if env['android_neon']:
             env.extra_suffix = ".armv7.neon" + env.extra_suffix
         else:
             env.extra_suffix = ".armv7" + env.extra_suffix
@@ -200,7 +200,7 @@ def configure(env):
     elif env["android_arch"] == "armv7":
         target_opts = ['-target', 'armv7-none-linux-androideabi']
         env.Append(CPPFLAGS='-D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -march=armv7-a -mfloat-abi=softfp'.split())
-        if env['android_neon'] == 'yes':
+        if env['android_neon']:
             env['neon_enabled'] = True
             env.Append(CPPFLAGS=['-mfpu=neon', '-D__ARM_NEON__'])
         else:
@@ -214,7 +214,7 @@ def configure(env):
     env.Append(CPPFLAGS=target_opts)
     env.Append(CPPFLAGS=common_opts)
 
-    if (env['android_stl'] == 'yes'):
+    if env['android_stl']:
         env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/gnu-libstdc++/4.9/include"])
         env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath + "/include"])
         env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/gnu-libstdc++/4.9/libs/" + arch_subpath])

+ 11 - 11
platform/iphone/detect.py

@@ -20,17 +20,17 @@ def can_build():
 
 
 def get_opts():
-
+    from SCons.Variables import BoolVariable
     return [
         ('IPHONEPLATFORM', 'Name of the iPhone platform', 'iPhoneOS'),
         ('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
         ('IPHONESDK', 'Path to the iPhone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${IPHONEPLATFORM}.platform/Developer/SDKs/${IPHONEPLATFORM}.sdk/'),
-        ('game_center', 'Support for game center', 'yes'),
-        ('store_kit', 'Support for in-app store', 'yes'),
-        ('icloud', 'Support for iCloud', 'yes'),
-        ('ios_exceptions', 'Enable exceptions', 'no'),
+        BoolVariable('game_center', 'Support for game center', True),
+        BoolVariable('store_kit', 'Support for in-app store', True),
+        BoolVariable('icloud', 'Support for iCloud', True),
+        BoolVariable('ios_exceptions', 'Enable exceptions', False),
         ('ios_triple', 'Triple for ios toolchain', ''),
-        ('ios_sim', 'Build simulator binary', 'no'),
+        BoolVariable('ios_sim', 'Build simulator binary', False),
     ]
 
 
@@ -58,7 +58,7 @@ def configure(env):
 
     ## Architecture
 
-    if (env["ios_sim"] == "yes" or env["arch"] == "x86"):  # i386, simulator
+    if env["ios_sim"] or env["arch"] == "x86":  # i386, simulator
         env["arch"] = "x86"
         env["bits"] = "32"
     elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"):  # arm
@@ -91,7 +91,7 @@ def configure(env):
         env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
         env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
 
-    if env['ios_exceptions'] == 'yes':
+    if env['ios_exceptions']:
         env.Append(CPPFLAGS=['-fexceptions'])
     else:
         env.Append(CPPFLAGS=['-fno-exceptions'])
@@ -129,15 +129,15 @@ def configure(env):
                           ])
 
     # Feature options
-    if env['game_center'] == 'yes':
+    if env['game_center']:
         env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED'])
         env.Append(LINKFLAGS=['-framework', 'GameKit'])
 
-    if env['store_kit'] == 'yes':
+    if env['store_kit']:
         env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED'])
         env.Append(LINKFLAGS=['-framework', 'StoreKit'])
 
-    if env['icloud'] == 'yes':
+    if env['icloud']:
         env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
 
     env.Append(CPPPATH=['$IPHONESDK/usr/include',

+ 1 - 1
platform/javascript/SCsub

@@ -29,7 +29,7 @@ zip_dir = target_dir.Dir('.javascript_zip')
 zip_files = env.InstallAs(zip_dir.File('godot.html'), '#misc/dist/html/default.html')
 
 implicit_targets = []
-if env['wasm'] == 'yes':
+if env['wasm']:
     wasm = target_dir.File(basename + '.wasm')
     implicit_targets.append(wasm)
     zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm))

+ 5 - 5
platform/javascript/detect.py

@@ -17,10 +17,10 @@ def can_build():
 
 
 def get_opts():
-
+    from SCons.Variables import BoolVariable
     return [
-        ['wasm', 'Compile to WebAssembly', 'no'],
-        ['javascript_eval', 'Enable JavaScript eval interface', 'yes'],
+        BoolVariable('wasm', 'Compile to WebAssembly', False),
+        BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
     ]
 
 
@@ -95,7 +95,7 @@ def configure(env):
     # These flags help keep the file size down
     env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
 
-    if env['javascript_eval'] == 'yes':
+    if env['javascript_eval']:
         env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED'])
 
     ## Link flags
@@ -103,7 +103,7 @@ def configure(env):
     env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
     env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
 
-    if (env['wasm'] == 'yes'):
+    if env['wasm']:
         env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
         # In contrast to asm.js, enabling memory growth on WebAssembly has no
         # major performance impact, and causes only a negligible increase in

+ 3 - 3
platform/server/detect.py

@@ -19,9 +19,9 @@ def can_build():
 
 
 def get_opts():
-
+    from SCons.Variables import BoolVariable
     return [
-        ('use_llvm', 'Use the LLVM compiler', 'no'),
+        BoolVariable('use_llvm', 'Use the LLVM compiler', False),
     ]
 
 
@@ -52,7 +52,7 @@ def configure(env):
 
     ## Compiler configuration
 
-    if (env["use_llvm"] == "yes"):
+    if env['use_llvm']:
         if ('clang++' not in env['CXX']):
             env["CC"] = "clang"
             env["CXX"] = "clang++"

+ 3 - 3
platform/windows/detect.py

@@ -49,7 +49,7 @@ def can_build():
 
 
 def get_opts():
-    from SCons.Variables import EnumVariable
+    from SCons.Variables import BoolVariable, EnumVariable
 
     mingw32 = ""
     mingw64 = ""
@@ -65,7 +65,7 @@ def get_opts():
     return [
         ('mingw_prefix_32', 'MinGW prefix (Win32)', mingw32),
         ('mingw_prefix_64', 'MinGW prefix (Win64)', mingw64),
-        ('use_lto', 'Use link time optimization (when using MingW)', 'no'),
+        BoolVariable('use_lto', 'Use link time optimization (when using MingW)', False),
         EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
     ]
 
@@ -263,7 +263,7 @@ def configure(env):
         env['LD'] = mingw_prefix + "g++"
         env["x86_libtheora_opt_gcc"] = True
 
-        if (env["use_lto"] == "yes"):
+        if env['use_lto']:
             env.Append(CCFLAGS=['-flto'])
             env.Append(LINKFLAGS=['-flto'])
 

+ 16 - 16
platform/x11/detect.py

@@ -45,16 +45,16 @@ def can_build():
     return True
 
 def get_opts():
-    from SCons.Variables import EnumVariable
+    from SCons.Variables import BoolVariable, EnumVariable
 
     return [
-        ('use_llvm', 'Use the LLVM compiler', 'no'),
-        ('use_static_cpp', 'Link stdc++ statically', 'no'),
-        ('use_sanitizer', 'Use LLVM compiler address sanitizer', 'no'),
-        ('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', 'no'),
-        ('use_lto', 'Use link time optimization', 'no'),
-        ('pulseaudio', 'Detect & use pulseaudio', 'yes'),
-        ('udev', 'Use udev for gamepad connection callbacks', 'no'),
+        BoolVariable('use_llvm', 'Use the LLVM compiler', False),
+        BoolVariable('use_static_cpp', 'Link stdc++ statically', False),
+        BoolVariable('use_sanitizer', 'Use LLVM compiler address sanitizer', False),
+        BoolVariable('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', False),
+        BoolVariable('use_lto', 'Use link time optimization', False),
+        BoolVariable('pulseaudio', 'Detect & use pulseaudio', True),
+        BoolVariable('udev', 'Use udev for gamepad connection callbacks', False),
         EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
     ]
 
@@ -101,7 +101,7 @@ def configure(env):
 
     ## Compiler configuration
 
-    if (env["use_llvm"] == "yes"):
+    if env['use_llvm']:
         if ('clang++' not in env['CXX']):
             env["CC"] = "clang"
             env["CXX"] = "clang++"
@@ -110,18 +110,18 @@ def configure(env):
         env.extra_suffix = ".llvm" + env.extra_suffix
 
     # leak sanitizer requires (address) sanitizer
-    if (env["use_sanitizer"] == "yes" or env["use_leak_sanitizer"] == "yes"):
+    if env['use_sanitizer'] or env['use_leak_sanitizer']:
         env.Append(CCFLAGS=['-fsanitize=address', '-fno-omit-frame-pointer'])
         env.Append(LINKFLAGS=['-fsanitize=address'])
         env.extra_suffix += "s"
-        if (env["use_leak_sanitizer"] == "yes"):
+        if env['use_leak_sanitizer']:
             env.Append(CCFLAGS=['-fsanitize=leak'])
             env.Append(LINKFLAGS=['-fsanitize=leak'])
 
-    if (env["use_lto"] == "yes"):
+    if env['use_lto']:
         env.Append(CCFLAGS=['-flto'])
         env.Append(LINKFLAGS=['-flto'])
-        if (env["use_llvm"] == "no"):
+        if not env['use_llvm']:
             env['RANLIB'] = 'gcc-ranlib'
             env['AR'] = 'gcc-ar'
 
@@ -206,7 +206,7 @@ def configure(env):
     else:
         print("ALSA libraries not found, disabling driver")
 
-    if (env["pulseaudio"] == "yes"):
+    if env['pulseaudio']:
         if (os.system("pkg-config --exists libpulse-simple") == 0): # 0 means found
             print("Enabling PulseAudio")
             env.Append(CPPFLAGS=["-DPULSEAUDIO_ENABLED"])
@@ -217,7 +217,7 @@ def configure(env):
     if (platform.system() == "Linux"):
         env.Append(CPPFLAGS=["-DJOYDEV_ENABLED"])
 
-        if (env["udev"] == "yes"):
+        if env['udev']:
             if (os.system("pkg-config --exists libudev") == 0): # 0 means found
                 print("Enabling udev support")
                 env.Append(CPPFLAGS=["-DUDEV_ENABLED"])
@@ -245,5 +245,5 @@ def configure(env):
         env.Append(CPPFLAGS=['-m64'])
         env.Append(LINKFLAGS=['-m64', '-L/usr/lib/i686-linux-gnu'])
 
-    if (env["use_static_cpp"] == "yes"):
+    if env['use_static_cpp']:
         env.Append(LINKFLAGS=['-static-libstdc++'])